Man, wouldn't it be cool to make a living doing this? Here's to hoping they're interested.
+ Show Spoiler +
Is blogging about this on TL bm? D:





Blogs > prodiG |
prodiG
Canada2016 Posts
Man, wouldn't it be cool to make a living doing this? Here's to hoping they're interested. + Show Spoiler + Is blogging about this on TL bm? D: ![]() ![]() ![]() ![]() ![]() | ||
Entropic
Canada2837 Posts
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Skvid
Lithuania751 Posts
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chobopeon
United States7342 Posts
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Loser777
1931 Posts
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seRapH
United States9716 Posts
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zenMaster
Canada761 Posts
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QuothTheRaven
United States5524 Posts
If you do start working there, try to get us some larger macro BW style maps added into the ladder map pool for us ![]() | ||
Coagulation
United States9633 Posts
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Chesner
Iceland817 Posts
TL Powah! As long as they don't see this http://www.teamliquid.net/forum/viewmessage.php?topic_id=145473 LOL! | ||
ShaperofDreams
Canada2492 Posts
good luck with everything! im been playing some iccup maps and enjoying them quite a bit! | ||
QuickStriker
United States3694 Posts
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Chairman Ray
United States11903 Posts
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nayumi
Australia6499 Posts
I hope you can make it ![]() If you do, make sure you kick dayvie's butt in a practice match and post the replay in youtube ;P | ||
Jakalo
Latvia2350 Posts
On August 23 2010 12:26 seRapH wrote: can you get the map pool to be more balanced? how about we add troy, battle royal, dreamliner, neo requiem, etc Even Battle Royal would be T favoured nowadays ^^ | ||
Cofo
United States1388 Posts
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infinitestory
United States4053 Posts
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ohN
United States1075 Posts
It'd be cool to have someone from TL working at blizz. | ||
snotboogie
Australia3550 Posts
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Whole
United States6046 Posts
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Qwerty.
United States292 Posts
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geno
United States1404 Posts
On August 23 2010 12:23 choboPEon wrote: definitely not bm. i wonder what the culture is like over there. report back! I've actually done a report on working at Blizzard, though it was a fairly small project so no actual visits unfortunately. Basically, the professor wanted us to pick from a small list of fairly well known companies to learn what types of work environments different companies go for. I managed to convince her that Blizzard would be a good company for the project even though it wasn't on the list, lol. From what I gleaned from numerous press interviews and even articles written about it in a variety of local and online magazines, it is one of the most enjoyable and entertaining places to work in the area and in the industry. If I remember correctly, they have free car washes, full gym, volleyball courts, on-site chiropractor, dry cleaning, and plenty of other random benefits. The employees often get lots of free swag and WoW stuff and are given reward type things for how long they work at the company (like @five years they get a sword). Then they have their interesting work dynamics like watching random old sci-fi movies for inspiration or doing in-house tourneys with a stage set up and commentating and everything. It sounds like an amazing place to work and if I was in any of the related fields they are looking for, I would apply pretty quickly. | ||
prodiG
Canada2016 Posts
On August 23 2010 12:52 geno wrote: Show nested quote + On August 23 2010 12:23 choboPEon wrote: definitely not bm. i wonder what the culture is like over there. report back! I've actually done a report on working at Blizzard, though it was a fairly small project so no actual visits unfortunately. Basically, the professor wanted us to pick from a small list of fairly well known companies to learn what types of work environments different companies go for. I managed to convince her that Blizzard would be a good company for the project even though it wasn't on the list, lol. From what I gleaned from numerous interviews and even articles written about it though, it is one of the most enjoyable and entertaining places to work in the area and in the industry. If I remember correctly, they have free car washes, full gym, volleyball courts, on-site chiropractor, dry cleaning, and plenty of other random benefits. The employees often get lots of free swag and WoW stuff and are given reward type things for how long they work at the company (like @five years they get a sword). Then they have their interesting work dynamics like watching random old sci-fi movies for inspiration or doing in-house tourneys with a stage set up and commentating and everything. It sounds like an amazing place to work and if I was in any of the related fields they are looking for, I would apply pretty quickly. That sounds so unbelievably cool. I am definitely more excited to see how this plays out now. Thanks for the support everyone! I really hope this works out. | ||
WarChimp
Australia943 Posts
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Alou
United States3748 Posts
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Ftrunkz
Australia2474 Posts
On August 23 2010 12:27 QuothTheRaven wrote: If you do start working there, try to get us some larger macro BW style maps added into the ladder map pool for us ![]() This times 10 trillion flobbidy jillion billion. | ||
prodiG
Canada2016 Posts
On August 23 2010 13:12 Ftrunkz wrote: Show nested quote + On August 23 2010 12:27 QuothTheRaven wrote: If you do start working there, try to get us some larger macro BW style maps added into the ladder map pool for us ![]() This times 10 trillion flobbidy jillion billion. I'm already trying to make larger style macro BW style maps! look at devotion! (probably getting played on ITL14 right away) On August 23 2010 13:11 Alou wrote: If you don't talk to me when you're rich and famous I'll cry. Oh Alou, I'll always love you <3 | ||
Khalleb
Canada1909 Posts
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Megalisk
United States6095 Posts
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Ian Ian Ian
915 Posts
![]() Wonder how much work there is though.. like it's not like they have a HUGE demand for new maps :o | ||
prodiG
Canada2016 Posts
On August 23 2010 13:20 Megalisk wrote: If u make an sc2 Heartbreak Ridge ILU 4ever k? This is pretty close? | ||
Nightmarjoo
United States3360 Posts
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blahman3344
United States2015 Posts
also, makes sure to report in on anything interesting if you get the job ;D | ||
KazeHydra
Japan2788 Posts
On August 23 2010 12:47 Qwerty. wrote: once you get hired, they'll put you to an oath of silence and you'll never be allowed to post on TL again ![]() I thought it would be the opposite and they would force him to post subtle hints about how all our complaints are being considered carefully and plans to implement them are "in progress." | ||
trancey
United States430 Posts
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thedeadhaji
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39489 Posts
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Cedstick
Canada3336 Posts
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minus_human
4784 Posts
Best of luck! | ||
NB
Netherlands12045 Posts
On August 23 2010 13:11 Alou wrote: If you don't talk to me when you're rich and famous I'll cry. THIS! good luck prodiG, we love your maps ^^ | ||
Megalisk
United States6095 Posts
On August 23 2010 14:01 prodiG wrote: Show nested quote + On August 23 2010 13:20 Megalisk wrote: If u make an sc2 Heartbreak Ridge ILU 4ever k? This is pretty close? Its a really nice map but it just ain't the same ![]() | ||
Inkarnate
Canada840 Posts
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GreatFall
United States1061 Posts
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stoneric
United States69 Posts
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Saracen
United States5139 Posts
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Backpack
United States1776 Posts
After listening to you on DjWheat's show i was hoping to see some good news for community made maps but i wasn't expecting this. Good luck! You are definitely one of the best mapmakers out there and deserve the position. | ||
Therick
Norway324 Posts
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Nokarot
United States1410 Posts
That's not meant to be some kind of diss- your maps and contributions are cool and all, but just keep that in mind while waiting for an answer and maybe don't get your hopes up too much ![]() Good luck, though! | ||
Never.Die
Japan189 Posts
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Pawsom
United States928 Posts
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sluggaslamoo
Australia4494 Posts
![]() I hope you get into a battle report for HoTS and show people a real Starcraft battle. ![]() I hope that when you get in, you hire me as mechanics designer!!! >_< *jokes ![]() All the best man, good luck hf. | ||
prodiG
Canada2016 Posts
On August 24 2010 04:32 Nokarot wrote: Seems kind of preemptive to me to be thinking yourself as employee material (let alone Lead Designer) just because you've made a [large] handful of iCCup maps. Not only are your maps vastly different from those Blizzard publishes, but I imagine the job is moreso geared to those who are going to develop scenarios for the Heart of the Swarm campaign (involving a lot of trigger work, naturalistic terrain design work as opposed to geometric melee map design, etc.) That's not meant to be some kind of diss- your maps and contributions are cool and all, but just keep that in mind while waiting for an answer and maybe don't get your hopes up too much ![]() Good luck, though! hehe, i was originally only applying for the associate level designer position but i figured what the hell and went for all three. what i said in my cover letter essentially was that I wanted to contribute as much to sc2 as an esport as i possibly could. if that's not what they're looking for, then so be it. I'll continue to what I can as a member of the community and try to reach out whenever i can | ||
sluggaslamoo
Australia4494 Posts
On August 24 2010 12:50 prodiG wrote: what i said in my cover letter essentially was that I wanted to contribute as much to sc2 as an esport as i possibly could. if that's not what they're looking for, then Proof that the keyboard is mightier than the sword. | ||
CharlieMurphy
United States22895 Posts
And every single map has some gimmick; DRocks, XWT, gold bases, etc. I think the key elements for a map are: Safe Natural. Semi wide choke outside nat. Wide open spaces in the middle for flanking and meneuvering. (as well as key places where it is tight). Relatively close 3rd (since zerg needs creep and are so fucking slow) which is not positionally imbalanced (so basically each mainbase has 2 equal options for a 3rd base in either direction of towards or away from opponent). After the basic design can accomplish this, then throw in whatever concepts on top of it that don't screw with this too much. I think most of the imbalance bitching (especally ZvT) is mainly due to the maps. The maps are just bad. Even the most loved and 'balanced' map Metalopolis has glaring problems. - The gold base is unusable in ZvT entirely. There is no time at all unless you have won the game that this base is safe to take. The XWT platforms and other gold base are too close to them. - Close ground positions is worse than Steppes of war because of the blue mineral 3rd base is unholdable in ZvP or ZvT. As well as the fact that you have this ramp that they can siege into your nat from at a very early time in the game. -The nats are very wide open, and then have a medium choke to get out of. This is horrible if you need to defend the ramp with static de, because then they can just loop around and go behind minerals with hellions or stalkers or whatever. -Close air positions suck balls in ZvT because overlords have no where to go without risk of being sniped from first 1 or 2 marines. -No good places to put overlords on the map really around the nats of the bases (which is arguably the most important place). Except for top base where there is a huge space behind main/nat mins for some reason. -Gold base has too many entry points, would be better served if they lost the central ramps. -Not as bad as KR but this map is just a bunch of routes and chokes, which doesn't help zerg all that much because they need creep spreading and flank setups. -The stupid fucking statues and crap all over the map that you can misclick on. (I'm trying to retreat and I clicked a mengsk wolf, oh well I should just play better). -Geyser positions are slightly further in some mains and nats, not sure how big of an issue this is but i've definitely noticed it. I mean I only really feel like the map is semi decent when I get diagonal positions. And every other map in the map pool is at least 5 times worse. It's kind sad when this is the best hope I have to look for when I ladder. If I could I would X out most of the maps because they are really bad for Z. PS- If you do make it, put in some word for me I'd love to help design some decent ladder maps or do some more BW ports for sc2. I live close enough to blizzard hq. ![]() | ||
Loanshark
China3094 Posts
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ironchef
Canada1350 Posts
I wonder what their interview is like. I've always imagined blizzard to be a really laidback, nerdy and fun environment. Becareful if you get an Activision Overlord interviewer, distinguishable by their black robes, red eyes and veins around the temples. Go for the chaotic-evil answers . GL! | ||
CharlieMurphy
United States22895 Posts
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prodiG
Canada2016 Posts
On August 24 2010 21:00 CharlieMurphy wrote: oh yea btw, I wanted to mention that sanshorn is way too fucking bright my gamma is naturally at like 80% O_O I didn't make sanshorn, that was konicki best to take it up with him (and stop giving me credit for his work! ![]() | ||
Ko1tz
France493 Posts
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sluggaslamoo
Australia4494 Posts
On August 23 2010 14:12 Nightmarjoo wrote: ![]() So good | ||
sLiniss
United States849 Posts
But I hope you eventually get to do what you love to do! Keep the community updated. | ||
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Antoine
United States7481 Posts
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Redmark
Canada2129 Posts
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