On January 29 2011 04:39 travis wrote:
this is such a stupid thing to say
like, just amazingly stupid, for multiple reasons
Show nested quote +
On January 29 2011 04:37 SubtleArt wrote:
Rofl get 1 collosus and those speedlings are literally useless
On January 28 2011 17:18 kyarisan wrote:
the problem is that you have NO FUCKING IDEA whether he is making like 60 zerglings or not, and you wont be able to know as long as a scouting probe gets sniped by speedlings as it tries to escape the protoss natural. speedlings literally shutdown scouting unless you happen to scout with your whole army which might not even be big enough to deal with that many zerglings. and then you also have to deal with the issue of his zerglings doing a massive run-by as your army leaves, running away to safety before your slow ass sentries can make their way back to the nexus.
are you seriously so blinded by your bias that you didnt even understand what you responded to?
On January 28 2011 17:07 blade55555 wrote:
Are you not making enough sentries? Cause pure speedling when a toss has sentries is just lol watch as you try to engage and he ff's and your lings can't even tough his army (don't even count when he traps half of your zerglings).
I dunno why you would move out so early anyway if pure speeding is gonna beat you just stay on 2 base get sentry/colossi/stalker/zealot while expanding zergs not gonna break you lol just not possible if you use forcefields correctly.
On January 27 2011 03:13 travis wrote:
protoss players have to deal with the exact same shit sometimes... what you're saying is soooo one sided. do you think cross position metal is easy pvz? or that you can't lose to bad luck when the zerg pumps mass speedlings then waits until you move to to the tower, surrounds you, and kills everything?
On January 27 2011 03:01 Chibalicious wrote:
No, you are the one not getting what (smart) zergs complain about; that they have to blind counter, rely on good map positions and in other ways flip a coin to win in any match up. It is frustrating as hell to lose to luck and not to skill.
No, you are the one not getting what (smart) zergs complain about; that they have to blind counter, rely on good map positions and in other ways flip a coin to win in any match up. It is frustrating as hell to lose to luck and not to skill.
protoss players have to deal with the exact same shit sometimes... what you're saying is soooo one sided. do you think cross position metal is easy pvz? or that you can't lose to bad luck when the zerg pumps mass speedlings then waits until you move to to the tower, surrounds you, and kills everything?
Are you not making enough sentries? Cause pure speedling when a toss has sentries is just lol watch as you try to engage and he ff's and your lings can't even tough his army (don't even count when he traps half of your zerglings).
I dunno why you would move out so early anyway if pure speeding is gonna beat you just stay on 2 base get sentry/colossi/stalker/zealot while expanding zergs not gonna break you lol just not possible if you use forcefields correctly.
the problem is that you have NO FUCKING IDEA whether he is making like 60 zerglings or not, and you wont be able to know as long as a scouting probe gets sniped by speedlings as it tries to escape the protoss natural. speedlings literally shutdown scouting unless you happen to scout with your whole army which might not even be big enough to deal with that many zerglings. and then you also have to deal with the issue of his zerglings doing a massive run-by as your army leaves, running away to safety before your slow ass sentries can make their way back to the nexus.
are you seriously so blinded by your bias that you didnt even understand what you responded to?
Rofl get 1 collosus and those speedlings are literally useless
this is such a stupid thing to say
like, just amazingly stupid, for multiple reasons
give me 2 reasons?