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Can you hit the island with tanks from either main? It would be cool if you could hit the gases from the middle bridge with tanks or colossi, to make holding onto it very strategic.
Digging the desert look. Like a flipped Paranoid Android, but in a much better tileset. Really looks like the type of place that a real battle could take place over, maybe a place in the Northern Africa or something. Would rather the name be changed to reflect this, like "Perilious Terrain," "Complexities of War", or "Desert Locusts" but that's not as important.
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This is going to come off sounding really pesimistic, but isn't this just scrap station turned 180 degrees and removing the rocks(including the newly added rocks which balanced the map)...? Like, pretty much almost EVERYTHING is the EXACT same...
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On May 03 2010 20:07 Ftrunkz wrote: This is going to come off sounding really pesimistic, but isn't this just PARANOID ANDROID turned 180 degrees and removing the rocks(including the newly added rocks which balanced the map)...? Like, pretty much almost EVERYTHING is the EXACT same...
fixed that for u
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this is a remade map that i did for SC1 - long before Scrap Station was even conceptualized. You can check broodwarmaps.net (same name) for that.
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the high ground behind your nat seams kinda pointless :S i mean T could use seige tanks but lmao what kind of T uses seige tanks?
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On May 03 2010 20:40 zealing wrote: the high ground behind your nat seams kinda pointless :S i mean T could use seige tanks but lmao what kind of T uses seige tanks? quite a few, actually :\
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The map isn't bad at all but imo too advantages for T.
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16934 Posts
On May 03 2010 20:46 Mojawi)SoJu wrote: The map isn't bad at all but imo too advantages for T.
I can virtually guarantee that this line appears within the first page of any new map that's posted.
:/
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On May 03 2010 21:15 Empyrean wrote:Show nested quote +On May 03 2010 20:46 Mojawi)SoJu wrote: The map isn't bad at all but imo too advantages for T. I can virtually guarantee that this line appears within the first page of any new map that's posted. :/
Apparently people believe that every map with an island is a T map, and that somehow both short and long rush distances favour...
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Reversed Paranoid Android?
Or Reversed Scrap Station w/o destructible rocks?
Not saying I don't like it, it's pretty cool actually ;P.
Edit: Ok, so my suggestions for this map: Make the lower bridge thinner, to make it harder to push through in the midgame. Put a destructable rock in the island expansion and make it have gold pathes. Also one minor change, expand the water path from the map edges to that cliff over your natural, so reaper harass won't be so powerful in the midgame ;}.
I'll try to edit a picture a little with paint, gimme a sec (it will look horrible ;D!)
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This is the original
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there =D:
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10387 Posts
It looks way better than Scrap station
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On May 03 2010 21:40 Catch]22 wrote:Show nested quote +On May 03 2010 21:15 Empyrean wrote:On May 03 2010 20:46 Mojawi)SoJu wrote: The map isn't bad at all but imo too advantages for T. I can virtually guarantee that this line appears within the first page of any new map that's posted. :/ Apparently people believe that every map with an island is a T map, and that somehow both short and long rush distances favour...
No no I didnt mean the island, when I checked the map I think before the ramp in the middle of the mape is kinda easy to take with mecha. I just say it looks..
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On May 03 2010 21:15 Empyrean wrote:Show nested quote +On May 03 2010 20:46 Mojawi)SoJu wrote: The map isn't bad at all but imo too advantages for T. I can virtually guarantee that this line appears within the first page of any new map that's posted. :/
Yeah and it's wrong 99% of the time.
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So make the short route bridge more narrow?
Rocks on the Island expansion. (w/ High Yield Resources)
Add water to avoid out of control cliff jumpers
Anything else besides decoration updates? (any suggestions on what is aesthetically appealing would be grateful)
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UPDATED MAP:
Terrain is updated for better symmetry.
Destructable rocks have been added at the island expo (As well as modifying them to High Yield Resources).
Water Added for the Cove. (Some Decoration is still needed.
More Decoration added.
Blocked the Ridge that surrounds the natural expansion for Jumpers.
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Looks nice! And idk whats wrong if it looks like Paranoid android, i LOVED that map scrap station sucks, I hate the vents at the nat and all the destructible objects and the claustrophobic feel.
looking forward to playing this map though
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Taiwan619 Posts
the terrain reminds me of mold XD
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