• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:34
CEST 16:34
KST 23:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro4 Preview: Descent0Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists5
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)60Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition285.0.15 Balance Patch Notes (Live version)119$2,500 WardiTV TL Map Contest Tournament 154
StarCraft 2
General
TL.net Map Contest #21 - Finalists PartinG joins SteamerZone, returns to SC2 competition 5.0.15 Patch Balance Hotfix (2025-10-8) Geoff 'iNcontroL' Robinson has passed away Classic Games #3: Rogue vs Serral at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2's Safe House 2 - October 18 & 19 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia $2,500 WardiTV TL Map Contest Tournament 15
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
[ASL20] Ro4 Preview: Descent Whose hotkey signature is this? Any rep analyzer that shows resources situation? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0
Strategy
BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Stop the Construction YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1831 users

Is Standard Play Safe?

Blogs > Whiplash
Post a Reply
Normal
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
November 19 2010 00:10 GMT
#1
In the Starcraft 2 community, there seems to be reverence for players who use strong macro style play (with passive or aggressive) to win games. Players like IdrA have been exalted for their strong macro while players that do cheese or all-in type builds are chastised.

This is when I really thought about the two finalists for GSL and wondered. Is standard the best way to play?

Every single game I saw NesTea play during the entire tournament was an aggressive 1 base or 2 base play where he would cut drones for extended periods to win a game. Many times, when his opponents would go for safer macro style builds, NesTea would immediately shift into a Tier 1 baneling bust, and usually win the game with it. If he didn’t win the game he would often do enough damage that he would come out of the situation at least even with his opponent.


Frank "Mirhi" Fields explains his thoughts on the current metagame trend of 1 base play, and how it is compared to the more macro orientated brood-war style of play.

For the full article check it out at:
http://vtgaming.net/blog/the-blogs/is-standard-play-safe/

**
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
paper
Profile Blog Joined September 2004
13196 Posts
November 19 2010 00:25 GMT
#2
Isn't standard the safest play by definition?

>__>
Hates Fun🤔
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
November 19 2010 00:26 GMT
#3
Nice article.

We can only imagine how scary a player IdrA would be if he allined more ever.
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 19 2010 00:26 GMT
#4
On November 19 2010 09:25 paper wrote:
Isn't standard the safest play by definition?

>__>

Standard means standard, safe means safe. They're different things.
If you have to ask, you don't know.
Trap
Profile Blog Joined May 2009
United States395 Posts
Last Edited: 2010-11-19 00:30:11
November 19 2010 00:29 GMT
#5
I think what the writer missed is the (perceived) difference in difficulty between 1 base play and 'macro' style play.

In a longer (macro) style game a player has more opportunities to demonstrate superior mechanical skills and decision making. People don't argue that 1 basing isn't strong in SC2, but it could be argued that making a certain combination of units and attacking off 1 base is easier to learn and execute, especially in SC2 with the limited scouting options.
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
awu25
Profile Joined April 2010
United States2003 Posts
November 19 2010 00:29 GMT
#6
standard is the most commonly used build orders at the current time
safe is refers to a build order that is probably more defensive and you could not expect to lose early on if you executed that build order
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
November 19 2010 00:29 GMT
#7
Standard play is always the safest when you're laddering and playing Bo1 against randoms. In series play it's vital to mix it up or else you will get tooled.
Nfi
Profile Blog Joined July 2010
United States357 Posts
November 19 2010 00:31 GMT
#8
On November 19 2010 09:26 JohannesH wrote:
Show nested quote +
On November 19 2010 09:25 paper wrote:
Isn't standard the safest play by definition?

>__>

Standard means standard, safe means safe. They're different things.

Well normally I would assume the more standard play would be the safer if not the safest play.
"Man is least himself when he talks in his own person, give man a mask, and he will tell you the truth."
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
November 19 2010 00:36 GMT
#9
On November 19 2010 09:31 Nfi wrote:
Show nested quote +
On November 19 2010 09:26 JohannesH wrote:
On November 19 2010 09:25 paper wrote:
Isn't standard the safest play by definition?

>__>

Standard means standard, safe means safe. They're different things.

Well normally I would assume the more standard play would be the safer if not the safest play.


Nowadays, standard play prioritises strong economy over safeness. There are safer PvT openings than 12 nex and safer TvZ openings than 1 rax expand. They are both adequately safe, but definitely not the safest.
BW4Life!
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
Last Edited: 2010-11-19 00:51:18
November 19 2010 00:50 GMT
#10
Cheese/all in players are chastised because the game certainly isn't at a point where two players both know how to play "standard" or safe well (there hardly even are any standard plays).
Longer matches with mid & late game have therefore seldom those really "tense" parts like in BW where you certainly can't point out a clear "leader" before and after big battles and good or failed harass.
So safe plays don't produce that tension and excitement very often compared to cheesy/aggressive games.

We've already haved those safer / more macro oriented BW like matched though.
Just look for the most awesome games so far.
So a player like IdrA really can't produce those epic games yet. Look at his games, they are mostly games where he gets ahead with his safe play and rides it to victory or dies to some cheesy/weird/clutch/imba play. That's not very exciting.

Everyone who knows anything about RTS however does recognize what an awesome super baller of a progamer he is.
https://steamcommunity.com/id/*tlusernamehere*/
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
November 19 2010 00:50 GMT
#11
On November 19 2010 09:36 Wohmfg wrote:
Show nested quote +
On November 19 2010 09:31 Nfi wrote:
On November 19 2010 09:26 JohannesH wrote:
On November 19 2010 09:25 paper wrote:
Isn't standard the safest play by definition?

>__>

Standard means standard, safe means safe. They're different things.

Well normally I would assume the more standard play would be the safer if not the safest play.


Nowadays, standard play prioritises strong economy over safeness. There are safer PvT openings than 12 nex and safer TvZ openings than 1 rax expand. They are both adequately safe, but definitely not the safest.


seconded.

Safer play means scouting early, sacrificing econ to defend any possible rush. Cheesy play is dependent on the opponent's build order, which makes it inconsistent. Standard is right in between.
im deaf
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-11-19 01:16:24
November 19 2010 00:53 GMT
#12
"Standard play" is the riskiest (econ, techwise) play that you can normally get away with (i.e. "safe"), and is generally not hard-countered by anything.

Well, that's usually how I think of it.
:)
stenole
Profile Blog Joined April 2004
Norway868 Posts
November 19 2010 00:58 GMT
#13
I think the theory behind "standard" or "safe" play is that you lower the variance of the outcome. You lower the randomness of the game. A lower variance will allow a stronger player to win a higher percentage of games against a weaker player. If you know you are the underdog, your strategy in a tournament setting should be to increase randomness as it will give you a closer to 50% chance of winning.

By the same logic, playing cheesy against a weaker player will cause you to lose more than playing safe because of randomness playing a bigger part. We can therefore naturally think that a cheesy player is weaker because a weaker player would more naturally choose to use cheese to win games.

However if players are equally matched, the strength of one style is not superior to the other.
5unrise
Profile Joined May 2009
New Zealand646 Posts
November 19 2010 00:58 GMT
#14
I think the map size has a lot to do with how successful 1 base "allin" plays are relative to standard play. If the map could be made bigger and more differently such that:

- distance from the opposing naturals are increased
- the inclusion of a sinlge "choke" on most maps at the natural entrance which can facilitate defense

in the same manner as most professional bw maps, then "standard play" should, on average, be superior to 1 base builds. This is not to say that 1 base allins would not work, just that you would probably lose more games than you win with them.
StutteR
Profile Blog Joined January 2010
United States1903 Posts
November 19 2010 01:22 GMT
#15
I think that it's way too early in the game for there to be a safe standard play. Most wins seems to be on poor scouting/optimization of build order/mechanics, not on in-game decision making or anything that can really be called safe strategy.
`~` | effOrt Movie sKyHigh forever & SEn
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
November 19 2010 01:42 GMT
#16
Playing standard means that your only weakness is that you have no strengths.
StutteR
Profile Blog Joined January 2010
United States1903 Posts
November 19 2010 01:49 GMT
#17
On November 19 2010 10:42 Chairman Ray wrote:
Playing standard means that your only weakness is that you have no strengths.


That's a nice quote but can you explain what that means?
`~` | effOrt Movie sKyHigh forever & SEn
SubtleArt
Profile Blog Joined January 2010
2710 Posts
November 19 2010 01:51 GMT
#18
On November 19 2010 09:26 JohannesH wrote:
Show nested quote +
On November 19 2010 09:25 paper wrote:
Isn't standard the safest play by definition?

>__>

Standard means standard, safe means safe. They're different things.


But typically the builds we designate as standard are the ones that are safe and give you a solid economy with lots of viable transitions. If a build was really risky or really vulnerable to certain builds of the opponent it wouldn't be considered standard.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
SubtleArt
Profile Blog Joined January 2010
2710 Posts
November 19 2010 01:52 GMT
#19
On November 19 2010 09:36 Wohmfg wrote:
Show nested quote +
On November 19 2010 09:31 Nfi wrote:
On November 19 2010 09:26 JohannesH wrote:
On November 19 2010 09:25 paper wrote:
Isn't standard the safest play by definition?

>__>

Standard means standard, safe means safe. They're different things.

Well normally I would assume the more standard play would be the safer if not the safest play.


Nowadays, standard play prioritises strong economy over safeness. There are safer PvT openings than 12 nex and safer TvZ openings than 1 rax expand. They are both adequately safe, but definitely not the safest.


?
12 Nex isn't a standard opening by any means and 1 rax expand is extremely safe if you know what to scout for
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
mardi
Profile Blog Joined August 2010
United States1164 Posts
November 19 2010 01:57 GMT
#20
I believe that standard play can be safe or it could be risky cheese or it could be risky eco build. It just depends on the time and the strategies used during that time. The strats used in that set time period is what is considered standard. 2-gate opening vs zerg might be the standard play or a 14nexus might be the standard play. Standard play is play you know will work and has a good chance of earning you your victory as proved by replays, your own games, and games you've watched. Standard play might be what build is popular. That is how standard play will change overtime.

Also, standard play might fluctuate between low eco -> fast win to high eco -> late/mid game win and vice versa between the two. From here, you will see the best players learning how to abuse players playing "standard" because standard play is play that you expect and the pro's will be able to easily hard counter standard play. From here you will see how players counter the counter to standard play and change their standard play to create what the best strategy is. This process repeats over and over and thats why we see new builds always appearing and new strategies appearing. Thats why BW has still not been mastered even after 10+ years.
PH
Profile Blog Joined June 2008
United States6173 Posts
November 19 2010 02:26 GMT
#21
The whole standard is safe vs cheesy risky play comes from BW. It doesn't apply to SC2 yet, but the perception is still there.
Hello
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
November 19 2010 02:41 GMT
#22
On November 19 2010 10:52 SubtleArt wrote:
Show nested quote +
On November 19 2010 09:36 Wohmfg wrote:
On November 19 2010 09:31 Nfi wrote:
On November 19 2010 09:26 JohannesH wrote:
On November 19 2010 09:25 paper wrote:
Isn't standard the safest play by definition?

>__>

Standard means standard, safe means safe. They're different things.

Well normally I would assume the more standard play would be the safer if not the safest play.


Nowadays, standard play prioritises strong economy over safeness. There are safer PvT openings than 12 nex and safer TvZ openings than 1 rax expand. They are both adequately safe, but definitely not the safest.


?
12 Nex isn't a standard opening by any means and 1 rax expand is extremely safe if you know what to scout for


It's very standard. I dunno, anyone want to back one of us up here?
BW4Life!
Whole
Profile Blog Joined May 2010
United States6046 Posts
November 19 2010 02:43 GMT
#23
It seems that people will eventually find standard builds that safely beat most all-ins. This will take a lot of time. Then all-ins and cheese will only be effective using the element of surprise.

Currently, all-ins are effective because all of the game's timings aren't explored. Once they are, I'm sure this game will evolve to have longer games.
TrueRedemption
Profile Blog Joined September 2009
United States313 Posts
November 19 2010 02:50 GMT
#24
I think this all in style is quite important for the progression of the game, same as those who hold steadfast to a macro oriented approach. The simple fact is that no one is good enough yet to be confident on what is truly safe. We make predictions, have practice, etc, but because the game is so new small variations from the all in player can truly disrupt what a macro player believed to be safe, thus the all in wins.

No one will argue that having more income than your opponent is a bad thing, and that it will ultimately go a long way towards beating your opponent. To maintain that fine line of economy and army is the beauty of highest level brood war, but it took millions of games to help bring that fine line into focus. Thats where we are now, and will be for a while; chipping away bit by bit at this game, developing builds that both stretch our econ as far as possible while being safe given a certain level of micro.

If the all in players stopped, it'd become some hectic macro fest where players were unreasonably greedy and we would actually be getting further away from optimal play. Likewise if everyone was one-basing the game would stop developing. Fortunately players looking to get an edge always push against the crowd, the Ebb and Flow leading steadily towards optimal play.
Writer
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
November 19 2010 03:54 GMT
#25
On November 19 2010 11:41 Wohmfg wrote:
Show nested quote +
On November 19 2010 10:52 SubtleArt wrote:
On November 19 2010 09:36 Wohmfg wrote:
On November 19 2010 09:31 Nfi wrote:
On November 19 2010 09:26 JohannesH wrote:
On November 19 2010 09:25 paper wrote:
Isn't standard the safest play by definition?

>__>

Standard means standard, safe means safe. They're different things.

Well normally I would assume the more standard play would be the safer if not the safest play.


Nowadays, standard play prioritises strong economy over safeness. There are safer PvT openings than 12 nex and safer TvZ openings than 1 rax expand. They are both adequately safe, but definitely not the safest.


?
12 Nex isn't a standard opening by any means and 1 rax expand is extremely safe if you know what to scout for


It's very standard. I dunno, anyone want to back one of us up here?

I believe whether or not 11/12 nex is standard is wholly dependant on map.
desRow
Profile Blog Joined May 2009
Canada2654 Posts
November 19 2010 05:14 GMT
#26
Nice article, i dont think anything is safe right now. The game is too fresh and most games are due to bo loses.
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Normal
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Masters Cup #150 Qualifier
Liquipedia
Map Test Tournament
11:00
TLMC #15: Playoffs
Reynor vs herOLIVE!
Zoun vs TBD
Clem vs MaxPax
WardiTV1512
ComeBackTV 1226
IndyStarCraft 277
Rex134
EnkiAlexander 20
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1193
IndyStarCraft 277
Rex 134
ProTech97
MindelVK 40
Codebar 18
Railgan 16
StarCraft: Brood War
Britney 45900
Rain 5265
Hyuk 1929
firebathero 1862
Flash 1829
Horang2 1732
EffOrt 1384
actioN 943
BeSt 687
Light 669
[ Show more ]
Shuttle 625
Mini 590
Stork 447
hero 345
PianO 155
JYJ137
Hyun 129
Last 116
Sharp 95
Backho 77
soO 77
Mong 69
Sea.KH 63
Pusan 46
Killer 41
Yoon 37
Sacsri 37
scan(afreeca) 28
Nal_rA 27
ToSsGirL 25
ivOry 21
Free 21
Movie 19
Noble 17
Terrorterran 17
yabsab 15
Shine 10
Dota 2
Gorgc6448
qojqva3416
XcaliburYe429
Counter-Strike
fl0m1437
Heroes of the Storm
Khaldor389
Liquid`Hasu314
Other Games
singsing2680
B2W.Neo1113
DeMusliM479
Hui .197
KnowMe170
syndereN117
ArmadaUGS66
Mew2King50
Organizations
StarCraft 2
IntoTheiNu 12
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• 3DClanTV 82
• StrangeGG 24
• poizon28 9
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4126
• WagamamaTV838
League of Legends
• Nemesis2992
• Jankos2599
Upcoming Events
IPSL
4h 26m
Bonyth vs Art_Of_Turtle
Razz vs rasowy
Afreeca Starleague
19h 26m
Barracks vs Snow
Wardi Open
20h 26m
Replay Cast
1d 9h
Afreeca Starleague
1d 19h
Soma vs Bisu
OSC
1d 23h
OSC
2 days
PiGosaur Monday
2 days
The PondCast
3 days
OSC
3 days
[ Show More ]
Wardi Open
4 days
CranKy Ducklings
5 days
Safe House 2
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.