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On April 19 2011 11:10 LastMan wrote: when forge is killed while upgrading do i get refound ? (same with buildings training units) Yes full 100% refund
On April 19 2011 11:13 Code wrote: In PvT is it better to get Charge first or Blink?
I guess its kinda situational ..but people keep telling me different answers :/
It's pretty situational but I kind of like charge. I feel it's more useful for holding off a push or attacking. I've never really been in a situation where I've died and been like blink could have really changed how that battle went.
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Heres a dumb question XD How many zerglings does it take to take down a colossus?
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On April 18 2011 18:47 Timm wrote:Show nested quote +On April 18 2011 18:27 Taxo wrote: I'm only a bronze league protoss player but I want to improve my play, stop rushing and getting a good macro. I'm reading Cecilsunkure's tread about improving so I would like to ask here what would be the best BO (1 for each match up) to help me really learn and improve my play?
edit: if there is a solid PvX build that I could practice wich is usable every mu thats great as well (again not talking about cheese here) but I thought there wasn't so 1 for each mu will be very nice
tnx in advance The standard builds right now are: PvT: 2 gate robo. (or if you are unable to keep your money low start with a 3gate robo and practice to get the 2gate robo down) PvP: 4 gate PvZ: 3 gate expand In bronze you can 4 gate against everyone all the time, but its not very good against terran on the higher levels imo, so learn the robo build..
If I scout a second rax before fact I go 3 gate robo instead, is this bad? Should I FF ramp and get colossus out instead?
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not sure if this has been asked before, but why cant you place creep on a ramp? it is really annoying to either wait longer or place another one closer to the ramp edge.
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On April 19 2011 12:40 Southpaw3353 wrote: not sure if this has been asked before, but why cant you place creep on a ramp? it is really annoying to either wait longer or place another one closer to the ramp edge.
The simple answer: go ask blizzard, not TL.net
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If a drone has minerals in its mouth when it becomes a structure where do those minerals go? Are they simply lost?
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On April 19 2011 14:28 ligand wrote: If a drone has minerals in its mouth when it becomes a structure where do those minerals go? Are they simply lost?
They are lost, same goes for when they have gas in there mouth and the collect minerals and vice versa.
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On April 19 2011 11:13 Code wrote: I guess its kinda situational ..but people keep telling me different answers :/
lol you answered yourself
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if you're fighting someone with banelings is it cost effective to run your DTs into their ball of banelings and morph them into an archon (provided you have the opportunity to)? or should you save your DTs for map control / harassment
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Quick Question: Looking to start studying replays.
I did a google search beforehand, but I'm not sure which sites are the good ones/ the ones that people use.
Which site is good for pro-level replays?
sc2rep.net sc2replayed.com screplays.com ?
And is there a way to make it so I can either download the replay and see it in the sc2 interface (some sort of folder vortex or assigned download location using chrome) or be able to double click the replay file and start the replay?
Oh, and sc2gears is good for handling my replays, but is there a program that's good at organizing downloaded replays? (not in terms of obtaining the replays, but rather just organizing them)
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Protoss + 1 armor over + 1 shields? I don't understand as shields are for everything and regen.
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On April 19 2011 18:11 Teivospy wrote: if you're fighting someone with banelings is it cost effective to run your DTs into their ball of banelings and morph them into an archon (provided you have the opportunity to)? or should you save your DTs for map control / harassment
Morphing DTs have the archon's full 350 shields and that equates to ~18 banelings before the archon goes down which is well and beyond cost-effective for you (250 gas vs. 1350 gas). So if you could pull off the morph trick in a big clump of banelings, it is a very worthwhile thing to do on its own. However deciding between doing this and harassing bases is situation dependent.
On April 19 2011 18:27 Skuller wrote: Quick Question: Looking to start studying replays.
I did a google search beforehand, but I'm not sure which sites are the good ones/ the ones that people use.
Which site is good for pro-level replays?
sc2rep.net sc2replayed.com screplays.com ?
And is there a way to make it so I can either download the replay and see it in the sc2 interface (some sort of folder vortex or assigned download location using chrome) or be able to double click the replay file and start the replay?
Oh, and sc2gears is good for handling my replays, but is there a program that's good at organizing downloaded replays? (not in terms of obtaining the replays, but rather just organizing them)
You have a decent list. Two other sites to consider are www.gamereplays.org and www.drop.sc.
sc2replay files are auto-assigned to be opened by starcraft 2 in the shell. However, starcraft 2 only allows one instance of itself to be open at a time, so this will only work if starcraft 2 isn't open yet. Otherwise, double-clicking a sc2replay file will open starcraft, prompt you to log in (you can log in with the guest accounts instead), and then immediately send you to the replay.
To see replays in the sc2 interface, you need to put the replay in the proper folder. On Windows machines, this should be something similar to
<My Documents>\Starcraft 2\<Shortcut corresponding to your character.id>\Replays
Where there will be multiple shortcuts in the Starcraft 2 directory, each corresponding to a different character (incl. guest characters, characters on other realms). If you drop replays in there, then they will show up in the sc2 UI. It's a good idea to make a shortcut (or if you're running win7, a new library) to this folder for future reference.
Unfortunately, besides sc2gears, there's not really any other sc2 replay organizing solutions out there. One of the only alternatives was the sc2 auto-renamer but the author has stopped maintaining it (http://www.teamliquid.net/forum/viewmessage.php?topic_id=117558¤tpage=9).
On April 19 2011 21:29 elsexmo wrote: Protoss + 1 armor over + 1 shields? I don't understand as shields are for everything and regen.
The shield upgrade damage reduction only applies when shields are up. Conversely, the armor upgrade damage reduction only applies when shields are down. Save for the DT and archon, all units have equal-or-more health than shields. Furthermore, the shield upgrade costs twice as much as the armor upgrade.
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when people discuss about zerg builds, and ar telling other when they build stuff based on food, do they mean food before building or after ?
e.g. 14 hatch = after i build hatch i have 14 food OR before i build hatch i have 14 food ?
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On April 19 2011 22:20 yallayalla wrote: when people discuss about zerg builds, and ar telling other when they build stuff based on food, do they mean food before building or after ?
e.g. 14 hatch = after i build hatch i have 14 food OR before i build hatch i have 14 food ?
Before building. 14 hatch = build a hatch when you have 14 food; you will have 13 food once you are done building the hatch.
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On April 19 2011 21:59 Kambing wrote:Show nested quote +On April 19 2011 21:29 elsexmo wrote: Protoss + 1 armor over + 1 shields? I don't understand as shields are for everything and regen. The shield upgrade damage reduction only applies when shields are up. Conversely, the armor upgrade damage reduction only applies when shields are down. Save for the DT and archon, all units have equal-or-more health than shields. Furthermore, the shield upgrade costs twice as much as the armor upgrade.
In addition, most protoss units already start with +1 armor, and going from +1 to +2 armor will give you a better % damage reduction than going from 0 to +1.
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In a ZvT, what is an effective way to stop the terran from dropping marines behind my mineral lines? Infestors and a spine crawler? I was slowly dismantled last night trying to move my lings / roaches / hydras around to deny the drops.
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What's the difference between a "Korean" 4 gate and a "regular" 4 gate. I hear casters say stuff about Korean 4 gates sometimes.
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On April 20 2011 00:05 visual77 wrote: In a ZvT, what is an effective way to stop the terran from dropping marines behind my mineral lines? Infestors and a spine crawler? I was slowly dismantled last night trying to move my lings / roaches / hydras around to deny the drops.
If you have good overlord placement, you can react a bit faster to the drops. Mutas are great at denying drops. Infestors and baneling/speedling at each hatch is good too. Even building a spine in your mineral lines is usually good at preventing drops.
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On April 20 2011 00:12 KevinIX wrote: What's the difference between a "Korean" 4 gate and a "regular" 4 gate. I hear casters say stuff about Korean 4 gates sometimes.
A Korean 4 gate gets only 50 gas for warpgate upgrade and throws down pylons in the enemy base to overwhelm him with pure zealot before he has enough units to defend. There's a liquipedia article for it, but I can't access it right now so I can't link it unfortunately.
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On April 20 2011 00:44 blackone wrote:Show nested quote +On April 20 2011 00:12 KevinIX wrote: What's the difference between a "Korean" 4 gate and a "regular" 4 gate. I hear casters say stuff about Korean 4 gates sometimes. A Korean 4 gate gets only 50 gas for warpgate upgrade and throws down pylons in the enemy base to overwhelm him with pure zealot before he has enough units to defend. There's a liquipedia article for it, but I can't access it right now so I can't link it unfortunately.
K4G: 10 gate. Chrono once on nexus, rest on warpgate tech. 16 probes total. Once you mine 50 gas take probes off gas and put them back on minerals. Only 1 pylon in base. This will give you 16 probes + 1 zealot for 18/18 supply. After making 3 gates, build multiple pylons in opponent's base (3-4) and warp in all zealots.
"Regular" 4 gate: 12 gate. Chrono twice on nexus, once on 1st stalker, rest on warpgate tech. 20 probes total. 16 probes on minerals, 3 on gas, 1 to scout/make forward pylon. 2 pylons in base - after core, make zealot, stalker, 3 gates, 2nd stalker for 26/26 supply. 3rd pylon will be a forward pylon near your opponent's base. Warp in 4 stalkers for your first round of warp-ins.
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