|
I win TvZ probably half the time.
Whenever I lose, I'm facing mutas, lings, banelings, some roaches that completely surround me and kill everything. I am outmacro'ed and doomed. Then I am forced to GG.
Whenever I win, I'm facing lings, roaches, hydras (lol noob). And this is always followed by "you're so lucky. cheesy noob. f u terran faggot" or something like "fuking Terran ez mode. You're so bad I don't see how you win" *Player leaves*
I'm so imbalanced!
   
|
Well forcing one race to play only one composition in X matchup may sign that some units are UP in this matchup. Also BMing is a wrong way.
Pro Tip: Never think playing Banelings vs Mass Marine is too "Newbie" and "easy". Roaches won't do so good...
|
i am so confused as to why you made a blog.
|
Obviously he wants to tell people how terrible of a player he is, if he can pick Terran and STILL lose half his TvZs.
Clearly a sympathy blog, no?
|
Let's try to turn this thread into something less useless:
Terran players, why do most of you choose medivac marine marauder as your main unit composition in TvZ? Whenever I play Zerg it seems really easy to deal with. Infestor / ling / bling just completely roflstomps it when some decent micro. On the other hand, I can never beat terran players that go tank / thor / helion.
When I play terran I also find the latter way more effective
|
On September 05 2010 10:05 SubtleArt wrote: Let's try to turn this thread into something less useless:
Terran players, why do most of you choose medivac marine marauder as your main unit composition in TvZ? Whenever I play Zerg it seems really easy to deal with. Infestor / ling / bling just completely roflstomps it when some decent micro. On the other hand, I can never beat terran players that go tank / thor / helion.
When I play terran I also find the latter way more effective
shhh... don't leak that please
|
|
who still build hydras in zvt?
|
On September 05 2010 09:43 Kurumi wrote: Well forcing one race to play only one composition in X matchup may sign that some units are UP in this matchup. Also BMing is a wrong way.
Pro Tip: Never think playing Banelings vs Mass Marine is too "Newbie" and "easy". Roaches won't do so good...
Have you ever watched the broodwar scene?
|
So you're saying Zerg players can be classified as Zergs who go muta/ling/bane/roach and Zerg players who go roach/hydra/ling? And former are good and the latter are whiny?
|
it's hard to chirp a zerg about their unit composition when terran can throw every unit at their disposal together and make a combination that's strong against anything, and it's not out of the ordinary to do so. common to see marines, marauders, tanks, thors, vikings, medivacs, in a single game, while zerg is forced into a certain composition of 3-4 units units to maybe survive.
you have it right when you say you get out macroed and then lose. the macro's what the winners are doing and the losers are not.
|
On September 05 2010 10:23 Saracen wrote: So you're saying Zerg players can be classified as Zergs who go muta/ling/bane/roach and Zerg players who go roach/hydra/ling? And former are good and the latter are whiny?
I think he's trying to make the point that Zergs who know what they're doing roflstomp him, but Zergs that don't and then complain how he's the overpowered one.
|
On September 05 2010 10:18 kNyTTyM wrote: who still build hydras in zvt? tell me how I can deal with 5-6 banshees mixed in with his army while not having a decent air control.
|
On September 05 2010 10:54 SC2Phoenix wrote:tell me how I can deal with 5-6 banshees mixed in with his army while not having a decent air control.
Mutarishks?
|
cellwerra goes roach/zergling into roach/hydra/muta in zvt quite often.
o_O
|
hrmm, i feel that the 2 types of zerg players are something more like this: 1. (more common): The Zergs who jump on the "imba" bandwagon and use it as an excuse for their losses. example: Most low-level zergs
2. (rare/uncommon): The Zergs who don't cry "imba" until they are absolutely certain that something is actually wrong with the game, and have tried every possible option prior to giving in. example: professional zergs.
|
On September 05 2010 11:31 blahman3344 wrote: hrmm, i feel that the 2 types of zerg players are something more like this: 1. (more common): The Zergs who jump on the "imba" bandwagon and use it as an excuse for their losses. example: Most low-level zergs
2. (rare/uncommon): The Zergs who don't cry "imba" until they are absolutely certain that something is actually wrong with the game, and have tried every possible option prior to giving in. example: professional zergs. Conclusion: All Zergs cry "imba."
|
hydra right now are quite possibly the worst fucking unit to go against terran. Terran literally don't have units that aren't amazing against hydras. Lets think about it:
-marine: no explanation needed -marauder: doesn't do extra damage to light armoured, but it does slightly less dmg than marines for the mineral price so they are good, not to mention marauder + concussive shells = hydra's slower than my fucking grandma who telling me my hydra's are under attack - reaper: extra damage against light units - hellion: extra damage against light - thors: I believe they 2 shot hydras but Im not sure, still every cost effective - tanks: no explanation needed
even the raven is good because of the point defence drone, and medivacs are wonderfaul against hydra's because of the speed of the drops terran can use is faster than hydra speed.
I basically never go hydra's zvt. I stick to staying alive, which means roaches for hellions or reapers, lings for marauders, banelings for marines. Then I get my muta out and I have the freedom of not worrying about dying immediately. Sometimes I get a good muta harras sometimes not, but in the meanwhile I get upgrades going, a third base and hive tech for ultras. Once I have ultra baneling, I can 1a into anything he has. And if he takes too much expo's I just make more muta and so some harras. Im currently a 1050 diamond zerg
|
Totally agree with Blahman3344. It hurts my head from all the people blaming on this terrans op fad
|
On September 05 2010 10:54 SC2Phoenix wrote:tell me how I can deal with 5-6 banshees mixed in with his army while not having a decent air control.
What kind of situation is that? Opponent has 5banshees yet zerg didn't go mutalisks? First I question why you didn't go mutalisks in the first place. Second I wonder why you don't transition into mutalisks when you see banshees.
|
On September 05 2010 11:36 Saracen wrote:+ Show Spoiler +On September 05 2010 11:31 blahman3344 wrote: hrmm, i feel that the 2 types of zerg players are something more like this: 1. (more common): The Zergs who jump on the "imba" bandwagon and use it as an excuse for their losses. example: Most low-level zergs
2. (rare/uncommon): The Zergs who don't cry "imba" until they are absolutely certain that something is actually wrong with the game, and have tried every possible option prior to giving in. example: professional zergs. Conclusion: All Zergs cry "imba." 
shhh, I was trying to be subtle about it ;P
|
On September 05 2010 12:00 kNyTTyM wrote:Show nested quote +On September 05 2010 10:54 SC2Phoenix wrote:On September 05 2010 10:18 kNyTTyM wrote: who still build hydras in zvt? tell me how I can deal with 5-6 banshees mixed in with his army while not having a decent air control. What kind of situation is that? Opponent has 5banshees yet zerg didn't go mutalisks? First I question why you didn't go mutalisks in the first place. Second I wonder why you don't transition into mutalisks when you see banshees.
in my humble opinion, zerg should not be forced to go mutalisks in every single situation. throw in a bunch of marines or thors, and you've spent a whole ton of money that you can't even use to directly fight that giant mech army rolling towards your base. i know that's not the point of mutas, but that's where a zerg is forced to go, and every unit should have a purpose in every match up, including our special hydralisk.
|
On September 05 2010 12:47 eLiE wrote:Show nested quote +On September 05 2010 12:00 kNyTTyM wrote:On September 05 2010 10:54 SC2Phoenix wrote:On September 05 2010 10:18 kNyTTyM wrote: who still build hydras in zvt? tell me how I can deal with 5-6 banshees mixed in with his army while not having a decent air control. What kind of situation is that? Opponent has 5banshees yet zerg didn't go mutalisks? First I question why you didn't go mutalisks in the first place. Second I wonder why you don't transition into mutalisks when you see banshees. in my humble opinion, zerg should not be forced to go mutalisks in every single situation. throw in a bunch of marines or thors, and you've spent a whole ton of money that you can't even use to directly fight that giant mech army rolling towards your base. i know that's not the point of mutas, but that's where a zerg is forced to go, and every unit should have a purpose in every match up, including our special hydralisk.
Do you know how ZvT was in SC1? -_- Going hydra vs terran was pretty much suicide in that game too. Only time hydra/lurker was useful in SC1 was vs pure SK Terran. That's why muta opening was considered standard play. Either 2 hatch or 3 hatch muta, and no zerg cried about how ling/hydra was not viable.
I'm a 1000+ zerg player and tbh I am bored with how badly I'm winning games nowadays, both ZvT and ZvP. Zerg is very very fast at adapting. All I have to do is correctly scout the other guy's build and get the counters up in time. And scouting is easy once you learn to read build orders and know how to counter early aggression and set up ling contains/runbys.
I used to get beat on pretty hard in the mid-diamond level, but once my build orders were dialed in and I got a better understanding of what T and P can put out on one base or two base, I started to go on huge winning streaks. I think Z has a steeper learning curve than T or P, and needs a good bit more nuance and experience in understanding what beats what and how to react to death blobs, but after you've got that down, you'll see that Z is extremely powerful.
Just because we can't mass all our units in stupid death blobs like T and P do, doesn't mean Z is underpowered. Just learn how to play with hit and run and several ctrl groups and PLAY to win, rather than just build units to win. You don't see JD crying when he has to scramble around with hundreds of units all over the screen and his lings/lurkers are always dying in droves, as Flash calmly just keeps rallying mass rines and SVs to the front of his base. The dynamic's the same as it has ever been. Don't like it, then don't play the swarm. Z has always been a race that requires tons of mass unit management at many diff places on the map.
|
|
|
|