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savior drawing attempt

Blogs > disciple
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disciple
Profile Blog Joined January 2008
9070 Posts
Last Edited: 2009-10-20 16:33:31
October 20 2009 16:33 GMT
#1
[image loading]


feedback pls. dont be easy on me, I just started doing this kind of stuff, point my mistakes so I can improve

*****
Administrator"I'm a big deal." - ixmike88
Sadness
Profile Blog Joined November 2002
Brazil552 Posts
October 20 2009 16:36 GMT
#2
looks like kwanro
Spanxxx
Profile Joined February 2009
United States408 Posts
October 20 2009 16:43 GMT
#3
On October 21 2009 01:36 Sadness wrote:
looks like kwanro


i agree.

looks like ya just traced over a image very roughly. your line is too thick. looks like a cartoon, unless that's what you were going for.
If people arent trying to pull you down, you arent climbing high enough.
disciple
Profile Blog Joined January 2008
9070 Posts
Last Edited: 2009-10-20 16:57:03
October 20 2009 16:46 GMT
#4
yeah I should've made a disclaimer. No photo realism was intended. I do wanted to make it cartoony (see keit, ppl noticed). The tracing over the image is called vexeling (I did it with the hands only) everything else is drawing, which is completely different

[image loading]


I want to find my own stuff and develop some sort of a style

[image loading]
Administrator"I'm a big deal." - ixmike88
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
October 20 2009 16:50 GMT
#5
Go easy on the outline of the lips. The hands looks great!
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
October 20 2009 17:04 GMT
#6
The lips look too feminine imo. Either way at least 10x better than anything I could have done.
gumbum8
Profile Blog Joined December 2008
United States721 Posts
October 20 2009 17:04 GMT
#7
your drawings look great to me
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
October 20 2009 17:12 GMT
#8
Work more on the noses imo, both savior and skyhigh have very distinct noses, yet they look almost identical in your drawings.
This neo violence, pure self defiance
DivinO
Profile Blog Joined July 2009
United States4796 Posts
October 20 2009 17:12 GMT
#9
Cartoonishly speaking it looks awesome.
LiquipediaBrain in my filth.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-10-20 17:50:02
October 20 2009 17:47 GMT
#10
MJY's cheek, jaw, lips, nose, ratios need readjusting.
skyhigh's nose and lips.
great job otherwise
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
October 20 2009 17:50 GMT
#11
That is go.go without glasses!
And all is illuminated.
disciple
Profile Blog Joined January 2008
9070 Posts
October 20 2009 17:50 GMT
#12
btw I'm doing these with mouse only, once I get tablet I would be more precise
Administrator"I'm a big deal." - ixmike88
caldo149
Profile Blog Joined April 2009
United States469 Posts
October 20 2009 17:59 GMT
#13
the hair swooshes where the light hits it should go in the actual direction that their hair is going in the real picture, it makes it look different from reality otherwise.Try to make the edges go off in the same direction more or something.

Also I agree that the noses need some work, it would make your drawings look a lot more like Savior and Skyhigh respectively if you fixed them. Savior's seems too wide and Skyhigh's seems not wide enough and also a it might be a bit too low.

Lips are too distinct, adds femininity as stated before.Perhaps back off a little on the outline but make the line across the middle (where his mouth would open) more pronounced, bolder.

and the shadow on Savior's face makes it look like he got punched.
Hellions are my homeboys
zcxvbn
Profile Joined August 2009
United States257 Posts
October 20 2009 18:00 GMT
#14
On October 21 2009 02:50 freelander wrote:
That is go.go without glasses!

Was about to post this. Nice drawing nonetheless.
NA: proberecall
disciple
Profile Blog Joined January 2008
9070 Posts
October 20 2009 18:06 GMT
#15
On October 21 2009 02:59 caldo149 wrote:
the hair swooshes where the light hits it should go in the actual direction that their hair is going in the real picture, it makes it look different from reality otherwise.Try to make the edges go off in the same direction more or something.

Also I agree that the noses need some work, it would make your drawings look a lot more like Savior and Skyhigh respectively if you fixed them. Savior's seems too wide and Skyhigh's seems not wide enough and also a it might be a bit too low.

Lips are too distinct, adds femininity as stated before.Perhaps back off a little on the outline but make the line across the middle (where his mouth would open) more pronounced, bolder.

and the shadow on Savior's face makes it look like he got punched.

thanks a lot !
Administrator"I'm a big deal." - ixmike88
Husky
Profile Blog Joined May 2009
United States3362 Posts
October 20 2009 18:23 GMT
#16
Just to make sure, are you doing the coloring and outlines from scratch? (I understand you're tracing the hands). So the jacket, faces, and coloring are all your work?

If so I think its really good. As others suggested I would try making the lips and nose a little less prominent. The outlines are not only black but also pretty thick for the style you're doing.

Other than that I think its really good. The next big step is drawing a picture that is in a unique pose that you made :D

Keep it up though, I like looking at your work
Commentaries: youtube.com/HuskyStarcraft
ludic123
Profile Blog Joined October 2009
Norway161 Posts
Last Edited: 2009-10-20 19:30:35
October 20 2009 19:29 GMT
#17
I think your main problem is that you tend to make their jaws too small and feminine. Also, the bags under their eyes need to be more prominent. Skyhigh's eyes look pretty much the same; however, Savior's eyes are smaller and less round. These are the mistakes that stand out the most to me. Noses aren't that important, as it will not make or break the look-a-likeness of the person you're drawing. Not to say you shouldn't work on it though.

I suggest trying to look at the drawing through a camera or a mirror. It will most likely help you notice your mistakes. Try it, and see for yourself. =)
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
October 20 2009 19:43 GMT
#18
Was this done on illustrator? >_>
Life?
disciple
Profile Blog Joined January 2008
9070 Posts
October 20 2009 19:48 GMT
#19
I dont even know how illy looks like
Administrator"I'm a big deal." - ixmike88
Mortality
Profile Blog Joined December 2005
United States4790 Posts
October 20 2009 20:11 GMT
#20
The Savior one needs a lot of work. The face is off and the shading is so off it looks like someone bleached the center and right side of his body. Way too big a contrast between light and dark.

On the other hand, I really like your SkyHigh drawing. Ironically, the same shading technique used on SkyHigh works much better, probably because of how much shading there is and where on the body it's located. But I still think you should darken up some of the lines to add definition.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
rredtooth
Profile Blog Joined December 2008
5461 Posts
October 20 2009 20:15 GMT
#21
the neck and below is really really nice. however, savior's face looks more like leta's.
[formerly sponsored by the artist formerly known as Gene]
pH)ggbOy
Profile Blog Joined January 2005
Philippines142 Posts
October 20 2009 20:16 GMT
#22
Your Skyhigh drawing looks great, the hand is perfect. But yeah the shading on the face is a little bit awkward.
ファイナルファンタジ
BookTwo
Profile Blog Joined May 2009
1985 Posts
October 20 2009 20:57 GMT
#23
in the OP, his hands look frieghteningly real
CheeC[h]
Profile Joined August 2009
United States137 Posts
October 20 2009 20:57 GMT
#24
your proportions are off in both drawings. you need to focus more on what you see in the actual photo. notice the positioning of the eyebrows in the photo and the drawing, the distance from the chin to the lips, the position of the nose and the shading of the nostrils. once you start getting your proportions right it doesnt matter what style you have, when people see it they will think, savior. or skyhigh.

skyhigh is much easier because of the glasses
disciple
Profile Blog Joined January 2008
9070 Posts
Last Edited: 2009-10-20 21:06:58
October 20 2009 21:06 GMT
#25
I dont care much about the proportions, I dont want to make it photo realistic, or to look like the photo. It is a style to change proportions , if you dont think so tell it to
[image loading]


Samwise Didier
Administrator"I'm a big deal." - ixmike88
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 20 2009 21:47 GMT
#26
The lack of shadow on the left side of his face and the lack of accent on his nose makes his face seem too flat and wide, and nothing like Savior.
Peace~
CheeC[h]
Profile Joined August 2009
United States137 Posts
Last Edited: 2009-10-21 01:56:42
October 20 2009 22:10 GMT
#27
theres a difference between changing the proportions of a fantasy made up figure( can usually be done and the viewer will not be confused if they have knowledge of what is trying to be displayed). and an actual photograph of a human..(proportions are the backbone to making the viewer understand the person you are trying to display)

also i dont see anything incredibly proportionally inaccurate( like your picture of savior) in the samwise picture other than the fact that his battlecruiser and i think wraith? are the same size, but those aren't what he wants the viewer to focus on and dont really detract from the overall flow of the picture.



edit: you said not to "be easy on you" dont say something like that and then rage lol

edit2:

+ Show Spoiler +
I dont rage, obviously you lack a basic understanding of what the proportions are, when you should stick to them completely and when you can exaggerate a detail or the whole shape of the body or whatever you do in order to achieve the goal that you want. You can make a green blop look like savior, you really can, if that will achieve your artistic idea. Will that be unrealistic and flawed?


you are completely correct. The beauty in art is obviously in the eye of the beholder, that said the artist can see something completely different than the viewer. I see a very well done savior, I gave my opinion based on how I feel you could possibly improve it. nothing more.

+ Show Spoiler +
When I said you can go hard on me I meant bringing valid criticism having in mind the concept of the drawing. Many ppl did exactly that and I'm very thankful. I cant judge my work, cause after spending 5 hours working on it, I'm no longer objective. Thats why I posted the thing here, and reading ppls posts, excluding yours, I really see what should be done otherwise. But the moment you say there is nothing unorthodox with the proportions of Sam's drawing, all your 5 paragraphs of "going hard on me" advices become completely meaningless cause you just showed you know nothing about drawing and art in general.


I'm sorry, I think I misunderstood you, and the style you are trying to develop. If you feel that Sam's drawing has unorthodox proportions there is nothing wrong with that. because its a snapshot from a fantasy universe everyone will have differing opinions based on there past experiences in viewing a "marine" or a "hydra" or a "battlecruiser" because these are all made up things. their proportions can be altered and not lost in translation. however with a real life figure as specific as savior it becomes much more difficult to change him proportionally and still have the viewer see a "savior". this is why in MY opinion savior looks goofy to some people, mainly in the face.
disciple
Profile Blog Joined January 2008
9070 Posts
October 20 2009 22:15 GMT
#28
On October 21 2009 07:10 CheeC[h] wrote:
theres a difference between changing the proportions of a fantasy made up figure( can usually be done and the viewer will not be confused if they have knowledge of what is trying to be displayed). and an actual photograph of a human..(proportions are the backbone to making the viewer understand the person you are trying to display)

also i dont see anything incredibly proportionally inaccurate( like your picture of savior) in the samwise picture other than the fact that his battlecruiser and i think wraith? are the same size, but those aren't what he wants the viewer to focus on and dont really detract from the overall flow of the picture.

get the fuck out of my blog
Administrator"I'm a big deal." - ixmike88
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
October 20 2009 22:21 GMT
#29
On October 21 2009 04:48 disciple wrote:
I dont even know how illy looks like


Then what was it done on?!
Life?
disciple
Profile Blog Joined January 2008
9070 Posts
Last Edited: 2009-10-20 22:28:11
October 20 2009 22:27 GMT
#30
photoshop 6.0
Administrator"I'm a big deal." - ixmike88
disciple
Profile Blog Joined January 2008
9070 Posts
Last Edited: 2009-10-20 23:07:59
October 20 2009 23:07 GMT
#31
On October 21 2009 07:10 CheeC[h] wrote:
edit: you said not to "be easy on you" dont say something like that and then rage lol


I dont rage, obviously you lack a basic understanding of what the proportions are, when you should stick to them completely and when you can exaggerate a detail or the whole shape of the body or whatever you do in order to achieve the goal that you want. You can make a green blop look like savior, you really can, if that will achieve your artistic idea. Will that be unrealistic and flawed?

When I said you can go hard on me I meant bringing valid criticism having in mind the concept of the drawing. Many ppl did exactly that and I'm very thankful. I cant judge my work, cause after spending 5 hours working on it, I'm no longer objective. Thats why I posted the thing here, and reading ppls posts, excluding yours, I really see what should be done otherwise. But the moment you say there is nothing unorthodox with the proportions of Sam's drawing, all your 5 paragraphs of "going hard on me" advices become completely meaningless cause you just showed you know nothing about drawing and art in general.
Administrator"I'm a big deal." - ixmike88
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
October 21 2009 01:50 GMT
#32
On October 21 2009 07:27 disciple wrote:
photoshop 6.0


very nice, very nice. It's actually very good!
Life?
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
October 21 2009 03:22 GMT
#33
It's not bad. I couldn't tell that it was savior, but it was pretty nice nonetheless.
Sullifam
PhailSoBaller
Profile Blog Joined July 2009
United States281 Posts
October 21 2009 03:28 GMT
#34
hands look good :D keep it up
Ballins a habbit i want it i grab it
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
October 21 2009 03:59 GMT
#35
its not about being photorelistic, its about looking on some level like the subject. A caricature shouldnt be photorealistic, but if the average person looks at it and can't tell who it is, you have a problem.

From the nexk down, savior is perfect. From the face alone there is absolutely no way to tell who it is. You have to find what makes people recognize savior's face and emulate it, even if just in a cartoonish style.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Boardin
Profile Joined September 2009
234 Posts
October 21 2009 05:00 GMT
#36
in your original drawings the proportions are very off. Especially with savior. Skyhigh looks better because of the glasses hiding some of hte detail and making it more distinct.

Basically I agree with cheech and am not sure why you raged when asking for advice
disciple
Profile Blog Joined January 2008
9070 Posts
October 21 2009 09:05 GMT
#37
On October 21 2009 12:59 fusionsdf wrote:
its not about being photorelistic, its about looking on some level like the subject. A caricature shouldnt be photorealistic, but if the average person looks at it and can't tell who it is, you have a problem.

From the nexk down, savior is perfect. From the face alone there is absolutely no way to tell who it is. You have to find what makes people recognize savior's face and emulate it, even if just in a cartoonish style.


exactly

Thats what I meant by "you can make a green blob look like savior" Its not about the proportions. Its about capturing the details which are typical for the person. skyhigh was easy with his glases and big nose.
Administrator"I'm a big deal." - ixmike88
Boardin
Profile Joined September 2009
234 Posts
October 21 2009 19:35 GMT
#38
On October 21 2009 18:05 disciple wrote:
Show nested quote +
On October 21 2009 12:59 fusionsdf wrote:
its not about being photorelistic, its about looking on some level like the subject. A caricature shouldnt be photorealistic, but if the average person looks at it and can't tell who it is, you have a problem.

From the nexk down, savior is perfect. From the face alone there is absolutely no way to tell who it is. You have to find what makes people recognize savior's face and emulate it, even if just in a cartoonish style.


exactly

Thats what I meant by "you can make a green blob look like savior" Its not about the proportions. Its about capturing the details which are typical for the person. skyhigh was easy with his glases and big nose.



proportions are a great way to capture those details without even meaning to....
disciple
Profile Blog Joined January 2008
9070 Posts
October 21 2009 19:57 GMT
#39
On October 22 2009 04:35 Boardin wrote:
Show nested quote +
On October 21 2009 18:05 disciple wrote:
On October 21 2009 12:59 fusionsdf wrote:
its not about being photorelistic, its about looking on some level like the subject. A caricature shouldnt be photorealistic, but if the average person looks at it and can't tell who it is, you have a problem.

From the nexk down, savior is perfect. From the face alone there is absolutely no way to tell who it is. You have to find what makes people recognize savior's face and emulate it, even if just in a cartoonish style.


exactly

Thats what I meant by "you can make a green blob look like savior" Its not about the proportions. Its about capturing the details which are typical for the person. skyhigh was easy with his glases and big nose.



proportions are a great way to capture those details without even meaning to....

[image loading]

the idea of the artist was to create a manga chick that looks like Jaedong. Does it look like jaedong to you? If yes why, if no why again? Are the proportions the fucking reason behind the resemblance or the lack of it?
Administrator"I'm a big deal." - ixmike88
Boardin
Profile Joined September 2009
234 Posts
October 21 2009 21:39 GMT
#40
if there is a portion of someones face or body which you are not accurately depicting. I say accurately in the sense that you can see the resemblence and identify who the art is supposed to be shoing, then you can use proportions to bring out those details which will make those who see your drawing identify it with savior. Currently they look nothing alike, but proportions ARE important. especially in someones face for creating the likeness. Often eyes too close together/far apart/nose size/ brow width/ ear height are things which are often overlooked but are strong visual cues your mind will associate with an object or person in this case.

Pay attention to the important proportions and you will capture the important details that will help viewers to associate your art with savior.
disciple
Profile Blog Joined January 2008
9070 Posts
October 21 2009 22:08 GMT
#41
I think I will do the Phil Hellmuth if I read your post again
Administrator"I'm a big deal." - ixmike88
Boardin
Profile Joined September 2009
234 Posts
October 22 2009 05:35 GMT
#42
Maybe you should do the Heath Ledger instead
disciple
Profile Blog Joined January 2008
9070 Posts
October 22 2009 09:55 GMT
#43
Maybe you should just stop posting on a topic you are not competent about
Administrator"I'm a big deal." - ixmike88
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 22 2009 15:47 GMT
#44
It looks like you made his head too small. Along with this it looks like the nose and mouth positioning are too low (I would move the nose up a little bit and the mouth up a little more), and as a result it makes him look like he has a very feeble chin.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
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