Now I can gladly say that I am glad for the phoenix build time buff, as long as we have a way to stop them with hydra's and infestors =).
Blizzard reverting some patch 1.2 changes - Page 10
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Chaosvuistje
Netherlands2581 Posts
Now I can gladly say that I am glad for the phoenix build time buff, as long as we have a way to stop them with hydra's and infestors =). | ||
stealthgerbi
United States25 Posts
On December 07 2010 17:06 Highways wrote: Exactly. You see superstars like Jaedong playing at 350apm, and now you see 'so called' high level SC2 players complaining that: "I cant leave all my hatches on one hotkey and hold down ONE button to macro anymore". SC2 players already have it very very easy mechanically ffs. who cares the game should be about strategy, not how quick someone can move their fingers... | ||
halvorg
Norway717 Posts
On December 07 2010 18:03 shannn wrote: What this tell us is that all players should just shut the hell up about balance when it's on the PTR. Unless it's live then u can start complaining. If all the Zerg QQ was the reason Blizzard reverted the change then I say put it back on. I don't mind if FG nerf was reverted but not if it were for the reason because so many Zerg players demanded it. There should be testing around this to happen rather than player complaints. Now if FG never had the nerf in the first place how many pages of QQ would we have in the ptr thread then? If there is 1 thing that any race does not like then we can expect several threads of whining in it. Although you do not see much QQ of Protoss for some reason. what kind of backward ass logic is that? If the change is on PTR it means that they are considering the change, and want some feedback (but mostly testing). If there is A TIME to get your voice heard about balance changes it is at a PTR stage. if you don't play Z and especially ZvZ you don't understand what a huge change the fungal nerf would be(for better or worse), equivalent of removing siege mode in TvT. Personally im glad they just put the phoenix buff in there and we'll see how it turns out, instead of turning the whole game upside down. looks like a nice patch to me. | ||
happyness
United States2400 Posts
On December 07 2010 16:37 Xxavi wrote: I watched that Ret's game vs Protoss player. In that first game, the Toss player killed 2-3 large armies of Ret. Ret didn't seem to be controlling his units at all, just sending for massacre. Yet, he is comfortably sitting on 5 expansions, and taking gold, so he can keep pumping units. Was he the better player in the first game? Absolutely not for me, yet he got praised for macro. Good Zergs make it look ridiculous if you don't pressure them early. Cheese or not cheese, if you let NesTea alive for more than 10 minutes, that's it, you can as well gg. Ugh, comments like this make me sick. Ret is successful in early pressure, out expands his opponent, and he wins because zerg is OP?? Give me a break. The only way zerg can beat a Z or T in maxed battle is if they are able to replenish their units because they will lose the initial battle. This is basic SC2 | ||
sleepingdog
Austria6145 Posts
On December 07 2010 18:03 shannn wrote: If all the Zerg QQ was the reason Blizzard reverted the change then I say put it back on. I don't mind if FG nerf was reverted but not if it were for the reason because so many Zerg players demanded it. There should be testing around this to happen rather than player complaints. To be fair, EVERYONE told Blizz the FG nerf was ridiculous - I am a protoss-player and don't think FG needs such a nerf either. Neither do I think that phoenixes need to be buffed. Then again I also think Blizz should bring back flux vanes, insanely expensive as it is and I couldn't remember one match where I was "wow the speed is sooo OP, without speed it would be teh balance". That's the mystery of PTR, Blizz has introduced changes that nobody ever asked for, let alone expected. Phoenixes were/are one of the units that IS actually 100% balanced as it is - one of the very few units that is skill-demanding, very strong in the hand of people who know what they are doing, free-loss for newbs unless it's against mass-muta. On December 07 2010 18:01 DizzyDrone wrote: If we are talking theory, Mothership (vortex) and Archons will clean that army up. In practice however, I think the real danger in the pvz matchup for Protoss is the switch from Broodlords to Ultralisks. This is why many good protoss-players started incorporating void rays in their standard-army - because you can't play against zerg hive-tech without them. Now PvZ lategame wasn't considererd protoss-favoured the last time I checked, so I don't get the flux vanes removal, now that they got rid of the ridiculous fungal nerf completely. | ||
razamanaz
271 Posts
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ultramafia
221 Posts
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zeroISM
Japan161 Posts
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shannn
Netherlands2891 Posts
On December 07 2010 18:12 halvorg wrote: what kind of backward ass logic is that? If the change is on PTR it means that they are considering the change, and want some feedback (but mostly testing). If there is A TIME to get your voice heard about balance changes it is at a PTR stage. if you don't play Z and especially ZvZ you don't understand what a huge change the fungal nerf would be(for better or worse), equivalent of removing siege mode in TvT. Personally im glad they just put the phoenix buff in there and we'll see how it turns out, instead of turning the whole game upside down. looks like a nice patch to me. I'm random now. I do play Zerg from time to time when I get them (although very rarely) so now what ? I know how it goes. Ofcourse there should be opinions on the changes but not just mindless QQ. If you have some constructive criticism like WHY it affects the setup in general (for example IdrA explained in the SotG why) then it's good to have that and tell Blizzard about it. But mindlessly saying things like: omfg why if Zerg doesn't have it hard enough or NOW WE CAN'T GO MUTA"S EVER. What good does any of these posts or of the similar kind have in kinds of feedback? Exactly none. My post may not show my point too well as I read it back now but players needs to give constructive feedback and Blizzard should only listen to that and not to just whining when it comes to possible changes in the future. | ||
Shikyo
Finland33997 Posts
On December 07 2010 16:12 ilbh wrote: do you really think that pressing one key repeatedly increases the skill ceiling? now you can use your true skills to do something useful instead of staring to the screen pressing one key repeatedly to make units. Mmm, if anything they'd need to have you select the larvae of only one hatch at once and then you'd need to press S again for the second one, and so on. But that's kind of silly as well, I think it's fine as it is. It still takes a lot of attention. (spawn larvae is the hard thing) On December 07 2010 18:12 stealthgerbi wrote: who cares the game should be about strategy, not how quick someone can move their fingers... Also, I'd take 4sh5sh6sh7sh over 5shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh any day. | ||
emc
United States3088 Posts
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Douillos
France3195 Posts
On December 07 2010 15:21 -orb- wrote: Huh. I actually liked the not-being-able-to-hold-down-keys thing. Anything that makes the game harder and increases the skill ceiling imo how does that make the game hardeR? I already look like a fucking epileptic when I play, dont you? xD | ||
Railxp
Hong Kong1313 Posts
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Douillos
France3195 Posts
On December 07 2010 18:27 Railxp wrote: lol its nice to see that everyone likes to troll, even blizzard XD ahahah | ||
WarChimp
Australia943 Posts
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andrewwiggin
Australia435 Posts
So.. the one zerg nerf that happens, gets.. undone. The one 'potential-but-wasn't-even-live' zerg nerf. But... protoss nerfs? Psh, put them live straight away! No need to test THOSE! ... -_________________________- | ||
Durn
Canada360 Posts
On December 07 2010 18:22 Shikyo wrote: I agree with you but technically you can still do that (if they had kept the change.)Mmm, if anything they'd need to have you select the larvae of only one hatch at once and then you'd need to press S again for the second one, and so on. But that's kind of silly as well, I think it's fine as it is. It still takes a lot of attention. (spawn larvae is the hard thing) Also, I'd take 4sh5sh6sh7sh over 5shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh any day. | ||
Durn
Canada360 Posts
On December 07 2010 18:38 andrewwiggin wrote: So.. the one zerg nerf that happens, gets.. undone. The one 'potential-but-wasn't-even-live' zerg nerf. But... protoss nerfs? Psh, put them live straight away! No need to test THOSE! ... -_________________________- Indulge me if you would, and please name some Protoss nerfs that have changed the game as much as the FG nerf. | ||
papaz
Sweden4149 Posts
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H0i
Netherlands484 Posts
- Zerg nerfs are taken away Not that I think those changes should stay, but FG is too effective against phoenix. It is unfair that zerg has 1 spell that can win them the game (if both players go air heavy). Protoss does not have such a spell. Blizzard intents the phoenix to be the counter to muta, then it should be able to defend against FG too. And please don't counter my argument by saying "Force fields!". Protoss is balanced around having perfect force fields all the time. | ||
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