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Active: 10204 users

fuck the zerg complainers - Page 7

Blogs > Deleted User 3420
Post a Reply
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Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
January 26 2011 19:57 GMT
#121
lets play some 2s later today. can rage it all out then
Team LiquidPoorUser
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
Last Edited: 2011-01-26 20:18:57
January 26 2011 20:05 GMT
#122
Holy shit I love you OP

Zerg martyrdom makes the SC2 general forum impossible to read

5/5
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
DoubleZee
Profile Joined July 2010
Canada556 Posts
Last Edited: 2011-01-26 20:23:43
January 26 2011 20:23 GMT
#123
The only time I feel bad playing against a zerg is when I forge FE on jungle basin. Maybe I've just been playing terrible zergs on that map, but once I get that expo up I feel like I'm cheating. More of a map issue than race balance though.
Just think of how stupid the average person is, and then realize half of them are even stupider!
dronebabo
Profile Blog Joined December 2003
10866 Posts
January 26 2011 20:26 GMT
#124
--- Nuked ---
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-01-26 20:32:37
January 26 2011 20:27 GMT
#125
On January 27 2011 03:48 Trowabarton756 wrote:
+ Show Spoiler +
On January 27 2011 03:30 Logo wrote:
Show nested quote +
On January 27 2011 02:54 travis wrote:
Lots of you are too stupid to get it, I'm saying that pvz is plenty hard this isn't a one sided affair. If I am losing to players because I don't play well enough (which is probably the case), then that is totally fine. My point is that it's NOT AT ALL EASY.

As for the people who responded to me "there is nothing protoss would need to scout until hallucination anyways", that's absolute bullshit. There's been so many pvzs where if I had 4gated I would have won the game, but instead I 3gate sentry expand and wait for hallucination, then I watch the replay and until I had hallucination they literally made only drones with their 4 speedlings outside my ramp preventing a probe from leaving.



the reason i made this rage blog isn't because im losing pvz. it's because im losing pvz AND meanwhile every other zerg on the planet, both better than me and worse than me, is complaining about how imbalanced and hard the matchup is for them.


Don't you see how broken it would be if you had that sort of power. You'd never ever lose PvZ if you could scout that timing. If Zerg drones up and you 4 gate you win (duh), if Zerg doesn't drone up and you 3 gate expand you win. How would that ever be fair? The scouting information you're aiming for is the difference between winning the game and continuing the game. In the Zerg's case it's the difference between losing the game and continuing the game. That's why Zerg players complain it's harder.

Expanding on a Zerg who's droning up isn't a loss. If you hold your macro well and apply pressure (6 gate, stargate play, grabbing a 3rd) then you should be able to bring the game into an even state provided you blocked their hatch first attempt.

I don't doubt you feel the match up is hard for Protoss, even if I disagree if that's actually the case, but in terms of play it doesn't sound like you're executing really sound strategies and a lot of your losses come from non-mechanical mistakes. Meanwhile, most struggling Zergs don't really ever end up finding better strategies to execute, and instead it's just play better, scout better, know the timings better.



You make no fucking sense lol. "Meanwhile, most struggling Zergs don't really ever end up finding better strategies to execute, and instead it's just play better, scout better, know the timings better." isn't related to mechanics eh? So what you're saying that these zergs aren't mechanically proficient? Lol no wonder they are losing, get out of here with this garbage "reasonable" post.


Lol, what's hard to understand about it. The improvements Zerg make are about adjusting their timings and not lapsing in their scouting, overlord positioning, creep spread or unit productions (APM intensive tasks). The basic ZvP strategies from the Zerg's side haven't really changed at all and are widely known; the adjustments players make are being better mechanically or understanding a Protoss timing better. Meanwhile struggling Protoss players, and likely Travis given his descriptions, are often executing strategies that have newer stronger versions and migrating to those strategies will give you a big boost.
Logo
LazyMacro
Profile Blog Joined August 2010
976 Posts
January 26 2011 20:33 GMT
#126
I love rage blogs. 5/5

Seriously though, it just depends on your perspective. A friend of mine was telling me how he hates ZvP, but then he tried to PvZ and realized it's not as easy as he thought it would be.

Force fields are obnoxious. So aren't concussive shells. But, just because something is irritating doesn't mean it's unfair.
Redmark
Profile Joined March 2010
Canada2129 Posts
January 26 2011 21:16 GMT
#127
On January 27 2011 05:26 dronebabo wrote:
summary: each race thinks the other complains too much

I don't play this game and I think everyone complains too much.
Of course I do my fair share of complaining in the games that I do play... but not quite to this degree.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
January 27 2011 03:39 GMT
#128
On January 27 2011 00:53 Sadistx wrote:
Show nested quote +
On January 26 2011 14:52 LuckyFool wrote:
embrace the rage travis! haha love seeing other rageblogs.


What do you think about lategame TvP?


I think lategame tvp is retarded.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 27 2011 05:23 GMT
#129
On January 27 2011 12:39 LuckyFool wrote:
Show nested quote +
On January 27 2011 00:53 Sadistx wrote:
On January 26 2011 14:52 LuckyFool wrote:
embrace the rage travis! haha love seeing other rageblogs.


What do you think about lategame TvP?


I think lategame tvp is retarded.


u need to try using siege tank / thor / ghost

srsly
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
January 27 2011 05:26 GMT
#130
On January 27 2011 14:23 travis wrote:
Show nested quote +
On January 27 2011 12:39 LuckyFool wrote:
On January 27 2011 00:53 Sadistx wrote:
On January 26 2011 14:52 LuckyFool wrote:
embrace the rage travis! haha love seeing other rageblogs.


What do you think about lategame TvP?


I think lategame tvp is retarded.


u need to try using siege tank / thor / ghost

srsly


dude by the time that shiz gets going toss either has mass void rays or carriers and just roflstomps.

I just 1base allin vs toss now every game. and still get raped.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 27 2011 06:17 GMT
#131
Travis, try doing some DT builds. They've been winning me tons of games. DT into blink stalker, use stalkers/DTs to deny the third repeatedly while scouting his composition. It's soooo fun.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 27 2011 07:35 GMT
#132
post replayz so we may bask in your tears and sorrow :3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
hellsan631
Profile Blog Joined March 2010
United States695 Posts
January 27 2011 07:50 GMT
#133
On January 27 2011 14:26 LuckyFool wrote:
Show nested quote +
On January 27 2011 14:23 travis wrote:
On January 27 2011 12:39 LuckyFool wrote:
On January 27 2011 00:53 Sadistx wrote:
On January 26 2011 14:52 LuckyFool wrote:
embrace the rage travis! haha love seeing other rageblogs.


What do you think about lategame TvP?


I think lategame tvp is retarded.


u need to try using siege tank / thor / ghost

srsly


dude by the time that shiz gets going toss either has mass void rays or carriers and just roflstomps.

I just 1base allin vs toss now every game. and still get raped.


your not doing it right.

Mass VR or Carrier requires like 4-5 bases to get up and working, as well as not loosing your army and having to rebuild it.
Sea.3PO
Profile Joined January 2011
Canada77 Posts
January 27 2011 23:30 GMT
#134
Zerglings should absolutely not be able to hit probes without the speed upgrade. It makes scouting so much harder, every time you send a probe out its GUARANTEED to be caught and die eventually. Usually sooner than later.
If you have nothing nice to say, don't say anything at all.
Weasel-
Profile Joined June 2009
Canada1556 Posts
January 28 2011 00:04 GMT
#135
On January 26 2011 14:39 Megaliskuu wrote:
god damn, seriously. i can't believe how much protoss whine. especially about pvz. I seriously win like 1 out of 3 zvp, it's by far my worst matchup, and most zerg i know say it's hard too. I am by no means a bad player, zvp is NOT easy. lately I've even had these fucking protoss complaining about roaches during the game AND THEN THEY BEAT ME.

the worst is protoss complaining about how hard it is to scout. ARE YOU FUCKING KIDDING ME. YOU HAVE HALUCINATIONS AND CLOAKED DETECTORS. ZERG CAN'T SCOUT YOU AT ALL ONCE A STALKER IS OUT WITHOUT SACRIFICING AN OVERLORD.

god, seriously, it's so fucking ridiculous. what is it about zvp im not understanding? seriously, the only way i ever win is by not engaging until I have a ridiculous army and then hoping the protoss wasn't good enough to attack with his 2 base death ball.


this rant was brought to you by me losing pretty much every zvp i've had for my last 20 zvp or so. I 14 hatch on scrap station? they cannon rush. I speedling expand on shakuras? warp prism 4 gate in my base i barely fail to stop it zealot stream in there goes my nat. I try to hard roach rush? sentries and cannons. I play muta on metalopolis? Guy 1a's uses the wide area around the expansion to repeatedly attack me and i can't hold it. I go drone heavy? Opponent goes mass gateway units into collosus. I go one of the 3 builds zerg has? Protoss uses one of the 20 they have. WHAT AM I SUPPOSED TO DO? in WHAT DIMENSION IS THIS EASY?


Really wish I could 5-star this post.
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
January 28 2011 04:16 GMT
#136
This reminds me of that zvp rage/troll thread in the BW forums lol
Every sunday a nun lays from my gunplay
GT
Profile Blog Joined January 2011
Korea (South)141 Posts
January 28 2011 04:45 GMT
#137
On January 27 2011 05:27 Logo wrote:
Show nested quote +
On January 27 2011 03:48 Trowabarton756 wrote:
+ Show Spoiler +
On January 27 2011 03:30 Logo wrote:
Show nested quote +
On January 27 2011 02:54 travis wrote:
Lots of you are too stupid to get it, I'm saying that pvz is plenty hard this isn't a one sided affair. If I am losing to players because I don't play well enough (which is probably the case), then that is totally fine. My point is that it's NOT AT ALL EASY.

As for the people who responded to me "there is nothing protoss would need to scout until hallucination anyways", that's absolute bullshit. There's been so many pvzs where if I had 4gated I would have won the game, but instead I 3gate sentry expand and wait for hallucination, then I watch the replay and until I had hallucination they literally made only drones with their 4 speedlings outside my ramp preventing a probe from leaving.



the reason i made this rage blog isn't because im losing pvz. it's because im losing pvz AND meanwhile every other zerg on the planet, both better than me and worse than me, is complaining about how imbalanced and hard the matchup is for them.


Don't you see how broken it would be if you had that sort of power. You'd never ever lose PvZ if you could scout that timing. If Zerg drones up and you 4 gate you win (duh), if Zerg doesn't drone up and you 3 gate expand you win. How would that ever be fair? The scouting information you're aiming for is the difference between winning the game and continuing the game. In the Zerg's case it's the difference between losing the game and continuing the game. That's why Zerg players complain it's harder.

Expanding on a Zerg who's droning up isn't a loss. If you hold your macro well and apply pressure (6 gate, stargate play, grabbing a 3rd) then you should be able to bring the game into an even state provided you blocked their hatch first attempt.

I don't doubt you feel the match up is hard for Protoss, even if I disagree if that's actually the case, but in terms of play it doesn't sound like you're executing really sound strategies and a lot of your losses come from non-mechanical mistakes. Meanwhile, most struggling Zergs don't really ever end up finding better strategies to execute, and instead it's just play better, scout better, know the timings better.



You make no fucking sense lol. "Meanwhile, most struggling Zergs don't really ever end up finding better strategies to execute, and instead it's just play better, scout better, know the timings better." isn't related to mechanics eh? So what you're saying that these zergs aren't mechanically proficient? Lol no wonder they are losing, get out of here with this garbage "reasonable" post.


Lol, what's hard to understand about it. The improvements Zerg make are about adjusting their timings and not lapsing in their scouting, overlord positioning, creep spread or unit productions (APM intensive tasks). The basic ZvP strategies from the Zerg's side haven't really changed at all and are widely known; the adjustments players make are being better mechanically or understanding a Protoss timing better. Meanwhile struggling Protoss players, and likely Travis given his descriptions, are often executing strategies that have newer stronger versions and migrating to those strategies will give you a big boost.


never post again, not because your post was bad. just because you're at 1337!
GT
Profile Blog Joined January 2011
Korea (South)141 Posts
January 28 2011 04:47 GMT
#138
On January 27 2011 15:17 Wolf wrote:
Travis, try doing some DT builds. They've been winning me tons of games. DT into blink stalker, use stalkers/DTs to deny the third repeatedly while scouting his composition. It's soooo fun.


why not blink stalker into DT? i mean blink stalker can result in an auto win moreso than DT's can. against DT they just need an overseer but against blink theyll need a critical mass of hydra to stop it.

i guess im just of the opinion that being unprepared against blink stalker does more damage to Z than being unprepared against dts.
XCetron
Profile Joined November 2006
5226 Posts
January 28 2011 04:50 GMT
#139
On January 26 2011 14:40 mahnini wrote:
terran is the best race


Why can't I report banlings? This post deserves warning.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 28 2011 08:07 GMT
#140
On January 27 2011 03:13 travis wrote:
Show nested quote +
On January 27 2011 03:01 Chibalicious wrote:
No, you are the one not getting what (smart) zergs complain about; that they have to blind counter, rely on good map positions and in other ways flip a coin to win in any match up. It is frustrating as hell to lose to luck and not to skill.


protoss players have to deal with the exact same shit sometimes... what you're saying is soooo one sided. do you think cross position metal is easy pvz? or that you can't lose to bad luck when the zerg pumps mass speedlings then waits until you move to to the tower, surrounds you, and kills everything?


Are you not making enough sentries? Cause pure speedling when a toss has sentries is just lol watch as you try to engage and he ff's and your lings can't even tough his army (don't even count when he traps half of your zerglings).

I dunno why you would move out so early anyway if pure speeding is gonna beat you just stay on 2 base get sentry/colossi/stalker/zealot while expanding zergs not gonna break you lol just not possible if you use forcefields correctly.
When I think of something else, something will go here
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