• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:50
CEST 09:50
KST 16:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th148Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser My starcraft 2 changes Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll"
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Tesagi Viewer - A new era of replay watching Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4677 users

Warp Prism Micro

Blogs > KH1031
Post a Reply
KH1031
Profile Blog Joined April 2003
United States862 Posts
April 06 2010 19:38 GMT
#1
I was messing around with warp prism micro for a bit

So I worked mainly with warp prism + colossus, warp prism +1 immortal, and warp prism +2 immortals

This is what I found:

1. When you unload a unit, the unit WILL face the direction the warp prism is facing at the moment the unload occurs.

2. Colossus' speed of first attack is minimally affected by the direction it faces. (It has a very quick turn speed)

3. Immortal's speed of first attack is substantially affected (relative to colossus' speed) by the direction it faces. (It has a longer turn speed, although it's still very quick)

4. With colossus, you can almost always do unload+attack+load in a quick series, its turn speed makes the direction it faces at landing basically negligible.

5. With immortal, you can do unload+attack+load if the immortal is facing the target you're attacking in a quick series. If your immortal needs to turn and fire, there is a short delay before the shot is fired.

***
KH1031
Profile Blog Joined April 2003
United States862 Posts
Last Edited: 2010-04-06 19:48:19
April 06 2010 19:39 GMT
#2
Additional Comments:
1. Warp prism +2 immortals feels like microing dropship +2 tanks

2. It'd be nice if the attack animation for immortals (and stalkers too) can be changed to projectile.
Edit:
On a review of what i typed...stalkers' attack animation is already projectile...but I'm thinking more resemblance of dragoon's energy ball style instead of pew pew laser.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
Last Edited: 2010-04-06 19:57:53
April 06 2010 19:54 GMT
#3
Interesting find. It will be interesting to see when people find out more of these little tidbits, and how to use them to their advantage in the game. Sort of like people working out exactly how the mutalisk bounce mechanic selects targets in SC1.
twitter: @terrancem
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
April 06 2010 19:54 GMT
#4
I like that immortals have a beefy cannon, why change it to dragoons?
Moderator
Rufio
Profile Joined December 2009
241 Posts
April 06 2010 20:07 GMT
#5
Yeah, I saw someone do this on the OMFG eSports live broadcast last friday. It was neat. The commentators didn't seem too thrilled though. I would've been screaming about it, since it was the first time being used with 500 viewers watching.
"Rufio Rufio Ru Fi OOOooo" - The Lost Boys
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 06 2010 20:12 GMT
#6
On April 07 2010 04:54 Chill wrote:
I like that immortals have a beefy cannon, why change it to dragoons?


Agreed
Lim Yo Hwan forever!
KH1031
Profile Blog Joined April 2003
United States862 Posts
Last Edited: 2010-04-06 20:29:56
April 06 2010 20:20 GMT
#7
On April 07 2010 04:54 Chill wrote:
I like that immortals have a beefy cannon, why change it to dragoons?


For spectating purposes I suppose...obviously it would make no difference in the effectiveness of the units.
I'd imagine it's more exciting to watch a projectile travel and last hit an enemy unit...


On the topic of making sc2 more exciting for spectators (Sorry for digressing) - any suggestions to make sc2 more interesting to watch?
In bw, there's always the excitement when a scarab is fired simply because many times we don't know if it'll be a devastating blow or end up a dud. A player's ability on positioning the reaver and the timing of its fire in this event.

In my opinion, it's not nearly as much fun to watch a sc2 match...I'm going to attempt to highlight what makes sc1 captivating to watch:

1. As mentioned above, reaver's scarab attack generally produces a lot of excitement everytime it is fired.
2. High ground chance of miss sometimes makes impossible defense scenarios.
3. Many splash damage attacks are projectile that can possibly be dodged (Spider mines, psi storms, lurkers' spine attacks, scarabs, even nukes).
3A. Exceptions - shots that cannot be dodged: Tank's siege mode attack, firebat's attack, corsair and valkrie's (for all practical purposes) attack and archon's attack. ( If sc2 brings back archon's splash attack, it would create more micro opportunities)
4. In contrast, sc2's splash attacks are mostly attacks that cannot be dodged (Colossi's attack, sieged tank's attack, hellion's attack)
4A. Exceptions - splash attacks that can be dodged: BANELINGS, Seeker Missiles, (These 2 are fun to watch), Psi storm, nukes.
5. Barring from nukes (which we don't see many in a game), dodging psi storms are rather uninteresting to watch in sc2 due to its small radius and rather unattractive animation/effect.

Any suggestions? Comments?
To TL Mods: I'm not sure if this thread is fit under Starcraft2 Forum...so I'll leave it up to you to decide whether this should stay in my blog sections.
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
Last Edited: 2010-04-06 20:42:25
April 06 2010 20:42 GMT
#8
3A. Exceptions - shots that cannot be dodged: Tank's siege mode attack, firebat's attack, corsair and valkrie's (for all practical purposes) attack and archon's attack. ( If sc2 brings back archon's splash attack, it would create more micro opportunities)

You can reduce siege tank damage by moving, firebats can be dodged, against corsair/valk, you can spread which is similar but whatever, archons can be dodged to take reduced damage in the same way as scarabs.
People are imbeciles, lucky thing god made cats.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 06 2010 20:58 GMT
#9
On April 07 2010 05:42 hellokitty[hk] wrote:
Show nested quote +
3A. Exceptions - shots that cannot be dodged: Tank's siege mode attack, firebat's attack, corsair and valkrie's (for all practical purposes) attack and archon's attack. ( If sc2 brings back archon's splash attack, it would create more micro opportunities)

You can reduce siege tank damage by moving, firebats can be dodged, against corsair/valk, you can spread which is similar but whatever, archons can be dodged to take reduced damage in the same way as scarabs.


no you cant reduce siege tank damage by moving... you can reduce the splash by splitting etc but the shoot and damage is instant because tanks/corsairs/etc dont have an animation for their attack. you dont see a bullet/energy ball or something else. tank shoots and at the same time your unit gets damage. goon shoots, THEN YOU SEE THE ANIMATION + TRAVEL TIME TO THE TARGET, your unit gets damage. so you can dodge goon shoots with dropship micro, but you cant dodge tankshoots with dropship micro.
after 2 years i reached it = marine icon
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
April 06 2010 21:15 GMT
#10
Nice research! Next we should try Thors in medivacs
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
April 23 2010 09:54 GMT
#11
Are you sure you can "unload + attack + unload" a collossus. I remember testing earlier in beta and it doesn't actually do damage until the lasers cross each other which is a huge annoyance making you wait so long before you can pick it up again.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft756
StarCraft: Brood War
Calm 7608
Horang2 1211
actioN 187
Zeus 185
scan(afreeca) 124
EffOrt 76
Aegong 59
yabsab 42
Mong 28
Bale 24
League of Legends
JimRising 598
Counter-Strike
m0e_tv666
shoxiejesuss466
ceh9454
Super Smash Bros
Mew2King137
Other Games
summit1g11538
PiGStarcraft1050
Happy327
crisheroes216
Sick74
Nina63
Organizations
Other Games
gamesdonequick748
StarCraft: Brood War
UltimateBattle 67
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH293
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1500
• Lourlo1265
• Stunt417
Upcoming Events
Replay Cast
1h 10m
WardiTV Spring Champion…
3h 10m
OSC
5h 10m
Maestros of the Game
7h 40m
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
16h 10m
Replay Cast
1d 1h
uThermal 2v2 Circuit
1d 7h
Maestros of the Game
1d 7h
Clem vs Lambo
Zoun vs SKillous
Replay Cast
1d 16h
Replay Cast
2 days
Solar vs Classic
[ Show More ]
uThermal 2v2 Circuit
2 days
Grudge Match
2 days
FlaShFTW vs A.Alm
OSC
2 days
GSL
3 days
herO vs Rogue
Maru vs Cure
Patches Events
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Maestros of the Game
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.