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Active: 1630 users

I wish BW would come back.

Blogs > theinvisiblePLER
Post a Reply
1 2 3 4 5 Next All
theinvisiblePLER
Profile Blog Joined October 2010
United States110 Posts
Last Edited: 2010-10-24 03:59:44
October 24 2010 03:57 GMT
#1
So I got a shitty PC, got to wait till Black Friday to score a new one. From the few times I've played SC2 I've never had much fun. I never had the Brood War feeling, and that kills me. I look back and think about all the good times I've had in BW, the people I met, the luls that were provided, and it just kills me inside that this will never come back.

I dream that one day more and more people are going to come back to BW, but thats not going to happen. I wasn't even at C- level after SC2 came out, and I still loved the game.

No matter how much I wish, BW will never be as active as it was.

****
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
October 24 2010 03:59 GMT
#2
i agree, there's just something about SC2 that i can't reproduce from BW
POGGERS
Loser777
Profile Blog Joined January 2008
1931 Posts
October 24 2010 04:02 GMT
#3
On October 24 2010 12:59 konadora wrote:
i agree, there's just something about SC2 that i can't reproduce from BW

Do you mean that there's something about BW that you can't reproduce in SC2?
6581
Xyloid
Profile Joined May 2010
United States33 Posts
October 24 2010 04:02 GMT
#4
There will always be players, but if(once) blizzard kills competitive sc:bw, the game will die.I have always been able to find a game on iCCup. There are still a good amount of players.
:D
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
October 24 2010 04:04 GMT
#5
On October 24 2010 12:59 konadora wrote:
i agree, there's just something about SC2 that i can't reproduce from BW


I thought this as well until I saw Fruit Dealer play. He's actually changed my mind quite a bit about high level SC2.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
SubtleArt
Profile Blog Joined January 2010
2710 Posts
October 24 2010 04:05 GMT
#6
On October 24 2010 12:59 konadora wrote:
i agree, there's just something about SC2 that i can't reproduce from BW


probably as something to do with the terrible maps, cheesy graphics, lack of interesting macro games, sluggish unit movements, and less diversity between races...all armies now pretty much 1a and thats it. Games are basically 2 blobs of units colliding lol. In BW each army would play so differently and there was a way better dynamic
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
qzmpwxno
Profile Blog Joined May 2010
Papua New Guinea152 Posts
October 24 2010 04:14 GMT
#7
amen bra!
Stand on one block but own the whole street~
crayhasissues
Profile Blog Joined July 2010
United States682 Posts
October 24 2010 04:23 GMT
#8
On October 24 2010 13:05 SubtleArt wrote:
Show nested quote +
On October 24 2010 12:59 konadora wrote:
i agree, there's just something about SC2 that i can't reproduce from BW


probably as something to do with the terrible maps, cheesy graphics, lack of interesting macro games, sluggish unit movements, and less diversity between races...all armies now pretty much 1a and thats it. Games are basically 2 blobs of units colliding lol. In BW each army would play so differently and there was a way better dynamic


We must not be playing the same game. Or do you even play SC2? BW was great, but whining about how you wish things were like the old days won't make it come back.
twitch.tv/crayhasissues ||| @crayhasissues on twitter ||| Dota 2 Streamer that loves to help new players!
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
October 24 2010 04:39 GMT
#9
sc2 is still fun but its not the same =P bw is better but i suck at it...sc2 i will go sigh.......
Jaedong :3
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 24 2010 04:40 GMT
#10
On October 24 2010 13:23 Scruffy wrote:
Show nested quote +
On October 24 2010 13:05 SubtleArt wrote:
On October 24 2010 12:59 konadora wrote:
i agree, there's just something about SC2 that i can't reproduce from BW


probably as something to do with the terrible maps, cheesy graphics, lack of interesting macro games, sluggish unit movements, and less diversity between races...all armies now pretty much 1a and thats it. Games are basically 2 blobs of units colliding lol. In BW each army would play so differently and there was a way better dynamic


We must not be playing the same game. Or do you even play SC2? BW was great, but whining about how you wish things were like the old days won't make it come back.

No we're playing the same game, Broodwar was superior in every way
Artillery spawned from the forges of Hell
writer22816
Profile Blog Joined September 2008
United States5775 Posts
October 24 2010 04:49 GMT
#11
On October 24 2010 13:23 Scruffy wrote:
Show nested quote +
On October 24 2010 13:05 SubtleArt wrote:
On October 24 2010 12:59 konadora wrote:
i agree, there's just something about SC2 that i can't reproduce from BW


probably as something to do with the terrible maps, cheesy graphics, lack of interesting macro games, sluggish unit movements, and less diversity between races...all armies now pretty much 1a and thats it. Games are basically 2 blobs of units colliding lol. In BW each army would play so differently and there was a way better dynamic


We must not be playing the same game. Or do you even play SC2? BW was great, but whining about how you wish things were like the old days won't make it come back.


I think the question is, did you ever watch professional BW?
8/4/12 never forget, never forgive.
Hikko
Profile Blog Joined April 2010
United States1126 Posts
Last Edited: 2010-10-24 04:53:57
October 24 2010 04:51 GMT
#12
I do miss some aspects of Brood War.

I don't miss the Dragoon AI
I don't miss the sheer amount of units that were just useless/overly situational
I don't miss Scarab AI
I don't miss the UI that didn't register your actions when you went too fast
I don't miss 12-unit control groups
I don't miss the manual worker placement to minerals
I don't miss memorizing intricate setups in order to make ling-proof wall offs in every position on every map
I don't miss the crummy worker AI
I don't miss iCCup smurfs
I don't miss all the drop hackers
I don't miss all the map hackers
I don't miss crappy old Battle.Net

After seeing the GSL finals and now the Boxer vs FruitDealer showmatch, I know for a fact that Starcraft 2 can surpass every single epic game of Brood War, even on the current map pool.
♥
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 24 2010 04:59 GMT
#13
On October 24 2010 13:51 Hikko wrote:
I do miss some aspects of Brood War.

I don't miss the Dragoon AI
I don't miss the sheer amount of units that were just useless/overly situational
I don't miss Scarab AI
I don't miss the UI that didn't register your actions when you went too fast
I don't miss 12-unit control groups
I don't miss the manual worker placement to minerals
I don't miss memorizing intricate setups in order to make ling-proof wall offs in every position on every map
I don't miss the crummy worker AI
I don't miss iCCup smurfs
I don't miss all the drop hackers
I don't miss all the map hackers
I don't miss crappy old Battle.Net

After seeing the GSL finals and now the Boxer vs FruitDealer showmatch, I know for a fact that Starcraft 2 can surpass every single epic game of Brood War, even on the current map pool.

besides the bottom 4, you miss things that required skill
? aka shit thats automated and easy to do now(workers ai and easy to build walls)
Artillery spawned from the forges of Hell
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
October 24 2010 05:02 GMT
#14
I do think a lot of the nay-sayers were wrong about SC2 lacking the "WOW!!" effect, that BW had, especially after watching FruitDealer play, I just love his play style. But I also do miss watching BW pros, but I still watch it whenever I see it air.
Hikko
Profile Blog Joined April 2010
United States1126 Posts
Last Edited: 2010-10-24 05:10:28
October 24 2010 05:08 GMT
#15
On October 24 2010 13:59 arb wrote:
Show nested quote +
On October 24 2010 13:51 Hikko wrote:
I do miss some aspects of Brood War.

I don't miss the Dragoon AI
I don't miss the sheer amount of units that were just useless/overly situational
I don't miss Scarab AI
I don't miss the UI that didn't register your actions when you went too fast
I don't miss 12-unit control groups
I don't miss the manual worker placement to minerals
I don't miss memorizing intricate setups in order to make ling-proof wall offs in every position on every map
I don't miss the crummy worker AI
I don't miss iCCup smurfs
I don't miss all the drop hackers
I don't miss all the map hackers
I don't miss crappy old Battle.Net

After seeing the GSL finals and now the Boxer vs FruitDealer showmatch, I know for a fact that Starcraft 2 can surpass every single epic game of Brood War, even on the current map pool.

besides the bottom 4, you miss things that required skill
? aka shit thats automated and easy to do now(workers ai and easy to build walls)


There's nothing fun about Dragoons being absolutely retarded.
There's nothing exciting about having units that are never used (looking at you, Scout!)
There's a bunch of luck in Scarab AI, not skill.
There's no skill in gaming the UI because I'm playing too fast for the game to even read my commands.
12 unit control groups does make the game legitimately more difficult, but I think larger control groups are more fun to use. It is just wasteful clicking, though, most of the time.
The non automated worker mining isn't fun or skill-based, it's just annoying and monotonous.
Workers playing stupid and being completely unable to a-move or hold position is just stupid.
Why should wall offs have to be memorized from a website instead of being able to just be easily figured out in-game?

I had fun playing Brood War, and I still love watching pro matches--I'm watching Fox vs KT right now--but I enjoy playing Starcraft 2 more for a large number of reasons, the ones that I have stated are just a part of it.
♥
Foreplay
Profile Joined May 2008
United States1154 Posts
October 24 2010 05:11 GMT
#16
i love bw and do think it's a better game. This blog made me nostalgic so i went and played an iccup game and you know what? Fuck brood war. Fuck brood war right in the ear that game is hard. Jesus.
Better than Pokebunny
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
October 24 2010 05:12 GMT
#17
On October 24 2010 14:08 Hikko wrote:
Show nested quote +
On October 24 2010 13:59 arb wrote:
On October 24 2010 13:51 Hikko wrote:
I do miss some aspects of Brood War.

I don't miss the Dragoon AI
I don't miss the sheer amount of units that were just useless/overly situational
I don't miss Scarab AI
I don't miss the UI that didn't register your actions when you went too fast
I don't miss 12-unit control groups
I don't miss the manual worker placement to minerals
I don't miss memorizing intricate setups in order to make ling-proof wall offs in every position on every map
I don't miss the crummy worker AI
I don't miss iCCup smurfs
I don't miss all the drop hackers
I don't miss all the map hackers
I don't miss crappy old Battle.Net

After seeing the GSL finals and now the Boxer vs FruitDealer showmatch, I know for a fact that Starcraft 2 can surpass every single epic game of Brood War, even on the current map pool.

besides the bottom 4, you miss things that required skill
? aka shit thats automated and easy to do now(workers ai and easy to build walls)


There's nothing fun about Dragoons being absolutely retarded.
There's nothing exciting about having units that are never used (looking at you, Scout!)
There's a bunch of luck in Scarab AI, not skill.
There's no skill in gaming the UI because I'm playing too fast for the game to even read my commands.
12 unit control groups does make the game legitimately more difficult, but I think larger control groups are more fun to use. It is just wasteful clicking, though, most of the time.
The non automated worker mining isn't fun or skill-based, it's just annoying and monotonous.
Workers playing stupid and being completely unable to a-move or hold position is just stupid.
Why should wall offs have to be memorized from a website instead of being able to just be easily figured out in-game?



Scouts were used, never seriously unless you were using the Stove which was rarely used regardless, good Dragoon micro was incredible to watch, having to make your workers mine AND do everything else on the map took skill and was in fact fun and made for some lol's when someone had like 6 idle workers, and you should have wall offs memorized because it takes some amount of skill to do that. In case you were wondering, BW is a game of skill and some luck, SC2 isn't that much off skill as it was in BW, just saying.
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
October 24 2010 05:14 GMT
#18
On October 24 2010 14:08 Hikko wrote:
Show nested quote +
On October 24 2010 13:59 arb wrote:
On October 24 2010 13:51 Hikko wrote:
I do miss some aspects of Brood War.

I don't miss the Dragoon AI
I don't miss the sheer amount of units that were just useless/overly situational
I don't miss Scarab AI
I don't miss the UI that didn't register your actions when you went too fast
I don't miss 12-unit control groups
I don't miss the manual worker placement to minerals
I don't miss memorizing intricate setups in order to make ling-proof wall offs in every position on every map
I don't miss the crummy worker AI
I don't miss iCCup smurfs
I don't miss all the drop hackers
I don't miss all the map hackers
I don't miss crappy old Battle.Net

After seeing the GSL finals and now the Boxer vs FruitDealer showmatch, I know for a fact that Starcraft 2 can surpass every single epic game of Brood War, even on the current map pool.

besides the bottom 4, you miss things that required skill
? aka shit thats automated and easy to do now(workers ai and easy to build walls)


There's nothing fun about Dragoons being absolutely retarded.
There's nothing exciting about having units that are never used (looking at you, Scout!)
There's a bunch of luck in Scarab AI, not skill.
There's no skill in gaming the UI because I'm playing too fast for the game to even read my commands.
12 unit control groups does make the game legitimately more difficult, but I think larger control groups are more fun to use. It is just wasteful clicking, though, most of the time.
The non automated worker mining isn't fun or skill-based, it's just annoying and monotonous.
Workers playing stupid and being completely unable to a-move or hold position is just stupid.
Why should wall offs have to be memorized from a website instead of being able to just be easily figured out in-game?



Arb, this guy who probably just discovered sc a year ago totally knows what he is talking about, he is even too fast for BW to respond!

Either that or he hasn't played a single iccup game in his life and has no idea what lan latency is...but obviously it's the former
Hikko
Profile Blog Joined April 2010
United States1126 Posts
Last Edited: 2010-10-24 05:21:46
October 24 2010 05:20 GMT
#19
On October 24 2010 14:14 Zapdos_Smithh wrote:
Show nested quote +
On October 24 2010 14:08 Hikko wrote:
On October 24 2010 13:59 arb wrote:
On October 24 2010 13:51 Hikko wrote:
I do miss some aspects of Brood War.

I don't miss the Dragoon AI
I don't miss the sheer amount of units that were just useless/overly situational
I don't miss Scarab AI
I don't miss the UI that didn't register your actions when you went too fast
I don't miss 12-unit control groups
I don't miss the manual worker placement to minerals
I don't miss memorizing intricate setups in order to make ling-proof wall offs in every position on every map
I don't miss the crummy worker AI
I don't miss iCCup smurfs
I don't miss all the drop hackers
I don't miss all the map hackers
I don't miss crappy old Battle.Net

After seeing the GSL finals and now the Boxer vs FruitDealer showmatch, I know for a fact that Starcraft 2 can surpass every single epic game of Brood War, even on the current map pool.

besides the bottom 4, you miss things that required skill
? aka shit thats automated and easy to do now(workers ai and easy to build walls)


There's nothing fun about Dragoons being absolutely retarded.
There's nothing exciting about having units that are never used (looking at you, Scout!)
There's a bunch of luck in Scarab AI, not skill.
There's no skill in gaming the UI because I'm playing too fast for the game to even read my commands.
12 unit control groups does make the game legitimately more difficult, but I think larger control groups are more fun to use. It is just wasteful clicking, though, most of the time.
The non automated worker mining isn't fun or skill-based, it's just annoying and monotonous.
Workers playing stupid and being completely unable to a-move or hold position is just stupid.
Why should wall offs have to be memorized from a website instead of being able to just be easily figured out in-game?



Arb, this guy who probably just discovered sc a year ago totally knows what he is talking about, he is even too fast for BW to respond!

Either that or he hasn't played a single iccup game in his life and has no idea what lan latency is...but obviously it's the former


I'll leave this blog thread, but screw off. I got Starcraft before Brood War was released.
♥
kaisr
Profile Joined October 2007
Canada715 Posts
October 24 2010 05:21 GMT
#20
On October 24 2010 14:11 Foreplay wrote:
i love bw and do think it's a better game. This blog made me nostalgic so i went and played an iccup game and you know what? Fuck brood war. Fuck brood war right in the ear that game is hard. Jesus.


lol yeh. Was C- in BW, played sc2 for one week, tried to play one game of BW: ridiculous fail split, didn't build first probe, wondered why hotkeys were so far away, felt sad I couldn't MBS lost shortly after.
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