• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:21
CET 12:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh BW General Discussion It's March 3rd BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1582 users

fuck the zerg complainers - Page 3

Blogs > Deleted User 3420
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 26 2011 07:24 GMT
#41
3hatch spire -> 5hatch != 3hatch muta -> 5hatch hydra
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 07:25 GMT
#42
On January 26 2011 16:24 koreasilver wrote:
3hatch spire -> 5hatch != 3hatch muta -> 5hatch hydra


thank you for that moot point, I can tell from the way you responded you have no real basis or even a "rebuttal" thanks for playing.
http://www.teamliquid.net/video/streams/Trowabarton756
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 26 2011 07:29 GMT
#43
Zerg complains about scouting?
Wow...

I tried to learn Terran and was so mad at how I could not get to see a single damn thing on my opponent's base unless I used a scan.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Dali.
Profile Joined June 2010
New Zealand689 Posts
January 26 2011 07:35 GMT
#44
On January 26 2011 16:21 Trowabarton756 wrote:
Show nested quote +
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 26 2011 07:48 GMT
#45
On January 26 2011 16:25 Trowabarton756 wrote:
Show nested quote +
On January 26 2011 16:24 koreasilver wrote:
3hatch spire -> 5hatch != 3hatch muta -> 5hatch hydra


thank you for that moot point, I can tell from the way you responded you have no real basis or even a "rebuttal" thanks for playing.

Are you serious? There's a huge difference from opening 3hatch mutas and opening 3hatch spire -> 5hatch. This isn't just semantics. The fact that you don't even understand the difference is extremely disturbing for someone that supposedly watches BW.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 07:57 GMT
#46
+ Show Spoiler +
On January 26 2011 16:35 Dali. wrote:
Show nested quote +
On January 26 2011 16:21 Trowabarton756 wrote:
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.



Lol? Every race has its problems, there is nothing to "feel hard done by". Don't like it, switch races.

+ Show Spoiler +
On January 26 2011 16:48 koreasilver wrote:
Show nested quote +
On January 26 2011 16:25 Trowabarton756 wrote:
On January 26 2011 16:24 koreasilver wrote:
3hatch spire -> 5hatch != 3hatch muta -> 5hatch hydra


thank you for that moot point, I can tell from the way you responded you have no real basis or even a "rebuttal" thanks for playing.

Are you serious? There's a huge difference from opening 3hatch mutas and opening 3hatch spire -> 5hatch. This isn't just semantics. The fact that you don't even understand the difference is extremely disturbing for someone that supposedly watches BW.


It is just semantics, ITS A FUCKING STRATEGY THAT STILL DIDN'T ORIGINATE FOR A LONG TIME. You're trying to prove my point wrong by doing semantics(such as doing the spire for a few scourge to kill the initial scouting corsair versus muta harass, you're right on this one, my point is it still doesn't matter, BECAUSE THOSE FUCKING BUILDS HAVE BEEN FINE TUNED OVER A LONG PERIOD OF TIME. Thank you for again proving nothing, zerg players just need to put in the hours because the only thing holding zergs back are themselves.
http://www.teamliquid.net/video/streams/Trowabarton756
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 26 2011 08:00 GMT
#47
It's not semantics when the builds are completely different and served different purposes in completely different timelines. You're mistaking a build that never really existed with a rather modern build that began to develop 2-3 years ago. This is a pretty big deal.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 08:13 GMT
#48
On January 26 2011 17:00 koreasilver wrote:
It's not semantics when the builds are completely different and served different purposes in completely different timelines. You're mistaking a build that never really existed with a rather modern build that began to develop 2-3 years ago. This is a pretty big deal.


Lol? You're still clinging to shreds and still haven't disproven that these strategies aren't things that are made over night. I admited I may of mixed up the builds 2 posts above, yet you keep bringing it up like it has a variable in this equation, the truth is that it still took many years to develop and perfect and it was developed in response to bisu's style of FE with corsairs.
http://www.teamliquid.net/video/streams/Trowabarton756
Dali.
Profile Joined June 2010
New Zealand689 Posts
January 26 2011 08:15 GMT
#49
On January 26 2011 16:57 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 16:35 Dali. wrote:
Show nested quote +
On January 26 2011 16:21 Trowabarton756 wrote:
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.



Lol? Every race has its problems, there is nothing to "feel hard done by". Don't like it, switch races.




The problem I am referring to (lack of ability to be effectively aggressive) is one which is plagued many Zerg players and is the source of many feelings of unbalance/unfairness in race design. But if nothing changes, I will just stomach it and continue to improve under the circumstances.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2011-01-26 08:22:40
January 26 2011 08:22 GMT
#50
this is actually quiet interesting blog and i feel that a lot of people are sort of afraid of speaking out their personal pov because they understand the flack they will catch from 'the weakest race'

But this is obviously what happens to people, different experiences and different issues they are facing. Obviously everyone always tries to get better and while it might be easier to rake up wins as P or T it's equally hard to get better no matter what race you play.

The real problem most zergs are facing are not imbalances, but the lack of inspiration, the lack of heroes, the lack of victorious zergs that can give you motivation. It's like being a person of color in the early years of post segregated america. While you seem to have all the rights you need to be great on paper there is still a lack of observable success, and the same kind of hopeless feeling of being cornered.

I overdramatize but i hope you get the point.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 08:23 GMT
#51
+ Show Spoiler +
On January 26 2011 17:15 Dali. wrote:
Show nested quote +
On January 26 2011 16:57 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 16:35 Dali. wrote:
Show nested quote +
On January 26 2011 16:21 Trowabarton756 wrote:
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.



Lol? Every race has its problems, there is nothing to "feel hard done by". Don't like it, switch races.




The problem I am referring to (lack of ability to be effectively aggressive) is one which is plagued many Zerg players and is the source of many feelings of unbalance/unfairness in race design. But if nothing changes, I will just stomach it and continue to improve under the circumstances.

...
don't zergs have like 6/7pool and 7rr? That's pretty aggressive, see the "effective" part is what you make of it. There shouldn't be 1 build that you can just let the AI "effectively" be aggressive, it should rely on the player's micro/macro/timing abilities, you're essentially asking for free wins.
http://www.teamliquid.net/video/streams/Trowabarton756
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
January 26 2011 08:24 GMT
#52
What pisses me off are people blaming imbalance when they made stupid fucking decisions. You really shouldn't run your whole army straight into a siege tank line with PF's. I'm tired of explaining to these bitchy players why their 12 ultras died to 3/3 tanks on cliffs. It's not imbalance, you just don't know how to play.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 08:27 GMT
#53
On January 26 2011 17:24 zerglingsfolife wrote:
What pisses me off are people blaming imbalance when they made stupid fucking decisions. You really shouldn't run your whole army straight into a siege tank line with PF's. I'm tired of explaining to these bitchy players why their 12 ultras died to 3/3 tanks on cliffs. It's not imbalance, you just don't know how to play.


This pretty much sums up a lot of the TvZ whinning I see ^^. How many people don't understand mech =\. I personally feel lucky as an outsider looking in considering i played SC for 10+ years.
http://www.teamliquid.net/video/streams/Trowabarton756
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
January 26 2011 08:31 GMT
#54
I think the majority of the complainers are current generation console gamers and WoW players. I never heard such bitching back in the day. It was always "I got owned/I have trouble with this, how do I deal with it."
Dali.
Profile Joined June 2010
New Zealand689 Posts
January 26 2011 08:39 GMT
#55
On January 26 2011 17:22 Sfydjklm wrote:
this is actually quiet interesting blog and i feel that a lot of people are sort of afraid of speaking out their personal pov because they understand the flack they will catch from 'the weakest race'

But this is obviously what happens to people, different experiences and different issues they are facing. Obviously everyone always tries to get better and while it might be easier to rake up wins as P or T it's equally hard to get better no matter what race you play.

The real problem most zergs are facing are not imbalances, but the lack of inspiration, the lack of heroes, the lack of victorious zergs that can give you motivation. It's like being a person of color in the early years of post segregated america. While you seem to have all the rights you need to be great on paper there is still a lack of observable success, and the same kind of hopeless feeling of being cornered.

I overdramatize but i hope you get the point.


I dunno if this is really an "eagles soaring above giving me hope" scenario. It really is just a case of frustration that has been echoed through the many ranks of zerg players: We simply have to do a lot more to win. Now this isn't a shot at the efforts of our Terrans or Protoss opponents, rather that their race provides a number of luxuries that ours don't. I don't think I need to outline them, they're well versed. With the current meta-game, we feel pigeonholed into a very restrictive and volatile early game followed by a mid-game with very similar restrictions. Coupled with this, we often times feel that we are unable to apply pressure to the Terran or Protoss especially through the once terrifying mutalisk.

I don't feel down on the zerg race and will never switch, but I think the nature of QQ comes from experiences of bad beats which often lack reasonable explanation.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
January 26 2011 08:46 GMT
#56
We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage.


Really? You guys have the best unit at pressuring, mutas. I can't leaving my base cause I'm afriad you'll come fuck it up. That lets you drone up. Even if I got turrets in my mineral line, you could pick shit off, hit my production buildings, pick off depos that I build for spotting at the edge of my base.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Dali.
Profile Joined June 2010
New Zealand689 Posts
January 26 2011 08:52 GMT
#57
On January 26 2011 17:23 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 17:15 Dali. wrote:
Show nested quote +
On January 26 2011 16:57 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 16:35 Dali. wrote:
Show nested quote +
On January 26 2011 16:21 Trowabarton756 wrote:
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.



Lol? Every race has its problems, there is nothing to "feel hard done by". Don't like it, switch races.




The problem I am referring to (lack of ability to be effectively aggressive) is one which is plagued many Zerg players and is the source of many feelings of unbalance/unfairness in race design. But if nothing changes, I will just stomach it and continue to improve under the circumstances.

...
don't zergs have like 6/7pool and 7rr? That's pretty aggressive, see the "effective" part is what you make of it. There shouldn't be 1 build that you can just let the AI "effectively" be aggressive, it should rely on the player's micro/macro/timing abilities, you're essentially asking for free wins.


Are you honestly suggesting that 6/7pool and 7rr are reasonable aggressive openings? I am talking about safe aggression, see: 2 rax, see non-allin 4 gates, banshee openings, hellion openings, phoenix openings. These are all things that allow a Terran and Protoss safe "in-zerg's-face" openings while maintaining a level of reasonable safety and macro follow up.

These openings work well especially because they can be easily hidden with correct patrolling and know the standard timings for overlord float bys. However a roach rush is very transparent on any map without a back door nat. It seems pretty evident that they are not verty effective considering how infrequently they have been seen in any state of professional play.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 08:59 GMT
#58
+ Show Spoiler +
On January 26 2011 17:52 Dali. wrote:
Show nested quote +
On January 26 2011 17:23 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 17:15 Dali. wrote:
Show nested quote +
On January 26 2011 16:57 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 16:35 Dali. wrote:
Show nested quote +
On January 26 2011 16:21 Trowabarton756 wrote:
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.



Lol? Every race has its problems, there is nothing to "feel hard done by". Don't like it, switch races.




The problem I am referring to (lack of ability to be effectively aggressive) is one which is plagued many Zerg players and is the source of many feelings of unbalance/unfairness in race design. But if nothing changes, I will just stomach it and continue to improve under the circumstances.

...
don't zergs have like 6/7pool and 7rr? That's pretty aggressive, see the "effective" part is what you make of it. There shouldn't be 1 build that you can just let the AI "effectively" be aggressive, it should rely on the player's micro/macro/timing abilities, you're essentially asking for free wins.


Are you honestly suggesting that 6/7pool and 7rr are reasonable aggressive openings? I am talking about safe aggression, see: 2 rax, see non-allin 4 gates, banshee openings, hellion openings, phoenix openings. These are all things that allow a Terran and Protoss safe "in-zerg's-face" openings while maintaining a level of reasonable safety and macro follow up.

These openings work well especially because they can be easily hidden with correct patrolling and know the standard timings for overlord float bys. However a roach rush is very transparent on any map without a back door nat. It seems pretty evident that they are not verty effective considering how infrequently they have been seen in any state of professional play.



there is no such thing as safe aggression, 4-gate albeit "economical" is still 4-gates...on 1 base, meaning you have very little opportunity to tech or expand unless you skip units...

as far as 2-rax clearly Z is underpowered considering 90% of terrans in the last GSL have scv/marine all-in'd like crazy with the reasoning being that zerg is unstoppable late-game. you either get a defensive build or a offensive build, you never get both.
http://www.teamliquid.net/video/streams/Trowabarton756
Dali.
Profile Joined June 2010
New Zealand689 Posts
January 26 2011 09:02 GMT
#59
On January 26 2011 17:46 chaoser wrote:
Show nested quote +
We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage.


Really? You guys have the best unit at pressuring, mutas. I can't leaving my base cause I'm afriad you'll come fuck it up. That lets you drone up. Even if I got turrets in my mineral line, you could pick shit off, hit my production buildings, pick off depos that I build for spotting at the edge of my base.


This is true vs terran to a certain extent. Turrets just aren't cost effective to pick off until a certain number of mutas is reached. However by this point Thors are commonly placed in or around mineral lines, effective making cost effective "sniping" (stacked balled) unthinkable. Usually when a terran pushes out, I will take a very brief swipe at their base, but usually I have to arrange my forces (banes, surrounds, flanks, hotkeys etc) as if I mess up my defense I will be very dead. As for mutas in ZvP, they're getting rare. 6 gate timings pack too much punch and the muta ball + lings is not enough to take it on. This coupled with phoenix buff makes Mutas a gamble. The best usage I've seen was Zenios super fast spire vs cannon expand. But that was different to the situation that many Zergs face.
Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
January 26 2011 09:16 GMT
#60
stick with it tiger
Team LiquidPoorUser
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 121
StarCraft: Brood War
Sea 38164
Britney 30560
Calm 7366
Horang2 1368
Hyuk 655
GuemChi 622
PianO 330
Light 173
Soma 164
Larva 158
[ Show more ]
Last 123
Mini 121
Dewaltoss 90
Sharp 90
Rush 87
ZerO 81
ToSsGirL 66
Backho 62
soO 51
Soulkey 43
Hm[arnc] 39
sorry 31
Free 28
sSak 26
JulyZerg 25
910 20
Icarus 16
Sacsri 15
Noble 14
NaDa 14
GoRush 14
Shine 13
ajuk12(nOOB) 11
Counter-Strike
olofmeister2208
shoxiejesuss836
allub240
x6flipin239
Other Games
singsing1769
Liquid`RaSZi919
B2W.Neo484
XaKoH 421
Happy185
Fuzer 164
Livibee142
crisheroes113
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick605
Counter-Strike
PGL105
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 85
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV196
Upcoming Events
Replay Cast
12h 40m
The PondCast
22h 40m
KCM Race Survival
22h 40m
WardiTV Winter Champion…
1d
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
1d 12h
Ultimate Battle
2 days
Light vs ZerO
WardiTV Winter Champion…
2 days
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Winter Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.