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On August 01 2010 03:12 SushiBoat wrote: When getting all 29 missions, if you choose a particular path, can you use the console in the bridge to play the alternate choice and have it count? I get the achievement but it doesn't list a time for how long it took me to beat the alternative missions. Basically, can I get all 29 in 1 playthrough using the mission archive thing or do I have to play through the game twice? Yes, but you MUST play the secret mission (accessible through the Media Blitz mission) on your first time through. Everything else you can use the archive for.
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You have to load from a game previous to the decision which path to take
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On August 01 2010 03:12 SushiBoat wrote: When getting all 29 missions, if you choose a particular path, can you use the console in the bridge to play the alternate choice and have it count? I get the achievement but it doesn't list a time for how long it took me to beat the alternative missions. Basically, can I get all 29 in 1 playthrough using the mission archive thing or do I have to play through the game twice?
Happy Birthday! Also, the whole time thing is bugged sometimes... it's aggravating.
I highly suggest saving at ever mission right before it ends, if it doesn't record your time or you beating it, reload the mission at the end, and play it out, eventually it will register.
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Another easy way to beat The Great Train Robbery: + Show Spoiler +If you have upgraded marauders/medics, just go pure marauders with medic support and it'll be a walk in the cake (just avoid the marauder groups). Easier than with Diamondbacks imo anyway.
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On August 01 2010 04:47 Joey.rumz wrote:Show nested quote +On August 01 2010 03:12 SushiBoat wrote: When getting all 29 missions, if you choose a particular path, can you use the console in the bridge to play the alternate choice and have it count? I get the achievement but it doesn't list a time for how long it took me to beat the alternative missions. Basically, can I get all 29 in 1 playthrough using the mission archive thing or do I have to play through the game twice? Happy Birthday! Also, the whole time thing is bugged sometimes... it's aggravating. I highly suggest saving at ever mission right before it ends, if it doesn't record your time or you beating it, reload the mission at the end, and play it out, eventually it will register.
All victories are auto-saved, they are just put in another folder.
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Ive heard that using thors to stun kerrigan makes All In much more managable. I killed the nydus network in the previous network, so I have to deal with broodlords. Was this a mistake or is it ok?
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The time in the alternate paths aren't saved because they won't count towards the 'beat the campaign in 8 hrs' achievement.
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On July 30 2010 03:50 Karliath wrote: Is anybody willing to upload brutal difficulty replays? I'm having a hard time going through the campaign by myself (a lowly silver player), but I think studying vods would definitely help.
Do you mean a VoD or is it actually possible to save replays of your campaign missions? I haven't seen this at all, but it'd be really cool to be able to do.
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On August 01 2010 12:50 allyourbase wrote: Ive heard that using thors to stun kerrigan makes All In much more managable. I killed the nydus network in the previous network, so I have to deal with broodlords. Was this a mistake or is it ok? If choose to kill the Nydus Network, you should put a ton of MC towers (8-10) on the ledge of the artifact, and hotkey them. When you get air waves, just spam MC (shift+click) on as many muta/broodlords as possible. Put 4-5 behind your minerals to MC fliers that come from behind. Use the mutas to snipe other broodlords and (with broodlords you have MC'd) Kerrigan. Just make sure to micro them out of her Psi Storm so they don't die. From my experience, Kerrigan will NOT use her auto-kill on zerg units, but she still Psi Storms them.
I also put a ton of flame turrets and siege tanks at chokes still, and nearing the end, spam flame turrets by the artifact. and centralize your air units there. This is pretty much winnable even if you lsoe everything else cause of the mass of muta you'll have.
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These are some great suggestions. Ill try them out later tonight. Was having some trouble getting to the later stages of Utter Darkness and Welcome to the Jungle. Thanks!
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no guide on engine or destruction... i mean cool about loki but need how to stop Odin from going rambo! and moving bases too =/
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can someone who finished all brutal missions post his LibertyCampaignSave.SC2Save file to us or at least some of his savegames? :D
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I did nearly all missions differently from you:
The Dig : Target Colossus first, they can see the high ground. Then immortals, don't bother with archons or templars. I didn't get stormed all game. 2 bunkers + 8 tanks at each ramp, about 10 turrets at the laser. Offensive upgrades. No expansion required.
The Great Train Robbery: You don't need the expo. I built straight diamondbacks and didn't miss a train. Gather all the extra mins and end up with 30+ diamondbacks. Repair now and again.
Welcome to the Jungle: Bio balls. Build 2 bunkers at the left choke (above the 4 terrazines), this will secure those easily. No expo required.
Supernova: Built 8 banshees and 4 vikings from the start, hugged the top of the map, cleared the cannons behind the building, scanned and removed the obs, then cloaked banshee to take it out. Done just when the fire reaches your first base.
Engine of Destruction. I got only wraiths from 2 tech reactored starports. 3 tanks + bunker to hold main, expo at computer's second base. Everytime Rambo goes in, fly overhead, cloak and target tanks, banshees and battlecruisers (other ground units will take too much time). At the last base, just go all in with everything. I had lots of mins built up at the end, suppose you could build a lot of marines too. edit: You can let Tychus clear out the first base on his own, so don't send any backup troops (maybe 2 scv), just build up econ during this time and then repair him after.
In Utter Darkness: Never got DTs, built Void Rays and Colossus. Didn't last a very long time, but long enough. Retreat to higher ground and block there once the archives goes underground, it's easier to hold there. Lift off as many hybrids as you can and build tons of cannons when you're at 200.
All in: I never killed a single Nydus. I got 6 bunkers on one side, 4 on the other (space), 4 banshees to spot the high ground, then mass tanks (about 40 i guess). Place the bunkers back a bit from the initial location, but so that the tanks can hit the ramps. Unload the bunkers when Kerrigan arrives, she'll kill 0 - 2 bunkers or some rines but you can rebuild those. Use the banshees when nydus pops up on the high ground. I used all my buildings as a wall for the last attack.
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CruiseR
Poland3995 Posts
On July 29 2010 14:41 Adder wrote:
All in:
The key here is that you MUST kill the nydus worms around the map. They appear with boxes around them on your minimap and spawn orange colored zerg instead of the standard purple. You CANNOT hold out against them- I tried, really, really hard with siege tanks, bunkers, scvs, planetary fortresses, nukes... not possible. Thankfully, killing them isn't that hard. I did it with Battlecruisers, but banshees are probably better.
i've beaten all-in on brutal easily, without killing ANY nydus canal on the map (except these in my base).
i didn't make ANY banshees/fortresses/nukes/bc's , just bunkers+tanks, also i didn't use ANY mercenaries
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Yeah me neither I did not bother to kill a single nydus worm. 40-45 tanks (I still used siege breakers) + a 40 supply of medic marines to take care of kerrigan = easy win.
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On September 14 2010 19:58 CruiseR wrote:Show nested quote +On July 29 2010 14:41 Adder wrote:
All in:
The key here is that you MUST kill the nydus worms around the map. They appear with boxes around them on your minimap and spawn orange colored zerg instead of the standard purple. You CANNOT hold out against them- I tried, really, really hard with siege tanks, bunkers, scvs, planetary fortresses, nukes... not possible. Thankfully, killing them isn't that hard. I did it with Battlecruisers, but banshees are probably better.
i've beaten all-in on brutal easily, without killing ANY nydus canal on the map (except these in my base). i didn't make ANY banshees/fortresses/nukes/bc's , just bunkers+tanks, also i didn't use ANY mercenaries
Same here exactly. Got 4-6 bunkers each side a bit back, killed the merc building with my first tanks, then make only tanks and rines from 4 fac and 6 rax. Used the banshees from the beginning to spot. Tried to unload vs Kerrigan but found it just as easy to rebuild the bunkers/tanks.
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I tryed something else for all in, and it was freaking ez.
All in + Show Spoiler + You chose instead of removing the zerg air support, remove their underground tunnel. Why is that?? If you picked the mind control in your tech tree, it will allow you to mind control mutalisk which are higher tier unit then hydra etc..., so at the end of the game you will have around 30-40 of them if you do it correctly, That way you have almost an equivalent of 200/200 supply with terran + over 100 supply food with zerg which gives you an incridibly big army.
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You don't really have to kill Nydus Worms in All-in mission on Brutal. Key is to mass Siegetank to your base near the cliff of Artifact thing. Then mass marine (20-30) to kill Kerrigan once she arrives with Artifact used when she is near your base to clean random zergs (Kills some Nydus Worms too)
Most annoying mission was Supernova. I did it with 1 hercules + mass marine inside, went to corner and waited fire to kill nearly everything. Then pushed out with everything i got, SCV's as meatshield for archons and banshees to pick HT's. Had some problems with 1 HT which like killed every marine.. (first I killed 1 HT, but comp made another one which killed everything, so I had to do little timing there to kill gateway asap after I killed HT with banshee.
Some people say that secret mission is hard on Brutal. Well it kinda "was", though I just ran by everything after the chase begun.
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