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[SC2 Map]Korhal Cove

Blogs > NastyMarine
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NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2010-05-04 07:01:48
May 03 2010 10:23 GMT
#1
(2)Korhal Cove
Two Players: 9 and 6 o'clock
BETA Design


Current Version:
[image loading]
Map Legend:
+ Show Spoiler +
[image loading]
Blue = Watchtowers
Green = Start Locations
Orange = Destructible Rocks


Outdated Version:
+ Show Spoiler +
[image loading]
Map Legend:
+ Show Spoiler +
[image loading]

Blue = Watchtowers
Green = Start Locations
Orange = Destructible Rocks


Alpha Version:
+ Show Spoiler +
[image loading]

SCM (Original Map/Concept)
+ Show Spoiler +
[image loading]


Comments/Criticism appreciated.

Treatin' fools since '87
Gliche
Profile Blog Joined August 2008
United States811 Posts
May 03 2010 10:40 GMT
#2
Can you hit the island with tanks from either main? It would be cool if you could hit the gases from the middle bridge with tanks or colossi, to make holding onto it very strategic.

Digging the desert look. Like a flipped Paranoid Android, but in a much better tileset. Really looks like the type of place that a real battle could take place over, maybe a place in the Northern Africa or something. Would rather the name be changed to reflect this, like "Perilious Terrain," "Complexities of War", or "Desert Locusts" but that's not as important.
KT fighting~!! | Designing things is fun!
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
May 03 2010 11:07 GMT
#3
This is going to come off sounding really pesimistic, but isn't this just scrap station turned 180 degrees and removing the rocks(including the newly added rocks which balanced the map)...? Like, pretty much almost EVERYTHING is the EXACT same...
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2010-05-03 13:28:15
May 03 2010 11:18 GMT
#4
On May 03 2010 20:07 Ftrunkz wrote:
This is going to come off sounding really pesimistic, but isn't this just PARANOID ANDROID turned 180 degrees and removing the rocks(including the newly added rocks which balanced the map)...? Like, pretty much almost EVERYTHING is the EXACT same...


fixed that for u
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 03 2010 11:21 GMT
#5
this is a remade map that i did for SC1 - long before Scrap Station was even conceptualized. You can check broodwarmaps.net (same name) for that.
Treatin' fools since '87
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 03 2010 11:40 GMT
#6
the high ground behind your nat seams kinda pointless :S i mean T could use seige tanks but lmao what kind of T uses seige tanks?
Think you got lag? It took Jesus 3 days to respawn.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
May 03 2010 11:43 GMT
#7
On May 03 2010 20:40 zealing wrote:
the high ground behind your nat seams kinda pointless :S i mean T could use seige tanks but lmao what kind of T uses seige tanks?

quite a few, actually :\
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
May 03 2010 11:46 GMT
#8
The map isn't bad at all but imo too advantages for T.
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
Empyrean
Profile Blog Joined September 2004
17050 Posts
May 03 2010 12:15 GMT
#9
On May 03 2010 20:46 Mojawi)SoJu wrote:
The map isn't bad at all but imo too advantages for T.


I can virtually guarantee that this line appears within the first page of any new map that's posted.

:/
Moderator
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
May 03 2010 12:40 GMT
#10
On May 03 2010 21:15 Empyrean wrote:
Show nested quote +
On May 03 2010 20:46 Mojawi)SoJu wrote:
The map isn't bad at all but imo too advantages for T.


I can virtually guarantee that this line appears within the first page of any new map that's posted.

:/


Apparently people believe that every map with an island is a T map, and that somehow both short and long rush distances favour...
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-05-03 13:27:07
May 03 2010 12:54 GMT
#11
Reversed Paranoid Android?
[image loading]

Or Reversed Scrap Station w/o destructible rocks?
[image loading]

Not saying I don't like it, it's pretty cool actually ;P.

Edit:
Ok, so my suggestions for this map:
Make the lower bridge thinner, to make it harder to push through in the midgame. Put a destructable rock in the island expansion and make it have gold pathes. Also one minor change, expand the water path from the map edges to that cliff over your natural, so reaper harass won't be so powerful in the midgame ;}.

I'll try to edit a picture a little with paint, gimme a sec (it will look horrible ;D!)
IMBA - International Mountain Bicycling Association.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 03 2010 13:08 GMT
#12
[image loading]

This is the original
Treatin' fools since '87
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
May 03 2010 13:36 GMT
#13
there =D:
[image loading]
IMBA - International Mountain Bicycling Association.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 03 2010 13:57 GMT
#14
It looks way better than Scrap station
Writerptrk
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
Last Edited: 2010-05-03 14:27:14
May 03 2010 14:26 GMT
#15
On May 03 2010 21:40 Catch]22 wrote:
Show nested quote +
On May 03 2010 21:15 Empyrean wrote:
On May 03 2010 20:46 Mojawi)SoJu wrote:
The map isn't bad at all but imo too advantages for T.


I can virtually guarantee that this line appears within the first page of any new map that's posted.

:/


Apparently people believe that every map with an island is a T map, and that somehow both short and long rush distances favour...


No no I didnt mean the island, when I checked the map I think before the ramp in the middle of the mape is kinda easy to take with mecha. I just say it looks..
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 03 2010 16:48 GMT
#16
On May 03 2010 21:15 Empyrean wrote:
Show nested quote +
On May 03 2010 20:46 Mojawi)SoJu wrote:
The map isn't bad at all but imo too advantages for T.


I can virtually guarantee that this line appears within the first page of any new map that's posted.
:/


Yeah and it's wrong 99% of the time.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 03 2010 20:35 GMT
#17
So make the short route bridge more narrow?

Rocks on the Island expansion. (w/ High Yield Resources)

Add water to avoid out of control cliff jumpers

Anything else besides decoration updates? (any suggestions on what is aesthetically appealing would be grateful)
Treatin' fools since '87
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 04 2010 01:45 GMT
#18
UPDATED MAP:

Terrain is updated for better symmetry.

Destructable rocks have been added at the island expo (As well as modifying them to High Yield Resources).

Water Added for the Cove. (Some Decoration is still needed.

More Decoration added.

Blocked the Ridge that surrounds the natural expansion for Jumpers.
Treatin' fools since '87
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
May 04 2010 04:30 GMT
#19
Looks nice!
And idk whats wrong if it looks like Paranoid android, i LOVED that map
scrap station sucks, I hate the vents at the nat and all the destructible objects and the claustrophobic feel.

looking forward to playing this map though
Shine[Kal] #1 fan
pathy
Profile Blog Joined December 2009
Taiwan619 Posts
May 04 2010 08:06 GMT
#20
the terrain reminds me of mold XD
Graphicscolosi suck
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
May 04 2010 10:45 GMT
#21
On May 03 2010 20:07 Ftrunkz wrote:
This is going to come off sounding really pesimistic, but isn't this just scrap station turned 180 degrees and removing the rocks(including the newly added rocks which balanced the map)...? Like, pretty much almost EVERYTHING is the EXACT same...



It is true..they are really similar lol..
however i like the two bridges concept. Expecially the differents size that will involve the need for the two players to move down to make a larger armyto pass safely (and in this also the upper xel naga tower plays an extremely important role.

So..yeah i really like this map.

Can i ask you the size of the map?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 07 2010 03:48 GMT
#22
The map is 128X128
Treatin' fools since '87
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