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savior drawing attempt - Page 2

Blogs > disciple
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rredtooth
Profile Blog Joined December 2008
5464 Posts
October 20 2009 20:15 GMT
#21
the neck and below is really really nice. however, savior's face looks more like leta's.
[formerly sponsored by the artist formerly known as Gene]
pH)ggbOy
Profile Blog Joined January 2005
Philippines142 Posts
October 20 2009 20:16 GMT
#22
Your Skyhigh drawing looks great, the hand is perfect. But yeah the shading on the face is a little bit awkward.
ファイナルファンタジ
BookTwo
Profile Blog Joined May 2009
1985 Posts
October 20 2009 20:57 GMT
#23
in the OP, his hands look frieghteningly real
CheeC[h]
Profile Joined August 2009
United States137 Posts
October 20 2009 20:57 GMT
#24
your proportions are off in both drawings. you need to focus more on what you see in the actual photo. notice the positioning of the eyebrows in the photo and the drawing, the distance from the chin to the lips, the position of the nose and the shading of the nostrils. once you start getting your proportions right it doesnt matter what style you have, when people see it they will think, savior. or skyhigh.

skyhigh is much easier because of the glasses
disciple
Profile Blog Joined January 2008
9071 Posts
Last Edited: 2009-10-20 21:06:58
October 20 2009 21:06 GMT
#25
I dont care much about the proportions, I dont want to make it photo realistic, or to look like the photo. It is a style to change proportions , if you dont think so tell it to
[image loading]


Samwise Didier
Administrator"I'm a big deal." - ixmike88
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 20 2009 21:47 GMT
#26
The lack of shadow on the left side of his face and the lack of accent on his nose makes his face seem too flat and wide, and nothing like Savior.
Peace~
CheeC[h]
Profile Joined August 2009
United States137 Posts
Last Edited: 2009-10-21 01:56:42
October 20 2009 22:10 GMT
#27
theres a difference between changing the proportions of a fantasy made up figure( can usually be done and the viewer will not be confused if they have knowledge of what is trying to be displayed). and an actual photograph of a human..(proportions are the backbone to making the viewer understand the person you are trying to display)

also i dont see anything incredibly proportionally inaccurate( like your picture of savior) in the samwise picture other than the fact that his battlecruiser and i think wraith? are the same size, but those aren't what he wants the viewer to focus on and dont really detract from the overall flow of the picture.



edit: you said not to "be easy on you" dont say something like that and then rage lol

edit2:

+ Show Spoiler +
I dont rage, obviously you lack a basic understanding of what the proportions are, when you should stick to them completely and when you can exaggerate a detail or the whole shape of the body or whatever you do in order to achieve the goal that you want. You can make a green blop look like savior, you really can, if that will achieve your artistic idea. Will that be unrealistic and flawed?


you are completely correct. The beauty in art is obviously in the eye of the beholder, that said the artist can see something completely different than the viewer. I see a very well done savior, I gave my opinion based on how I feel you could possibly improve it. nothing more.

+ Show Spoiler +
When I said you can go hard on me I meant bringing valid criticism having in mind the concept of the drawing. Many ppl did exactly that and I'm very thankful. I cant judge my work, cause after spending 5 hours working on it, I'm no longer objective. Thats why I posted the thing here, and reading ppls posts, excluding yours, I really see what should be done otherwise. But the moment you say there is nothing unorthodox with the proportions of Sam's drawing, all your 5 paragraphs of "going hard on me" advices become completely meaningless cause you just showed you know nothing about drawing and art in general.


I'm sorry, I think I misunderstood you, and the style you are trying to develop. If you feel that Sam's drawing has unorthodox proportions there is nothing wrong with that. because its a snapshot from a fantasy universe everyone will have differing opinions based on there past experiences in viewing a "marine" or a "hydra" or a "battlecruiser" because these are all made up things. their proportions can be altered and not lost in translation. however with a real life figure as specific as savior it becomes much more difficult to change him proportionally and still have the viewer see a "savior". this is why in MY opinion savior looks goofy to some people, mainly in the face.
disciple
Profile Blog Joined January 2008
9071 Posts
October 20 2009 22:15 GMT
#28
On October 21 2009 07:10 CheeC[h] wrote:
theres a difference between changing the proportions of a fantasy made up figure( can usually be done and the viewer will not be confused if they have knowledge of what is trying to be displayed). and an actual photograph of a human..(proportions are the backbone to making the viewer understand the person you are trying to display)

also i dont see anything incredibly proportionally inaccurate( like your picture of savior) in the samwise picture other than the fact that his battlecruiser and i think wraith? are the same size, but those aren't what he wants the viewer to focus on and dont really detract from the overall flow of the picture.

get the fuck out of my blog
Administrator"I'm a big deal." - ixmike88
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
October 20 2009 22:21 GMT
#29
On October 21 2009 04:48 disciple wrote:
I dont even know how illy looks like


Then what was it done on?!
Life?
disciple
Profile Blog Joined January 2008
9071 Posts
Last Edited: 2009-10-20 22:28:11
October 20 2009 22:27 GMT
#30
photoshop 6.0
Administrator"I'm a big deal." - ixmike88
disciple
Profile Blog Joined January 2008
9071 Posts
Last Edited: 2009-10-20 23:07:59
October 20 2009 23:07 GMT
#31
On October 21 2009 07:10 CheeC[h] wrote:
edit: you said not to "be easy on you" dont say something like that and then rage lol


I dont rage, obviously you lack a basic understanding of what the proportions are, when you should stick to them completely and when you can exaggerate a detail or the whole shape of the body or whatever you do in order to achieve the goal that you want. You can make a green blop look like savior, you really can, if that will achieve your artistic idea. Will that be unrealistic and flawed?

When I said you can go hard on me I meant bringing valid criticism having in mind the concept of the drawing. Many ppl did exactly that and I'm very thankful. I cant judge my work, cause after spending 5 hours working on it, I'm no longer objective. Thats why I posted the thing here, and reading ppls posts, excluding yours, I really see what should be done otherwise. But the moment you say there is nothing unorthodox with the proportions of Sam's drawing, all your 5 paragraphs of "going hard on me" advices become completely meaningless cause you just showed you know nothing about drawing and art in general.
Administrator"I'm a big deal." - ixmike88
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
October 21 2009 01:50 GMT
#32
On October 21 2009 07:27 disciple wrote:
photoshop 6.0


very nice, very nice. It's actually very good!
Life?
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
October 21 2009 03:22 GMT
#33
It's not bad. I couldn't tell that it was savior, but it was pretty nice nonetheless.
Sullifam
PhailSoBaller
Profile Blog Joined July 2009
United States281 Posts
October 21 2009 03:28 GMT
#34
hands look good :D keep it up
Ballins a habbit i want it i grab it
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
October 21 2009 03:59 GMT
#35
its not about being photorelistic, its about looking on some level like the subject. A caricature shouldnt be photorealistic, but if the average person looks at it and can't tell who it is, you have a problem.

From the nexk down, savior is perfect. From the face alone there is absolutely no way to tell who it is. You have to find what makes people recognize savior's face and emulate it, even if just in a cartoonish style.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Boardin
Profile Joined September 2009
234 Posts
October 21 2009 05:00 GMT
#36
in your original drawings the proportions are very off. Especially with savior. Skyhigh looks better because of the glasses hiding some of hte detail and making it more distinct.

Basically I agree with cheech and am not sure why you raged when asking for advice
disciple
Profile Blog Joined January 2008
9071 Posts
October 21 2009 09:05 GMT
#37
On October 21 2009 12:59 fusionsdf wrote:
its not about being photorelistic, its about looking on some level like the subject. A caricature shouldnt be photorealistic, but if the average person looks at it and can't tell who it is, you have a problem.

From the nexk down, savior is perfect. From the face alone there is absolutely no way to tell who it is. You have to find what makes people recognize savior's face and emulate it, even if just in a cartoonish style.


exactly

Thats what I meant by "you can make a green blob look like savior" Its not about the proportions. Its about capturing the details which are typical for the person. skyhigh was easy with his glases and big nose.
Administrator"I'm a big deal." - ixmike88
Boardin
Profile Joined September 2009
234 Posts
October 21 2009 19:35 GMT
#38
On October 21 2009 18:05 disciple wrote:
Show nested quote +
On October 21 2009 12:59 fusionsdf wrote:
its not about being photorelistic, its about looking on some level like the subject. A caricature shouldnt be photorealistic, but if the average person looks at it and can't tell who it is, you have a problem.

From the nexk down, savior is perfect. From the face alone there is absolutely no way to tell who it is. You have to find what makes people recognize savior's face and emulate it, even if just in a cartoonish style.


exactly

Thats what I meant by "you can make a green blob look like savior" Its not about the proportions. Its about capturing the details which are typical for the person. skyhigh was easy with his glases and big nose.



proportions are a great way to capture those details without even meaning to....
disciple
Profile Blog Joined January 2008
9071 Posts
October 21 2009 19:57 GMT
#39
On October 22 2009 04:35 Boardin wrote:
Show nested quote +
On October 21 2009 18:05 disciple wrote:
On October 21 2009 12:59 fusionsdf wrote:
its not about being photorelistic, its about looking on some level like the subject. A caricature shouldnt be photorealistic, but if the average person looks at it and can't tell who it is, you have a problem.

From the nexk down, savior is perfect. From the face alone there is absolutely no way to tell who it is. You have to find what makes people recognize savior's face and emulate it, even if just in a cartoonish style.


exactly

Thats what I meant by "you can make a green blob look like savior" Its not about the proportions. Its about capturing the details which are typical for the person. skyhigh was easy with his glases and big nose.



proportions are a great way to capture those details without even meaning to....

[image loading]

the idea of the artist was to create a manga chick that looks like Jaedong. Does it look like jaedong to you? If yes why, if no why again? Are the proportions the fucking reason behind the resemblance or the lack of it?
Administrator"I'm a big deal." - ixmike88
Boardin
Profile Joined September 2009
234 Posts
October 21 2009 21:39 GMT
#40
if there is a portion of someones face or body which you are not accurately depicting. I say accurately in the sense that you can see the resemblence and identify who the art is supposed to be shoing, then you can use proportions to bring out those details which will make those who see your drawing identify it with savior. Currently they look nothing alike, but proportions ARE important. especially in someones face for creating the likeness. Often eyes too close together/far apart/nose size/ brow width/ ear height are things which are often overlooked but are strong visual cues your mind will associate with an object or person in this case.

Pay attention to the important proportions and you will capture the important details that will help viewers to associate your art with savior.
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