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I basically have no idea how to play pvz, I am utterly horrible. I am basically looking for a kind soul who can teach to me how to play pvz, general things to think about, zergs weaknesses and strengths (because I dont see any zerg weakness at all, only strengths).
So, any masters or higher player who wants to waste their time and teach me some pvz? Perhaps I am doing some big giant fatal flaw that I cant see? I dont know, but it just feels that zerg is fucking insanely strong. I honestly have no idea how protosses stomp zergs at high level, and its leaving me frustrated because 60% of ladder is zerg nowadays which is fucking retarded.
Please, help me.
Ok, here is a link to a few replays I have: http://www.speedyshare.com/files/28459980/PvZfolder.rar Beware if you dont like a bit of frustrated BM.
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Post a replay, and probably also post it into the strategy forum. Try 3 gate expand > 1 robo collossus > stalker collossus 3 base ball, I see no reason why that shouldn't work at masters or even grand masters.
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Impossible to help without replays.
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I was thinking more of a coach, who can spend some time with me on skype and coach me as I play. But I'll find some replays and update, wait a sec.
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I'm master level protoss but trying to switch to zerg, so if you want to have some practice games PvZ you can add me nagai.563
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I think most problems come from passive gameplay. Staying aggressive, even when it feels like dumb play, often helps alot. This can mean either extraordinary greedy play such as faster techs or faste expansions, or simply aggressive play ranging from 4-gate to aggressive starport play to Forge-Expand 6-Gate or Colossi timing pushes.
Take an example of MC, he used to builds lots and lots of units and plays absolutely aggressive then, rather than teching which can still be done later. But mainly, absolutely no indecision from him when he's playing well. This also includes to have a gameplan before starting the match and sticking to it, rather than starting as an amoeboid style of "let's see what he does and I kinda adapt or something like that".
This might sound dumb and anti-macro-game style and all-inish and so on, but this can be the best way of breaking through such a plateau of not feeling improvement. But at a certain point it is simply necessary to play aggressive and dedicated, because it teaches a lot about timings and strength and weaknesses and such.
Suggestion for a first super-aggressive style: FE into fast Sixgate.
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Posted a few replays now, not sure if the link works.
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On May 15 2011 04:50 Mirl wrote: what is your ranking?
High diamond.
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United States9924 Posts
shouldn't this be put in the SC2 forums??? i like to always go mass phoenix cause thats my play xD but normally its just the usual collosi-gate ball with a lot of sentries.
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On May 15 2011 05:09 teekesselchen wrote: I think most problems come from passive gameplay. Staying aggressive, even when it feels like dumb play, often helps alot. This can mean either extraordinary greedy play such as faster techs or faste expansions, or simply aggressive play ranging from 4-gate to aggressive starport play to Forge-Expand 6-Gate or Colossi timing pushes.
Take an example of MC, he used to builds lots and lots of units and plays absolutely aggressive then, rather than teching which can still be done later. But mainly, absolutely no indecision from him when he's playing well. This also includes to have a gameplan before starting the match and sticking to it, rather than starting as an amoeboid style of "let's see what he does and I kinda adapt or something like that".
This might sound dumb and anti-macro-game style and all-inish and so on, but this can be the best way of breaking through such a plateau of not feeling improvement. But at a certain point it is simply necessary to play aggressive and dedicated, because it teaches a lot about timings and strength and weaknesses and such.
Suggestion for a first super-aggressive style: FE into fast Sixgate.
Well, thinking about I am pretty passive. I feel my biggest issue is the fact that zerg has insane mapcontrol and insane capabilites to macro while having really costeffective units (infestor/roach/ling/bling). But if I fail with 6gate it's pretty much over and its really easy to deter.
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On May 15 2011 05:21 Daimai wrote:Show nested quote +On May 15 2011 05:09 teekesselchen wrote: I think most problems come from passive gameplay. Staying aggressive, even when it feels like dumb play, often helps alot. This can mean either extraordinary greedy play such as faster techs or faste expansions, or simply aggressive play ranging from 4-gate to aggressive starport play to Forge-Expand 6-Gate or Colossi timing pushes.
Take an example of MC, he used to builds lots and lots of units and plays absolutely aggressive then, rather than teching which can still be done later. But mainly, absolutely no indecision from him when he's playing well. This also includes to have a gameplan before starting the match and sticking to it, rather than starting as an amoeboid style of "let's see what he does and I kinda adapt or something like that".
This might sound dumb and anti-macro-game style and all-inish and so on, but this can be the best way of breaking through such a plateau of not feeling improvement. But at a certain point it is simply necessary to play aggressive and dedicated, because it teaches a lot about timings and strength and weaknesses and such.
Suggestion for a first super-aggressive style: FE into fast Sixgate. Well, thinking about I am pretty passive. I feel my biggest issue is the fact that zerg has insane mapcontrol and insane capabilites to macro while having really costeffective units (infestor/roach/ling/bling). But if I fail with 6gate it's pretty much over and its really easy to deter.
I don't think six-gate is that easy to detect, and even when, it's not that easy to defend. For me it's working quite well in masters league(though I'm trying to switch to Zerg currently). If done well, it is pretty hard for Zerg to defend it so well that he comes out significantly ahead (for below pro level that is). I don't mean to say that this is an OP strategy that everyone should use, but it a strategy that requires that type of aggressive dedication and planning. It is very straight forward, and thus well suited for getting out of a passive mindset.
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Well, I'm going to sleep so I might now answer but please watch the replay pack and help me, and I will respond when I wake up^^
good night
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I'm high diamond Z as well. I tend to get flustered with well executed aggression, so my advice is just be flat out aggressive.
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+ Show Spoiler +I looked at the title and thought oGsInca finally made a TL account.
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On May 15 2011 07:53 Reason.SC2 wrote:+ Show Spoiler +I looked at the title and thought oGsInca finally made a TL account.
Well played lol
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On May 15 2011 07:53 Reason.SC2 wrote:+ Show Spoiler +I looked at the title and thought oGsInca finally made a TL account.
lol
noone watched my replay pack?
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I'm on NA server, so I cant help you on battle.net. Anyway, this is gonna be long, so bear with me. PRESSURE: Generally, it is good to apply pressure against zerg and yes, this is very possible without doing some silly allin like some of the others suggested (ex. 6 gate). The main purpose of this is just to force him to build units instead of just drones, so if you scout that he already has plenty of units, theres no point in pushing. For example, when you go 3gate expand, send your units while ur expanding out to push across the map, and take the watchtowers, then retreat. If you want you can wait until you have hallucination to ensure safety when you do this push. The point is to take map control away from him so he doesn't know if you're pushing or not, and is forced to build units. STRATEGY: On medium sized maps with a reasonable chokes you can use (ex. Metalopolis, Shattered Temple, Xel'Naga Caverns,...) Collossi + Gateway Units are very good, just do whatever opening you like + expansion and then build a couple immortals to fight roaches, and then transition into collossi. You can skip the immortals but its less safe. Take a third base as soon as you feel safe doing so, wall off your third on the vulnerable side, and do pushes across the map from time to time to scare him, once you have 3 bases, you can get more tech and/or do a massive game winning push while taking a 4th in case it doesnt win the game. From that point on you essentially want to harass with things like blink stalkers, void rays, warp prism drops/warp ins, high templar storm drops, and base sniping to prevent him from getting a large amount of hive tech units. On bigger, more open maps such as shakuras and tal'darim, especially those where you can safely fast expand, blink stalkers and high templar are good since you have so much gas and the mobility of blink stalkers helps alot. You can also do storm drops more easily with this opening, which are sick. Take a fairly fast third with blink stalkers and sentries when you fast expanded to your nat ( the additional gases from your fast expansion allow you to go fast dts while you do this if you like), and then tech up to robo for obs/immortals if you like and high templar. NOTE: this is slightly dependent on your blink stalker micro, so if you need to practice that look for a custom game called Kiwikaki Stalker Micro (you can just search kiwikaki if you want). If he goes fast mutas....just add a couple gates til you have 6-7, finish +1 attack if you can since it helps kill lings, and take the free win, mutas are unsafe early. Don't bother with further tech. If he goes fast banelings...add a couple gates, no robo tech really, use sentries and stalkers mostly to take the free win. If he goes mass ling...same deal as with banelings, only its easier for you.
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Hmm, some really good advice. But wont I need VRs to counter corruptors when I go colossi?
But I will definitely try this, thanks a lot!
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