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I think Liquid.Ret is being underestimated. SlayersJjob certainly was one of the surprising stars of the GSTL, but at the same time is was a best of 1 team league. I think it will be very close and it is a difficult game to call off hand, but I would have to give the edge to Ret. Considering the heads up to who he is facing and the practice partner resources at his disposal.
I have not heard from Haypro (quiet guy?) but what I have heard is good things. But Huk has stated good things about Ganzi as well, even through his very confident attitude at Assembly. My hopes go to Haypro but my head doesn't know enough to make a technical call.
And barring some big mistake or tricky play, I think Huk will go far in his group.
Obviously Go Team Liquid....and Squirtle....but mostly Liquid....but Nazgul should try and get Squirtle to go to Liquid....but go Liquid regardless~!
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I fully expect Ret to win. Slayers, as a team, has been a dissapointment. Ret gets to practice against Jinro every day, and if it gets into a macro war, I know Ret will come out victorious. If, however, he dies to a banshee harass, I won't be surprised.
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On February 12 2011 16:42 Torpedo.Vegas wrote: I think Liquid.Ret is being underestimated. SlayersJjob certainly was one of the surprising stars of the GSTL, but at the same time is was a best of 1 team league. I think it will be very close and it is a difficult game to call off hand, but I would have to give the edge to Ret. Considering the heads up to who he is facing and the practice partner resources at his disposal.
I have not heard from Haypro (quiet guy?) but what I have heard is good things. But Huk has stated good things about Ganzi as well, even through his very confident attitude at Assembly. My hopes go to Haypro but my head doesn't know enough to make a technical call.
And barring some big mistake or tricky play, I think Huk will go far in his group.
Obviously Go Team Liquid....and Squirtle....but mostly Liquid....but Nazgul should try and get Squirtle to go to Liquid....but go Liquid regardless~!
Liquid Squirtle...?
That's definitely some name synergy.
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Squirtle v Supernova in the RO32? Seriously? That could've been the finals if Supernova lives up to (his own) hype O_o Wanted to see good things from him but I don't think he can take Squirtle =(
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My predictions are that Huk is gonna roll over his opponent, Hayder is gonna have a tough time against his, and Ret is gonna get raped by jjob.
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I think some of you are overselling Maka's TvT. Unless MvP_Dog is a scrub (and I really doubt it with the skill needed to qualify from the recent qualifier), Maka may go out right there. His play has been really lacking since Blizzcon.
As for the way they've seeded these, it's pretty good. The races are evenly split up. Returning Code A mostly play "new" Code A. Only 3 mirror match ups. No potential Team Kills in Ro32 (in which the loser drops out of Code A), and foreign invites won't be taking each other out until the Ro4 at the earliest.
All told, a solid bracket. Let's hope the games are MUCH better than last time, as last Ro32 was pretty sad.
Oh, one other thing: be careful when trying to take some of the Team League performances and apply them to Code A. As the recent Power Rankings for SC:BW was talking about, there is a big difference between the two types of competition. We could very easily see some of the good players from the GSL Team League go out in the Ro32.
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Looks awesome, can't wait for this!
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On February 12 2011 15:32 minimat wrote:Show nested quote +On February 12 2011 15:27 PrinceXizor wrote:On February 12 2011 15:24 Offhand wrote:On February 12 2011 15:22 Orome wrote:On February 12 2011 15:17 Garnet wrote: Awesome draws. No foreigner collision. I highly doubt that's a coincidence. Foreigners seem to have easier first matches in general. No one got Rain or Squirtle or Leenock, etc. Ret is going to have to practice super hard for his match, he has the third strongest player in code A first round. (rain, leenock then JJob) Theres no way squirtle isnt in the top 3 you are 100% right, i started off saying rain is no where near the top 3, and then put him in there myself by accident, rain should be squirtle in my list.
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On February 12 2011 16:41 godemperor wrote: With the exception od MoonGlade all liquids got some pretty tough opponents, i will be glad if 2/3 gets to ro16.
I don't understand this statement. Does it mean that mOOnGLaDe is not a tough opponent, or that mOOnGlaDe has easy opponents? Cause if it's the latter, then I'll say that mOOnGLaDe isn't part of liquid...
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Foreigner predictions
Loner>August : just because i am Loner fanboy and i've seen more play from Loner Curious<HuK : Mainly for the fact that PvZ is in such huge favor in protoss GanZi>HayprO : just because i believe HayprO just isnt that strong mOOnGLaDe> Destination : mostly because of their Stats, havent seen their playstyle CchapSeungEu> Ret : Ret doesnt look as promising as he did in broodwar and that why
what are your guys thoughts and why you think so?
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I think If the quality of players increases at the rate is is going, GOM is either going to have to increase the population of Code S and Code A players, or seriously consider adding Code B and even a Code C.
With so few major SC2 Korean tournaments, I get the feeling many many quality players who are Code S level or Code A level are left on the cutting room floor so to speak. The definitely belong there skill wise, but there are just not enough spots, so it feels like there is this overflow going on of players who could perform, but are disqualified due to the cutthroat nature of the qualifiers.
You can argue this improves the overall quality of the current Code A and Code S, but I feel like if someone trains for a month or a month and a half and plays what could easily be seen as an upper Code S level (skillwise) match against another tough opponent and does not qualifiy for Code A, thus resulting in another month or two of nothing but training. It could create some disillusioned players and hurt the pro scene in the long run.
Or perhaps I am looking too far into things.
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I have high expectations of Yeah. He's quite good. Looks like some interesting games to come, now that some of the jobbers have been weeded out.
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On February 12 2011 17:05 Torpedo.Vegas wrote: I think If the quality of players increases at the rate is is going, GOM is either going to have to increase the population of Code S and Code A players, or seriously consider adding Code B and even a Code C.
With so few major SC2 Korean tournaments, I get the feeling many many quality players who are Code S level or Code A level are left on the cutting room floor so to speak. The definitely belong there skill wise, but there are just not enough spots, so it feels like there is this overflow going on of players who could perform, but are disqualified due to the cutthroat nature of the qualifiers.
You can argue this improves the overall quality of the current Code A and Code S, but I feel like if someone trains for a month or a month and a half and plays what could easily be seen as an upper Code S level (skillwise) match against another tough opponent and does not qualifiy for Code A, thus resulting in another month or two of nothing but training. It could create some disillusioned players and hurt the pro scene in the long run.
Or perhaps I am looking too far into things. Or..... Just make an actual Team League to run alongside the GSLs similar to BW with the pro league + MSL/OSL. most players get their play in pro league, except the best o the best get far the MSL/OSL (or the ones who are currently playing amazingly)
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Without knowing too much of a lot of the newer code A players I tentatively feel that mOOnGLaDe and Huk have the best groups and brackets.
Haypro need to get through first Moon and then Ganzi. Even then he has Ace, Yugioh and Leeknock.
ret has to content with both Killer and CchapSeungE and then players like squirle, Alive and Cezanne. (This would be the group of death for a foreigner imo).
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JOOOOKTO/MOON/GLADE/LOSIRA GO GO GO! GOT THIS!
Killer is a formidable opponent. However, JookTo's pvz is very strong. If he can survive the early pressure, he got dis.
Glade should steam roll his opponent. He's glade ffs.
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Excited to see what squirtle does in his matches after all he did in the team league.
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JJob is one of the better players in this Code A Really scary for ret
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On February 12 2011 15:11 Xeph wrote:GomTV announced GSL March Code A Match-Ups: http://esports.gomtv.com/gsl/community/view.gom?mbid=2&msgid=745221 Feb 2. ST_August vs WE.LonerPrime 3. ST_Curious vs LiquidHuk 4. ST_Posh vs ZeNEX_ButterflyEffect 23 Feb 1. ST_Virus vs FOXMoon 3. ZeNEX_Coca vs ST_Ace 28 Feb 1. oGsSuperNova vs ST_Squirtle
Startale fighting! Squirtle, I choose you!
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Looks like Code A will be worth watching this season!
Whats with all the hype for Squirtle, though? I've only seen him play once, when he 4-0'd the first set of the GSTL, and his play was (relativley) horrible. So many stupid mistakes and bad micro that it almost seemed like he was doing it on purpose.
After that 4-0 I decided I'd be happier asleep, so I jsut gave up on GSTL for the night and forgot about it until now.
Did he end up sucking less later? and when I say 'suck' I mean relative to other top players; obviously it takes a certain amount of skill to even be in that position.
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