At least Blizzard knows what it's doing and ignores the pitchfork masses on the important issues.
fuck the zerg complainers - Page 2
Blogs > Deleted User 3420 |
UruzuNine
Canada162 Posts
At least Blizzard knows what it's doing and ignores the pitchfork masses on the important issues. | ||
Loser777
1931 Posts
I win a game after like 30 minutes and the zerg is like "you just made marines all game long" and calls me out for not getting upgrades. | ||
Ghin
United States2391 Posts
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Medzo
United States627 Posts
On January 26 2011 14:30 travis wrote: god damn, seriously. i can't believe how much zerg whine. especially about pvz. I seriously win like 1 out of 3 pvz, it's by far my worst matchup, and most protoss i know say it's hard too. I am by no means a bad player, pvz is NOT easy. lately I've even had these fucking zergs complaining about forcefields during the game AND THEN THEY BEAT ME. the worst is zergs complaining about how hard it is to scout. ARE YOU FUCKING KIDDING ME. YOU HAVE OVERLORDS AND SPEEDLINGS. PROTOSS CAN'T SCOUT YOU AT ALL UNTIL HALLUCINATION OR OBSERVERS. god, seriously, it's so fucking ridiculous. what is it about pvz im not understanding? seriously, the only way i ever win is by not engaging until I have a ridiculous army and then hoping the zerg wasn't good enough to take every base on the map in the mean time. this rant was brought to you by me losing pretty much every pvz i've had for my last 20 pvz or so. I forge expand scrap station? they baneling bust. I forge expand to void ray shakuras? nydus in my base i barely fail to stop it lings stream in there goes my main. I try to hard 4gate? fast roach and lings. I play 3gate sentry expand on metalopolis? Guy outmacros me off his 2 bases and uses the wide area around the expansion to repeatedly attack me and i can't hold it. I go 2gate robo? Opponent goes mass speedlings into muta. WHAT AM I SUPPOSED TO DO? in WHAT DIMENSION IS THIS EASY? Scouting is pretty difficult for zerg. Even with all the tools (overlords/speedlings). Its not easy to pick up on everything, especially when you can fake things. That being said, it is possible. The matchup isnt easy for both toss and zerg. I believe this matchup is one of the best, and most balanced. I feel like the sentry expand strategy is really safe for toss and the forge expand is generally weaker. Im a 3k master zerg and think I have a decent handle on zvp. Im not pro, but if you want to post up some replays maybe we could help you out. Or play some games, Medzo.874 | ||
Zidane
United States1684 Posts
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KezseN
Singapore1450 Posts
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Wolf
Korea (South)3290 Posts
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qwaykee
Norway266 Posts
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Alphonsse
United States518 Posts
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Deleted User 3420
24492 Posts
On January 26 2011 15:07 qwaykee wrote: please tell me how to scout pre-lair when you have stalkers watching the edges of your base. u could try to sacrifice an OL if u thought it was reasonable, but if not that's totally understandable. however you at least get to have vision immediately outside the protoss base, which is more than protoss gets in pvz(absolutely no scouting info outside of their ramp) | ||
GinDo
3327 Posts
On January 26 2011 14:53 Loser777 wrote: Same happens with TvZ -.-; I win a game after like 30 minutes and the zerg is like "you just made marines all game long" and calls me out for not getting upgrades. Omg so true, hate it when they call me out for making Marines. Hell i don;t complain about you making Zealots of Zerglings. What the heck people. I have a 3 rax PvZ build were i only make Marines and get +1 atk stim and Combat. This hits around the usual time a normal 3 rax does. My opponent goes for a fast Collo and a bunch of sentries. I flank him and kill his collo. He then goes to BM me for cheesing. You frikkin build hard counter mine. And to many people complain about Terran pwn Zerg. I get my butt handed to me all the time. Idra started wining his TvZs so he stopped complaining so much about TvZ. And now its TvP he complains about. I'm just so sick of the constant complaining. Makes me want to BBS someone, but Blizzard killed that. | ||
Scarecrow
Korea (South)9172 Posts
Pressure more, if you telegraph 3-gate expo's by staying passive you will get rolled in the macro war and things like losing to speedling nydus after an fe is completely on you. TBH i feel PvZ is if anything slightly P favoured depending on the map. | ||
koreasilver
9109 Posts
On January 26 2011 14:53 Loser777 wrote: Same happens with TvZ -.-; I win a game after like 30 minutes and the zerg is like "you just made marines all game long" and calls me out for not getting upgrades. If my T opponents didn't get any upgrades for 30 minutes I would love them forever. | ||
Deleted User 3420
24492 Posts
On January 26 2011 15:21 Scarecrow wrote: I'm a master protoss and all you're ranting about here are your own failings but I guess you can get away with it due to your post count... Pressure more, if you telegraph 3-gate expo's by staying passive you will get rolled in the macro war and things like losing to speedling nydus after an fe is completely on you. TBH i feel PvZ is if anything slightly P favoured depending on the map. I was never trying to complain that pvz was imbalanced, I was saying zerg's complaints are out of proportion and at least at my level or worse(the vast majority of players), complaining seems absolutely ridiculous. I never said I played better in my games(though I think lots of them involved lots of luck), I do think I there was a lot to improve in those games. | ||
mrgerry
United States1508 Posts
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XXXSmOke
United States1333 Posts
In conclusion Blizz needs to pay for psychological support for all Z players. Totally realistic I know. | ||
HaruHaru
United States988 Posts
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Jonoman92
United States9101 Posts
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Dali.
New Zealand689 Posts
Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling. I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices. | ||
Trowabarton756
United States870 Posts
On January 26 2011 15:43 Dali. wrote: My issue with PvZ comes in the form of this build. My opponent opens 3 gate expand into 6 gate pressure then dual robo collosus. He then takes a safe third and disallows me to multi-prong attack with roaches/lings. Then throws down some stargates, pump voids and maxs while getting neccesary ups (attack, defense and blink), he is more or less unkillable and forces me to engage an uber-death ball which i must trade a huge roach army while sniping collosus/voids then remax immediately on roaches and ensure I don't lose my exterior mining bases which are key once I spend my resource surplus. If I beat his army, its gg and pumping hive units ensures. However, any mistake while doing this I face death. I feel that there are very few windows to hit the protoss without mutas (which are difficult to justify considering the strength of 2 base gate way pushes). While there are many windows where he can hit me and do massive damage if I deviate from a roach/corrupter army. Perhaps their are other approaches I need to investigate, put personally, this is the most solid/safe way to play I have found. Hopefully I can find an answer somewhere, but I'm struggling. I think Zerg should be frustrated with the state of the game. We feel unable to execute pressure while remaining in control of a strong economy and a safe fall back if we don't succeed in doing damage. All the while, we walk a very thin line in engagements where we are almost guaranteed to lose fights or key positions if we allow the P or T to gain a foot hold near us: Think seige tanks guarded with minimal flanking positions while rines can continually poke at us (Shakuras rock guarded pathway between bases is a good example) or a Protoss ball that makes its way into an enclosed space near an expansion where forcefields gain maximum effectiveness. Being a reactive race, we usually need time to pump a final round of units when we see a push, so with short rush distances, it is really difficult to stall an opponents movement towards an advantages position without huge sacrifices. Im sorry all I heard was blah blah blah I don't know how to play. You think starcraft was so easily figured out? For fucks sake people it took about 8 years before 3hatch muta->5 hatch hydra even came about and then another ~1.5 years before Protoss finally have a reasonable counter to it(corsair/zealot midgame push into storm/corsair/archons/reaver/zealot/goon). Fucking you shouldn't feel frustrated and instead you should be finding protoss practice partners and ironing out your builds/strategies. So fucking sick of this god damn whine bull shit. | ||
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