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Tips for a 1v3? - Page 2

Blogs > OnceKing
Post a Reply
Prev 1 2 3 Next All
seRapH
Profile Blog Joined April 2009
United States9808 Posts
January 21 2010 00:05 GMT
#21
i 1v3 all the time, as toss it is the easiest, i've won with both 2gate and with 3base arbs into carriers.

as terran, you have no choice but to play defensively. then macro. then win. its all the same. no strategy involved.
boomer hands
Cambium
Profile Blog Joined June 2004
United States16368 Posts
January 21 2010 00:12 GMT
#22
play on BGH, turtle into 3/3 BCs?
When you want something, all the universe conspires in helping you to achieve it.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 21 2010 00:32 GMT
#23
Maps with lots and lots of expos. lots and lots of expos LOTS AND LOTS OF EXPOS. or a rigged amount of minerals to turtle on 1/2 base ezpz
Nada's body is South Korea's greatest weapon.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
January 21 2010 01:03 GMT
#24
BGH would be good just because they'd actually have to scout you instead of just rushing to the one obvious spawn location on a 4-player map. Personally, i would open 2-Fact vultures and research mines first, which will hold off lings/dragoon/zealots. From there you can transition into goliaths if needed for anti-muta etc.
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
January 21 2010 01:11 GMT
#25
play fastest

so ez
PH
Profile Blog Joined June 2008
United States6173 Posts
January 21 2010 01:16 GMT
#26
Personally, I think you'd be best off doing something cheesy and fast to try to kill one off very quickly. Something like a FD or even an MnM rush since there are two zergs. If they're that bad, I'd take out the protoss first, then just keep map control in the middle while watching out for lurker drops.

Wall in at your natural if it's possible (like 3 and 9 at LT), and keep them separated.
Hello
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 21 2010 01:21 GMT
#27
On January 21 2010 08:47 Mobius wrote:
Show nested quote +
On January 21 2010 08:34 DreaM)XeRO wrote:
...if they're D-'s you'll be fine
barring they're awful...

i can go 1v7 comps and easily win
you'll be FINE

nah man probably not lol..
Computers are crazy now... Pretty sure the zerg like darkswarm now and protoss recalls into your base lol.. pretty nuts.


I've beaten comps 1v7 on BGH a couple times, but it's not easy unless you know how to do it right.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
knyttym
Profile Blog Joined December 2006
United States5797 Posts
January 21 2010 01:27 GMT
#28
I 1v4d and 1v3d my D- friends as well. Terran strategy is simple. Go Factory expo then wall your natural. Get vultures and look for harass possibilities. There response to this is usually mass static defense and then you can kill 1 by 1. If you can't harass mine up outside there base and kill someone.
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
January 21 2010 01:30 GMT
#29
I've pulled a 1v3 win on Python once (versus my friends), here's how it went:
Races: I'm P, they're T T P
Seeing they have 2 terrans, I went fast 2gate DT (2 gates to have 2 DT's out ASAP) to damage the terrans early. Yes, super-risky build, but they didn't do anything serious early (no vulture harass, whew). Killed off two terrans easily like that and then the protoss guy rolled out his carriers, to which I used goon+templar (since I went DT, I had my archive up early). Really tight on gas though, I don't think I had more than 2 gas at any point in the game (2 non depleted assimilators).

Well, since you're playing T, you should actually be careful of toss going early DT because likely you'll be doing builds that don't include academy or enbay at the timing of a 1-base DT rush. Well actually, if you're facing a fast muta build, you will be getting enbay relatively quickly so build your first turret near the block so that your bunker/supply/barrack is within the sight range of the turret (build the rest around.. everywhere). Late game I'd just play around with cloaking wraith + dropship, rolling out with mech army seems kind of risky against two zergs (double doom drop?).
[TLMS] REBOOT
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
January 21 2010 01:35 GMT
#30
In all honesty, I think that 3v1s are impossibly hard. I was playing against three D-s (two of them are probably at the E- level), and even though I'm a D+ with pretty decent mechanics, I got raped every game because they always had......at least triple my unit count and pulled off a lot of dumb shit like cannon rushing.

/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
Last Edited: 2010-01-21 01:49:52
January 21 2010 01:48 GMT
#31
On January 21 2010 08:39 OnceKing wrote:
Well, update on their playing styles I suppose:
The first zerg likes to rush for mutalisks. He usually goes 9pool lair a la ZvZ.
The second zerg usually tends to do early pool builds (6pool, 7pool) then follow up with mutalisks and then get hydralisks.
The protoss 2gates, doesn't expand enough and just queues 5 zeals/goon in like 3 gateways lol


Meh, that throws 8 rax -> mech out.

Pick a map that you can wall ling tight at nat. Preferably one where your marines will spawn inside. Or use one with a protected nat. Go FE -> 4 rax sunk break build. Kill zerg going mutas. Assuming that the other 2 play like you say with all low tech units, ignore starport tech for now and just rely on comsats. Get 2 fact tank to complement M&M. Push out with 3-5 tanks. If you think you can do it, kill another one. Otherwise, turtle to third. Pressure zerg while massing to 200/200.

Or just play BGH -> Wall -> Tank drop.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
January 21 2010 01:56 GMT
#32
well actually, i think its best to go terran with the other races i was able to beat most of my bad (d-) friends 1v2. idk why but when you add that 3rd person in it becomes impossible..
Artillery spawned from the forges of Hell
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
January 21 2010 02:02 GMT
#33
Andromeda.

http://www.teamliquid.net/blogs/viewblog.php?topic_id=94240
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Chunkybuddha
Profile Blog Joined May 2009
Canada347 Posts
January 21 2010 02:39 GMT
#34
cheat.
USER WAS SEXUALLY ABUSED FOR THIS POST.
leejas
Profile Blog Joined August 2007
United States440 Posts
January 21 2010 02:56 GMT
#35
M&M/Goliath to Tank Tech.
Draconizard
Profile Joined October 2008
628 Posts
January 21 2010 03:02 GMT
#36
How can anyone win a 1v3...? Unless the map is huuuuuge, they can pretty much kill you every time with an scv rush.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
January 21 2010 03:15 GMT
#37
Well play Terran and wall-off safely. If you're playing Colosseum you can expo and then just macro up your mech but m&m would probably work just fine too.

On a map that doens't have such an easy nat to secure you could just one base macro and probably win too. Medic+Marine micro'd will absolutely own people who can't play sc.
Murlox
Profile Blog Joined March 2008
France1699 Posts
January 21 2010 03:19 GMT
#38
Wall, macro, 12 BC, gg.
Resistance ain't futile
Elaeli
Profile Joined July 2009
Germany62 Posts
January 21 2010 04:44 GMT
#39
Ling-tight wall before getting gas, get some Tanks to hold off any early attacks on your wall, then go mass cloaked Wraiths to wreck their economy (and hold off mutas with turret support), starting from the best player. If they don't die from this in a reasonable time (you can't expand beyond your nat), get BC's before your ressources dry up, and repair them while turtling with Yamato harass.
Since its only P and Z, you can simply snipe all their detectors with Wraiths, it will probably be difficulty for them to constantly rebuild and have them in the right place, even more so if you concentrate on killing their workers. And with the spare minerals you can also get Vults off 2-3 facs and mine up the whole map, so you dont get backstabbed if your Wraiths are out harassing.

Colosseum is fine (wall, easy nat), so is BGH (difficult to rush without scouting luck, no need to expand much).
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
January 21 2010 04:53 GMT
#40
I honestly, would NOT go with any advice that takes you past like... vulture tech. Vulture harass might be viable, but honestly, if they play by massing low tech units like you say, going wraiths or goliath/tank is like playing right into their hands. Late to pressure and basically hard-countered by what they are making. Basically would you rather play Gollie/Tank vs Hydra/Muta/Zealot/Goon or MM/Tank.

MM micro wrecks bad players.
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