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[Sc2] Two types of Zerg players - Page 2

Blogs > vnlegend
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blahman3344
Profile Blog Joined March 2009
United States2015 Posts
September 05 2010 03:02 GMT
#21
On September 05 2010 11:36 Saracen wrote:
+ Show Spoiler +
On September 05 2010 11:31 blahman3344 wrote:
hrmm, i feel that the 2 types of zerg players are something more like this:
1. (more common): The Zergs who jump on the "imba" bandwagon and use it as an excuse for their losses. example: Most low-level zergs

2. (rare/uncommon): The Zergs who don't cry "imba" until they are absolutely certain that something is actually wrong with the game, and have tried every possible option prior to giving in. example: professional zergs.

Conclusion: All Zergs cry "imba."


shhh, I was trying to be subtle about it ;P
I like haikus and / I can not lie. You other / brothers can't deny
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
September 05 2010 03:47 GMT
#22
On September 05 2010 12:00 kNyTTyM wrote:
Show nested quote +
On September 05 2010 10:54 SC2Phoenix wrote:
On September 05 2010 10:18 kNyTTyM wrote:
who still build hydras in zvt?
tell me how I can deal with 5-6 banshees mixed in with his army while not having a decent air control.


What kind of situation is that?
Opponent has 5banshees yet zerg didn't go mutalisks? First I question why you didn't go mutalisks in the first place. Second I wonder why you don't transition into mutalisks when you see banshees.


in my humble opinion, zerg should not be forced to go mutalisks in every single situation. throw in a bunch of marines or thors, and you've spent a whole ton of money that you can't even use to directly fight that giant mech army rolling towards your base. i know that's not the point of mutas, but that's where a zerg is forced to go, and every unit should have a purpose in every match up, including our special hydralisk.
How's the weather down there?
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
September 05 2010 04:54 GMT
#23
On September 05 2010 12:47 eLiE wrote:
Show nested quote +
On September 05 2010 12:00 kNyTTyM wrote:
On September 05 2010 10:54 SC2Phoenix wrote:
On September 05 2010 10:18 kNyTTyM wrote:
who still build hydras in zvt?
tell me how I can deal with 5-6 banshees mixed in with his army while not having a decent air control.


What kind of situation is that?
Opponent has 5banshees yet zerg didn't go mutalisks? First I question why you didn't go mutalisks in the first place. Second I wonder why you don't transition into mutalisks when you see banshees.


in my humble opinion, zerg should not be forced to go mutalisks in every single situation. throw in a bunch of marines or thors, and you've spent a whole ton of money that you can't even use to directly fight that giant mech army rolling towards your base. i know that's not the point of mutas, but that's where a zerg is forced to go, and every unit should have a purpose in every match up, including our special hydralisk.


Do you know how ZvT was in SC1? -_- Going hydra vs terran was pretty much suicide in that game too. Only time hydra/lurker was useful in SC1 was vs pure SK Terran. That's why muta opening was considered standard play. Either 2 hatch or 3 hatch muta, and no zerg cried about how ling/hydra was not viable.

I'm a 1000+ zerg player and tbh I am bored with how badly I'm winning games nowadays, both ZvT and ZvP. Zerg is very very fast at adapting. All I have to do is correctly scout the other guy's build and get the counters up in time. And scouting is easy once you learn to read build orders and know how to counter early aggression and set up ling contains/runbys.

I used to get beat on pretty hard in the mid-diamond level, but once my build orders were dialed in and I got a better understanding of what T and P can put out on one base or two base, I started to go on huge winning streaks. I think Z has a steeper learning curve than T or P, and needs a good bit more nuance and experience in understanding what beats what and how to react to death blobs, but after you've got that down, you'll see that Z is extremely powerful.

Just because we can't mass all our units in stupid death blobs like T and P do, doesn't mean Z is underpowered. Just learn how to play with hit and run and several ctrl groups and PLAY to win, rather than just build units to win. You don't see JD crying when he has to scramble around with hundreds of units all over the screen and his lings/lurkers are always dying in droves, as Flash calmly just keeps rallying mass rines and SVs to the front of his base. The dynamic's the same as it has ever been. Don't like it, then don't play the swarm. Z has always been a race that requires tons of mass unit management at many diff places on the map.
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