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Some Starcraft II Suggestion Spam (SS2SS)

Blogs > Ndugu
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Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-07-15 03:36:54
July 15 2010 03:23 GMT
#1
Since the beta forums are down, I've been fiending to post feedback somewhere. Yes, I am too lazy to install BW and join the regular forums. Feel free to critique, especially if you're in a bad mood and want to flame someone.

Battle.net

-Real-ID: Force players on WoW forums to post using their highest level character. If they have multiple level 80s, go by gear-score as well. This will solve the problem of trolling and such even more than real names will. Something similar will be necessary for Diablo III. I imagine Starcraft forums will be fine.

-Give Battle.net steam integration, please. This is a feature gamers would actually appreciate and that would add value to your product. I want to advertise the awesomeness of this game to my CS and TF2 playing friends.

-A 3 second timer at the start of games (once it is loaded). This would reduce game-start lag and give players a moment to get their mouse settled and all that.

-An option to not show achievements while in-game.

-Players should be able to enable any map they’ve downloaded for ladder. They will then be matched against other players who have the same map enabled in ranked games. This will allow competitive maps to phase into usage among laddering players.

-Next to the Surrender Button should be a “Offer Rematch” button. Because a) Rematching against someone on ladder would be awesome. B) You could “offer a rematch” as a way to gg out while you still have a tiny chance in exchange for a chance to beat them in the next game.

Team Games
-Eventually add the ability to re-connect to team-games you are dropped from.

-You need to be able to see your allies resources. Yes, this is so you can give them grief, but it will make getting stuck with a bad player less miserable, as you can simply request resources from them when you know they have extra. In the end low-skill player will be slightly more harassed in exchange for being more useful to better team mates.

-Perhaps an in-game message to players with high resources (over 1k) if there ally has very low resources that they can send them some. Perhaps, by default, a pop-up like “Your ally is low on resources. Send them 500 minerals and 250 Vespene Gas?” (Yes/no)

-A way for the game to intelligently scale graphics settings would be great. Most people who can run 1v1 maxed cannot run 3v3 or 4v4 maxed. If, for example, only a certain amount of shadows could be shown on screen at once or something like that, this performance disparity would be reduced.

-Take them seriously. Team games could become an e-sport eventually given the effort. Maybe not TOO much focus this expansion, but definitely consider improving upon it in the future.

Balance
Protoss:
-tba

Zerg:
-tba

Terran:
-tba

Team Colors:
-I think the game could benefit from being a bit more colorful. It would make spectating, especially mirror and team games, more clear and exciting. At this point, this is more something I would expect from Heart of the Swarm, though.

-Make Pink into HOT PINK again. Seriously. Who would nerf pink.

Protoss:
-Forcefields. Pylons. Guardian Shields. Psi-storms? Archons? Warp-in? Unit eyes. Void Ray Beam (along with updating the animation to be more accurate, and a color change on full-charge)

Zerg:
-Lightly team-color the creep. Make it slightly grayer overall, but have areas and blotches that are team-colored. Roach goop.

Terran:
-tba



*
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 15 2010 03:32 GMT
#2
I like the suggestions about maps and pink. Undecided about the rest.
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
July 15 2010 03:50 GMT
#3
quite interesting suggestions. i like the "offer rematch" option. sometimes i really wanna re some people ^^
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
July 15 2010 03:57 GMT
#4
Agreed on pink. Colors in general are a bit weak but its been like that, not sure there is an easy fix. Not a big deal to me.

The unique account poster over real ID is the obvious solution. I'm really curious why blizzard didnt think of it(99% sure they did). Opting instead to try the obviously bad and incediary solution over the simple, elegant one? Something probably larger going on here.

The others I'm not too sure. Really doubt they'll do steam integration. Other features could be ok, if implemented properly to avoid abuse/annoying usage. For example rejoining team game, you have the chance to check out the partial replay etc, also might be technical limitations idk.


“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
DrivE
Profile Blog Joined January 2010
United States2554 Posts
July 15 2010 04:06 GMT
#5
I think blizzard should make it so that if you leave within 2 minutes, the game won't be counted as a loss. (had it in sc1)
LUCK IS NO EXCUSE
Z3kk
Profile Blog Joined December 2009
4099 Posts
July 15 2010 04:21 GMT
#6
Very interesting suggestions, but really, the rematch suggestion (even though it would be AWESOME) would either go unused or might fail because players might decide to screw with their opponents' heads
Failure is not falling down over and over again. Failure is refusing to get back up.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-07-15 04:43:39
July 15 2010 04:36 GMT
#7
On July 15 2010 13:21 Z3kk wrote:
Very interesting suggestions, but really, the rematch suggestion (even though it would be AWESOME) would either go unused or might fail because players might decide to screw with their opponents' heads


Well, if it was a dialog box (in the upper right hand corner, like when bots concede).

"Player challenges you to a rematch. If you accept, you will win and move on to the next game."

With say, a 15 second countdown to accept. Not really sure how that could be abused.

Sometimes I'm relatively sure I'm gonna lose, but on ladder I refuse to just give up games if I feel I might later on outskill the player enough that I can recover from a huge disadvantage. AKA: If I MOSTLY lose to something like a 2gate proxy, I will hold on for dear life as long as I possibly can. If I could challenge them to a rematch instead, I'd save us both some time.
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
July 15 2010 05:10 GMT
#8
On July 15 2010 13:06 DrivE wrote:
I think blizzard should make it so that if you leave within 2 minutes, the game won't be counted as a loss. (had it in sc1)


the only thing wrong with that is the Automatic Matchmaking may pair you up with someone who you think 'oh noes i have no way of winning'.

In Sc1 you know who you're fighting when you meet in the lobby so thats your chance to run, once you say 'gogogogo' you've agreed to stick with it.
Keep the Dream Alive twitch.tv/monokerros
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 15 2010 05:49 GMT
#9
Their are some nice suggestions in their but the auto pop to send minerals would be annoying because you macro well :/
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Misrah
Profile Blog Joined February 2008
United States1695 Posts
July 15 2010 07:11 GMT
#10
On July 15 2010 12:23 Ndugu wrote:

-A 3 second timer at the start of games (once it is loaded). This would reduce game-start lag and give players a moment to get their mouse settled and all that.



You don't have to split in sc2 so who needs that? now if were talking about SCBW i can agree with you- but thankfully in sc2 that is not the case ))))))))))))0
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
July 16 2010 21:54 GMT
#11
On July 15 2010 16:11 Misrah wrote:
Show nested quote +
On July 15 2010 12:23 Ndugu wrote:

-A 3 second timer at the start of games (once it is loaded). This would reduce game-start lag and give players a moment to get their mouse settled and all that.



You don't have to split in sc2 so who needs that? now if were talking about SCBW i can agree with you- but thankfully in sc2 that is not the case ))))))))))))0


Yeah, there's not really a solid gameplay reason. There is just a second of lag at the start of almost every single game and it just seems kinda unprofessional out of a modern title.
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