[G] Beating Brutal Campaign - Page 2
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teamsolid
Canada3668 Posts
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Adder
United States31 Posts
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Meta
United States6225 Posts
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Mindcrime
United States6899 Posts
+ Show Spoiler + There is an area of low ground to the left of the last protoss base. You just need to get some tanks there with a spotter. The ai doesn't even really try to remove you from the low ground once you get there. I finished the mission with just two tanks firing on the building with a handful of marine/medic around them. | ||
TheYango
United States47024 Posts
On July 29 2010 17:04 FragKrag wrote: Hm? I don't think the order mattered too much with train robbery since all you really need to make were Diamondbacks and probably marines + mercs? Train Robbery is stupidly easy if you have tanks. Siege up on the tracks where the train will pass, and they do enough damage as it passes. No Diamondbacks required. As a bonus, the marauders get eaten alive if they happen to walk past your sieged tanks. | ||
tyr
France1686 Posts
+ Show Spoiler + I think the real key is to have a good solid wall with a lot of SCVs repairing it. Walling with barracks is a good choice since you can also produce marines out of them. 4 at the right path and 2/3 at the left since one of them can block one of the entrances, and there isnt a lof of space. Use the psy disruptors or whatever they're called to slow down the enemies, I found this really important. Try to build them to cover as much ground as possible with them. Get some bunkers behind the walls and flame turrets to fill the space if you have them. I don't think battlecruisers are a good choice, just because they're just way too expensive and get oneshotted by Kerrigan anyway while she could have oneshotted a marine instead. I didnt use the starport at all in the mission actually. I just got 2 facts and 2 raxxex (on top of the ones at the walls) each with tech reactor and started pumping 4 tanks at the time and 4 marines at the time (forget the medics, kerrigan will oneshot the marines anyway). Keep your money low, keep producing SCVs (because they'll die often), keep MULEing and make sure that you ALWAYS have 5 to 8 SCVs at each wall. This should hold the regular attacks. For the Kerrigan attacks, you may want to use a nova during her attack or shortly after, to get enough time to rebuild. Use marines as much as possible to tank her, because she oneshots any unit you have anyway, might as well sacrifice the cheap ones. Just send 20 marines shooting at her while the tanks are shooting from long range (remember, you have 4 of them in constant production, you should have A TON of them). This works pretty well during the first two attacks where she doesnt have her matrix attack or whatever it is. That thing kills units so fast. You're gonna have to spread the marines a bit, try to not get near tanks, and micro them as much as possible to not lose 15 of them to a single matrix. It did the trick for me. Rebuild raxes in priority after her attack to get a good wall again. You're gonna lost a ton of stuff in this mission, so don't panic and keep producing tanks, position them wisely. Repair your walls, produce SCVs, use MULEs, use novas and it should do the trick. It did for me at the sixth try where I was really focused on doing all this. I didnt even need to retreat to the high ground for the last seconds, but my right side was getting pretty rough to hold. Hope it helps. | ||
kzn
United States1218 Posts
Either you or the original poster got the mission name wrong. Smash and Grab is the first vP mission, where you deal with the stone guardians, not the terrazine one. (I hope that didn't spoil anyone). | ||
Latham
9525 Posts
On July 29 2010 19:46 tyr wrote: I actually beat All In without killing the nydus worms outside my base. + Show Spoiler + I think the real key is to have a good solid wall with a lot of SCVs repairing it. Walling with barracks is a good choice since you can also produce marines out of them. 4 at the right path and 2/3 at the left since one of them can block one of the entrances, and there isnt a lof of space. Use the psy disruptors or whatever they're called to slow down the enemies, I found this really important. Try to build them to cover as much ground as possible with them. Get some bunkers behind the walls and flame turrets to fill the space if you have them. I don't think battlecruisers are a good choice, just because they're just way too expensive and get oneshotted by Kerrigan anyway while she could have oneshotted a marine instead. I didnt use the starport at all in the mission actually. I just got 2 facts and 2 raxxex (on top of the ones at the walls) each with tech reactor and started pumping 4 tanks at the time and 4 marines at the time (forget the medics, kerrigan will oneshot the marines anyway). Keep your money low, keep producing SCVs (because they'll die often), keep MULEing and make sure that you ALWAYS have 5 to 8 SCVs at each wall. This should hold the regular attacks. For the Kerrigan attacks, you may want to use a nova during her attack or shortly after, to get enough time to rebuild. Use marines as much as possible to tank her, because she oneshots any unit you have anyway, might as well sacrifice the cheap ones. Just send 20 marines shooting at her while the tanks are shooting from long range (remember, you have 4 of them in constant production, you should have A TON of them). This works pretty well during the first two attacks where she doesnt have her matrix attack or whatever it is. That thing kills units so fast. You're gonna have to spread the marines a bit, try to not get near tanks, and micro them as much as possible to not lose 15 of them to a single matrix. It did the trick for me. Rebuild raxes in priority after her attack to get a good wall again. You're gonna lost a ton of stuff in this mission, so don't panic and keep producing tanks, position them wisely. Repair your walls, produce SCVs, use MULEs, use novas and it should do the trick. It did for me at the sixth try where I was really focused on doing all this. I didnt even need to retreat to the high ground for the last seconds, but my right side was getting pretty rough to hold. Hope it helps. Yeah I'm on that mission now and I'm doing this. No point in spending 600/300 on a unit that she will 1 shot anyway. Stupid bitch >.< I can hold the west gate easily but if she goes for the east entrance I get raped hard >.<, but I just reload around 8 times and eventually she'll go for the west gate lol. Another question: anyone doing this with zerg flyers NOT disabled? with nyduses disabled? How hard is it? I might consider redoing the belly of the beast 1st if it will really ease the mission. | ||
kzn
United States1218 Posts
On July 29 2010 20:26 Latham wrote: Another question: anyone doing this with zerg flyers NOT disabled? with nyduses disabled? How hard is it? I might consider redoing the belly of the beast 1st if it will really ease the mission. I tried at first and it was completely impossible. The thing is that you need like 8 banshees or whatever to deal with nydus worms effectively, but you need banshees anyway for Kerrigan, so doing it with nydus disabled forces you to spam banshees _and_ anti-air units, and broodlords will rapidly fuck up your chokes if you aren't paying attention constantly. Then again I couldn't even do it on Hard with flyers disabled so maybe I'm just retarded. >:| | ||
Sadistx
Zimbabwe5568 Posts
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Noggin
United States120 Posts
Basically you don't have to worry about extra pressure on your east and west defenses. A single thor with a tag-team of SCV's can hold off any inner-base / air harass that comes (mutas/guardians hit your supply depots and mineral lines from time to time). Just spawning my bio ball to the artifact and easy as pie. Although there was this giant creature that flew to the middle of the map and started mass-hatching mutalisks O_o | ||
Viker
Canada4 Posts
Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong. Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come.... I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly? Thanks a lot. | ||
Nuttyguy
United Kingdom1526 Posts
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JarL
United States19 Posts
On July 29 2010 21:27 Viker wrote: I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal... Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong. Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come.... I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly? Thanks a lot. Don't use Hellions. Mass Goliaths, reapers, or even MM depending on what you have access to. It is simple enough to defend each choke with 2 bunkers filled with firebats. Backed by a few Goliaths nothing will even get near your wall. Once day would break I would send my Reaper pack south and my Goliath pack north and then east. There really is nothing to this mission. | ||
humblegar
Norway883 Posts
On July 29 2010 21:27 Viker wrote: I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal... Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong. Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come.... I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly? Thanks a lot. Answer to Viker regarding The Outbreak: + Show Spoiler + Bunkers with firebats and marauders, surrounded by 2 factories with reactor and depots. 1/1 Helions blocking any opening. No turrets needed. SCVs repairing as much as space allows. You can also expand with two CCs with 5 SCVs in each and a sensor tower (gather SCVs and liftoff if they come). Don't leave any fighting unit at home during daylight (empty your bunkers too), but you may want to start walking back with slow units before your helions. Remember to repair and rebuild your defences during the day. | ||
Latham
9525 Posts
On July 29 2010 21:27 Viker wrote: I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal... Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong. Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come.... I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly? Thanks a lot. Actually that mission and Supernova were the two single hardest mission in the whole campaign for me. What I did was: + Show Spoiler [Outbreak] + I walled in with around 4 bunks from the east and 3 bunks from the north. I didn't open south at all, I waited for them to open it and after that, I defended it with my mass hellions. In the bunkers I put 2-3 firebats and 2 maras and rest is marines. I also put a few marauders in front of bunkers and in range of medics behind the bunkers to kill the infested marines. 4 scvs on both sides to repair. After that I mass hellions. I moved out after night 2 and progressively destroyed the north than the west, the east and the south. By night 5 all that was left was their main and a few more infested structures. I was all out of minerals my main destroyed and my bunker lines breached. After night 5 I made a desperate all in against their main with everything I had left. I barely managed to win 20s before nightfall. Won just by the skin of my teeth ;/ The most important thing to do IMO is to focus fire the infested buildings down with your hellions. Be quick and FF. Plan ahead where to attack to. When you get the message that it's 30s before nightfall, head back to your main and get repaired and prepare to defend the south gate. It's a very hard challenging mission really. | ||
obb
Sweden4 Posts
On July 29 2010 21:27 Viker wrote: I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal... Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong. Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come.... I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly? Thanks a lot. Just produce mass marines and upgrade damage, the firebats you have at the beginning are enough to save you the first two nights together with medics. During day, just send your army out in two separate size and stim down as much as you can. Marines deal a lot more damage than hellions and you can quickly take down the match. | ||
Shauni
4077 Posts
On July 29 2010 15:12 Adder wrote: + Show Spoiler + I assume that if you are doing the Brutal campaign, you want to complete the main objectives at least (which also is necessary for the Kerrigan portrait). You need 2500 kills to complete the main objective. Did you get the kerrigan portrait? it says 29 missions, not 26, so does that mean you have to do bonus missions and alternate missions too? | ||
tyr
France1686 Posts
On July 29 2010 22:54 Shauni wrote: Did you get the kerrigan portrait? it says 29 missions, not 26, so does that mean you have to do bonus missions and alternate missions too? Yes, clic "continue" on the single player campaign screen after you finished it and do the 3 alternative missions, it'll count towards the achievement to get the portrait. | ||
Ja.
United States37 Posts
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