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Starcraft at sea

Blogs > Meapak_Ziphh
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Meapak_Ziphh
Profile Blog Joined June 2010
United States6789 Posts
Last Edited: 2010-11-05 08:02:23
November 05 2010 08:01 GMT
#1
Perhaps because I come from an RTS background that features navies or perhaps because I’m reading the hunt for Red October, I’ve been thinking about incorporating navies into starcraft. I actually think I have some pretty good ideas but before I start I’d like to give one big caveat; I do not think these are viable changes, I am not complaining about balance in any way, and I’m just trying to have fun. So if you flame me and call my ideas stupid I will ban you from my blog (yes that’s right, all five entries of it ).

Let’s start with Terran:

Terran ships would be built out of a new building called the ship yard. It would be a tier two building roughly analogous to the starport

The first unit is the Poseidon class battleship. This is the equivalent of the thor or battlecruiser, it does a lot of damage and has a lot of health. It a has a researchable ability called “Broadside” that does similar types of damage as the 250mm strike cannons.

The next unit is the Marlin. It is a medium versatile combat ship capable of targeting both sea and air targets simultaneously. It doesn’t have a strong attack but it has really fast dps. It also has a researchable ability called sonar allowing it to detect all submerged (aka cloaked) vessels in the area for a short period of time.

The final terran unit is the Boomer (if you’ve played Yuri’s revenge please get over the name). It is permanently submerged and has six missiles that must be built in order to fire (a la interceptors). This ability can be autocast and does a large aoe. However this unit is extremely weak, one marlin and it’s toast. It can be upgraded to carry eight missiles.

The Protoss warp in sea units at the hydrosphere, it’s available to build once the cyber core is built.

The first Protoss unit is the purifier. This is a powerful surface warship designed to cleanse the sea. It has a medium strength attack and lots of shields. It also has a researchable ability called electrosalinization which does a large amount of aoe and does bonus to biological units (think psi storm).

The next Protoss unit is the Trident. This is the bread and butter Protoss sea unit, good attack good shields and defense and good shields. It is a ranged attacker which shoots twice dealing one half of its damage per shot but the shots cannot be dodged. Though unremarkable, this unit is essential for the Protoss to establish control of the sea (think a cross between an immortal and a stalker).

The final protoss unit is the Atlantean. It serves a protector role, it has a very weak attack and low shields and health but when it submerges it becomes a detector. It can remain submerged indefinitely but cannot attack while submerged.

The Zerg morph sea units from a seed pool, this is a lair level building. All zerg swimmers have the ability to submerge for a short period of time once it has been researched. Zerg swimmers can also move while submerged

The first Zerg unit is the krakelisk (please give me a break on the unoriginal names). This many armed Zerg melee swimmer lashes enemy vessel until they sink. Not much to say here, it has the health of an ultrlisk.

The next zerg unit is the kniferay. A sneaky swimmer, it has an electric shock attack that ignores shields and can attack when submerged. It has a researchable ability that allows it to charge up a power shot that is extremely strong and does a small aoe. However when doing this the kniferay takes thirty percent more damage.

The last zerg unit is the piranha. Cheap and easy to kill it nonetheless packs a punch, this melee unit has a researchable ability called feeding frenzy that increases it’s attack speed by five percent for every piranha within a certain radius.

There would be special island maps with water where these units would be viable. The zerg overlord would be able to morph into an aquatic version of an overseer; the overseer could spawn creep to contaminate the water slowing enemy ships down. The Raven, observer, scan and overseer can all see submerged units. Colossi can walk through water however they half their movement speed when doing so. All ships with range can attack land as long as it is within their los, same goes for land units.

I’m actually having a lot of fun writing this but it’s getting late so I’m going to post this and come back in the morning. If anyone has any suggestion I’d love to hear them (especially regarding Zerg unit names )


***
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Terranlisk
Profile Blog Joined February 2007
Singapore1404 Posts
Last Edited: 2010-11-05 08:08:50
November 05 2010 08:05 GMT
#2
There are no seas on some planets. I think naval units would be pretty useless, all they do is go around the perimeter of the map.
aka myheronoob
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2010-11-05 08:41:51
November 05 2010 08:40 GMT
#3
On November 05 2010 17:05 MyHeroNoob wrote:
There are no seas on some planets. I think naval units would be pretty useless, all they do is go around the perimeter of the map.

You obviously never played Warcraft II. He also SPECIFICALLY STATES that these would be implemented on island maps where ships would be useful. Please read the guy's entire post ffs.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Revolt
Profile Blog Joined January 2007
United States288 Posts
November 05 2010 08:55 GMT
#4
how would this situation even occur. lol

if you see an area clustered with islands its obvious the enemy has these ships in strategic positions. so, therefore, the battlecruiser can fucking yamato the entire area to rubbles.

wierd idea though.
A depth of pure blue just to probe curiosity.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 05 2010 09:19 GMT
#5
but then, it would be seacraft
POGGERS
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
November 05 2010 11:00 GMT
#6
On November 05 2010 18:19 konadora wrote:
but then, it would be seacraft


and flash would have to change name to splash
The artist formerly known as Starparty
Whiladan
Profile Joined September 2010
United States463 Posts
November 05 2010 11:47 GMT
#7
I think if any naval units are to come around, it will be when Blizzard gets around to Warcraft 4. The whole spaceship thing in SC/SC2 kind of makes a navy redundant.

Battlecruiser = Battleship = SPACE NAVY! Problem solved.
hifriend
Profile Blog Joined June 2009
China7935 Posts
November 05 2010 12:24 GMT
#8
Someone should make a UMS.
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 05 2010 14:22 GMT
#9
If piranha damage stacks... gg.
if happy ever afters did exist <3 @watamizu_
Thrill
Profile Blog Joined May 2007
2599 Posts
November 05 2010 14:24 GMT
#10
The nomadic nature of the Terran is what helps them survive and it's the core of their success. Their units can be packed in medivacs, their buildings can fly off. Naval units would be stuck in the sea and only serve to feed the swarm.

Futuristic navies are cool - but let's leave it at spaceships :>
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