Simple Questions Simple Answers - Page 100
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Leraw
Germany7 Posts
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iChau
United States1210 Posts
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tarath
United States377 Posts
On April 17 2011 22:56 Xapti wrote: 3gate expo attack and 4 gate into expo are common options for what you can do. Some people also go 3 gate robo or stargate, and move out with immo or VR to deal with spines. It's not like you'll get a guaranteed win from those builds though, you obviously just want to do some pressure. Really overall, I'd say you can do almost anything for pressure while expanding, just need to be realistic (lots of zealots and/or sentry/stalker) and apply the pressure while building up economy, which shouldn't be too much of an issue because of the fact that zerg has a very hard time doing that. The other zerg weakness is scouting the opponent. If you get 2 gas (don't even need to mind from both really), and 3-4 gates, even if they scout, they can't tell wtf protoss will be doing. Protoss could fake expand and all-in rush, or they can just do a sentry heavy expand, a quick robo for obs/colo, or other tech rush (stargate/DT). I don't know if it suits your style enough, but you can do something like DT rush occasionally. works quite well for expanding right after. A build I used to see a bit more often that was annoying to me, but really seemed to somehow die off (which I think was unjustified) was a 2gate zealot opener that transitions to 4 gate zealot stalker, and/or just expand, sorta like how terran does 2 rax pressure vs zerg. Zerg can deal with that by building many many zerglings, but that puts zerg so economically behind without being able to counter the protoss with any zerglings that remain after winning fights. It's also hard to deal with zealot-stalker (or even a few probes) at the start when zerglings don't have speed. Even with speed, the zealot count can mass into a big amount at which point you need more than 4 lings per zealot which just starts making things even more impractical. Thanks, I think especially against the no gas builds some 2 gate pressure might work nicely, I'll give it a try. | ||
Kambing
United States1176 Posts
On April 18 2011 02:24 Leraw wrote: If a building burns, but is not under enemy fire anymore, shall i send one scv to repaire, so the others can continue mining or shall i send more, so they can go back mining faster? I actually haven't seen anyone crunch the numbers to determine what is optimal, so I don't think this falls under the simple answer category since it involves some number crunching. But the intuition is pretty straightforward so I'll give it a shot anyways. Assuming that the attacker won't come back to finish the job any time soon, your goal is to maximize your mining time while ensuring that the building is at full health by the time they come back. In this case, the answer is obvious: send a single worker to repair so that your other scvs can mine. In the case where the building is burning, consider the following: + Terran buildings burn when they drop below 1/3rd health and take a constant amount of damage independent of their health or build time until they are destroyed or are brought back up to 1/3rd health. + SCVs repair at a rate proportional to the build time of the structure and at cost proportional to the cost of the structure. Furthermore the repair time is inversely proportional to the number of SCVs repairing, so that, e.g., 2 SCVs repair a structure twice as fast as one. (See http://wiki.teamliquid.net/starcraft2/Repair#Abilities). + The burn rate of any structure is far less than the repair time of a SCV. That is a single SCV can overcome the burn rate of any building. Because of this, the answer is to send N SCVs to repair the building until it is at 33%, then send all but one back to mining where N is dependent on 1) The constant burn rate, and 2) The build time and cost of the building that is burning, We need to minimize N while maximizing the overall minerals gained in the repairing time period factoring in scv mining time and minerals lost to the burn rate. That all sounds complicated when I re-read it. But I think the practical takeaways are clear: 1) If you are repairing a PF where the scvs are already clustered around it (presumably from repairing it in the first place), repair the PF to 33% then send all but one scv back to work. This is because with all your SCVs at the PF already, mining time lost is minimized and it will take little to no time to kick the PF out of burn range. 2) If you are repairing some satellite building, it is likely sufficient to send a single scv because any additional scvs will need to be sent away at the 33% mark anyways which severely reduces their effectiveness. | ||
HolyHenk
35 Posts
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singlefile1
69 Posts
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Engore
United States1916 Posts
On April 18 2011 02:06 Kambing wrote: Because w:l is not necessarily a strong indicator of skill with battle.net 2.0. It's not how many games you play (since the system aims to place you at a 1:1 win-loss ratio), but instead whom the system matches you against that determines progression through leagues. In short, just because someone who has won 1k+ games in bronze doesn't necessarily mean they are any better than someone in silver. It just means that they have ground out ~2000 games to get to that point. Excalibur_Z is the ladder expert around these parts. Look around for his posts, e.g., the comprehensive ladder guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273 to get a sense of how and why the ladder works the way that it does. I've read that thread before but i will never wrap my head around how someone with that much experience can be in the lowest league. I just cannot see how its fair. Experience can make up a lot for lack of skill. I can beat gold players but i can't beat a bronze with 847 wins..just don't get it. | ||
jtRok
United States25 Posts
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infinity21
Canada6683 Posts
On April 18 2011 04:02 jtRok wrote: As protoss, what's my best bet to countering mass hydras? One of my big issues when playing against zerg in bronzie league. colossus | ||
nejdu
Sweden20 Posts
On April 18 2011 04:02 jtRok wrote: As protoss, what's my best bet to countering mass hydras? One of my big issues when playing against zerg in bronzie league. obv collosi/psi storm, they will eat them alive. lots of oxpansions and counter attacks can be a way to counter it because they are so slow. | ||
Kambing
United States1176 Posts
On April 18 2011 03:45 singlefile1 wrote: Do raven pdd work vs infestors? Nope. | ||
Aequos
Canada606 Posts
On April 18 2011 03:56 Engore wrote: I've read that thread before but i will never wrap my head around how someone with that much experience can be in the lowest league. I just cannot see how its fair. Experience can make up a lot for lack of skill. I can beat gold players but i can't beat a bronze with 847 wins..just don't get it. Part of it though is that experience isn't always equal. Defeating a player in Platinum is infinitely more valuable then defeating a player in Bronze, because Platinum players tend to have build orders, be able to micro somewhat, etc. If I beat 1000 people who play like the Very Easy computer, I've learned less then beating someone as good as the Very Hard computer once. (Not saying the computers are worth much for practicing against, but hopefully you see what I mean). | ||
Xylocaine
France56 Posts
On April 18 2011 03:56 Engore wrote: I've read that thread before but i will never wrap my head around how someone with that much experience can be in the lowest league. I just cannot see how its fair. Experience can make up a lot for lack of skill. I can beat gold players but i can't beat a bronze with 847 wins..just don't get it. I think it goes a bit further than that. Evidently I don't have any kind of hard facts to back my statements up, but I think we might have some kind of "A beats B which beats C which in turn beats A back" situation (or, in layman's terms, rock paper scissors :p) To give a more concrete example : Let's say player A has 850 wins and sits at bronze. He tends to fail his wall and forgoes early game scouting so he falls consistently to bronze level cheese, but on the other hand he's starting to acquire some OK macro and knows a couple of effective build orders (banshee rushes, muta swarming at the 10th minute mark, VR stacking, whatever). When player A goes against silver/gold level players, he just has to be somewhat lucky and his refined build may well work, while when he goes against bronzes, he'll likely get rushed to death and have no clue how to react. Another way to see it: player A knows only 1 build and doesn't adapt at all. If he's lucky, he can beat a gold player. But if unlucky, he will loose to the lowest bronze if said bronze happens to go for a counter. You also gotta consider that even the lowest-tier bronze players (ie. the bronze players with a sub-average MMR, even for bronzies) will end up matched up against each others and will eventually gather a substantial number of wins if they just fool around and don't try to improve at all, while only playing against players far from being promoted too. Also don't forget about all the achievement farmers (high level players that destroyed their MMR getting the portraits, and are on the way back to the top) and things like that. You also got people "like me": I just switched to random (platinum zerg -> silver random)... 1 game out of 3, I roll zerg, and it gets ugly, even though I'm technically even match (namely, rolled all over a Terran's main + natural with 138 banes while poor guy had no clue... I mean that was above my listed league ^^ and I have 350+ league wins showing for my "silver"). Also at a time I had connection +PC issues and I dropped like an entire league, getting disconnected 1 game out of 2 but totally owning people that were supposed to be in my league, whenever I wouldn't get disconnected... Lastly, maybe I'm just way off, and Blizz didn't actually really fix the "people not getting out of Bronze" issue they were supposed to get rid of with the start of the new season Long story short : It's a very complex system, it's hard to judge people just by the league wins, and I think that's why Blizzard removed the loss count, so that silver- players don't focus too much on an insignificant stat... | ||
tw!tch
United States563 Posts
Would it be possible to have a place (or is there one already) where there can be text-commentary only, without scrolling through pages and pages to find out what is happening if someone can't watch the video for whatever reason? | ||
polok
United States9 Posts
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polok
United States9 Posts
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Kambing
United States1176 Posts
On April 18 2011 05:42 tw!tch wrote: I always see people posting text commentary about what is happening in the TSL (and sometimes other tournaments) in the LR thread. Unfortunately, alot of the LR thread is QQ and debate, and less about what is happening. Would it be possible to have a place (or is there one already) where there can be text-commentary only, without scrolling through pages and pages to find out what is happening if someone can't watch the video for whatever reason? No. There isn't currently any place to get live-blog style play-by-plays of events. This would be good feedback to provide to the website feedback forum or the tsl3 forum. On April 18 2011 05:54 polok wrote: is rushing for hydras off of one base a valid counter to the protoss 4 gate? Generally not. Hydras come out too late and to have adequate defenses against a well-executed 4 gate, you need to cut drones to the point where hydra production is infeasible anyways. You are better served with some combination of lings, spines, queens, banelings, and roaches depending on your tastes and your mid-game transition plan. | ||
Yoshi Kirishima
United States10290 Posts
Anything from 2011 and later would be super great :D | ||
tw!tch
United States563 Posts
On April 18 2011 06:00 Kambing wrote: No. There isn't currently any place to get live-blog style play-by-plays of events. This would be good feedback to provide to the website feedback forum or the tsl3 forum. good idea, thanks for the quick response | ||
BioTech
Australia264 Posts
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