• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:41
CET 01:41
KST 09:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1832
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BW General Discussion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Beyond All Reason Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2481 users

fuck the zerg complainers - Page 3

Blogs > Deleted User 3420
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 26 2011 07:24 GMT
#41
3hatch spire -> 5hatch != 3hatch muta -> 5hatch hydra
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 07:25 GMT
#42
On January 26 2011 16:24 koreasilver wrote:
3hatch spire -> 5hatch != 3hatch muta -> 5hatch hydra


thank you for that moot point, I can tell from the way you responded you have no real basis or even a "rebuttal" thanks for playing.
http://www.teamliquid.net/video/streams/Trowabarton756
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 26 2011 07:29 GMT
#43
Zerg complains about scouting?
Wow...

I tried to learn Terran and was so mad at how I could not get to see a single damn thing on my opponent's base unless I used a scan.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Dali.
Profile Joined June 2010
New Zealand689 Posts
January 26 2011 07:35 GMT
#44
On January 26 2011 16:21 Trowabarton756 wrote:
Show nested quote +
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 26 2011 07:48 GMT
#45
On January 26 2011 16:25 Trowabarton756 wrote:
Show nested quote +
On January 26 2011 16:24 koreasilver wrote:
3hatch spire -> 5hatch != 3hatch muta -> 5hatch hydra


thank you for that moot point, I can tell from the way you responded you have no real basis or even a "rebuttal" thanks for playing.

Are you serious? There's a huge difference from opening 3hatch mutas and opening 3hatch spire -> 5hatch. This isn't just semantics. The fact that you don't even understand the difference is extremely disturbing for someone that supposedly watches BW.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 07:57 GMT
#46
+ Show Spoiler +
On January 26 2011 16:35 Dali. wrote:
Show nested quote +
On January 26 2011 16:21 Trowabarton756 wrote:
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.



Lol? Every race has its problems, there is nothing to "feel hard done by". Don't like it, switch races.

+ Show Spoiler +
On January 26 2011 16:48 koreasilver wrote:
Show nested quote +
On January 26 2011 16:25 Trowabarton756 wrote:
On January 26 2011 16:24 koreasilver wrote:
3hatch spire -> 5hatch != 3hatch muta -> 5hatch hydra


thank you for that moot point, I can tell from the way you responded you have no real basis or even a "rebuttal" thanks for playing.

Are you serious? There's a huge difference from opening 3hatch mutas and opening 3hatch spire -> 5hatch. This isn't just semantics. The fact that you don't even understand the difference is extremely disturbing for someone that supposedly watches BW.


It is just semantics, ITS A FUCKING STRATEGY THAT STILL DIDN'T ORIGINATE FOR A LONG TIME. You're trying to prove my point wrong by doing semantics(such as doing the spire for a few scourge to kill the initial scouting corsair versus muta harass, you're right on this one, my point is it still doesn't matter, BECAUSE THOSE FUCKING BUILDS HAVE BEEN FINE TUNED OVER A LONG PERIOD OF TIME. Thank you for again proving nothing, zerg players just need to put in the hours because the only thing holding zergs back are themselves.
http://www.teamliquid.net/video/streams/Trowabarton756
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 26 2011 08:00 GMT
#47
It's not semantics when the builds are completely different and served different purposes in completely different timelines. You're mistaking a build that never really existed with a rather modern build that began to develop 2-3 years ago. This is a pretty big deal.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 08:13 GMT
#48
On January 26 2011 17:00 koreasilver wrote:
It's not semantics when the builds are completely different and served different purposes in completely different timelines. You're mistaking a build that never really existed with a rather modern build that began to develop 2-3 years ago. This is a pretty big deal.


Lol? You're still clinging to shreds and still haven't disproven that these strategies aren't things that are made over night. I admited I may of mixed up the builds 2 posts above, yet you keep bringing it up like it has a variable in this equation, the truth is that it still took many years to develop and perfect and it was developed in response to bisu's style of FE with corsairs.
http://www.teamliquid.net/video/streams/Trowabarton756
Dali.
Profile Joined June 2010
New Zealand689 Posts
January 26 2011 08:15 GMT
#49
On January 26 2011 16:57 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 16:35 Dali. wrote:
Show nested quote +
On January 26 2011 16:21 Trowabarton756 wrote:
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.



Lol? Every race has its problems, there is nothing to "feel hard done by". Don't like it, switch races.




The problem I am referring to (lack of ability to be effectively aggressive) is one which is plagued many Zerg players and is the source of many feelings of unbalance/unfairness in race design. But if nothing changes, I will just stomach it and continue to improve under the circumstances.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2011-01-26 08:22:40
January 26 2011 08:22 GMT
#50
this is actually quiet interesting blog and i feel that a lot of people are sort of afraid of speaking out their personal pov because they understand the flack they will catch from 'the weakest race'

But this is obviously what happens to people, different experiences and different issues they are facing. Obviously everyone always tries to get better and while it might be easier to rake up wins as P or T it's equally hard to get better no matter what race you play.

The real problem most zergs are facing are not imbalances, but the lack of inspiration, the lack of heroes, the lack of victorious zergs that can give you motivation. It's like being a person of color in the early years of post segregated america. While you seem to have all the rights you need to be great on paper there is still a lack of observable success, and the same kind of hopeless feeling of being cornered.

I overdramatize but i hope you get the point.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 08:23 GMT
#51
+ Show Spoiler +
On January 26 2011 17:15 Dali. wrote:
Show nested quote +
On January 26 2011 16:57 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 16:35 Dali. wrote:
Show nested quote +
On January 26 2011 16:21 Trowabarton756 wrote:
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.



Lol? Every race has its problems, there is nothing to "feel hard done by". Don't like it, switch races.




The problem I am referring to (lack of ability to be effectively aggressive) is one which is plagued many Zerg players and is the source of many feelings of unbalance/unfairness in race design. But if nothing changes, I will just stomach it and continue to improve under the circumstances.

...
don't zergs have like 6/7pool and 7rr? That's pretty aggressive, see the "effective" part is what you make of it. There shouldn't be 1 build that you can just let the AI "effectively" be aggressive, it should rely on the player's micro/macro/timing abilities, you're essentially asking for free wins.
http://www.teamliquid.net/video/streams/Trowabarton756
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
January 26 2011 08:24 GMT
#52
What pisses me off are people blaming imbalance when they made stupid fucking decisions. You really shouldn't run your whole army straight into a siege tank line with PF's. I'm tired of explaining to these bitchy players why their 12 ultras died to 3/3 tanks on cliffs. It's not imbalance, you just don't know how to play.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 08:27 GMT
#53
On January 26 2011 17:24 zerglingsfolife wrote:
What pisses me off are people blaming imbalance when they made stupid fucking decisions. You really shouldn't run your whole army straight into a siege tank line with PF's. I'm tired of explaining to these bitchy players why their 12 ultras died to 3/3 tanks on cliffs. It's not imbalance, you just don't know how to play.


This pretty much sums up a lot of the TvZ whinning I see ^^. How many people don't understand mech =\. I personally feel lucky as an outsider looking in considering i played SC for 10+ years.
http://www.teamliquid.net/video/streams/Trowabarton756
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
January 26 2011 08:31 GMT
#54
I think the majority of the complainers are current generation console gamers and WoW players. I never heard such bitching back in the day. It was always "I got owned/I have trouble with this, how do I deal with it."
Dali.
Profile Joined June 2010
New Zealand689 Posts
January 26 2011 08:39 GMT
#55
On January 26 2011 17:22 Sfydjklm wrote:
this is actually quiet interesting blog and i feel that a lot of people are sort of afraid of speaking out their personal pov because they understand the flack they will catch from 'the weakest race'

But this is obviously what happens to people, different experiences and different issues they are facing. Obviously everyone always tries to get better and while it might be easier to rake up wins as P or T it's equally hard to get better no matter what race you play.

The real problem most zergs are facing are not imbalances, but the lack of inspiration, the lack of heroes, the lack of victorious zergs that can give you motivation. It's like being a person of color in the early years of post segregated america. While you seem to have all the rights you need to be great on paper there is still a lack of observable success, and the same kind of hopeless feeling of being cornered.

I overdramatize but i hope you get the point.


I dunno if this is really an "eagles soaring above giving me hope" scenario. It really is just a case of frustration that has been echoed through the many ranks of zerg players: We simply have to do a lot more to win. Now this isn't a shot at the efforts of our Terrans or Protoss opponents, rather that their race provides a number of luxuries that ours don't. I don't think I need to outline them, they're well versed. With the current meta-game, we feel pigeonholed into a very restrictive and volatile early game followed by a mid-game with very similar restrictions. Coupled with this, we often times feel that we are unable to apply pressure to the Terran or Protoss especially through the once terrifying mutalisk.

I don't feel down on the zerg race and will never switch, but I think the nature of QQ comes from experiences of bad beats which often lack reasonable explanation.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
January 26 2011 08:46 GMT
#56
We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage.


Really? You guys have the best unit at pressuring, mutas. I can't leaving my base cause I'm afriad you'll come fuck it up. That lets you drone up. Even if I got turrets in my mineral line, you could pick shit off, hit my production buildings, pick off depos that I build for spotting at the edge of my base.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Dali.
Profile Joined June 2010
New Zealand689 Posts
January 26 2011 08:52 GMT
#57
On January 26 2011 17:23 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 17:15 Dali. wrote:
Show nested quote +
On January 26 2011 16:57 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 16:35 Dali. wrote:
Show nested quote +
On January 26 2011 16:21 Trowabarton756 wrote:
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.



Lol? Every race has its problems, there is nothing to "feel hard done by". Don't like it, switch races.




The problem I am referring to (lack of ability to be effectively aggressive) is one which is plagued many Zerg players and is the source of many feelings of unbalance/unfairness in race design. But if nothing changes, I will just stomach it and continue to improve under the circumstances.

...
don't zergs have like 6/7pool and 7rr? That's pretty aggressive, see the "effective" part is what you make of it. There shouldn't be 1 build that you can just let the AI "effectively" be aggressive, it should rely on the player's micro/macro/timing abilities, you're essentially asking for free wins.


Are you honestly suggesting that 6/7pool and 7rr are reasonable aggressive openings? I am talking about safe aggression, see: 2 rax, see non-allin 4 gates, banshee openings, hellion openings, phoenix openings. These are all things that allow a Terran and Protoss safe "in-zerg's-face" openings while maintaining a level of reasonable safety and macro follow up.

These openings work well especially because they can be easily hidden with correct patrolling and know the standard timings for overlord float bys. However a roach rush is very transparent on any map without a back door nat. It seems pretty evident that they are not verty effective considering how infrequently they have been seen in any state of professional play.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 08:59 GMT
#58
+ Show Spoiler +
On January 26 2011 17:52 Dali. wrote:
Show nested quote +
On January 26 2011 17:23 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 17:15 Dali. wrote:
Show nested quote +
On January 26 2011 16:57 Trowabarton756 wrote:
+ Show Spoiler +
On January 26 2011 16:35 Dali. wrote:
Show nested quote +
On January 26 2011 16:21 Trowabarton756 wrote:
On January 26 2011 15:43 Dali. wrote:
My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army.

Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling.

I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices.



Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit.


Seriously? I was simply outlining a few reasons why Zerg players have felt hard done by. I wasn't intending to whine, just placing my perspective as a Zerg player on why there is a trend of QQ from my race. Time spent QQing would be better spent practicing.

But anyways, you're acting like an idiot and presented nothing of interest other than whine yourself. Manner up.



Lol? Every race has its problems, there is nothing to "feel hard done by". Don't like it, switch races.




The problem I am referring to (lack of ability to be effectively aggressive) is one which is plagued many Zerg players and is the source of many feelings of unbalance/unfairness in race design. But if nothing changes, I will just stomach it and continue to improve under the circumstances.

...
don't zergs have like 6/7pool and 7rr? That's pretty aggressive, see the "effective" part is what you make of it. There shouldn't be 1 build that you can just let the AI "effectively" be aggressive, it should rely on the player's micro/macro/timing abilities, you're essentially asking for free wins.


Are you honestly suggesting that 6/7pool and 7rr are reasonable aggressive openings? I am talking about safe aggression, see: 2 rax, see non-allin 4 gates, banshee openings, hellion openings, phoenix openings. These are all things that allow a Terran and Protoss safe "in-zerg's-face" openings while maintaining a level of reasonable safety and macro follow up.

These openings work well especially because they can be easily hidden with correct patrolling and know the standard timings for overlord float bys. However a roach rush is very transparent on any map without a back door nat. It seems pretty evident that they are not verty effective considering how infrequently they have been seen in any state of professional play.



there is no such thing as safe aggression, 4-gate albeit "economical" is still 4-gates...on 1 base, meaning you have very little opportunity to tech or expand unless you skip units...

as far as 2-rax clearly Z is underpowered considering 90% of terrans in the last GSL have scv/marine all-in'd like crazy with the reasoning being that zerg is unstoppable late-game. you either get a defensive build or a offensive build, you never get both.
http://www.teamliquid.net/video/streams/Trowabarton756
Dali.
Profile Joined June 2010
New Zealand689 Posts
January 26 2011 09:02 GMT
#59
On January 26 2011 17:46 chaoser wrote:
Show nested quote +
We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage.


Really? You guys have the best unit at pressuring, mutas. I can't leaving my base cause I'm afriad you'll come fuck it up. That lets you drone up. Even if I got turrets in my mineral line, you could pick shit off, hit my production buildings, pick off depos that I build for spotting at the edge of my base.


This is true vs terran to a certain extent. Turrets just aren't cost effective to pick off until a certain number of mutas is reached. However by this point Thors are commonly placed in or around mineral lines, effective making cost effective "sniping" (stacked balled) unthinkable. Usually when a terran pushes out, I will take a very brief swipe at their base, but usually I have to arrange my forces (banes, surrounds, flanks, hotkeys etc) as if I mess up my defense I will be very dead. As for mutas in ZvP, they're getting rare. 6 gate timings pack too much punch and the muta ball + lings is not enough to take it on. This coupled with phoenix buff makes Mutas a gamble. The best usage I've seen was Zenios super fast spire vs cannon expand. But that was different to the situation that many Zergs face.
Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
January 26 2011 09:16 GMT
#60
stick with it tiger
Team LiquidPoorUser
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft435
WinterStarcraft392
White-Ra 186
StarCraft: Brood War
Shuttle 146
910 33
HiyA 13
League of Legends
C9.Mang0186
Counter-Strike
taco 47
Super Smash Bros
Chillindude17
Other Games
tarik_tv16429
gofns8729
summit1g7615
FrodaN879
shahzam438
KnowMe428
XaKoH 116
Maynarde108
ViBE40
minikerr19
Organizations
Other Games
gamesdonequick3037
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 64
• davetesta39
• musti20045 32
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 64
• RayReign 25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21320
League of Legends
• Doublelift5147
Other Games
• imaqtpie1881
• Scarra998
Upcoming Events
OSC
11h 19m
SKillous vs ArT
ArT vs Babymarine
NightMare vs TriGGeR
YoungYakov vs TBD
All Star Teams
1d 1h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
1d 11h
AI Arena Tournament
1d 19h
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
2 days
OSC
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Escore Tournament S1: W4
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.