|
In a couple days I'm going to be 1v3ing some of my friends. I'm a terran, about D+ and my friends are quite probably Computer level, or D-. There are two zergs and one protoss.
Any tips on how I should approach this or what sort of things I should do if I get into a winning situation? Which map should we play on? I was thinking something along the lines of Colosseum where I can just outmacro them because their macro is really, really bad.
EDIT: Replays will be provided whether I win or lose. If I lose it's very likely in a humiliating fashion lol Well, update on their playing styles I suppose: The first zerg likes to rush for mutalisks. He usually goes 9pool lair a la ZvZ. The second zerg usually tends to do early pool builds (6pool, 7pool) then follow up with mutalisks and then get hydralisks. The protoss 2gates, doesn't expand enough and just queues 5 zeals/goon in like 3 gateways lol
   
|
|
i don't think you'll succeed, lol. reps, btw
|
BGH --> WALL --> TANK ON CLIFF :D
|
Play BGH, the unlimited money one. Wall off ling tight, build siege tanks, drop, take it from there...
|
...if they're D-'s you'll be fine barring they're awful...
i can go 1v7 comps and easily win you'll be FINE
|
First off, Terran is the hardest IMHO for any sort of 1v3 (closely followed by Zerg, Protoss is the easiest by far) so consider changing races. If you insist of going T, I'd imagine heavy turtle style with lots of harass to be the best way to go about it. Even with 200/200 you'll be facing at least 150 supply worth of nothing but units if they're not the type of people who wave at airplanes: no go.
2 Z and a P? Some sort of combined MnM (for the zergs) and vulture drop (the P) might be the best solution I can come up with. Make sure they have zero economy and take them out one by one.
I've played some 1v3s (me as T, P and Z respectively, the opponents always PTZ). I played the T variant Flash style on Andromeda, with 2 CC's of 1 fac (they were below D-) and teched to BCs and annihilated the best of the three first off, the P. Then on to the Terran who fell easily, but the Zerg had managed to doom drop me in the mean time and scourged my BC's so it was 20 minutes coming back and killing him. Protoss are easy: 90% of the time they won't have detection, so just DT their ass. With zerg I did 6 hatch lings on andromeda.
GL with it: it's a ton of fun for all.
|
Scaring all of the opponents somehow is usually a good idea in 1v3. Havent played it in a few years now but it is my best tip. I assume a few vults would do the trick but any unit just being around their main is a good way for them to stay there. Also they are most likely not good at scouting so floating rax or fact might also be worth a try.
And post replay plz.
EDIT:Oh and killing the zergs ovvies is fun and effective.
|
Well, update on their playing styles I suppose: The first zerg likes to rush for mutalisks. He usually goes 9pool lair a la ZvZ. The second zerg usually tends to do early pool builds (6pool, 7pool) then follow up with mutalisks and then get hydralisks. The protoss 2gates, doesn't expand enough and just queues 5 zeals/goon in like 3 gateways lol
|
|
Play defense to survive any kind of rush and then just harass?
Low level player can't handle harass, they tend to drop everything else and overreact if you just drop a couple of Vultures in their base.
|
Quick vultures. Mine up potential paths for them to help each other, and then harass the shit out of whoever looks most vulnerable. I guess it depends on how they play though. If they're the type build a bunch of cannons at their choke asap I would just expo and go for a drop.
|
On January 21 2010 08:37 Eatme wrote: Scaring all of the opponents somehow is usually a good idea in 1v3. Havent played it in a few years now but it is my best tip. I assume a few vults would do the trick but any unit just being around their main is a good way for them to stay there. Also they are most likely not good at scouting so floating rax or fact might also be worth a try.
And post replay plz.
EDIT:Oh and killing the zergs ovvies is fun and effective. This.
If I were a noob of that level, and got attacked within like 5 minutes, I'd panic and build defenses and wait for the next attack. I'd definitely not attack myself unless I was VERY confident in my army (=24 battlecruisers). Knock on their doors once every 5 minutes to make sure they stay inside, until you've taken all the expos on the map. Then roll over them.
|
I've done this several times, and i was also D+ at that time, it's very simple really, and you need to remember how terrible and clueless they are. What i did was a simple siegeexpand but with a bunker on my ramp for extra safety agaisnt rushes. When you're floating down your CC, make sure to make a wall at the choke to your nat with rax/ebay/depot. From that point on i just massed tanks/vults/goliaths and killed them one by one, pushing out when you have around 2control groups worth of stuff. Also when you move out, remember to mine up the entry to your nat, i had one guy counter attacking and wasting like 7 ultras on mines.
|
-choose BGH -wall off and turtle with bunkers and seige off the start where they might be able to overwhelm you -turrets for defense vs possible muta or drop -out-macro them (they will probably have as many drones/probes as you do scv's TOTAL). -drop tons of factories -roll out with 3/3 upgraded 200/200 supply mech army and push to middle -Pretty much GG after this just eliminate 1 at a time while turtling up and defending the paths any reinforcements from the other 2 will come from with depots/seige/mines etc.
|
for situations like this, heres what i do on python.
i make a ling proof wall and do 1 fac starport opening, with a few marines in case there are lings beating on your wall. go siege mode, or mines if you deem that it is safe to do so, and play very safe from your main. get mines asap after siege mode finishes while you build dropship + cc to float to island+ armory. after 1 tank, you should pump vults so you have 3-4 to go when the dropship finishes. be sure to plant 2-3 mines in front of your nat as that damages attempts to 1a2a3a your nat. Drop the closest spot after dropping an scv at the island to land that cc, and their noob skills usually wont be prepared for that. that already eliminates 1 player. in 2v2 situations, this works especially well if you drop on any player who did a fast, uneconomic rush build as they are behind.
from here, since you have an armory, get valks. undoubtedly the zergs will probably mass mutas, and i feel valk+turret+gol is the only way to have a chance against mass mass muta from 2 people. in the meantime, i mass mech units, and take my natural as i deem safe. be sure to have turrets at every base, as valks alone are usually not enough to take on 2 players worth of pure muta. you may even have to add a 2nd starport. later, these valks can be used to overlord hunt. since you are massing mech, you can also deny/harass expos with vults, and move out when you feel you have enough units.
this is not a high-level strat, and i am not a good 2v2 or even 1v1 player. but it works well in abusing the ignorance/weaknesses of low level players to give you a win. they are very often not prepared for drops, especially if they rushed. they are not prepared for fast expos, like taking your island and nat in quick succession. they probably dont even know that valks are powerful against mutas. abuse the defensive ability of tanks to protect your nat, and abuse the valk advantage against mutas to hold your island.... even better, sneak a base at the other island too because they probably wont expect that... maybe a lucky overlord will see it, but even then, you can just mass turrets there. they may or may not be smart enough to get drops and drop shit there... you can see if they do that in thef irst few games you play. abuse vults and vult harass.... if they mass sunks at a base, then get a dropship (if you lost your old one) and drop 2 tanks with mine barrier cutting off reinforcement + valks to pwn mutas that come to kill the tanks. if you can keep denying/killing epxos past their natural, you will eventually win off your 3 hbase
its very nice to stop valks for a bit to get a few vessels + irradiate, as that + valks = many dead mutas.
once you roll out with your mech army (which will be quickly upgraded thanks to fast armory and early starport), they will probably suicide everything into your army because they dont know how to break tank pushes. play like tvp and make mine lines... just make sure you have more gols than normal and have ur valks following.
|
Watch the old Boxer replay where he 1v3s some newbs. The trick is drop harass. Newbs can't handle drop harass.
|
|
On January 21 2010 08:34 DreaM)XeRO wrote: ...if they're D-'s you'll be fine barring they're awful...
i can go 1v7 comps and easily win you'll be FINE nah man probably not lol.. Computers are crazy now... Pretty sure the zerg like darkswarm now and protoss recalls into your base lol.. pretty nuts.
|
LT is perfect for that: 1 base wall -> Dropship + métal, with your 1st drop (1tank, 3scv, 1 rine) drop 1 scv on each islands and start cliffing one guy (don't reveal it before you started cliffing another dude). Turtle hard, expo on both island before natural and turtle the islands too, mass dropship and abuse cliffs. Noobs can't do anything against that strat
|
i 1v3 all the time, as toss it is the easiest, i've won with both 2gate and with 3base arbs into carriers.
as terran, you have no choice but to play defensively. then macro. then win. its all the same. no strategy involved.
|
play on BGH, turtle into 3/3 BCs?
|
Maps with lots and lots of expos. lots and lots of expos LOTS AND LOTS OF EXPOS. or a rigged amount of minerals to turtle on 1/2 base ezpz
|
BGH would be good just because they'd actually have to scout you instead of just rushing to the one obvious spawn location on a 4-player map. Personally, i would open 2-Fact vultures and research mines first, which will hold off lings/dragoon/zealots. From there you can transition into goliaths if needed for anti-muta etc.
|
|
Personally, I think you'd be best off doing something cheesy and fast to try to kill one off very quickly. Something like a FD or even an MnM rush since there are two zergs. If they're that bad, I'd take out the protoss first, then just keep map control in the middle while watching out for lurker drops.
Wall in at your natural if it's possible (like 3 and 9 at LT), and keep them separated.
|
On January 21 2010 08:47 Mobius wrote:Show nested quote +On January 21 2010 08:34 DreaM)XeRO wrote: ...if they're D-'s you'll be fine barring they're awful...
i can go 1v7 comps and easily win you'll be FINE nah man probably not lol.. Computers are crazy now... Pretty sure the zerg like darkswarm now and protoss recalls into your base lol.. pretty nuts.
I've beaten comps 1v7 on BGH a couple times, but it's not easy unless you know how to do it right.
|
I 1v4d and 1v3d my D- friends as well. Terran strategy is simple. Go Factory expo then wall your natural. Get vultures and look for harass possibilities. There response to this is usually mass static defense and then you can kill 1 by 1. If you can't harass mine up outside there base and kill someone.
|
I've pulled a 1v3 win on Python once (versus my friends), here's how it went: Races: I'm P, they're T T P Seeing they have 2 terrans, I went fast 2gate DT (2 gates to have 2 DT's out ASAP) to damage the terrans early. Yes, super-risky build, but they didn't do anything serious early (no vulture harass, whew). Killed off two terrans easily like that and then the protoss guy rolled out his carriers, to which I used goon+templar (since I went DT, I had my archive up early). Really tight on gas though, I don't think I had more than 2 gas at any point in the game (2 non depleted assimilators).
Well, since you're playing T, you should actually be careful of toss going early DT because likely you'll be doing builds that don't include academy or enbay at the timing of a 1-base DT rush. Well actually, if you're facing a fast muta build, you will be getting enbay relatively quickly so build your first turret near the block so that your bunker/supply/barrack is within the sight range of the turret (build the rest around.. everywhere). Late game I'd just play around with cloaking wraith + dropship, rolling out with mech army seems kind of risky against two zergs (double doom drop?).
|
In all honesty, I think that 3v1s are impossibly hard. I was playing against three D-s (two of them are probably at the E- level), and even though I'm a D+ with pretty decent mechanics, I got raped every game because they always had......at least triple my unit count and pulled off a lot of dumb shit like cannon rushing.
|
On January 21 2010 08:39 OnceKing wrote: Well, update on their playing styles I suppose: The first zerg likes to rush for mutalisks. He usually goes 9pool lair a la ZvZ. The second zerg usually tends to do early pool builds (6pool, 7pool) then follow up with mutalisks and then get hydralisks. The protoss 2gates, doesn't expand enough and just queues 5 zeals/goon in like 3 gateways lol
Meh, that throws 8 rax -> mech out.
Pick a map that you can wall ling tight at nat. Preferably one where your marines will spawn inside. Or use one with a protected nat. Go FE -> 4 rax sunk break build. Kill zerg going mutas. Assuming that the other 2 play like you say with all low tech units, ignore starport tech for now and just rely on comsats. Get 2 fact tank to complement M&M. Push out with 3-5 tanks. If you think you can do it, kill another one. Otherwise, turtle to third. Pressure zerg while massing to 200/200.
Or just play BGH -> Wall -> Tank drop.
|
well actually, i think its best to go terran with the other races i was able to beat most of my bad (d-) friends 1v2. idk why but when you add that 3rd person in it becomes impossible..
|
|
|
M&M/Goliath to Tank Tech.
|
How can anyone win a 1v3...? Unless the map is huuuuuge, they can pretty much kill you every time with an scv rush.
|
Well play Terran and wall-off safely. If you're playing Colosseum you can expo and then just macro up your mech but m&m would probably work just fine too.
On a map that doens't have such an easy nat to secure you could just one base macro and probably win too. Medic+Marine micro'd will absolutely own people who can't play sc.
|
|
Ling-tight wall before getting gas, get some Tanks to hold off any early attacks on your wall, then go mass cloaked Wraiths to wreck their economy (and hold off mutas with turret support), starting from the best player. If they don't die from this in a reasonable time (you can't expand beyond your nat), get BC's before your ressources dry up, and repair them while turtling with Yamato harass. Since its only P and Z, you can simply snipe all their detectors with Wraiths, it will probably be difficulty for them to constantly rebuild and have them in the right place, even more so if you concentrate on killing their workers. And with the spare minerals you can also get Vults off 2-3 facs and mine up the whole map, so you dont get backstabbed if your Wraiths are out harassing.
Colosseum is fine (wall, easy nat), so is BGH (difficult to rush without scouting luck, no need to expand much).
|
I honestly, would NOT go with any advice that takes you past like... vulture tech. Vulture harass might be viable, but honestly, if they play by massing low tech units like you say, going wraiths or goliath/tank is like playing right into their hands. Late to pressure and basically hard-countered by what they are making. Basically would you rather play Gollie/Tank vs Hydra/Muta/Zealot/Goon or MM/Tank.
MM micro wrecks bad players.
|
I played 1v3 as Terran (D+ vs 3*E), and I went for a 2 rax+academy opening, running one of them over while taking my nat, then macroing up and rolling the other two.
The next game I zerged and 2 hatched, killing two with mutas and the 3rd with lurker followup.
|
10387 Posts
Just really depends on how bad they are really. D- is kinda arbitrary, they could just be kinda slow/bad gamesense, but know how to really abuse the 3v1 match up. Or, they could just be really bad and let you win in what should be an unwinnable situation. Regardless, I suggest going for vulture harass while you build up a 200/200 Gol/Tank army. Getting away w/ secret expos should help a lot too.
|
Wallin, expand, then fast harras (dropship or vult).
If you're harassing them, they won't even think of attacking you until they've defended the harass, so just keep them on their toes while you macro and you'll be fine.
I played a few 1v2s with different races and I won pretty easily - and these players were D-/D.
|
Be on the 3 side.
Easiest way to win imho
|
Since this will most likely be on b.net and not iccup, consider using maphack.
They're noobs, no moral boundaries crossed
|
On January 22 2010 01:32 ArvickHero wrote: Just really depends on how bad they are really. D- is kinda arbitrary, they could just be kinda slow/bad gamesense, but know how to really abuse the 3v1 match up. Or, they could just be really bad and let you win in what should be an unwinnable situation. Regardless, I suggest going for vulture harass while you build up a 200/200 Gol/Tank army. Getting away w/ secret expos should help a lot too. You're right. They're pretty good at coordinating attacks and it's likely they might come up with something such as cannoning my wall or putting a pylon on my wall while the zergs 9pool.
|
|
|
|