"Even go.go will defeat Jaedong on this map." - Page 2
Blogs > konadora |
LordWeird
United States3411 Posts
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n.DieJokes
United States3443 Posts
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geegee1
United States618 Posts
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CTStalker
Canada9720 Posts
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Kenpachi
United States9908 Posts
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Jyvblamo
Canada13788 Posts
On December 02 2009 08:09 Kenpachi wrote: Why is go.go called bug terran? He used the 'return cargo; glitch with his scv to get up TT's ramp a few years back in a game on Blitz X (awesome map). He later got called out for it during an MSL group selection. | ||
DreaM)XeRO
Korea (South)4667 Posts
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StorrZerg
United States13910 Posts
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samachking
Bahrain4949 Posts
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onewingedmoogle
Canada434 Posts
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Cambium
United States16368 Posts
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Waxangel
United States32958 Posts
It was bad in the old days because the standard openings were 2 rax for terran and 12 hatch for zerg. Zerg felt like they were being forced into 3 hatching with one hatchery at their big choke which made them super vulnerable to an M&M attack because of close distances. Looking at it from today's point of view, terran suffers from having a difficult to defend natural since you absolutely cannot do a 1 rax CC on this map since a 9 pool will murder you. Terran is basically forced into a 2 rax opening of some sort, although I'm not sure who that would be good for given the skill of current zergs. | ||
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