• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:09
CEST 19:09
KST 02:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion How can I add timer&apm count ? Gypsy to Korea A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [ASL21] Ro24 Group E
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1709 users

Starcraft at sea

Blogs > Meapak_Ziphh
Post a Reply
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
Last Edited: 2010-11-05 08:02:23
November 05 2010 08:01 GMT
#1
Perhaps because I come from an RTS background that features navies or perhaps because I’m reading the hunt for Red October, I’ve been thinking about incorporating navies into starcraft. I actually think I have some pretty good ideas but before I start I’d like to give one big caveat; I do not think these are viable changes, I am not complaining about balance in any way, and I’m just trying to have fun. So if you flame me and call my ideas stupid I will ban you from my blog (yes that’s right, all five entries of it ).

Let’s start with Terran:

Terran ships would be built out of a new building called the ship yard. It would be a tier two building roughly analogous to the starport

The first unit is the Poseidon class battleship. This is the equivalent of the thor or battlecruiser, it does a lot of damage and has a lot of health. It a has a researchable ability called “Broadside” that does similar types of damage as the 250mm strike cannons.

The next unit is the Marlin. It is a medium versatile combat ship capable of targeting both sea and air targets simultaneously. It doesn’t have a strong attack but it has really fast dps. It also has a researchable ability called sonar allowing it to detect all submerged (aka cloaked) vessels in the area for a short period of time.

The final terran unit is the Boomer (if you’ve played Yuri’s revenge please get over the name). It is permanently submerged and has six missiles that must be built in order to fire (a la interceptors). This ability can be autocast and does a large aoe. However this unit is extremely weak, one marlin and it’s toast. It can be upgraded to carry eight missiles.

The Protoss warp in sea units at the hydrosphere, it’s available to build once the cyber core is built.

The first Protoss unit is the purifier. This is a powerful surface warship designed to cleanse the sea. It has a medium strength attack and lots of shields. It also has a researchable ability called electrosalinization which does a large amount of aoe and does bonus to biological units (think psi storm).

The next Protoss unit is the Trident. This is the bread and butter Protoss sea unit, good attack good shields and defense and good shields. It is a ranged attacker which shoots twice dealing one half of its damage per shot but the shots cannot be dodged. Though unremarkable, this unit is essential for the Protoss to establish control of the sea (think a cross between an immortal and a stalker).

The final protoss unit is the Atlantean. It serves a protector role, it has a very weak attack and low shields and health but when it submerges it becomes a detector. It can remain submerged indefinitely but cannot attack while submerged.

The Zerg morph sea units from a seed pool, this is a lair level building. All zerg swimmers have the ability to submerge for a short period of time once it has been researched. Zerg swimmers can also move while submerged

The first Zerg unit is the krakelisk (please give me a break on the unoriginal names). This many armed Zerg melee swimmer lashes enemy vessel until they sink. Not much to say here, it has the health of an ultrlisk.

The next zerg unit is the kniferay. A sneaky swimmer, it has an electric shock attack that ignores shields and can attack when submerged. It has a researchable ability that allows it to charge up a power shot that is extremely strong and does a small aoe. However when doing this the kniferay takes thirty percent more damage.

The last zerg unit is the piranha. Cheap and easy to kill it nonetheless packs a punch, this melee unit has a researchable ability called feeding frenzy that increases it’s attack speed by five percent for every piranha within a certain radius.

There would be special island maps with water where these units would be viable. The zerg overlord would be able to morph into an aquatic version of an overseer; the overseer could spawn creep to contaminate the water slowing enemy ships down. The Raven, observer, scan and overseer can all see submerged units. Colossi can walk through water however they half their movement speed when doing so. All ships with range can attack land as long as it is within their los, same goes for land units.

I’m actually having a lot of fun writing this but it’s getting late so I’m going to post this and come back in the morning. If anyone has any suggestion I’d love to hear them (especially regarding Zerg unit names )


***
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Terranlisk
Profile Blog Joined February 2007
Singapore1404 Posts
Last Edited: 2010-11-05 08:08:50
November 05 2010 08:05 GMT
#2
There are no seas on some planets. I think naval units would be pretty useless, all they do is go around the perimeter of the map.
aka myheronoob
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2010-11-05 08:41:51
November 05 2010 08:40 GMT
#3
On November 05 2010 17:05 MyHeroNoob wrote:
There are no seas on some planets. I think naval units would be pretty useless, all they do is go around the perimeter of the map.

You obviously never played Warcraft II. He also SPECIFICALLY STATES that these would be implemented on island maps where ships would be useful. Please read the guy's entire post ffs.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Revolt
Profile Blog Joined January 2007
United States288 Posts
November 05 2010 08:55 GMT
#4
how would this situation even occur. lol

if you see an area clustered with islands its obvious the enemy has these ships in strategic positions. so, therefore, the battlecruiser can fucking yamato the entire area to rubbles.

wierd idea though.
A depth of pure blue just to probe curiosity.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
November 05 2010 09:19 GMT
#5
but then, it would be seacraft
POGGERS
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
November 05 2010 11:00 GMT
#6
On November 05 2010 18:19 konadora wrote:
but then, it would be seacraft


and flash would have to change name to splash
The artist formerly known as Starparty
Whiladan
Profile Joined September 2010
United States463 Posts
November 05 2010 11:47 GMT
#7
I think if any naval units are to come around, it will be when Blizzard gets around to Warcraft 4. The whole spaceship thing in SC/SC2 kind of makes a navy redundant.

Battlecruiser = Battleship = SPACE NAVY! Problem solved.
hifriend
Profile Blog Joined June 2009
China7935 Posts
November 05 2010 12:24 GMT
#8
Someone should make a UMS.
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 05 2010 14:22 GMT
#9
If piranha damage stacks... gg.
if happy ever afters did exist <3 @watamizu_
Thrill
Profile Blog Joined May 2007
2599 Posts
November 05 2010 14:24 GMT
#10
The nomadic nature of the Terran is what helps them survive and it's the core of their success. Their units can be packed in medivacs, their buildings can fly off. Naval units would be stuck in the sea and only serve to feed the swarm.

Futuristic navies are cool - but let's leave it at spaceships :>
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#111
Bly vs TBD
TriGGeR vs Lambo
RotterdaM987
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 987
Hui .191
ProTech124
UpATreeSC 86
trigger 58
BRAT_OK 48
StarCraft: Brood War
Britney 24145
Calm 6455
Horang2 1018
Mini 801
firebathero 467
BeSt 366
actioN 209
ggaemo 78
Leta 76
Soulkey 73
[ Show more ]
JYJ 67
PianO 55
EffOrt 43
Aegong 31
Rock 28
yabsab 22
Backho 21
Hm[arnc] 17
GoRush 16
Terrorterran 15
Sexy 13
IntoTheRainbow 12
Sacsri 11
910 10
zelot 7
hero 0
Dota 2
Gorgc4857
420jenkins269
Counter-Strike
fl0m1294
shoxiejesuss653
Heroes of the Storm
Liquid`Hasu264
MindelVK4
Other Games
gofns9506
FrodaN1740
Grubby1577
B2W.Neo878
Beastyqt304
ArmadaUGS164
Fuzer 148
crisheroes147
QueenE73
Trikslyr60
ToD52
KnowMe39
Organizations
StarCraft 2
ComeBackTV 567
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 68
• LUISG 27
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2755
• lizZardDota270
League of Legends
• Nemesis4591
Other Games
• WagamamaTV383
• Shiphtur177
• imaqtpie138
Upcoming Events
Replay Cast
6h 52m
RSL Revival
16h 52m
Maru vs MaxPax
BSL
1d 1h
RSL Revival
1d 13h
Cure vs Rogue
uThermal 2v2 Circuit
1d 20h
BSL
2 days
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.