|
In a couple days I'm going to be 1v3ing some of my friends. I'm a terran, about D+ and my friends are quite probably Computer level, or D-. There are two zergs and one protoss.
Any tips on how I should approach this or what sort of things I should do if I get into a winning situation? Which map should we play on? I was thinking something along the lines of Colosseum where I can just outmacro them because their macro is really, really bad.
EDIT: Replays will be provided whether I win or lose. If I lose it's very likely in a humiliating fashion lol Well, update on their playing styles I suppose: The first zerg likes to rush for mutalisks. He usually goes 9pool lair a la ZvZ. The second zerg usually tends to do early pool builds (6pool, 7pool) then follow up with mutalisks and then get hydralisks. The protoss 2gates, doesn't expand enough and just queues 5 zeals/goon in like 3 gateways lol
   
|
|
i don't think you'll succeed, lol. reps, btw
|
BGH --> WALL --> TANK ON CLIFF :D
|
Play BGH, the unlimited money one. Wall off ling tight, build siege tanks, drop, take it from there...
|
...if they're D-'s you'll be fine barring they're awful...
i can go 1v7 comps and easily win you'll be FINE
|
First off, Terran is the hardest IMHO for any sort of 1v3 (closely followed by Zerg, Protoss is the easiest by far) so consider changing races. If you insist of going T, I'd imagine heavy turtle style with lots of harass to be the best way to go about it. Even with 200/200 you'll be facing at least 150 supply worth of nothing but units if they're not the type of people who wave at airplanes: no go.
2 Z and a P? Some sort of combined MnM (for the zergs) and vulture drop (the P) might be the best solution I can come up with. Make sure they have zero economy and take them out one by one.
I've played some 1v3s (me as T, P and Z respectively, the opponents always PTZ). I played the T variant Flash style on Andromeda, with 2 CC's of 1 fac (they were below D-) and teched to BCs and annihilated the best of the three first off, the P. Then on to the Terran who fell easily, but the Zerg had managed to doom drop me in the mean time and scourged my BC's so it was 20 minutes coming back and killing him. Protoss are easy: 90% of the time they won't have detection, so just DT their ass. With zerg I did 6 hatch lings on andromeda.
GL with it: it's a ton of fun for all.
|
Scaring all of the opponents somehow is usually a good idea in 1v3. Havent played it in a few years now but it is my best tip. I assume a few vults would do the trick but any unit just being around their main is a good way for them to stay there. Also they are most likely not good at scouting so floating rax or fact might also be worth a try.
And post replay plz.
EDIT:Oh and killing the zergs ovvies is fun and effective.
|
Well, update on their playing styles I suppose: The first zerg likes to rush for mutalisks. He usually goes 9pool lair a la ZvZ. The second zerg usually tends to do early pool builds (6pool, 7pool) then follow up with mutalisks and then get hydralisks. The protoss 2gates, doesn't expand enough and just queues 5 zeals/goon in like 3 gateways lol
|
|
Play defense to survive any kind of rush and then just harass?
Low level player can't handle harass, they tend to drop everything else and overreact if you just drop a couple of Vultures in their base.
|
Quick vultures. Mine up potential paths for them to help each other, and then harass the shit out of whoever looks most vulnerable. I guess it depends on how they play though. If they're the type build a bunch of cannons at their choke asap I would just expo and go for a drop.
|
On January 21 2010 08:37 Eatme wrote: Scaring all of the opponents somehow is usually a good idea in 1v3. Havent played it in a few years now but it is my best tip. I assume a few vults would do the trick but any unit just being around their main is a good way for them to stay there. Also they are most likely not good at scouting so floating rax or fact might also be worth a try.
And post replay plz.
EDIT:Oh and killing the zergs ovvies is fun and effective. This.
If I were a noob of that level, and got attacked within like 5 minutes, I'd panic and build defenses and wait for the next attack. I'd definitely not attack myself unless I was VERY confident in my army (=24 battlecruisers). Knock on their doors once every 5 minutes to make sure they stay inside, until you've taken all the expos on the map. Then roll over them.
|
I've done this several times, and i was also D+ at that time, it's very simple really, and you need to remember how terrible and clueless they are. What i did was a simple siegeexpand but with a bunker on my ramp for extra safety agaisnt rushes. When you're floating down your CC, make sure to make a wall at the choke to your nat with rax/ebay/depot. From that point on i just massed tanks/vults/goliaths and killed them one by one, pushing out when you have around 2control groups worth of stuff. Also when you move out, remember to mine up the entry to your nat, i had one guy counter attacking and wasting like 7 ultras on mines.
|
-choose BGH -wall off and turtle with bunkers and seige off the start where they might be able to overwhelm you -turrets for defense vs possible muta or drop -out-macro them (they will probably have as many drones/probes as you do scv's TOTAL). -drop tons of factories -roll out with 3/3 upgraded 200/200 supply mech army and push to middle -Pretty much GG after this just eliminate 1 at a time while turtling up and defending the paths any reinforcements from the other 2 will come from with depots/seige/mines etc.
|
for situations like this, heres what i do on python.
i make a ling proof wall and do 1 fac starport opening, with a few marines in case there are lings beating on your wall. go siege mode, or mines if you deem that it is safe to do so, and play very safe from your main. get mines asap after siege mode finishes while you build dropship + cc to float to island+ armory. after 1 tank, you should pump vults so you have 3-4 to go when the dropship finishes. be sure to plant 2-3 mines in front of your nat as that damages attempts to 1a2a3a your nat. Drop the closest spot after dropping an scv at the island to land that cc, and their noob skills usually wont be prepared for that. that already eliminates 1 player. in 2v2 situations, this works especially well if you drop on any player who did a fast, uneconomic rush build as they are behind.
from here, since you have an armory, get valks. undoubtedly the zergs will probably mass mutas, and i feel valk+turret+gol is the only way to have a chance against mass mass muta from 2 people. in the meantime, i mass mech units, and take my natural as i deem safe. be sure to have turrets at every base, as valks alone are usually not enough to take on 2 players worth of pure muta. you may even have to add a 2nd starport. later, these valks can be used to overlord hunt. since you are massing mech, you can also deny/harass expos with vults, and move out when you feel you have enough units.
this is not a high-level strat, and i am not a good 2v2 or even 1v1 player. but it works well in abusing the ignorance/weaknesses of low level players to give you a win. they are very often not prepared for drops, especially if they rushed. they are not prepared for fast expos, like taking your island and nat in quick succession. they probably dont even know that valks are powerful against mutas. abuse the defensive ability of tanks to protect your nat, and abuse the valk advantage against mutas to hold your island.... even better, sneak a base at the other island too because they probably wont expect that... maybe a lucky overlord will see it, but even then, you can just mass turrets there. they may or may not be smart enough to get drops and drop shit there... you can see if they do that in thef irst few games you play. abuse vults and vult harass.... if they mass sunks at a base, then get a dropship (if you lost your old one) and drop 2 tanks with mine barrier cutting off reinforcement + valks to pwn mutas that come to kill the tanks. if you can keep denying/killing epxos past their natural, you will eventually win off your 3 hbase
its very nice to stop valks for a bit to get a few vessels + irradiate, as that + valks = many dead mutas.
once you roll out with your mech army (which will be quickly upgraded thanks to fast armory and early starport), they will probably suicide everything into your army because they dont know how to break tank pushes. play like tvp and make mine lines... just make sure you have more gols than normal and have ur valks following.
|
Watch the old Boxer replay where he 1v3s some newbs. The trick is drop harass. Newbs can't handle drop harass.
|
|
On January 21 2010 08:34 DreaM)XeRO wrote: ...if they're D-'s you'll be fine barring they're awful...
i can go 1v7 comps and easily win you'll be FINE nah man probably not lol.. Computers are crazy now... Pretty sure the zerg like darkswarm now and protoss recalls into your base lol.. pretty nuts.
|
LT is perfect for that: 1 base wall -> Dropship + métal, with your 1st drop (1tank, 3scv, 1 rine) drop 1 scv on each islands and start cliffing one guy (don't reveal it before you started cliffing another dude). Turtle hard, expo on both island before natural and turtle the islands too, mass dropship and abuse cliffs. Noobs can't do anything against that strat
|
|
|
|