• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:20
CEST 22:20
KST 05:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1452 users

SC2 Beta Map--(2)Twilight Star

Blogs > Rut
Post a Reply
Rut
Profile Blog Joined January 2010
United States70 Posts
Last Edited: 2010-05-05 05:06:19
May 04 2010 18:04 GMT
#1
This is my first SC2 map, and of course it's named and slightly themed after the generous donor of my Beta key, Twilight Star. I posted it in the Map Design Thread earlier, but I wanted to make a little blog post so people could discuss not just the map, but some of the concepts involved.

(2)TwilightStar
[image loading]

edit: The boundaries have been updated and do not extend as far as the picture suggests--they barely reach past the edges of the terrain.

edit: a tileset easier to view
+ Show Spoiler +
[image loading]


Download


The main is pretty much invulnerable to surprise reaper/collossus attacks. However, the small bit of high ground between the main and natural creates a small path reapers could take advantage of when the natural is taken and defenses are set up there. I wanted to make this map reaper-friendly through more than just the first few minutes, so there are many important areas (some with Xel Naga Watchtowers) that can be reached/taken advantage of by them.

The natural is surrounded by double high ground. This ground is reachable by ground units if they go around and destroy the rocks blocking it off. The same goes with the high yield third. (Since there are two sets of destructible rocks leading to the natural, I edited them to have only 1,000 health each as opposed to 2,000. Of course this would definitely be subject to change.)

I wanted to create a choice for the player regarding where to go for the third base. Players can choose between the normal third, which is protected by a line of destructible rocks, and a high-yield third (6 high yield mineral patches and 1 high yield geyser), which is vulnerable by the high ground. Hopefully this could allow players of different risk aversions to develop different strategies suited to their playstyle.

Weeds that obstruct the player's view are located just outside the natural at the beginning of the path leading to the normal third. Hopefully this would allow opportunities for cheese, as well as defensive capabilities regarding flanking and surprise attacks.

There are five Xel Naga watch towers: one above the high ground of each natural, one on the high ground in between the third and the double high ground, and one in the middle of the map (which is two tiers high so units have to be dropped there to reach it). All of these except the center one can be reached quickly by reapers.

So what do you guys think? Any comments or concerns would be greatly appreciated.


*****
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 04 2010 18:31 GMT
#2
tbh im having difficulty looking at the map cause of the colors O_o
Think you got lag? It took Jesus 3 days to respawn.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
May 04 2010 18:41 GMT
#3
The main is pretty much invulnerable to surprise reaper/collossus attacks.
I hope this isn't a trend for future maps.

Looks interesting though.
Brood War forever!
Rut
Profile Blog Joined January 2010
United States70 Posts
May 04 2010 19:00 GMT
#4
zealing Canada. May 05 2010 03:31.
tbh im having difficulty looking at the map cause of the colors O_o


I ran it through that nifty little "map texture" feature to convert it into a tileset more easy on the eyes.

+ Show Spoiler +
[image loading]


Problem solved! (Man that editor can do anything!)
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
May 04 2010 19:00 GMT
#5
Nice work, can't wait to play it
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Tadzio
Profile Blog Joined October 2006
3340 Posts
Last Edited: 2010-05-04 19:14:09
May 04 2010 19:11 GMT
#6
On May 05 2010 03:04 Rut wrote:

The natural is surrounded by double high ground. This ground is reachable by ground units if they go around and destroy the rocks blocking it off. The same goes with the high yield third.


IMO, the high yield is the natural. It certainly looks easier to defend.. and to get to, tbh. There also looks to be tons of room behind every base for air units to harass relentlessly, everybase seems to have this weakness, which suggests static defense will be very important.

It's an attractive map. Thanks for uploading it.
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 04 2010 20:57 GMT
#7
ahh tyvm much better

the main's space seams bland and boring try to spice it up a bit

your bottom island has more space then the top one

destructible rocks are in a interesting position, not sure if i like it or not

make the map bigger? there is too much open water and air units could just fly without you ever possibly knowing + too many blizz maps are small, we need more macro maps.

but its a nice map, keep at it.
Think you got lag? It took Jesus 3 days to respawn.
Spartan
Profile Blog Joined July 2005
United States2030 Posts
May 04 2010 20:59 GMT
#8
I like it overall, but that middle "star" does seem kind of out of place.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Rut
Profile Blog Joined January 2010
United States70 Posts
May 05 2010 04:58 GMT
#9
Thanks for the feedback, everyone--it's greatly appreciated. Luckily the editor makes it easy to modify the size of the map overall, so the map is now somewhat restrictive about allowing air units to move freely behind the mains. I also agree some of the deco is out of place, but of course that will improve over time as I, and other map guys, get better with the editor.
Please log in or register to reply.
Live Events Refresh
Patches Events
19:30
Patches' Patch Clash #7
RotterdaM245
Liquipedia
BSL
19:00
RO8 - Day 4
DragOn vs Dewalt
TerrOr vs OyAji
ZZZero.O319
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 245
JuggernautJason134
ProTech94
BRAT_OK 89
EmSc Tv 22
StarCraft: Brood War
Britney 32393
Mini 351
ZZZero.O 319
ggaemo 168
firebathero 119
Zeus 53
Dewaltoss 48
910 28
NaDa 12
Dota 2
Gorgc10276
League of Legends
JimRising 231
Heroes of the Storm
Liquid`Hasu387
Other Games
FrodaN4610
Grubby3214
Liquid`RaSZi2079
singsing1820
B2W.Neo743
mouzStarbuck350
KnowMe320
summit1g283
QueenE70
shahzam1
Organizations
Other Games
gamesdonequick1073
BasetradeTV42
StarCraft 2
angryscii 33
EmSc Tv 22
EmSc2Tv 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 25
• Reevou 7
• Response 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1185
• lizZardDota244
Other Games
• imaqtpie1081
• WagamamaTV324
• Shiphtur271
• tFFMrPink 16
Upcoming Events
OSC
3h 40m
Universe Titan Cup
14h 40m
Rogue vs Percival
Wardi Open
15h 40m
Monday Night Weeklies
19h 40m
Replay Cast
1d 3h
Kung Fu Cup
1d 14h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
[ Show More ]
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.