as terran, you have no choice but to play defensively. then macro. then win. its all the same. no strategy involved.
Tips for a 1v3? - Page 2
Blogs > OnceKing |
seRapH
United States9716 Posts
as terran, you have no choice but to play defensively. then macro. then win. its all the same. no strategy involved. | ||
Cambium
United States16368 Posts
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Kenpachi
United States9908 Posts
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KP_CollectoR
United States744 Posts
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SkylineSC
United States564 Posts
so ez | ||
PH
United States6173 Posts
Wall in at your natural if it's possible (like 3 and 9 at LT), and keep them separated. | ||
Pokebunny
United States10654 Posts
On January 21 2010 08:47 Mobius wrote: nah man probably not lol.. Computers are crazy now... Pretty sure the zerg like darkswarm now and protoss recalls into your base lol.. pretty nuts. I've beaten comps 1v7 on BGH a couple times, but it's not easy unless you know how to do it right. | ||
knyttym
United States5797 Posts
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OpticalShot
Canada6330 Posts
Races: I'm P, they're T T P Seeing they have 2 terrans, I went fast 2gate DT (2 gates to have 2 DT's out ASAP) to damage the terrans early. Yes, super-risky build, but they didn't do anything serious early (no vulture harass, whew). Killed off two terrans easily like that and then the protoss guy rolled out his carriers, to which I used goon+templar (since I went DT, I had my archive up early). Really tight on gas though, I don't think I had more than 2 gas at any point in the game (2 non depleted assimilators). Well, since you're playing T, you should actually be careful of toss going early DT because likely you'll be doing builds that don't include academy or enbay at the timing of a 1-base DT rush. Well actually, if you're facing a fast muta build, you will be getting enbay relatively quickly so build your first turret near the block so that your bunker/supply/barrack is within the sight range of the turret (build the rest around.. everywhere). Late game I'd just play around with cloaking wraith + dropship, rolling out with mech army seems kind of risky against two zergs (double doom drop?). | ||
Zergneedsfood
United States10671 Posts
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Conquest101
United States1395 Posts
On January 21 2010 08:39 OnceKing wrote: Well, update on their playing styles I suppose: The first zerg likes to rush for mutalisks. He usually goes 9pool lair a la ZvZ. The second zerg usually tends to do early pool builds (6pool, 7pool) then follow up with mutalisks and then get hydralisks. The protoss 2gates, doesn't expand enough and just queues 5 zeals/goon in like 3 gateways lol Meh, that throws 8 rax -> mech out. Pick a map that you can wall ling tight at nat. Preferably one where your marines will spawn inside. Or use one with a protected nat. Go FE -> 4 rax sunk break build. Kill zerg going mutas. Assuming that the other 2 play like you say with all low tech units, ignore starport tech for now and just rely on comsats. Get 2 fact tank to complement M&M. Push out with 3-5 tanks. If you think you can do it, kill another one. Otherwise, turtle to third. Pressure zerg while massing to 200/200. Or just play BGH -> Wall -> Tank drop. | ||
arb
Noobville17920 Posts
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RoieTRS
United States2569 Posts
http://www.teamliquid.net/blogs/viewblog.php?topic_id=94240 | ||
Chunkybuddha
Canada347 Posts
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leejas
United States440 Posts
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Draconizard
628 Posts
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Jonoman92
United States9102 Posts
On a map that doens't have such an easy nat to secure you could just one base macro and probably win too. Medic+Marine micro'd will absolutely own people who can't play sc. | ||
Murlox
France1699 Posts
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Elaeli
Germany62 Posts
Since its only P and Z, you can simply snipe all their detectors with Wraiths, it will probably be difficulty for them to constantly rebuild and have them in the right place, even more so if you concentrate on killing their workers. And with the spare minerals you can also get Vults off 2-3 facs and mine up the whole map, so you dont get backstabbed if your Wraiths are out harassing. Colosseum is fine (wall, easy nat), so is BGH (difficult to rush without scouting luck, no need to expand much). | ||
Conquest101
United States1395 Posts
MM micro wrecks bad players. | ||
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