Some of you must be fimiliar with programming. I have the following problem. I have to load gifs in XNA as Texture2D's. I know I need to create my own Content Importer and Processor. I don't need the animation that gif offers, i just want one image to use it as an texture.
Now i started with loading the gif information into an Image. But now i don't know how to create an Texture2D (or TextureContent) from an image.
This shouldn't be to hard. I hope some one has some idea how to reach this because i don't want to convert all those images.