[D] 1000 tips - Page 7
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Blasterion
China10272 Posts
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Kambing
United States1176 Posts
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Johnny_Vegas
United States239 Posts
On April 21 2011 19:02 azzu wrote: #105: Fungal Growth only does 35 damage against zerglings Technically incorrect, it does 36 damage, but they regenerate 2 hp before it kills them. | ||
Markwerf
Netherlands3728 Posts
On April 21 2011 23:04 Blasterion wrote: Protoss is the only Race that has (naturally armored) casters 1 being the sentry 2 being the Mothership. wrong? see raven and medivac. Even then it's not really a tip. | ||
tgb
10 Posts
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Ryrmidon
Canada371 Posts
133: it takes 19 banelings to kill a PF | ||
Jack103
United Kingdom8 Posts
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Mr.Brightside
Australia317 Posts
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Arn
Sweden118 Posts
On April 22 2011 00:25 Mr.Brightside wrote: I find 106 really hard to believe, is there a source that proves this? http://www.teamliquid.net/forum/viewmessage.php?topic_id=194526 Updated the tip with [source]-tag. I will keep adjusting according to your comments & corrections as I add more tips. | ||
GWBuffalo
United States234 Posts
9. Broodlords get +attack from +air attack What does this mean? I thought only the broodling's melee matters. What do Broodlords get from air attack? | ||
Hairy
United Kingdom1169 Posts
On April 22 2011 00:22 Jack103 wrote: 134: You can insantly kill Protoss gateway units that are warping in by destroying the pylon that is powering the area that they are warping in to. Not quite correct. The money for the unit is refunded, and the warpgate cooldown for that unit is reset. Killing the power source does, however, prevent the warpin. Also, regarding the "protoss units don't take additional damage while warping in" fact. They don't take additional damage as such, but they do start at low health. If you are fighting a protoss army and spot units warping in, it's still wise to target fire the warping in units. If you can DPS fast enough to kill them before they finish warping in that means you don't need to deal damage >= the unit's full health. | ||
Hairy
United Kingdom1169 Posts
On April 22 2011 00:36 Zergoaster wrote: What does this mean? I thought only the broodling's melee matters. What do Broodlords get from air attack? Broodlords create broodlings when they attack. Those Broodlings benefit from melee attack & armour upgrades found at the evolution chamber. However, the Broodlord attacks ALSO cause instant direct damage to the enemy unit they are tagetting (~25 if I remember correctly) - the damage caused by this attack is increased by the air attack upgrade at the spire. | ||
RoachyRoach
81 Posts
P136: Without air attack upgrades, a hallucinated unit survives long enough to charge a voidray to max. P137: Although very situational, when fleeing a battle, you can use charge on your own units to help the straggler zealots catch up to the rest of the army. P138: Carriers can target fire a unit/building and fly very far away from the interceptors until the unit/building i destroyed. | ||
Scrubington
Canada475 Posts
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Carras
Argentina860 Posts
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Hairy
United Kingdom1169 Posts
#142: As Zerg, hotkey all your buildings that contain upgrades to the same hotkey as your queen(s). This allows you to easily tab through to start/watch upgrades without altering your queen behaviour. #143: Creep tumours can spawn additional creep tumours #144: Creep tumours can spread creep up and down cliffs providing that a "seed" of creep is created in range first (by using either overlord spit or by starting and cancelling a hatchery). | ||
Scrubington
Canada475 Posts
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Resistentialism
Canada688 Posts
P147. Colossus ordered to attack a friendly unit and then ordered to stop attacking before the beams cross each other can do splash damage to enemy units without harming the friendly unit. Use this to hit nearby cloaked or burrowed units, or to line up more enemies in the line-shaped fire. (the animation will play out in full, but the friendly will not take damage) | ||
Endorsed
Netherlands1221 Posts
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hifriend
China7935 Posts
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