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[G] Beating Brutal Campaign

Forum Index > StarCraft 2 HotS
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Adder
Profile Blog Joined July 2010
United States31 Posts
Last Edited: 2010-07-30 01:01:49
July 29 2010 05:41 GMT
#1
Also available on my TL blog.

I've just beaten the entire campaign on brutal difficulty (including the alternate branches) and figure I'd share tips from some of the harder missions in case anyone is having trouble.

Everything is protected by a spoiler tag, so you can avoid the ones you don't want to see.

The Dig
+ Show Spoiler +

This mission sucks. The key is using your laser cutter to kill enemies. Target templar->colossi->immortals in that order. You might need to target archons too in the early game. Always target the first wave that comes out first, as waves that come out after it pause for longer before attacking. DO NOT WASTE BEAMS ON REGULAR UNITS. You'll get stuck having your beam shoot a ton of stalkers when it could be speeding up the map or hitting more valuable units. All the regular ground guys die to siege fire anyway.

For the southeast, I walled in the area north of the expansion with planetary fortresses, siege tanks and scvs. The area to the northwest is much harder- bunkers and siege tanks were the best I could come up with. Remember to manually target templar that avoid your beam with your siege tanks.

I tried breaking the protoss with attacks to get the building kill achievement, but it proved far too difficult. Just wall in.


The Great Train Robbery
+ Show Spoiler +

The key here is the diamondbacks. You get a few to start, and you should immediately seek out the other diamondbacks on the map with them (they're fairly easy to find, as they reside on small plateaus around the sides of the map).

With your main ground army that isn't a diamondback, go NW of your base and clear the expo. You'll need this soon enough.

The first few trains can be handled by diamondbacks alone.

The next few trains you can bunker up at the and hold down with a bio army and diamondbacks at the intersections of the North/Middle tracks and the Middle/South tracks.

Once the hellion death squads show up, salvage your bunkers and retreat into your base. Go after the train whenever a patrol isn't about to run into it. You will most likely need to focus fire the train exclusively, ignoring the guards, in order to kill the train before you run into another patrol. Make sure to pick up the salvage afterwards.

This mission could be more or less hard depending on what units you have available. I did this with only diamondbacks and bio (no tanks or air) but it was pretty tough.


Welcome to the Jungle
+ Show Spoiler +

In this mission you have two main threats: Colossi and Void Rays. The scouts do poor damage against ground, and their standard gateway/immortal units aren't anything that bio balls can't deal with.

There's no special trick or super useful unit for this mission, at least not when I played. I did it with straight MMM. You probably want 3x as many marines as marauders, as there is quite a bit of air in this mission and marauders have much longer life expectancies than marines due to the colossi.

When you're starting out at your first base, don't bother with bunkering up and defending. Just get a critical mass of bio units (MMM) and then push out. Stop only the seals that are near your base. Give them the ones that are on the other side of the map.

After you take the middle base you should get some bunkers and missile turrets.


The key points are targeting and positioning.

Targeting
-Always aim your marines at Void rays first, as they do much more damage over time.
-Use Marauders to take down colossi quickly.

Positioning
Keep marines/meds away from colossi. Colossi two shot marines/medics. Use marauders to tank their damage instead then come in with the marines.

Don't forget to expand to the middle position as well. That should be your main base of operation with turrets, bunkers and 3-4 scvs that are just idling that will autorepair injured mech units coming back.


Supernova
+ Show Spoiler +

Banshees are the key here. Remember that. Also, you only need about 14 scvs. Probably less.

At the beginning, build a tech lab for your barracks and your starport. Lift off the factory- you won't need it right now. Build MMM (stick to mostly marines until you pick up gas later, as you need gas for banshees) out of the barracks and banshees out of the starport. Don't bother with bunkers or anything.

Take your initial banshees and clear a path east. You can kill all the units while cloaked, including the closest protoss relic. When you have a couple more banshees joining up, start poking northeast towards the photon cannons. Get an angle where you can kill a cannon and then the pylon, then finish off everything else while cloaked. Rotate injured banshees backwards, and go repair if you really need to. Send your MMM force in to go pick up the resources and relics left behind.

Keep in mind your main base will be attacked 3 times. Once by zealots, and twice by mixed gateway units. Make sure your MMM force is around to defend that, preferably with banshees too.

When you need to, pick up and move to that previously cleared small patch. Don't bother building tech labs for your barracks- just land and build marines. Don't land the starport or factory. Don't panic and lift too early. The fire moves REALLY slowly. You can pick up and move away safely even when the fire is already on the same screen as the buildings. Get whatever mercs you can before the fire hits- MMM units, siege tanks or banshees are preferred.

Now you should have ~7 banshees, and a decent MMM force. Use your banshees to clear the top of the ramp (again, don't be afraid to attack cannons, as you two shot them with your banshees). Get your MMM force up the ramp, then use banshees to draw units towards the MMM. Take out pylons asap- the enemy will warp in constantly. Drop the factory here and put down a tech lab. Build ~3 siege tanks. Don't forget to move the CC here when the other mineral patch runs out.

Repeat the same thing for the next area. Use banshees to clear anything outside the base, even photon cannons. Keep the banshees alive. When you have the relic and the outside of the base is clear, use your siege tanks with MMM support and banshee sight to lure guys out of the base and kill the cannons. Charge and take your final base.

This is where it gets tricky. Get your factory, barracks and starport landed here and tech labbed. You should hopefully have plenty of resources from your banshees + MMM raiding earlier. Use siege tanks and marauders to get the closest relic (marines + psi storm = fail). Keep cranking banshees, siege tanks and marauders out of your buildings.

On your final approach, use one siege tank and banshees in the front to lure with MMM and siege tanks in the back. After you get the guys at the very top, you'll need to rush marauders (and only marauders) up the ramp to snipe the templar up there, then run straight back down to the tanks and get healed. After the templar is dead, rush everything up the ramp and hopefully win it. Your cloak is kinda useless here because there is an obs, but if you have scan/science vessel/raven you can snipe the obs and get more out of your banshees.


Engine of Destruction
+ Show Spoiler +

Loki is on the east side of the map, roughly below the middle. It's at the 4th base you destroy (don't really need to go out of your way to kill it). It's a battlecruiser that will lift up when you near it. Don't trigger it until you have some serious AA. It has 500 hp and 4 armor, and fires its yamato cannon freely in addition to some sort of ground barrage.


In Utter Darkness:
+ Show Spoiler +

This is the final defense scenario with protoss. For starters, get tons of colossi and keep your phoenixes alive. Colossi are good units in general, and you need the phoenixes to kill the brood lords that harass you occasionally.

In order to survive, WALL OFF YOUR BRIDGES WITH DARK TEMPLAR. They don't get detectors for about 5 minutes, then get them infrequently, then often. When they do get detectors, run in your flyers to snipe the overseer, then rebuild the dark templar immediately. Once you get to really late waves, wall in with a dark templar wall and a zealot wall right in front of them. The zealots will buy you time to kill the overseers before the reach your DTs.

When your lines start falling, withdraw to the inner base where your mothership spawns. Hopefully you have enough carriers to do some serious damage. Fly to the southwest corner of the map (the enemy units will congregate there) where not all the ground units can hit you at once, and the overseers take longer to get to you. Keep killing units, sniping overseers as they come.

If you're having a lot of trouble getting those last kills, spam right click on all the zerglings, who will die much faster than other units.


All in:
+ Show Spoiler +

The final mission, this one has you holding out for a pretty long period of time against waves of zerg.

The key here is that you MUST kill the nydus worms around the map. They appear with boxes around them on your minimap and spawn orange colored zerg instead of the standard purple. You CANNOT hold out against them- I tried, really, really hard with siege tanks, bunkers, scvs, planetary fortresses, nukes... not possible. Thankfully, killing them isn't that hard. I did it with Battlecruisers, but banshees are probably better.

When Kerrigan comes out, she has 1500 hp and some sort of weird unlabeled damage resistance. Battlecruisers are the most effective unit against her, but she'll auto kill a few of them in every fight.

I suggest bunker walls with MANY scvs repairing and siege tanks for support.

When you use your final artifact blast, get all your units onto the high ground with the artifact. Before this happens cover the platform with supply depots and wall off the entrances with barracks (you will probably have plenty of excess minerals). This will prevent mass nydus worms from appearing on the plateau in the closing seconds, which will otherwise kill you.


If you have a problem with a mission I didn't list here, post it and what issues you are having and I'll add my suggestions.

BTW: Beat all 29 missions (25 campaign missions, +1 secret mission, +3 "branching" missions that were the option missions you couldn't do on the first runthrough) and you get this:
+ Show Spoiler +

[image loading]
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
July 29 2010 06:04 GMT
#2
Why do you have in utter darkness listed? You can suicide everything and still win.
Smoke Errday!
Adder
Profile Blog Joined July 2010
United States31 Posts
Last Edited: 2010-07-29 06:17:10
July 29 2010 06:12 GMT
#3
On July 29 2010 15:04 tru_power22 wrote:
Why do you have in utter darkness listed? You can suicide everything and still win.


+ Show Spoiler +

I assume that if you are doing the Brutal campaign, you want to complete the main objectives at least (which also is necessary for the Kerrigan portrait).

You need 2500 kills to complete the main objective.

[image loading]

t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
Last Edited: 2010-07-29 06:20:21
July 29 2010 06:17 GMT
#4
do you have a suggestion for the dig if you do not yet have the planatary fortress upgrade? I got the 50 building kill achievement on hard difficulty, but on brutal i agree its is just suicide.

and for utter darkness, I just get enough collosi to survive while massing voidrays off 4 stargates, by the time i have to fall back I have enough voids to kill everything as long as i micro/faze them well, since zerg throws little anti air versus you and you have a mothership's cloack field
Adder
Profile Blog Joined July 2010
United States31 Posts
July 29 2010 06:19 GMT
#5
On July 29 2010 15:17 t3tsubo wrote:
do you have a suggestion for the dig if you do not yet have the planatary fortress upgrade? I got the 50 building kill achievement on hard difficulty, but on brutal i agree its is just suicide.


+ Show Spoiler +

Achievements stack across run throughs. For example, you could get 50 building kills on the lower difficulty (hard?), then replay it on brutal and ignore that achievement.

You can definitely do it without planetary fortress, it just takes some more repair/bunker rebuilding micro. As long as you keep rebuilding the bunkers and use the laser to take down the dangerous units you should still be able to do it.

If you're really pressed, you can try making a wall of spectres (if you have them, as they are permanently cloaked) within range of your missile turrets so that observers can't spot them.

t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
July 29 2010 06:23 GMT
#6
ya i know achievements stack through, its just that specific on took me like 10 save reloads to get since even on hard it was a tough nut to crack. I ended up doing it with a mass goliath marauder medic attack group back that i sent in after a line of tanks started firing up the cliff thanks to my floating barracks, then lasering down the immortals/collosi as i pushed up the ramp. Ya had to pull out everything.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
July 29 2010 06:33 GMT
#7
renamed thread for you, easier to read on sidebar now.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 29 2010 06:43 GMT
#8
Um I'm not that good of a player, trying to do my best to scrape through the missions so here goes:

With "Smash and Grab," how should I defend properly so that I can focus on offense afterwards? Right now, I can't build up a large enough army (in time for z to reach the artifact) to both defend and attack.
Adder
Profile Blog Joined July 2010
United States31 Posts
July 29 2010 06:57 GMT
#9
On July 29 2010 15:43 Karliath wrote:
Um I'm not that good of a player, trying to do my best to scrape through the missions so here goes:

With "Smash and Grab," how should I defend properly so that I can focus on offense afterwards? Right now, I can't build up a large enough army (in time for z to reach the artifact) to both defend and attack.


I edited my first post with an answer to this.
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
Last Edited: 2010-07-29 07:02:10
July 29 2010 07:01 GMT
#10
I actually found The Dig quite easy. Siege tanks + bunkers + SCVs repairing + turrets and merc Golis made it a breeze if you lazered the immortals whenever possible.

I'm having trouble with Supernova though ;_;
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Logikz
Profile Blog Joined May 2009
United States65 Posts
July 29 2010 07:02 GMT
#11
Anyone got any suggestions for Haven's Fall on Brutal?
gl hf GG
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2010-07-29 07:39:34
July 29 2010 07:09 GMT
#12
I've been stuck on Supernova on Brutal for the past 3 hours. I need some serious help with it, the thread hasn't been too great.

I just realized you wanted details.

Well, first of all, I'd like to know what units to build. I've tried mass banshees into MMM, but got raped by storms a bunch in the end. I tried waiting with all my stuff at the bottom of the ramp to the platform where the temple is until the fire has killed most of the protoss, but that also didn't work.

The main problems I'm having are: running out of resources, running out of mining time at bases due to the fire wall, and then running up against significantly bigger armies and getting wrecked.

I refuse to believe that you have to wait for the fire wall to kill the protoss, while hiding in dropships on the edge of the map, only to drop everything on the temple, cross your fingers and hope you kill it in time before the fire destroys the artifact (That actually happened to me).

Also: I don't have ghosts. Seems like EMP would make this significantly easier, but oh well
good vibes only
ooni
Profile Blog Joined March 2010
Australia1498 Posts
July 29 2010 07:18 GMT
#13
Dig was so easy.
+ Show Spoiler +

Templar -> Immortal -> Collosus -> Archon
Upgraded Volly Missile Turrets infront of siege tanks
Siege Tanks + More Siege Tanks
Few MM if you really need it
Few vikings to scout for Xelnaga structures.
Hi!
humblegar
Profile Blog Joined October 2004
Norway883 Posts
Last Edited: 2010-07-29 07:32:49
July 29 2010 07:30 GMT
#14
Nice guide

About The Dig
+ Show Spoiler +

I prefer Immortal->Colossi->Archons with the laser, and only templars if I have spare time.

Why? Immortals will survive for ages against tanks and simply erase tanks if they get in range. One single immortal can kill a sieged tank before it dies itself even without the hardened shield :p

Colossi can kill repairing SCVs very fast and more importantly on this mission give vision to the enemy units including the templar.

The good news is that templars can be focusefired by tanks, and when you have enough tanks templars will die too fast to do anything. Get upgrades for tanks when money comes faster than two factories can produce them.

The best wall is simply PF + barracks. Plenty of hitpoints and easy to repair with several SCVs. I had only barracks as a temporary wall to the east until I expanded.

I floated some barracks both to complete the secondary objectives and try for the achievement, but I got bored and only killed 10-15 buildings I think :|

Someone mentioned that you can get scan for this mission (I have not tried this) and this will of course make it the easiest mission ever


Edit to Ooni (The Dig):
+ Show Spoiler +

Vikings and upgraded turrets sound great for this mission
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
July 29 2010 07:33 GMT
#15
Strangely enough Supernova is not listed Oo. I found it much harder than some missions mentioned.
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2010-07-29 07:37:32
July 29 2010 07:36 GMT
#16
On July 29 2010 16:33 NightOfTheDead wrote:
Strangely enough Supernova is not listed Oo. I found it much harder than some missions mentioned.



Yeah so far I think it's the hardest mission in the game. Way harder than the previous 18

Second hardest so far was In Utter Darkness. I don't really see why the rest need explanations.

On July 29 2010 16:02 Logikz wrote:
Anyone got any suggestions for Haven's Fall on Brutal?


I posted my experience with that mission in the thread talking about it on hard difficulty.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=139524
good vibes only
Adder
Profile Blog Joined July 2010
United States31 Posts
July 29 2010 07:49 GMT
#17
On July 29 2010 16:36 Meta wrote:
Yeah so far I think it's the hardest mission in the game. Way harder than the previous 18

Second hardest so far was In Utter Darkness. I don't really see why the rest need explanations.


The order in which you do missions, in addition to your choices, makes a HUGE difference. It's not just your tech options but also how many upgrades you've gotten. For example, I didn't list Supernova because I actually beat it with only 3 reloads, while some of the others that you think are much easier took me MANY tries. For example, it took me 2.5 hours to beat the final mission, even though the playtime is actually 30 minutes. I must have done at least 15 reloads on train robbery trying to kill all the trains.

Also, keep in mind that when I talk about "beating" a mission on brutal, I mean beating it AND completing all the objectives.

I'm replaying supernova right now because I missed a relic the first time. I'll repost when I beat it to talk about my strategy.
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
July 29 2010 08:04 GMT
#18
Hm? I don't think the order mattered too much with train robbery since all you really need to make were Diamondbacks and probably marines + mercs?
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 29 2010 08:15 GMT
#19
I found the dig really easy :S

i expo'd to the base near me asap.
pumped tanks off one fact
(got upgrades for bio and 2 armories to get both upgrades for mech)

initially kept my tanks in the center of my base, using my mmm to lure them to the tanks, (doing so would be enough to save my expo with out any problems)

latter on i just fortified the top position with a mass supply depo wall and tanks + turrets on the top, and then worked on the bottom entrance. I ended up being maxed with 3k/1k in the bank when i started to run dry. ( i will say having both missile turret upgrades is a huge bonus) as well as both marine, mara, and just the medic heal upgrades.

second protons mission is a bit of a bitch, didn't realize that there was another protoss base. then sacked all my immortals into a bunch of void rays ><
Hwaseung Oz fan for life. Swing out, always swing out.
Meta
Profile Blog Joined June 2003
United States6225 Posts
July 29 2010 08:16 GMT
#20
On July 29 2010 17:04 FragKrag wrote:
Hm? I don't think the order mattered too much with train robbery since all you really need to make were Diamondbacks and probably marines + mercs?


Yeah I beat the train robbery with pure diamondbacks and hellions. All about avoiding the marauder packs. Then on the last train, all you have to do is focus fire it and stay ahead of it. Trying to take on all those tanks is suicide.
good vibes only
teamsolid
Profile Joined October 2007
Canada3668 Posts
July 29 2010 08:25 GMT
#21
You don't even need hellions for the Dig, just pure diamondbacks worked fine for me as long as you repair them after each train. When you get like 20+ diamondbacks even the marauder packs are easy pickings.
Adder
Profile Blog Joined July 2010
United States31 Posts
July 29 2010 08:31 GMT
#22
Added supernova advice. Let me know if that still doesn't work. I literally just beat supernova in 26:62 on brutal with all objectives completed with that strategy.
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2010-07-29 09:11:22
July 29 2010 09:11 GMT
#23
Thanks for the supernova strat, I'll try it tomorrow and give feedback!
good vibes only
Mindcrime
Profile Joined July 2004
United States6899 Posts
Last Edited: 2010-07-29 09:26:41
July 29 2010 09:26 GMT
#24
There's a simpler way to beat supernova, though I think I did miss a relic.

+ Show Spoiler +
There is an area of low ground to the left of the last protoss base. You just need to get some tanks there with a spotter. The ai doesn't even really try to remove you from the low ground once you get there. I finished the mission with just two tanks firing on the building with a handful of marine/medic around them.
That wasn't any act of God. That was an act of pure human fuckery.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-07-29 09:42:49
July 29 2010 09:41 GMT
#25
On July 29 2010 17:04 FragKrag wrote:
Hm? I don't think the order mattered too much with train robbery since all you really need to make were Diamondbacks and probably marines + mercs?

Train Robbery is stupidly easy if you have tanks. Siege up on the tracks where the train will pass, and they do enough damage as it passes. No Diamondbacks required. As a bonus, the marauders get eaten alive if they happen to walk past your sieged tanks.
Moderator
tyr
Profile Blog Joined February 2008
France1686 Posts
July 29 2010 10:46 GMT
#26
I actually beat All In without killing the nydus worms outside my base.

+ Show Spoiler +
I think the real key is to have a good solid wall with a lot of SCVs repairing it. Walling with barracks is a good choice since you can also produce marines out of them. 4 at the right path and 2/3 at the left since one of them can block one of the entrances, and there isnt a lof of space. Use the psy disruptors or whatever they're called to slow down the enemies, I found this really important. Try to build them to cover as much ground as possible with them. Get some bunkers behind the walls and flame turrets to fill the space if you have them.
I don't think battlecruisers are a good choice, just because they're just way too expensive and get oneshotted by Kerrigan anyway while she could have oneshotted a marine instead. I didnt use the starport at all in the mission actually. I just got 2 facts and 2 raxxex (on top of the ones at the walls) each with tech reactor and started pumping 4 tanks at the time and 4 marines at the time (forget the medics, kerrigan will oneshot the marines anyway). Keep your money low, keep producing SCVs (because they'll die often), keep MULEing and make sure that you ALWAYS have 5 to 8 SCVs at each wall. This should hold the regular attacks.
For the Kerrigan attacks, you may want to use a nova during her attack or shortly after, to get enough time to rebuild. Use marines as much as possible to tank her, because she oneshots any unit you have anyway, might as well sacrifice the cheap ones. Just send 20 marines shooting at her while the tanks are shooting from long range (remember, you have 4 of them in constant production, you should have A TON of them). This works pretty well during the first two attacks where she doesnt have her matrix attack or whatever it is. That thing kills units so fast. You're gonna have to spread the marines a bit, try to not get near tanks, and micro them as much as possible to not lose 15 of them to a single matrix. It did the trick for me. Rebuild raxes in priority after her attack to get a good wall again.
You're gonna lost a ton of stuff in this mission, so don't panic and keep producing tanks, position them wisely. Repair your walls, produce SCVs, use MULEs, use novas and it should do the trick.
It did for me at the sixth try where I was really focused on doing all this. I didnt even need to retreat to the high ground for the last seconds, but my right side was getting pretty rough to hold.


Hope it helps.
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
kzn
Profile Blog Joined June 2007
United States1218 Posts
July 29 2010 11:22 GMT
#27
On July 29 2010 15:57 Adder wrote:
Show nested quote +
On July 29 2010 15:43 Karliath wrote:
Um I'm not that good of a player, trying to do my best to scrape through the missions so here goes:

With "Smash and Grab," how should I defend properly so that I can focus on offense afterwards? Right now, I can't build up a large enough army (in time for z to reach the artifact) to both defend and attack.


I edited my first post with an answer to this.


Either you or the original poster got the mission name wrong.

Smash and Grab is the first vP mission, where you deal with the stone guardians, not the terrazine one.

(I hope that didn't spoil anyone).
Like a G6
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2010-07-29 11:28:12
July 29 2010 11:26 GMT
#28
On July 29 2010 19:46 tyr wrote:
I actually beat All In without killing the nydus worms outside my base.

+ Show Spoiler +
I think the real key is to have a good solid wall with a lot of SCVs repairing it. Walling with barracks is a good choice since you can also produce marines out of them. 4 at the right path and 2/3 at the left since one of them can block one of the entrances, and there isnt a lof of space. Use the psy disruptors or whatever they're called to slow down the enemies, I found this really important. Try to build them to cover as much ground as possible with them. Get some bunkers behind the walls and flame turrets to fill the space if you have them.
I don't think battlecruisers are a good choice, just because they're just way too expensive and get oneshotted by Kerrigan anyway while she could have oneshotted a marine instead. I didnt use the starport at all in the mission actually. I just got 2 facts and 2 raxxex (on top of the ones at the walls) each with tech reactor and started pumping 4 tanks at the time and 4 marines at the time (forget the medics, kerrigan will oneshot the marines anyway). Keep your money low, keep producing SCVs (because they'll die often), keep MULEing and make sure that you ALWAYS have 5 to 8 SCVs at each wall. This should hold the regular attacks.
For the Kerrigan attacks, you may want to use a nova during her attack or shortly after, to get enough time to rebuild. Use marines as much as possible to tank her, because she oneshots any unit you have anyway, might as well sacrifice the cheap ones. Just send 20 marines shooting at her while the tanks are shooting from long range (remember, you have 4 of them in constant production, you should have A TON of them). This works pretty well during the first two attacks where she doesnt have her matrix attack or whatever it is. That thing kills units so fast. You're gonna have to spread the marines a bit, try to not get near tanks, and micro them as much as possible to not lose 15 of them to a single matrix. It did the trick for me. Rebuild raxes in priority after her attack to get a good wall again.
You're gonna lost a ton of stuff in this mission, so don't panic and keep producing tanks, position them wisely. Repair your walls, produce SCVs, use MULEs, use novas and it should do the trick.
It did for me at the sixth try where I was really focused on doing all this. I didnt even need to retreat to the high ground for the last seconds, but my right side was getting pretty rough to hold.


Hope it helps.


Yeah I'm on that mission now and I'm doing this. No point in spending 600/300 on a unit that she will 1 shot anyway. Stupid bitch >.< I can hold the west gate easily but if she goes for the east entrance I get raped hard >.<, but I just reload around 8 times and eventually she'll go for the west gate lol.

Another question: anyone doing this with zerg flyers NOT disabled? with nyduses disabled? How hard is it? I might consider redoing the belly of the beast 1st if it will really ease the mission.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
kzn
Profile Blog Joined June 2007
United States1218 Posts
July 29 2010 11:32 GMT
#29
On July 29 2010 20:26 Latham wrote:
Another question: anyone doing this with zerg flyers NOT disabled? with nyduses disabled? How hard is it? I might consider redoing the belly of the beast 1st if it will really ease the mission.


I tried at first and it was completely impossible.

The thing is that you need like 8 banshees or whatever to deal with nydus worms effectively, but you need banshees anyway for Kerrigan, so doing it with nydus disabled forces you to spam banshees _and_ anti-air units, and broodlords will rapidly fuck up your chokes if you aren't paying attention constantly.

Then again I couldn't even do it on Hard with flyers disabled so maybe I'm just retarded. >:|
Like a G6
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
Last Edited: 2010-07-29 11:43:41
July 29 2010 11:42 GMT
#30
Nvm, delete plz.
Noggin
Profile Joined May 2010
United States120 Posts
July 29 2010 12:01 GMT
#31
I did All In on hard with Nydus disabled + all achievements and found it easy with drop-pod research.

Basically you don't have to worry about extra pressure on your east and west defenses.

A single thor with a tag-team of SCV's can hold off any inner-base / air harass that comes (mutas/guardians hit your supply depots and mineral lines from time to time).

Just spawning my bio ball to the artifact and easy as pie.

Although there was this giant creature that flew to the middle of the map and started mass-hatching mutalisks O_o

Viker
Profile Joined July 2010
Canada4 Posts
July 29 2010 12:27 GMT
#32
I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal...

Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong.
Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come....

I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly?

Thanks a lot.
Nuttyguy
Profile Blog Joined March 2010
United Kingdom1526 Posts
July 29 2010 13:23 GMT
#33
On the train robbery missions i dont have helions avaliable to build is that just me?
JarL
Profile Joined January 2003
United States19 Posts
Last Edited: 2010-07-29 13:35:20
July 29 2010 13:35 GMT
#34
On July 29 2010 21:27 Viker wrote:
I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal...

Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong.
Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come....

I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly?

Thanks a lot.


Don't use Hellions. Mass Goliaths, reapers, or even MM depending on what you have access to. It is simple enough to defend each choke with 2 bunkers filled with firebats. Backed by a few Goliaths nothing will even get near your wall. Once day would break I would send my Reaper pack south and my Goliath pack north and then east. There really is nothing to this mission.
humblegar
Profile Blog Joined October 2004
Norway883 Posts
July 29 2010 13:37 GMT
#35
On July 29 2010 21:27 Viker wrote:
I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal...

Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong.
Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come....

I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly?

Thanks a lot.


Answer to Viker regarding The Outbreak:
+ Show Spoiler +

Bunkers with firebats and marauders, surrounded by 2 factories with reactor and depots. 1/1 Helions blocking any opening. No turrets needed. SCVs repairing as much as space allows. You can also expand with two CCs with 5 SCVs in each and a sensor tower (gather SCVs and liftoff if they come). Don't leave any fighting unit at home during daylight (empty your bunkers too), but you may want to start walking back with slow units before your helions. Remember to repair and rebuild your defences during the day.
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2010-07-29 13:39:52
July 29 2010 13:38 GMT
#36
On July 29 2010 21:27 Viker wrote:
I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal...

Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong.
Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come....

I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly?

Thanks a lot.


Actually that mission and Supernova were the two single hardest mission in the whole campaign for me.

What I did was: + Show Spoiler [Outbreak] +
I walled in with around 4 bunks from the east and 3 bunks from the north. I didn't open south at all, I waited for them to open it and after that, I defended it with my mass hellions.

In the bunkers I put 2-3 firebats and 2 maras and rest is marines. I also put a few marauders in front of bunkers and in range of medics behind the bunkers to kill the infested marines. 4 scvs on both sides to repair.
After that I mass hellions. I moved out after night 2 and progressively destroyed the north than the west, the east and the south. By night 5 all that was left was their main and a few more infested structures. I was all out of minerals my main destroyed and my bunker lines breached.
After night 5 I made a desperate all in against their main with everything I had left. I barely managed to win 20s before nightfall. Won just by the skin of my teeth ;/

The most important thing to do IMO is to focus fire the infested buildings down with your hellions. Be quick and FF. Plan ahead where to attack to. When you get the message that it's 30s before nightfall, head back to your main and get repaired and prepare to defend the south gate.

It's a very hard challenging mission really.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
obb
Profile Joined August 2007
Sweden4 Posts
July 29 2010 13:44 GMT
#37
On July 29 2010 21:27 Viker wrote:
I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal...

Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong.
Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come....

I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly?

Thanks a lot.


Just produce mass marines and upgrade damage, the firebats you have at the beginning are enough to save you the first two nights together with medics.

During day, just send your army out in two separate size and stim down as much as you can. Marines deal a lot more damage than hellions and you can quickly take down the match.
Shauni
Profile Blog Joined July 2004
4077 Posts
July 29 2010 13:54 GMT
#38
On July 29 2010 15:12 Adder wrote:
Show nested quote +
On July 29 2010 15:04 tru_power22 wrote:
Why do you have in utter darkness listed? You can suicide everything and still win.


+ Show Spoiler +

I assume that if you are doing the Brutal campaign, you want to complete the main objectives at least (which also is necessary for the Kerrigan portrait).

You need 2500 kills to complete the main objective.

[image loading]



Did you get the kerrigan portrait? it says 29 missions, not 26, so does that mean you have to do bonus missions and alternate missions too?
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
tyr
Profile Blog Joined February 2008
France1686 Posts
July 29 2010 14:11 GMT
#39
On July 29 2010 22:54 Shauni wrote:
Did you get the kerrigan portrait? it says 29 missions, not 26, so does that mean you have to do bonus missions and alternate missions too?


Yes, clic "continue" on the single player campaign screen after you finished it and do the 3 alternative missions, it'll count towards the achievement to get the portrait.
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
Ja.
Profile Joined June 2009
United States37 Posts
July 29 2010 14:19 GMT
#40
For outbreak I did standard defense then took 12-20 reapers + 4-5 medics and just rambo'd across the map, even during the night. They can take out all of the units easily, since they're all light, and they take down buildings ridiculously fast.
Viker
Profile Joined July 2010
Canada4 Posts
July 29 2010 14:21 GMT
#41
On July 29 2010 22:35 JarL wrote:
Show nested quote +
On July 29 2010 21:27 Viker wrote:
I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal...

Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong.
Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come....

I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly?

Thanks a lot.


Don't use Hellions. Mass Goliaths, reapers, or even MM depending on what you have access to. It is simple enough to defend each choke with 2 bunkers filled with firebats. Backed by a few Goliaths nothing will even get near your wall. Once day would break I would send my Reaper pack south and my Goliath pack north and then east. There really is nothing to this mission.


Is that on brutal?

Because 5 bunkers, 3 with firebats backed by 2 with marines with about 10 hellions wouldn't even hold the waves of the later nights so I don't see how goliaths would make that big of a difference.
pheus
Profile Joined February 2010
Australia161 Posts
July 29 2010 14:49 GMT
#42
On July 29 2010 21:01 Noggin wrote:
I did All In on hard with Nydus disabled + all achievements and found it easy with drop-pod research.

Basically you don't have to worry about extra pressure on your east and west defenses.

A single thor with a tag-team of SCV's can hold off any inner-base / air harass that comes (mutas/guardians hit your supply depots and mineral lines from time to time).

Just spawning my bio ball to the artifact and easy as pie.

Although there was this giant creature that flew to the middle of the map and started mass-hatching mutalisks O_o



Did you kill the giant corruptor?
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2010-07-29 15:06:42
July 29 2010 15:00 GMT
#43
Regarding the dig. The correct order is to kill all the colossi first, since nothing else can grant vision up high ground, and the units will just run through your tanks.

For the left side you may want to kill immortals and/or templars too, one takes the hits, the other is the danger for your tank cluster. For the right side, just let tanks on the cliff handle that, you can hold the expansion easil with tanks ont he main cliff, maybe put a bunker or something there.



For the great robbery, i sieged up and turreted on the left side of my main base, where the first diamondback is, and sieged a larger cluster up in the south between the two tracks. Kills those patrolling squads, all the train guards, and takes a good amount of hp from the trains for the rest of your units to kill them. Abusing tanks for the win .



For in utter darkness, graviton beam all the hybrids with your phoenixes.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 29 2010 17:35 GMT
#44
How do upgrades work in regards to "Havens Fall?"

I chose to do "Safe Haven" instead, but i need to go back and do the other one since it's required for the achievement.

Will have I have all my technology up to when i did "safe haven" or will I have everything up until I do "Havens Fall"
"You people need to just generally care a lot less about everything." -Zatic
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 29 2010 18:49 GMT
#45
On July 29 2010 15:57 Adder wrote:
Show nested quote +
On July 29 2010 15:43 Karliath wrote:
Um I'm not that good of a player, trying to do my best to scrape through the missions so here goes:

With "Smash and Grab," how should I defend properly so that I can focus on offense afterwards? Right now, I can't build up a large enough army (in time for z to reach the artifact) to both defend and attack.


I edited my first post with an answer to this.



After reading your first post concerning "Smash and Grab."

I don't have any goliaths O_O.
All I have are marines, marauders, medics, and scvs. Literally.

I saw a video on youtube that shows people with more bunker space and a turret on top of the bunker, as well as a structure I can't realize, but how come I don't have any of this yet?
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 29 2010 18:50 GMT
#46
Is anybody willing to upload brutal difficulty replays? I'm having a hard time going through the campaign by myself (a lowly silver player), but I think studying vods would definitely help.
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
July 29 2010 18:57 GMT
#47
Outbreak was retardedly easy for me. All I did was hole up in bunkers with firebats/rines/mercs and then make a billion reapers to have them run around and blow shit up
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
July 29 2010 19:05 GMT
#48
lol funny how some finds different missions easy while others hard. This is probs because of what tech/research we have. ie. I did the outbreak mission with tanks and it was a joke. lol

I think if your asking for help, you should state what tech/research you have. Perhaps then we can cut through all the "but i don't have..." posts etc.
Bair
Profile Joined May 2010
United States698 Posts
July 29 2010 19:17 GMT
#49
Great Train Robbery
+ Show Spoiler +
Super easy way to beat the great train robbery: Mass siege tanks. Even the marauders packs will be taken down by a bunch of them, also nabbing you an achievement. It will also take out any escort except the last, and take down the trains in record time. The air escort does not come until the last train, but by then you have enough tanks to destroy the train before they destroy you anyway.


Haven's Fall (Purging the infestation right?)
+ Show Spoiler +
Two words: Mass vikings. Take out air forces above the growing infestations then land and dominate. For assaulting the actual bases, snipe what you can, then land outside the base and walk in, popping a few vikings into the air to deal with mutas as necessary.


Working through all the missions and all the achievements on brutal at the moment.
In Roaches I Rust.
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2010-07-29 19:49:50
July 29 2010 19:33 GMT
#50
On July 30 2010 04:17 Bair wrote:
Great Train Robbery
+ Show Spoiler +
Super easy way to beat the great train robbery: Mass siege tanks. Even the marauders packs will be taken down by a bunch of them, also nabbing you an achievement. It will also take out any escort except the last, and take down the trains in record time. The air escort does not come until the last train, but by then you have enough tanks to destroy the train before they destroy you anyway.



I was having trouble with this mission before I had siege tanks and now I will attempt it again. I have a ton of questions as to how to use the tanks and how to play the mission in general.

Is there any special positioning to use with the tanks? Do you just use Siege Mode on the tracks or do you just not use Siege Mode? If you use Siege Mode, do you constantly reposition the tanks or keep them in the same place? Do you expand or one base the whole thing.

Please answer. I don't want to retry it a bunch more times.
Mindcrime
Profile Joined July 2004
United States6899 Posts
July 29 2010 20:08 GMT
#51
On July 29 2010 22:38 Latham wrote:
Show nested quote +
On July 29 2010 21:27 Viker wrote:
I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal...

Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong.
Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come....

I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly?

Thanks a lot.


Actually that mission and Supernova were the two single hardest mission in the whole campaign for me.

What I did was: + Show Spoiler [Outbreak] +
I walled in with around 4 bunks from the east and 3 bunks from the north. I didn't open south at all, I waited for them to open it and after that, I defended it with my mass hellions.

In the bunkers I put 2-3 firebats and 2 maras and rest is marines. I also put a few marauders in front of bunkers and in range of medics behind the bunkers to kill the infested marines. 4 scvs on both sides to repair.
After that I mass hellions. I moved out after night 2 and progressively destroyed the north than the west, the east and the south. By night 5 all that was left was their main and a few more infested structures. I was all out of minerals my main destroyed and my bunker lines breached.
After night 5 I made a desperate all in against their main with everything I had left. I barely managed to win 20s before nightfall. Won just by the skin of my teeth ;/

The most important thing to do IMO is to focus fire the infested buildings down with your hellions. Be quick and FF. Plan ahead where to attack to. When you get the message that it's 30s before nightfall, head back to your main and get repaired and prepare to defend the south gate.

It's a very hard challenging mission really.


This mission is hilariously easy if you get siege tanks before doing it. Put a few tanks at each choke, mass MM&F and go rape shit. I didn't build a single hellion.
That wasn't any act of God. That was an act of pure human fuckery.
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
July 29 2010 20:35 GMT
#52
On July 30 2010 05:08 Mindcrime wrote:
Show nested quote +
On July 29 2010 22:38 Latham wrote:
On July 29 2010 21:27 Viker wrote:
I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal...

Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong.
Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come....

I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly?

Thanks a lot.


Actually that mission and Supernova were the two single hardest mission in the whole campaign for me.

What I did was: + Show Spoiler [Outbreak] +
I walled in with around 4 bunks from the east and 3 bunks from the north. I didn't open south at all, I waited for them to open it and after that, I defended it with my mass hellions.

In the bunkers I put 2-3 firebats and 2 maras and rest is marines. I also put a few marauders in front of bunkers and in range of medics behind the bunkers to kill the infested marines. 4 scvs on both sides to repair.
After that I mass hellions. I moved out after night 2 and progressively destroyed the north than the west, the east and the south. By night 5 all that was left was their main and a few more infested structures. I was all out of minerals my main destroyed and my bunker lines breached.
After night 5 I made a desperate all in against their main with everything I had left. I barely managed to win 20s before nightfall. Won just by the skin of my teeth ;/

The most important thing to do IMO is to focus fire the infested buildings down with your hellions. Be quick and FF. Plan ahead where to attack to. When you get the message that it's 30s before nightfall, head back to your main and get repaired and prepare to defend the south gate.

It's a very hard challenging mission really.


This mission is hilariously easy if you get siege tanks before doing it. Put a few tanks at each choke, mass MM&F and go rape shit. I didn't build a single hellion.


yeah the merc tanks on the cliffs just blow the infesteds out of the water rofl
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Nuttyguy
Profile Blog Joined March 2010
United Kingdom1526 Posts
July 29 2010 21:18 GMT
#53
On July 30 2010 04:33 Whole wrote:
Show nested quote +
On July 30 2010 04:17 Bair wrote:
Great Train Robbery
+ Show Spoiler +
Super easy way to beat the great train robbery: Mass siege tanks. Even the marauders packs will be taken down by a bunch of them, also nabbing you an achievement. It will also take out any escort except the last, and take down the trains in record time. The air escort does not come until the last train, but by then you have enough tanks to destroy the train before they destroy you anyway.



I was having trouble with this mission before I had siege tanks and now I will attempt it again. I have a ton of questions as to how to use the tanks and how to play the mission in general.

Is there any special positioning to use with the tanks? Do you just use Siege Mode on the tracks or do you just not use Siege Mode? If you use Siege Mode, do you constantly reposition the tanks or keep them in the same place? Do you expand or one base the whole thing.

Please answer. I don't want to retry it a bunch more times.


im stuck on great train robbery as well how do you get siege tanks? by doing the other missions?
i only have access to mmms and goliaths and repaer and diamond back and the hireable merchanieries
JarL
Profile Joined January 2003
United States19 Posts
Last Edited: 2010-07-29 21:24:46
July 29 2010 21:22 GMT
#54
On July 29 2010 23:21 Viker wrote:
Show nested quote +
On July 29 2010 22:35 JarL wrote:
On July 29 2010 21:27 Viker wrote:
I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal...

Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong.
Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come....

I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly?

Thanks a lot.


Don't use Hellions. Mass Goliaths, reapers, or even MM depending on what you have access to. It is simple enough to defend each choke with 2 bunkers filled with firebats. Backed by a few Goliaths nothing will even get near your wall. Once day would break I would send my Reaper pack south and my Goliath pack north and then east. There really is nothing to this mission.


Is that on brutal?

Because 5 bunkers, 3 with firebats backed by 2 with marines with about 10 hellions wouldn't even hold the waves of the later nights so I don't see how goliaths would make that big of a difference.


Of course it was on Brutal, I got so bored with nighttime that I started pushing my way out with my Goliath and Reaper forces on the last 2 nights. I completed all 3 objectives easily as well.
PinkPrincess
Profile Joined July 2010
United States149 Posts
Last Edited: 2010-07-29 21:29:29
July 29 2010 21:29 GMT
#55
On July 30 2010 04:33 Whole wrote:
Show nested quote +
On July 30 2010 04:17 Bair wrote:
Great Train Robbery
+ Show Spoiler +
Super easy way to beat the great train robbery: Mass siege tanks. Even the marauders packs will be taken down by a bunch of them, also nabbing you an achievement. It will also take out any escort except the last, and take down the trains in record time. The air escort does not come until the last train, but by then you have enough tanks to destroy the train before they destroy you anyway.



I was having trouble with this mission before I had siege tanks and now I will attempt it again. I have a ton of questions as to how to use the tanks and how to play the mission in general.

Is there any special positioning to use with the tanks? Do you just use Siege Mode on the tracks or do you just not use Siege Mode? If you use Siege Mode, do you constantly reposition the tanks or keep them in the same place? Do you expand or one base the whole thing.

Please answer. I don't want to retry it a bunch more times.


On July 30 2010 06:18 Nuttyguy wrote:
Show nested quote +
On July 30 2010 04:33 Whole wrote:
On July 30 2010 04:17 Bair wrote:
Great Train Robbery
+ Show Spoiler +
Super easy way to beat the great train robbery: Mass siege tanks. Even the marauders packs will be taken down by a bunch of them, also nabbing you an achievement. It will also take out any escort except the last, and take down the trains in record time. The air escort does not come until the last train, but by then you have enough tanks to destroy the train before they destroy you anyway.



I was having trouble with this mission before I had siege tanks and now I will attempt it again. I have a ton of questions as to how to use the tanks and how to play the mission in general.

Is there any special positioning to use with the tanks? Do you just use Siege Mode on the tracks or do you just not use Siege Mode? If you use Siege Mode, do you constantly reposition the tanks or keep them in the same place? Do you expand or one base the whole thing.

Please answer. I don't want to retry it a bunch more times.


im stuck on great train robbery as well how do you get siege tanks? by doing the other missions?
i only have access to mmms and goliaths and repaer and diamond back and the hireable merchanieries


Just use pure Diamondbacks with a bit of antiair in your base.
You can either kill anything you need to with this and in the case of Marauder gangs you can easily avoid them (although you probably could kill them, as you do quite a bit of damage to them too I believe).

Did it on Brutal first try with pure mass 2 Factory Diamondback tanks. Just be careful about how you fight.
Grumpity grump
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
July 29 2010 21:29 GMT
#56
Yeah I rushed The Dig asaply just to get siege tanks; it makes a number of other missions much much easier.
ㅋㄲㅈㅁ
Swissm
Profile Joined June 2010
United States207 Posts
July 29 2010 22:18 GMT
#57
On July 29 2010 21:27 Viker wrote:
I might sound really stupid here, but I'm having a lot of difficulty with The Outbreak on brutal...

Everyone is saying it's a really easy mission so I figure I've got to be doing something wrong.
Basically, I usually push out with a huge force of hellions to break the buildings, but that happens around day 3 or so and I can't get all the buildings fast enough, it seems around night 6 even if I'm capped in pop I can't defend against the huge waves that come....

I'm just wondering what strategy you guys used for this mission and what kind of unit composition and how to defend properly?

Thanks a lot.


You can just M&M mass and beat outbreak. I didn't put up any defenses just rallied marines and medics to mid and just sent them where they needed to be for defense, with a sensor tower in the mid you get ample warning. On day 1 I just sent out everything I had and never pulled it back to my base, just kept chugging away at buildings all night, I would reinforce that group during the day with the M&M that I built up at night that was defending my base and just basically won like that. I think that I finished the mission on either night 4 or day 4.

By having a group out at night killing stuff you cut down on the number of entrances the zerg attack from, at least that's what I noticed from the one time I played it.
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
July 29 2010 22:38 GMT
#58
I have a question that might be a bit off topic, but beats making a new thread.

I wanted the Kerrigan portrait so naturally I started doing the campaign on Brutal. But B.net decided to be graceful and DC me a few times during certain missions and now I have some random missions that I haven't cleared on Brutal. Is there a way to go and do em again and get the Achievement? Or do I need to start all over again? Is it possible to ask help from Blizzard because I afterall DID beat these maps on Brutal?

I'm currently on the last mission and not sure if I wanna go through the trouble and finish it, because if I need to start all over again, I don't see the point. I'm currently pretty pissed off because yesterday I also crashed during loading and lost my most recent saves meaning I had to re-do like 4 missions on Brutal, which isn't exactly fun, and now this....

On the last mission I agree that bunkers are way to go tbh. I've tried PF / OC, but they seem to fall, Barracks functions too. PF is what many people think about first but their repairs will drain your gas really fast.
skyR
Profile Joined July 2009
Canada13817 Posts
July 29 2010 23:12 GMT
#59
On July 30 2010 07:38 NonFactor wrote:
I have a question that might be a bit off topic, but beats making a new thread.

I wanted the Kerrigan portrait so naturally I started doing the campaign on Brutal. But B.net decided to be graceful and DC me a few times during certain missions and now I have some random missions that I haven't cleared on Brutal. Is there a way to go and do em again and get the Achievement? Or do I need to start all over again? Is it possible to ask help from Blizzard because I afterall DID beat these maps on Brutal?


Just go to the mission archive (the screen located at the top left on the bridge).
Hax_to_the_Max
Profile Joined July 2010
Sweden48 Posts
July 29 2010 23:14 GMT
#60
On July 30 2010 07:38 NonFactor wrote:
I have a question that might be a bit off topic, but beats making a new thread.

I wanted the Kerrigan portrait so naturally I started doing the campaign on Brutal. But B.net decided to be graceful and DC me a few times during certain missions and now I have some random missions that I haven't cleared on Brutal. Is there a way to go and do em again and get the Achievement? Or do I need to start all over again? Is it possible to ask help from Blizzard because I afterall DID beat these maps on Brutal?

I'm currently on the last mission and not sure if I wanna go through the trouble and finish it, because if I need to start all over again, I don't see the point. I'm currently pretty pissed off because yesterday I also crashed during loading and lost my most recent saves meaning I had to re-do like 4 missions on Brutal, which isn't exactly fun, and now this....

On the last mission I agree that bunkers are way to go tbh. I've tried PF / OC, but they seem to fall, Barracks functions too. PF is what many people think about first but their repairs will drain your gas really fast.


After you have finished the game, you can click "Continue" and therefrom you can choose every mission there is, + Show Spoiler +
you can even choose to do Tosh's mission if you choose Nova's instead
except for Piercing the Veil, wich requiers you to destroy an Science Facility in Media Blitz.
"Sometimes I think the surest sign that intelligent life exist elsewhere in the universe is that none of it has tried to contact us." Bill Waterson
kzn
Profile Blog Joined June 2007
United States1218 Posts
July 29 2010 23:16 GMT
#61
On July 30 2010 03:49 Karliath wrote:
Show nested quote +
On July 29 2010 15:57 Adder wrote:
On July 29 2010 15:43 Karliath wrote:
Um I'm not that good of a player, trying to do my best to scrape through the missions so here goes:

With "Smash and Grab," how should I defend properly so that I can focus on offense afterwards? Right now, I can't build up a large enough army (in time for z to reach the artifact) to both defend and attack.


I edited my first post with an answer to this.



After reading your first post concerning "Smash and Grab."

I don't have any goliaths O_O.
All I have are marines, marauders, medics, and scvs. Literally.

I saw a video on youtube that shows people with more bunker space and a turret on top of the bunker, as well as a structure I can't realize, but how come I don't have any of this yet?


Yeah he got the mission wrong, he thinks you're talking about Welcome to the Jungle.

For Smash and Grab, the only real difference between Hard and Brutal is that Brutal gives Protoss HTs and the Zerg waves come with more mutas. If you're trying to do it within the achievement time limit, I can't help you, because that was hard enough for me on hard - but if you're content to sit and macro for a long, long time, you can just build a massive ball of mmm. When you push out, leave some at your base (maybe with bunkers) for the zerg waves, and just be careful about not eating full storms on the bridge.
Like a G6
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 30 2010 00:06 GMT
#62
What were 2 or 3 of the easiest Brutal levels, first missions aside?
I'm gonna play most of the game on Hard (now that brutal has proven to be too hard for me), but I'd like to complete at least 5 missions on brutal.
silverwind
Profile Joined August 2009
Canada40 Posts
July 30 2010 00:14 GMT
#63
I need help with media blitz, what do you guys take out with odin? Also what's the best way to open? I always lose about 500 hp on the initial marines

What do you follow up with?
Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2010-07-30 00:22:07
July 30 2010 00:17 GMT
#64
On July 30 2010 09:06 Karliath wrote:
What were 2 or 3 of the easiest Brutal levels, first missions aside?
I'm gonna play most of the game on Hard (now that brutal has proven to be too hard for me), but I'd like to complete at least 5 missions on brutal.


Strangely enough, most of the later missions were easy on brutal (except the last one of course). The other two on Char were a walk in the park.

On July 30 2010 09:14 silverwind wrote:
I need help with media blitz, what do you guys take out with odin? Also what's the best way to open? I always lose about 500 hp on the initial marines

What do you follow up with?


You're supposed to lose a lot of hp on the initial marines (I lost like half), just be careful later and you'll take out most of a base anyway. It doesn't really matter which, but I took out the one to the right. It's good to have him alive though so don't get too low on hp. After you've killed off a base just take another expansion and chill for a little while. I only made thors and scvs at that map and it worked really well.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
kzn
Profile Blog Joined June 2007
United States1218 Posts
July 30 2010 00:18 GMT
#65
On July 30 2010 09:06 Karliath wrote:
What were 2 or 3 of the easiest Brutal levels, first missions aside?
I'm gonna play most of the game on Hard (now that brutal has proven to be too hard for me), but I'd like to complete at least 5 missions on brutal.


Outbreak, the Nova mission, Welcome to the Jungle if you aren't going for achievements (once you know the unit mix its stupid easy), Smash and Grab, and The Devil's Playground imo
Like a G6
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 30 2010 00:20 GMT
#66
On July 30 2010 09:18 kzn wrote:
Show nested quote +
On July 30 2010 09:06 Karliath wrote:
What were 2 or 3 of the easiest Brutal levels, first missions aside?
I'm gonna play most of the game on Hard (now that brutal has proven to be too hard for me), but I'd like to complete at least 5 missions on brutal.


Outbreak, the Nova mission, Welcome to the Jungle if you aren't going for achievements (once you know the unit mix its stupid easy), Smash and Grab, and The Devil's Playground imo


Could you give a few tips for Smash and Grab please? I'm having trouble with that mission right now (speaks for why I want to drop the difficulty level).
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 30 2010 00:34 GMT
#67
Sorry, I have a question that perhaps does not fit as well. Let's say I play a level on brutal, simply to beat it. If I go back to the archives and do it on an easier level, will I able to use the technology I collect in the campaign?

So, for Smash and Grab, can I beat it once, then go through it again on an easy difficulty just to get the protoss technology?
Adder
Profile Blog Joined July 2010
United States31 Posts
July 30 2010 00:59 GMT
#68
got my kerrigan
+ Show Spoiler +

[image loading]


Now, finally, on to diamond 1v1... :-)
Adder
Profile Blog Joined July 2010
United States31 Posts
July 30 2010 01:06 GMT
#69
On July 30 2010 09:34 Karliath wrote:
Sorry, I have a question that perhaps does not fit as well. Let's say I play a level on brutal, simply to beat it. If I go back to the archives and do it on an easier level, will I able to use the technology I collect in the campaign?

So, for Smash and Grab, can I beat it once, then go through it again on an easy difficulty just to get the protoss technology?


When you "beat" a brutal mission, if you want the achievements you need to actually complete all the objectives for that mission, which is NOT the same as completing all the achievements for the mission.

For example, you could beat Smash & Grab by rushing straight to the statue on a lower difficulty to get the time limit achievement, then complete it on brutal with slower play and getting all the relics in order to get the brutal completion achievement.

I hope that makes sense. I'll flesh it out more later when I get some time.

FYI: I updated the initial post. Fixed Smash & Grab's advice to Welcome to the Jungle (it was the wrong name) and changed my strat for it too. Straight MMM is easier than goliaths.
bowserbowser
Profile Joined May 2010
13 Posts
July 30 2010 01:13 GMT
#70
i had trouble with the great train robbery, i ended up winning by going strong marauders and a few diamondbacks for the fast ones. pretty much just beasting down the trains while they were in range. i killed both the roving marauder backs
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
July 30 2010 01:35 GMT
#71
On July 30 2010 08:14 Hax_to_the_Max wrote:
Show nested quote +
On July 30 2010 07:38 NonFactor wrote:
I have a question that might be a bit off topic, but beats making a new thread.

I wanted the Kerrigan portrait so naturally I started doing the campaign on Brutal. But B.net decided to be graceful and DC me a few times during certain missions and now I have some random missions that I haven't cleared on Brutal. Is there a way to go and do em again and get the Achievement? Or do I need to start all over again? Is it possible to ask help from Blizzard because I afterall DID beat these maps on Brutal?

I'm currently on the last mission and not sure if I wanna go through the trouble and finish it, because if I need to start all over again, I don't see the point. I'm currently pretty pissed off because yesterday I also crashed during loading and lost my most recent saves meaning I had to re-do like 4 missions on Brutal, which isn't exactly fun, and now this....

On the last mission I agree that bunkers are way to go tbh. I've tried PF / OC, but they seem to fall, Barracks functions too. PF is what many people think about first but their repairs will drain your gas really fast.


After you have finished the game, you can click "Continue" and therefrom you can choose every mission there is, + Show Spoiler +
you can even choose to do Tosh's mission if you choose Nova's instead
except for Piercing the Veil, wich requiers you to destroy an Science Facility in Media Blitz.


Alright, thanks.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 30 2010 02:16 GMT
#72
On July 30 2010 10:06 Adder wrote:
Show nested quote +
On July 30 2010 09:34 Karliath wrote:
Sorry, I have a question that perhaps does not fit as well. Let's say I play a level on brutal, simply to beat it. If I go back to the archives and do it on an easier level, will I able to use the technology I collect in the campaign?

So, for Smash and Grab, can I beat it once, then go through it again on an easy difficulty just to get the protoss technology?


When you "beat" a brutal mission, if you want the achievements you need to actually complete all the objectives for that mission, which is NOT the same as completing all the achievements for the mission.

For example, you could beat Smash & Grab by rushing straight to the statue on a lower difficulty to get the time limit achievement, then complete it on brutal with slower play and getting all the relics in order to get the brutal completion achievement.

I hope that makes sense. I'll flesh it out more later when I get some time.

FYI: I updated the initial post. Fixed Smash & Grab's advice to Welcome to the Jungle (it was the wrong name) and changed my strat for it too. Straight MMM is easier than goliaths.


I understand this, thank you.

I am not, at the moment, concerned with objectives and achievements though.
Say, for example, there are 4 pieces of technology to be collected, which completes an objective, leading to the obtainment of an achievement. My question is, however, if each of those pieces of technology are used for upgrades aboard the Hyperion, or if they are just "useless" parts of the mission. Because if they are useful for the whole campaign, I will certainly go back on an easier difficulty to get them, which I assume I can do.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 30 2010 02:18 GMT
#73
Loki is on the east side of the map, roughly below the middle. It's at the 4th base you destroy (don't really need to go out of your way to kill it). It's a battlecruiser that will lift up when you near it. Don't trigger it until you have some serious AA. It has 500 hp and 4 armor, and fires its yamato cannon freely in addition to some sort of ground barrage.
Loki has 2k hp not 500.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
AlienAlias
Profile Joined June 2009
United States324 Posts
July 30 2010 02:20 GMT
#74
I made the huge mistake of choosing to remove the nydus worm and face broodlords on All-in. To make things worse, I have no credits and my Vikings aren't upgraded for AoE damage.
Adder
Profile Blog Joined July 2010
United States31 Posts
July 30 2010 02:21 GMT
#75
On July 30 2010 11:16 Karliath wrote:
I am not, at the moment, concerned with objectives and achievements though.
Say, for example, there are 4 pieces of technology to be collected, which completes an objective, leading to the obtainment of an achievement. My question is, however, if each of those pieces of technology are used for upgrades aboard the Hyperion, or if they are just "useless" parts of the mission. Because if they are useful for the whole campaign, I will certainly go back on an easier difficulty to get them, which I assume I can do.


I think you can go back later and it will increment your hyperion stores.

loki has 2000 hp, not 500


It might vary based on difficulty. I didn't kill Loki when I went in on Brutal, I went back and redid it on either hard or normal. I would not suggest killing Loki on Brutal.
ScvReady
Profile Joined May 2010
United States61 Posts
Last Edited: 2010-07-30 04:02:29
July 30 2010 04:00 GMT
#76
Man I am having sooo much trouble with brutal missions but playing on hard just feels too easy. Idk i think Ill just try every mission on brutal atleast once then maybe do it on hard if I have too much trouble.

Does anyone else think there is a pretty big jump between difficulties?
RumZ
Profile Blog Joined March 2010
United States956 Posts
July 30 2010 04:19 GMT
#77
Just curious but do you have to do the bonus objectives to get credit? I'm going back after beating the game on hard, and I'm beating missions but not beating optional objectives.. do these have to be done to get credit for the mission on Brutal?
Adder
Profile Blog Joined July 2010
United States31 Posts
July 30 2010 04:26 GMT
#78
On July 30 2010 13:00 ScvReady wrote:
Man I am having sooo much trouble with brutal missions but playing on hard just feels too easy. Idk i think Ill just try every mission on brutal atleast once then maybe do it on hard if I have too much trouble.

Does anyone else think there is a pretty big jump between difficulties?


I'm pretty sure the actually speed of the game (fast vs. faster) is different, which is a big part of why brutal missions are harder. You have to think and act much faster.
PhallicAgressor
Profile Joined March 2010
52 Posts
July 30 2010 05:30 GMT
#79
Dude MAW of the void, how the hell do you beat that one? I maxed out my one expo you get, and lost because of the freaking mothership teleporting back behind enemy lines to regen its shield, no mins left for me to repair.
Adder
Profile Blog Joined July 2010
United States31 Posts
July 30 2010 06:14 GMT
#80
On July 30 2010 14:30 PhallicAgressor wrote:
Dude MAW of the void, how the hell do you beat that one? I maxed out my one expo you get, and lost because of the freaking mothership teleporting back behind enemy lines to regen its shield, no mins left for me to repair.


Don't kill the mothership. Yamato the vault as soon as you get in range and just focus fire it down.

If you need to kill all the generators, use your BCs to yamato the cannons along the side, then retreat, and use DTs to kill the last generator (it has no detection it).
Vokasak
Profile Joined July 2010
United States388 Posts
July 30 2010 06:23 GMT
#81
I've only tried Welcome to the Jungle on Hard, but there I was able to easily stop any alter from getting sealed using a small squad of reapers. Does the same work in Brutal? Or do they have too many defenses on the way? On hard I could get to any alter right from the beginning with reapers and take no more damage than a stalker shot or two.
Practical wisdom is the combination of moral will and moral skill
Doomgaze
Profile Joined March 2010
Sweden89 Posts
July 30 2010 06:27 GMT
#82
On July 30 2010 11:20 AlienAlias wrote:
I made the huge mistake of choosing to remove the nydus worm and face broodlords on All-in. To make things worse, I have no credits and my Vikings aren't upgraded for AoE damage.


Reload a previous state of the campaign to chose the other route or to collect funds to up turret/viking/bc
PhallicAgressor
Profile Joined March 2010
52 Posts
July 30 2010 06:32 GMT
#83
lmao i'm getting tossed on the ALL IN mission. I can get past kerrigan's first appearance. Right after that it gets really damn hard. Like 4 nyduses appear at once, and my cash is low due to constant spending. What is your defense layout like? Rines in the bunks? any perdition turrets? Do you D farther back in your base, or up at the ramp. It really sucks once the overlord mass comes in, its all downhill from there, and i ALWAYS have to use my artifact blast right after kerrigan comes the first time.
Crazyman1932
Profile Joined July 2010
1 Post
July 30 2010 07:38 GMT
#84
Hey OP, I got a question.



If I missed the secret level, and I already completed the game on brutal, do I have to do another brutal go around just for the secret level? Or can I just do all of the other levels on the easiest mode and then nab the secret level on brutal?

I really don't want to have to reload back 3+ missions :/
silverwind
Profile Joined August 2009
Canada40 Posts
July 30 2010 08:22 GMT
#85
On July 30 2010 09:17 Shauni wrote:

Show nested quote +
On July 30 2010 09:14 silverwind wrote:
I need help with media blitz, what do you guys take out with odin? Also what's the best way to open? I always lose about 500 hp on the initial marines

What do you follow up with?


You're supposed to lose a lot of hp on the initial marines (I lost like half), just be careful later and you'll take out most of a base anyway. It doesn't really matter which, but I took out the one to the right. It's good to have him alive though so don't get too low on hp. After you've killed off a base just take another expansion and chill for a little while. I only made thors and scvs at that map and it worked really well.


Alright thanks, I only have this and all in left on brutal, I'll try massing thors.

I got through a lot of brutal missions by turtling till I had a giant force
Mintzsquee
Profile Joined July 2010
United States1 Post
July 30 2010 09:00 GMT
#86
I'm having trouble doing Gates of Hell on Brutal.
I've done every other mission fine so far.
Any tips?
devilesk
Profile Joined May 2005
United States140 Posts
July 30 2010 09:10 GMT
#87
The Dig took me a while, especially trying to break the toss bases to get to the artifact shrines. I was holding my base well, but with the building at only 25k hp left, I realized I had no chance to push out to get to the research artifacts.

But then I realized that I could bypass all of that by just sneaking vikings to them to get vision for the drill and that made it ridiculously easy. Once the shrine died, I just morphed a viking to pick it up. Meanwhile I just held my base with masses of siege tanks and walled off with planetary fortresses.
www.devilesk.com/dota2
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
July 30 2010 14:32 GMT
#88
Btw guys here's a tip for research artifacts that should maybe be added:

If you need artifacts, a simple way to get them is Scan > Mule. This even worked on Supernova when I accidentally missed an Artifact, the mule stayed alive long enough to get the artifact.
pieisamazing
Profile Joined May 2009
United States1234 Posts
July 30 2010 14:40 GMT
#89
How do I get the optional missions to count? Do i have to start the campaign over and get to them again and do them on brutal? I don't mind but I've done them each like 3 times each but it never counts.
connoisseur
Casta
Profile Joined April 2010
Denmark234 Posts
July 30 2010 15:19 GMT
#90
Im really having trouble on the last mission All-In on brutal vs the flyers. Ive tried lots of different strategies.. mass wraith, mass battlecruiser even mass thors and I still can't even charge the artifact much past 60% before getting overrun.

The problem mostly is Kerrigan herself softening up a choke so much that it will get overrun after she dies and thor cannons and yamato cannon don't seem to do the intended damage.

Another problem is the broodlords wrecking havoc within a few moments if left un attended. Im seriously considering reloading and taking the nydus one instead, unless I get some kind of idea on how to deal with this map.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 30 2010 16:00 GMT
#91
To kill Kerrigan easily, get a couple Thors and repeatedly stun her to death. She can't do anything. If you choose not to do this, at the least, get PFs and tanks.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
kzn
Profile Blog Joined June 2007
United States1218 Posts
July 30 2010 16:01 GMT
#92
K, since I'm an achievement whore and I want my points, I'm just gonna ask about how people did the missions that give me trouble on Brutal (that aren't already addressed in the OP):

Haven's Fall - not a clue what to do here. I tried going tanks for defense and then pushing out, but by the time I felt safe pushing out I was getting hit with broodlords which fucked everything up.

Media Blitz - So far I haven't put a huge amount of effort into it since when I try seriously to beat missions I'm having trouble with it tends to take 40+ minutes per attempt. I had success with just mass thors on Hard, but that was because the AI doesn't focus SCVs on hard so I could just mass repair.

For that matter, if people have got the achievements associated with either of these (specifically the "in less than X minutes on Hard" ones, I'd like to know how >.>

Like a G6
pachi
Profile Joined October 2006
Melbourne5338 Posts
July 30 2010 16:14 GMT
#93
Haven's Fall - For this mission, i just got a couple tanks and walled in my main, while I massed vikings. The first two nexus you can kill from the cliff. Just take out the prisms and land on the cliff shooting the nexus. For defending the ships, it helps if you get vikings there while the colonists with guns are still alive as a meat shield. For the final nexus, you will need to clear a spot for your mass of vikings to land (top corner of minerals is ok), but you should have enough to kill the base. Purifier is easy because I never noticed it shooting air, only ground.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
kzn
Profile Blog Joined June 2007
United States1218 Posts
July 30 2010 16:32 GMT
#94
That's Safe Haven, Haven's Fall is vs Zerg when you decide to cleanse the planet with RIGHTEOUS FIRE etc
Like a G6
Snowfield
Profile Blog Joined April 2010
1289 Posts
July 30 2010 16:50 GMT
#95
All in: you don't have to kill the nyduses, i did this mission well with just siege
davec
Profile Joined July 2010
2 Posts
July 30 2010 17:24 GMT
#96
So im new so i got three days to make a post but i think this is prolly my best place for a question...
I have completed ALL missions on brutal BUT The Morbius Factor, Sinster Turn, Echoes of the Future, its not giving me the achivement for it. I went back and open my Auto saves it says difficulty "brutal" i redo the last 5 mins and still nothing. Any idea why? do you need to do the optional achivements??? really fustrating that i completed all missions on brutal but no achiviment...
I went and check what mission still need to be done on brutals just those three left. But i already done them. twice...
RumZ
Profile Blog Joined March 2010
United States956 Posts
July 30 2010 17:52 GMT
#97
For All In - People talk about BC's being great, but the problem is that they are much pricier than Banshees and cant cloak for killing Nydus worms.

I highly suggest making Banshees to deal with Nydus worms to alleviate some pressure off the tanks.

A++
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
July 30 2010 17:58 GMT
#98
Haven's fall I just massed m/m/m (started with 1-2 rax, got up to 4-5) and vikings (2 port with reactor). Massing vikings alone can take out any village that's getting infested (kill all the air units then land). A group of m/m/m and vikings will take out any already infested base with ease (charge in with the m/m/m and pick off all air units w/ vikings following). I never really had any problems with defense, just remember to keep making m/m/m and vikings and whatever reinforcements you get should defend everything pretty easily.
atom1555
Profile Joined July 2010
2 Posts
July 30 2010 18:20 GMT
#99
Anybody has a strategy for the protoss mission "A Sinister Turn"? The re-spawning boss is keeping me in my base. I tried moving out to clear the right side with zealots and stalkers and I got pounded hard.

I finished the campaign on hard and this is my 2nd run doing brutal.
Adder
Profile Blog Joined July 2010
United States31 Posts
July 30 2010 19:51 GMT
#100
On July 31 2010 02:24 davec wrote:
do you need to do the optional achivements??? really fustrating that i completed all missions on brutal but no achiviment...

Yes. To get a mission to count as completed on Brutal for the purpose of achievements, you must beat it on brutal AND complete ALL the objectives, including the secondary ones.
Adder
Profile Blog Joined July 2010
United States31 Posts
July 30 2010 19:52 GMT
#101
On July 31 2010 03:20 atom1555 wrote:
Anybody has a strategy for the protoss mission "A Sinister Turn"? The re-spawning boss is keeping me in my base. I tried moving out to clear the right side with zealots and stalkers and I got pounded hard.

I finished the campaign on hard and this is my 2nd run doing brutal.

Use mostly stalkers, immortals and some dark templar. Skirt around the outside and kill the photon cannons, then send in the DTs to clean up.
davec
Profile Joined July 2010
2 Posts
July 30 2010 19:56 GMT
#102
Thanks Adder! much appriacted your feedback man!
JunZ
Profile Joined June 2010
United States314 Posts
July 30 2010 21:21 GMT
#103
I did a Sinister Turn in 17 minutes on Brutal. Basically just mass zealots and dts. Send it straight into the preservers. Hopefully, you have 1 or 2 dts left alive. Kill a statis field and hide in a corner. The boss respawns at the perserver point and wait until he leaves. Rinse and repeat with the remaining fields. The photon canon in the base can't hit you if you are south the of perserver field.
kme
Profile Joined March 2010
Serbia176 Posts
July 31 2010 02:09 GMT
#104
Heavens Fall can be easily completed by only using nukes. Just build like 6 academies and perma nuke with two ghosts/specters. One control group of vikings is also needed to deal with mutas/brood lords and to give you vision over cliffs.
silverwind
Profile Joined August 2009
Canada40 Posts
Last Edited: 2010-07-31 02:48:29
July 31 2010 02:47 GMT
#105
I just finished all 29 missions on brutal, I have over 250 saves in my campaign folder, lol.

Haven's fall was one of the harder ones for me, I ended up bunkering the top and bottom of the base to defend against the incoming troops, massed a pretty big mmm ball while the zerg was taking over every base. I had about 5 vikings to deal with brood lords. I took down about 4 bases when I had a big enough force. The abberations were owning my forces though, and I ended up expoing to the top when all my resources ran out. I turtled again until 200 food and completely owned the rest of the bases

I had a completed mission time of 1 hour and 1 minute, probably spent a lot more than that in real play time experimenting with save files though.
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
July 31 2010 03:39 GMT
#106
On July 31 2010 11:47 silverwind wrote:
I just finished all 29 missions on brutal, I have over 250 saves in my campaign folder, lol.

Haven's fall was one of the harder ones for me, I ended up bunkering the top and bottom of the base to defend against the incoming troops, massed a pretty big mmm ball while the zerg was taking over every base. I had about 5 vikings to deal with brood lords. I took down about 4 bases when I had a big enough force. The abberations were owning my forces though, and I ended up expoing to the top when all my resources ran out. I turtled again until 200 food and completely owned the rest of the bases

I had a completed mission time of 1 hour and 1 minute, probably spent a lot more than that in real play time experimenting with save files though.

How do you do all the missions? rofl.. I only got to do 22 and it wont let me do shit all now -_-
Entusman #51
silverwind
Profile Joined August 2009
Canada40 Posts
July 31 2010 03:41 GMT
#107
Did you miss the crystal ones? There are 4 protoss missions, also there's a secret mission in Media Blitz by killing the science facility on the bottom right. You can also do the other path that you didn't choose by going to the mission archives
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
July 31 2010 03:45 GMT
#108
On July 31 2010 12:41 silverwind wrote:
Did you miss the crystal ones? There are 4 protoss missions, also there's a secret mission in Media Blitz by killing the science facility on the bottom right. You can also do the other path that you didn't choose by going to the mission archives

crystal ones? I remember using zeratul to escape some place but then protoss missions ended after that.. so i did 1 protoss mission

when i went to char there was no other planet available lol
Entusman #51
789
Profile Joined October 2009
United States959 Posts
July 31 2010 04:32 GMT
#109
On July 31 2010 12:45 Mobius wrote:
Show nested quote +
On July 31 2010 12:41 silverwind wrote:
Did you miss the crystal ones? There are 4 protoss missions, also there's a secret mission in Media Blitz by killing the science facility on the bottom right. You can also do the other path that you didn't choose by going to the mission archives

crystal ones? I remember using zeratul to escape some place but then protoss missions ended after that.. so i did 1 protoss mission

when i went to char there was no other planet available lol


You going to the crystal (from zeratul after the cinematic that he appears on the hyperion) in the lab section of the ship - located at the lower left of the screen. You just keep going back for all 4 of the protoss missions.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
kayl
Profile Joined March 2010
Sweden27 Posts
July 31 2010 04:48 GMT
#110
On July 31 2010 03:20 atom1555 wrote:
Anybody has a strategy for the protoss mission "A Sinister Turn"? The re-spawning boss is keeping me in my base. I tried moving out to clear the right side with zealots and stalkers and I got pounded hard.

I finished the campaign on hard and this is my 2nd run doing brutal.


Protip: Feedback the boss-guy, makes him unable to do anything but autoattack

Except for All-in (which is the only one I have left on brutal), A Sinister Turn and In Utter Darkness were the only ones I had bigger problems with. Walling with DT's on Utter Darkness was a truly awesome tip, thanks a bunch for that one
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
July 31 2010 04:51 GMT
#111
On July 31 2010 13:32 789 wrote:
Show nested quote +
On July 31 2010 12:45 Mobius wrote:
On July 31 2010 12:41 silverwind wrote:
Did you miss the crystal ones? There are 4 protoss missions, also there's a secret mission in Media Blitz by killing the science facility on the bottom right. You can also do the other path that you didn't choose by going to the mission archives

crystal ones? I remember using zeratul to escape some place but then protoss missions ended after that.. so i did 1 protoss mission

when i went to char there was no other planet available lol


You going to the crystal (from zeratul after the cinematic that he appears on the hyperion) in the lab section of the ship - located at the lower left of the screen. You just keep going back for all 4 of the protoss missions.

urgh.. but now that i've won the game it wont let me go back...
Entusman #51
RumZ
Profile Blog Joined March 2010
United States956 Posts
Last Edited: 2010-07-31 08:47:39
July 31 2010 08:47 GMT
#112
For super nova, I found a much easier way, simply have 3 starports pumping out banshee and viking, and waltz your way to victory. And dont rush to the artifact at the end, just do a slow air push. Banshees destroy everything.

Edit: And whatever doesn't get destroyed, the dozen or so vikings behind them with range 9 kill it in the air.
Doomgaze
Profile Joined March 2010
Sweden89 Posts
July 31 2010 09:09 GMT
#113
I think the two hardest missions were Belly of the beast and Piercing the shroud. I had to reload many, many times due to not having played them before going brutal.

What about the other "hard" stages?

All in: Used a save file near the end once, but basically a one-pop. Got all achievments, too.

Utter darkness: Not as hard as people make it out to be. One shotted and got both achievments easily.

A sinister turn: Actually gave me some problems. I underestimated the middle camp and suicided a lot of stalkers there, which caused my bases to get mined out. So I made a bunch of DTs and ran in with cover from zealots to just swing for the fences, which could and should have been done earlier. Also, I was too stupid to think of feedbacking the minion.

Maw of the void: Not difficult, but definitely annoying. I skipped going through the middle and just yamato nuked the generator from the north side.

Rest of the missions were easy as shit, including Engine of destruction, which I read some had problems with. banshee+viking+sv = rape. Killed Loki for achievment, too.

The key is to unlock the broken units asap and not skipping bonus tech.






TheTuna
Profile Joined August 2009
United States286 Posts
Last Edited: 2010-07-31 17:15:43
July 31 2010 17:13 GMT
#114
Is it possible to beat Train Robbery simply by massing diamondbacks? Or should I do the tank mission first?

Also, I heard upgraded Banshees and Vikings are rape mode, can anyone confirm this?
hihu
Profile Joined March 2010
France64 Posts
Last Edited: 2010-07-31 17:28:36
July 31 2010 17:26 GMT
#115
On August 01 2010 02:13 TheTuna wrote:
Also, I heard upgraded Banshees and Vikings are rape mode, can anyone confirm this?


yea pretty much especially if you add in science vessels, later missions felt way easier than the early ones this way (a good exemple is supernova which is really trivialized).
roflpie
Profile Blog Joined April 2010
Estonia93 Posts
July 31 2010 17:42 GMT
#116
On August 01 2010 02:13 TheTuna wrote:
Is it possible to beat Train Robbery simply by massing diamondbacks? Or should I do the tank mission first?

Also, I heard upgraded Banshees and Vikings are rape mode, can anyone confirm this?


Yes, you can do it with just Diamondbacks. They tear the trains apart.
RumZ
Profile Blog Joined March 2010
United States956 Posts
July 31 2010 17:48 GMT
#117
On August 01 2010 02:13 TheTuna wrote:
Is it possible to beat Train Robbery simply by massing diamondbacks? Or should I do the tank mission first?

Also, I heard upgraded Banshees and Vikings are rape mode, can anyone confirm this?



Confirmed 100%, even the wraith mission with Odin is trivialized by just having banshees and vikings do all the work, it's absolutely ridiculous.


TheTuna
Profile Joined August 2009
United States286 Posts
July 31 2010 17:48 GMT
#118
Are they able to handle the forces the Dominion throws your way though?
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 31 2010 17:59 GMT
#119
Terran air makes the base-building missions quite easy on brutal, since the AI still doesn't concentrate its forces well.
SushiBoat
Profile Joined July 2010
United States28 Posts
July 31 2010 18:12 GMT
#120
When getting all 29 missions, if you choose a particular path, can you use the console in the bridge to play the alternate choice and have it count? I get the achievement but it doesn't list a time for how long it took me to beat the alternative missions. Basically, can I get all 29 in 1 playthrough using the mission archive thing or do I have to play through the game twice?
Adder
Profile Blog Joined July 2010
United States31 Posts
July 31 2010 18:20 GMT
#121
On August 01 2010 03:12 SushiBoat wrote:
When getting all 29 missions, if you choose a particular path, can you use the console in the bridge to play the alternate choice and have it count? I get the achievement but it doesn't list a time for how long it took me to beat the alternative missions. Basically, can I get all 29 in 1 playthrough using the mission archive thing or do I have to play through the game twice?

Yes, but you MUST play the secret mission (accessible through the Media Blitz mission) on your first time through. Everything else you can use the archive for.
Groovyschlumpf
Profile Joined January 2010
Germany75 Posts
July 31 2010 18:20 GMT
#122
You have to load from a game previous to the decision which path to take
"Well, the (football)game lasts 90 Minutes" - Otto Rehagel (his team lost in overtime)
RumZ
Profile Blog Joined March 2010
United States956 Posts
July 31 2010 19:47 GMT
#123
On August 01 2010 03:12 SushiBoat wrote:
When getting all 29 missions, if you choose a particular path, can you use the console in the bridge to play the alternate choice and have it count? I get the achievement but it doesn't list a time for how long it took me to beat the alternative missions. Basically, can I get all 29 in 1 playthrough using the mission archive thing or do I have to play through the game twice?



Happy Birthday! Also, the whole time thing is bugged sometimes... it's aggravating.

I highly suggest saving at ever mission right before it ends, if it doesn't record your time or you beating it, reload the mission at the end, and play it out, eventually it will register.
PoP
Profile Blog Joined October 2002
France15446 Posts
July 31 2010 21:29 GMT
#124
Another easy way to beat The Great Train Robbery: + Show Spoiler +
If you have upgraded marauders/medics, just go pure marauders with medic support and it'll be a walk in the cake (just avoid the marauder groups). Easier than with Diamondbacks imo anyway.
Administrator
Doomgaze
Profile Joined March 2010
Sweden89 Posts
July 31 2010 21:49 GMT
#125
On August 01 2010 04:47 Joey.rumz wrote:
Show nested quote +
On August 01 2010 03:12 SushiBoat wrote:
When getting all 29 missions, if you choose a particular path, can you use the console in the bridge to play the alternate choice and have it count? I get the achievement but it doesn't list a time for how long it took me to beat the alternative missions. Basically, can I get all 29 in 1 playthrough using the mission archive thing or do I have to play through the game twice?



Happy Birthday! Also, the whole time thing is bugged sometimes... it's aggravating.

I highly suggest saving at ever mission right before it ends, if it doesn't record your time or you beating it, reload the mission at the end, and play it out, eventually it will register.


All victories are auto-saved, they are just put in another folder.
allyourbase
Profile Blog Joined March 2010
United States243 Posts
August 01 2010 03:50 GMT
#126
Ive heard that using thors to stun kerrigan makes All In much more managable. I killed the nydus network in the previous network, so I have to deal with broodlords. Was this a mistake or is it ok?
Something something justice
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 01 2010 10:13 GMT
#127
The time in the alternate paths aren't saved because they won't count towards the 'beat the campaign in 8 hrs' achievement.
Poobah
Profile Joined February 2010
England91 Posts
August 03 2010 14:31 GMT
#128
On July 30 2010 03:50 Karliath wrote:
Is anybody willing to upload brutal difficulty replays? I'm having a hard time going through the campaign by myself (a lowly silver player), but I think studying vods would definitely help.


Do you mean a VoD or is it actually possible to save replays of your campaign missions? I haven't seen this at all, but it'd be really cool to be able to do.
This above all: to thine own self be true
SBelmont
Profile Joined August 2008
United States122 Posts
August 03 2010 14:59 GMT
#129
On August 01 2010 12:50 allyourbase wrote:
Ive heard that using thors to stun kerrigan makes All In much more managable. I killed the nydus network in the previous network, so I have to deal with broodlords. Was this a mistake or is it ok?

If choose to kill the Nydus Network, you should put a ton of MC towers (8-10) on the ledge of the artifact, and hotkey them. When you get air waves, just spam MC (shift+click) on as many muta/broodlords as possible. Put 4-5 behind your minerals to MC fliers that come from behind. Use the mutas to snipe other broodlords and (with broodlords you have MC'd) Kerrigan. Just make sure to micro them out of her Psi Storm so they don't die. From my experience, Kerrigan will NOT use her auto-kill on zerg units, but she still Psi Storms them.

I also put a ton of flame turrets and siege tanks at chokes still, and nearing the end, spam flame turrets by the artifact. and centralize your air units there. This is pretty much winnable even if you lsoe everything else cause of the mass of muta you'll have.
Brazen[six]
Profile Joined June 2010
Canada203 Posts
August 03 2010 15:19 GMT
#130
These are some great suggestions. Ill try them out later tonight. Was having some trouble getting to the later stages of Utter Darkness and Welcome to the Jungle. Thanks!
blah604
Profile Joined August 2010
Canada36 Posts
August 06 2010 23:40 GMT
#131
no guide on engine or destruction... i mean cool about loki but need how to stop Odin from going rambo! and moving bases too =/
bmn
Profile Joined August 2010
886 Posts
September 14 2010 10:09 GMT
#132
can someone who finished all brutal missions post his LibertyCampaignSave.SC2Save file to us or at least some of his savegames? :D
aseq
Profile Joined January 2003
Netherlands3994 Posts
Last Edited: 2010-09-14 10:46:20
September 14 2010 10:43 GMT
#133
I did nearly all missions differently from you:

The Dig : Target Colossus first, they can see the high ground. Then immortals, don't bother with archons or templars. I didn't get stormed all game. 2 bunkers + 8 tanks at each ramp, about 10 turrets at the laser. Offensive upgrades. No expansion required.

The Great Train Robbery: You don't need the expo. I built straight diamondbacks and didn't miss a train. Gather all the extra mins and end up with 30+ diamondbacks. Repair now and again.

Welcome to the Jungle: Bio balls. Build 2 bunkers at the left choke (above the 4 terrazines), this will secure those easily. No expo required.

Supernova: Built 8 banshees and 4 vikings from the start, hugged the top of the map, cleared the cannons behind the building, scanned and removed the obs, then cloaked banshee to take it out. Done just when the fire reaches your first base.

Engine of Destruction. I got only wraiths from 2 tech reactored starports. 3 tanks + bunker to hold main, expo at computer's second base. Everytime Rambo goes in, fly overhead, cloak and target tanks, banshees and battlecruisers (other ground units will take too much time). At the last base, just go all in with everything. I had lots of mins built up at the end, suppose you could build a lot of marines too. edit: You can let Tychus clear out the first base on his own, so don't send any backup troops (maybe 2 scv), just build up econ during this time and then repair him after.

In Utter Darkness: Never got DTs, built Void Rays and Colossus. Didn't last a very long time, but long enough. Retreat to higher ground and block there once the archives goes underground, it's easier to hold there. Lift off as many hybrids as you can and build tons of cannons when you're at 200.

All in: I never killed a single Nydus. I got 6 bunkers on one side, 4 on the other (space), 4 banshees to spot the high ground, then mass tanks (about 40 i guess). Place the bunkers back a bit from the initial location, but so that the tanks can hit the ramps. Unload the bunkers when Kerrigan arrives, she'll kill 0 - 2 bunkers or some rines but you can rebuild those. Use the banshees when nydus pops up on the high ground. I used all my buildings as a wall for the last attack.

CruiseR
Profile Joined November 2004
Poland4014 Posts
September 14 2010 10:58 GMT
#134
On July 29 2010 14:41 Adder wrote:


All in:


The key here is that you MUST kill the nydus worms around the map. They appear with boxes around them on your minimap and spawn orange colored zerg instead of the standard purple. You CANNOT hold out against them- I tried, really, really hard with siege tanks, bunkers, scvs, planetary fortresses, nukes... not possible. Thankfully, killing them isn't that hard. I did it with Battlecruisers, but banshees are probably better.




i've beaten all-in on brutal easily, without killing ANY nydus canal on the map (except these in my base).

i didn't make ANY banshees/fortresses/nukes/bc's , just bunkers+tanks, also i didn't use ANY mercenaries
Bibzball
Profile Blog Joined May 2010
France250 Posts
September 14 2010 13:31 GMT
#135
Yeah me neither I did not bother to kill a single nydus worm. 40-45 tanks (I still used siege breakers) + a 40 supply of medic marines to take care of kerrigan = easy win.
DANIEL ! GET OUT OF THE WATER !!!
aseq
Profile Joined January 2003
Netherlands3994 Posts
September 15 2010 12:33 GMT
#136
On September 14 2010 19:58 CruiseR wrote:
Show nested quote +
On July 29 2010 14:41 Adder wrote:


All in:


The key here is that you MUST kill the nydus worms around the map. They appear with boxes around them on your minimap and spawn orange colored zerg instead of the standard purple. You CANNOT hold out against them- I tried, really, really hard with siege tanks, bunkers, scvs, planetary fortresses, nukes... not possible. Thankfully, killing them isn't that hard. I did it with Battlecruisers, but banshees are probably better.




i've beaten all-in on brutal easily, without killing ANY nydus canal on the map (except these in my base).

i didn't make ANY banshees/fortresses/nukes/bc's , just bunkers+tanks, also i didn't use ANY mercenaries


Same here exactly. Got 4-6 bunkers each side a bit back, killed the merc building with my first tanks, then make only tanks and rines from 4 fac and 6 rax. Used the banshees from the beginning to spot. Tried to unload vs Kerrigan but found it just as easy to rebuild the bunkers/tanks.
WeakTuna
Profile Joined December 2008
Canada71 Posts
September 15 2010 12:54 GMT
#137
I tryed something else for all in, and it was freaking ez.

All in
+ Show Spoiler +
You chose instead of removing the zerg air support, remove their underground tunnel.
Why is that?? If you picked the mind control in your tech tree, it will allow you to mind control mutalisk which are higher tier unit then hydra etc..., so at the end of the game you will have around 30-40 of them if you do it correctly, That way you have almost an equivalent of 200/200 supply with terran + over 100 supply food with zerg which gives you an incridibly big army.
Tonttu
Profile Joined August 2010
Finland606 Posts
September 15 2010 13:54 GMT
#138
You don't really have to kill Nydus Worms in All-in mission on Brutal. Key is to mass Siegetank to your base near the cliff of Artifact thing. Then mass marine (20-30) to kill Kerrigan once she arrives with Artifact used when she is near your base to clean random zergs (Kills some Nydus Worms too)

Most annoying mission was Supernova. I did it with 1 hercules + mass marine inside, went to corner and waited fire to kill nearly everything. Then pushed out with everything i got, SCV's as meatshield for archons and banshees to pick HT's.
Had some problems with 1 HT which like killed every marine.. (first I killed 1 HT, but comp made another one which killed everything, so I had to do little timing there to kill gateway asap after I killed HT with banshee.

Some people say that secret mission is hard on Brutal. Well it kinda "was", though I just ran by everything after the chase begun.
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
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