Second, the reapers. The only function of these guys seem to be to make two base play less of an option. You might see them very early game, if at all, but then they go poof because they have less durability than paper towels.
And while I'm already on the medievac and the reapers, can we agree that starcraft2 units are perhaps TOO mobile? Geography doesn't matter like it should, and like we've already established, a fast expo is unthinkable in most matchups.
You may have guessed I play terran, and you would be right. My favorite matchup so far is TvZ and my least favorite is TvT. TvT usually boils down to who has to most m3s. Oh right, before I get into that, anyone else think retreat should be a viable option? And yet blizzard seem to have gone out of their way to make it useless, be it by slow effects, speedlings, teleport or just the fact that even if you move at the same speed as something else you still get hit over and over. Why bother sending a scouting scv when its completely impossible to dodge even one zergling with anything but a straight line?
Right, anyway, so TvZ. I find if I do anything but mass marauders and marines until stim is done I get completely raped. Z definitely has an edge over T, unit-wise. I can spend the entire early game just pumping marauders and marines and the zerg is still able to expo without even laying down sunkens. Sunkens... Spine crawlers.
Zerglings are too tough, they need to die more easily. Several games I've moved out just as stim finishes, like 4 marauders and maybe 2 dozen marines, and I get raped by relatively small numbers of just zerglings. I learned to handle banelings, but why should the zerg bother with them if he can just go straight lings? Retreat is impossible, even with stim. Speed upgrade and autosurround made those things killing machines, they need to die faster.
Broodlords need a nerf. I think the whole deal with shooting broodlings is cute, but it doesn't work, they takes up way too much of my units' attention, and they rarely come alone. Its like his other units got a meatshield around them, as soon as one broodling dies another appears. Siege tanks blow my own shit to pieces.
I still like TvZ though. It may be imbalanced, in my opinion, but it's the most fast paced matchup, just like in SC1. TvP I like less because it usually boils down to who has the most stuff and then I go emp emp emp and then I win.
OK so lots of random rambling but the tl;dr of it is I think this game is alot of fun but still needs lots of work. Most of all I am missing micro (as terran) and geographic significance.