• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:55
CET 05:55
KST 13:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
screp: Command line app to parse SC rep files FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1504 users

Sc2 Basic Guide

Blogs > fnaticAugury
Post a Reply
Augury
Profile Blog Joined September 2008
United States758 Posts
July 23 2010 07:36 GMT
#1
http://augury24.blogspot.com/2010/07/sc2-basics.html

Here's my attempt at a guide for the basics of Starcraft 2.

I wanted to focus around the idea that players should focus less on specifics and more on the larger picture. I know so many people that have gotten hooked on the eSports scene and it's really hurt the rate of their progression.

There's so many things you need to master before you can start getting into the more complex theories revolving around Sc2. The article didn't come off nearly as well as I would have hoped, but I believe it's still a good basis for beginners.

I've introduced this method to a few of my friends when they first got into the Sc2 Beta and the results were pretty good. With no prior RTS experience, they ended up in Diamond by the end of the Beta. Keeping in mind that they focused 100% on mechanical game play.

This might be completely useless, but it's my attempt at conveying hopefully useful information to the community.

Thanks

FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 23 2010 08:15 GMT
#2
I'm also writing an extremely comprehensive guide for SC2 newbies. While I agree with most of your points, I do have some hesitations about one part.

You say that your game play should be highly mechanically focused - which I completely agree with. But then you say that you should play games vs. people and get to 200/200 food before attacking, which is basically a 100% mechanics approached to game play.

I find that an approach like that gets very mentally exhausting simply because you'll lose so many games trying to reach that 200/200 food mark. Defending against any possible attack is much more difficult than going on the offensive and keeping your opponent's unit count low. Because of that, you might end up losing to a whole lot of things - two base battlecruisers, mass cloaked banshees, mass carriers, and a whole bunch of other things that newbies like to pull off at the low level.

Most noobs are playing with the end goal of winning, not to practice and get better while getting stomped. I think that at some point, a guide written for the general newbie has to keep the "fun factor" in mind. Perhaps an 80% 20% split between mechanics and strategy.

Although really, I'm still not sure.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Augury
Profile Blog Joined September 2008
United States758 Posts
July 23 2010 08:31 GMT
#3
I did state at the beginning of the guide that the approach wasn't going to be fun, but yeah I do agree, it would be hard for most players to stick to those rules.

I really think it's crucial to keep players away from focusing too much on builds. It's important to develop the skills that will help you improve.

Mastering specific builds might get you to Rank C quickly, but then you'll have a hard time advancing further.
TheOracle
Profile Joined May 2010
Australia256 Posts
July 23 2010 10:25 GMT
#4
I really agree on the fundamentals of your guide, but not on the execution you describe. You are absolutely 100% right on the fact that a new player should focus on getting their macro and mechanics down. But I don't really like the idea that you should when you are learning to play you should just macro to 200/200 then attack. It encourages turtling and really creates a bad style of play for the new player.

What I would suggest (And infact used to teach my friend who's 100% new to SC). Make them understand the same focus on a) Making works, b) Not getting supply blocked, c) Constantly making units, d) Keeping money low. (i.e. mechanics and macro) but at the same time I give them a stable, solid build that works against most other builds and has a nice timing attack to it. (In this case it was a 3 gate robo into colossus.) This gives the new player times to throw down unit producing structures to keep their money low, rather than figuring this out for themselves. It also gives them an adaptable build that doesn't have one glaring weakness, and gives them a time to attack (This case when you have 2 colossus and thermal lance) which has a decent chance of wining/doing damage.

Getting them to a stage to win is important too, as well as forming good strategic habits and gamesense. Sure you can get their mechanics down pat 100%, then teach them strats and aggressiveness, but with 95% of players you run the risk of leading them into bad habits or just having them up and quit after they were beaten for the 50th time by a better 200/200 composition. I've beate plenty of players who do a similar thing to what you describe, even an indentical thing and they do it very well. Imo anything that is designed for new players has to include fun (and winning) in it at some point.

I agree with the part about mastering a build getting you to C quickly, but little further, but if you combine a basic build with the good fundamentals, you end up with not only arguably a slightly better player, but a player who is enjoying the game more too.

Just my 2C, and this has ended up sounding a little more critical than I intended. Don't take this the wrong way, I really like what you are doing, and agree with the concept, just not the specifics
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
Last Edited: 2010-07-23 17:39:55
July 23 2010 17:39 GMT
#5
The previous poster outlined essentially the same method I use to train my newbie friends (I just didn't feel like typing the whole thing out).

That said, to each teacher his own method.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Augury
Profile Blog Joined September 2008
United States758 Posts
July 23 2010 17:47 GMT
#6
I agree with you 100%, I would have liked to have gotten into more specifics and developed a game plan for each race; however, I honestly just didn't put in the amount of time that I should have.

I do think it's crucial to be very vague in the actual build order part of the plan, and I'd like it to be more of a get to 200/200 with a better unit composition. The reason I don't like giving out a specific plan and advocated the low tech units is to keep players from thinking ahead. I don't want them to start thinking well if I get these colossus faster or if I add this then I will win more often.

I wanted them to focus on the basics as much as possible. I do agree that I should have gone into more detail and presented a better strategy for each match-up that still focused on basic units. The only thing that I disagree with is that they can't win with this strategy.

It would be very easy to advance to at least platinum following the 200/200 rule set.
TheOracle
Profile Joined May 2010
Australia256 Posts
July 24 2010 00:32 GMT
#7
Ah ok, fair enough.

Winning with this will depend more on their opposition though. Granted they will probably win plenty against copper/silver level players, but as soon as you get people who know somewhat which units to build to combat their composition, then they are in trouble. Hit plat and people should know to expand and out macro a turtling player (Im only plat, and I have smashed plenty of players who played exactly like this.)

For instance, when the Terran player sits on 1/2 Base and makes only MmM, most plat players will have the foresight to (e.g. as another Terran) expand to 3+ other bases, and camp their front door with a metric shitton of Tanks, thors, a few vikings and Hellions. Given that they will effectively be 1A moving a lower tech, bio based army into a killzone of higher tech units, they will get annihilated. Even if they somehow manage a draw, well you have the bases and production facilities to out macro them and THEN destroy them. You'll be able to beat silver/copper players, perhaps even Gold level with this kind of play, but please don't say platinum, the time I lose to a turtle who waits for 200/200 will be a sad day.

I still think that giving them a basic BO to use will result in better play (or roughly equal) while letting them win more and giving them the basis for skills that you will need to be teaching them from scratch later anyway.

I don't want them to start thinking well if I get these colossus faster or if I add this then I will win more often.

Hmm, see I think this sort of mindset would work if, say, they are at like Gosu Coaching with a 1 on 1 trainer who then guides them through everything, but not on an internet guide. Given that most of these players aren't looking to become the next Bisu or Flash, I think that letting them work out strategies is a good move. For them to say that 'If I get x faster I would won' can be good, as it pushes higher level strategic thinking.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech144
Ketroc 49
StarCraft: Brood War
Sharp 1164
Pusan 82
Bale 68
scan(afreeca) 44
Noble 26
Mong 25
Hm[arnc] 12
ZergMaN 8
Icarus 7
Dota 2
monkeys_forever420
League of Legends
JimRising 548
C9.Mang0421
Super Smash Bros
hungrybox348
Other Games
summit1g10647
XaKoH 372
ViBE202
RuFF_SC2171
Mew2King80
Livibee40
Trikslyr31
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• practicex 23
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21641
League of Legends
• Rush969
• Scarra926
• Lourlo712
• Doublelift700
Upcoming Events
WardiTV 2025
6h 6m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
9h 6m
Big Brain Bouts
12h 6m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 5h
WardiTV 2025
1d 6h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 7h
Ladder Legends
1d 14h
BSL 21
1d 15h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.