|
On July 29 2010 02:23 Kiante wrote: hottest? dude did you not see the doctor or say, kerrigan(pre-infestation)
not to mention, infested kerrigan is probably pretty awesome in bed.. i mean.. if you become a being with immense power in which every single characteristic about you is better, the sex better be better too.. knaw'mean?
|
The thing about SC2's cheesy writing is it's APPROPRIATE (at least the stuff coming from Terrans).
The Marines, and most of the Terran military, are backwater yokels, convicts, or both. They come across as the type of people that would say these cheesy lines thinking they sound cool doing it. It's fitting that they'd say these stupid things with straight faces.
Meanwhile, at least from what I've seen (admittedly not much) the more learned characters have less cheesy dialog like Mengsk.
Maybe less cheese would be better, but I think if you look at it in the way it's portrayed it's somewhat fitting.
Go back and watch some of the cinematics from SC1, the general human (Terran and UED) troops are generally portrayed as very stupid or silly, "I love you sarge!" It's only the high ranking officials like DuGalle that sound refined.
|
I enjoyed the campaign overall, but the dialogue writing was quite bad.
edit: But at the same time I can see it as a style they've gone with. I think it's an attempt to give Terran an abundance of character; stereotyped, cliched, and cheesy, but it's an easy way to give a strong sense of certain character. Heavily influenced by Firefly.
|
On July 29 2010 01:13 Chill wrote:Show nested quote +On July 29 2010 00:55 Drunken.Jedi wrote: The only real complaint I have to far is about that news show, where every time this reporter woman starts saying something critical of the Dominion, she gets cut off by the anchor. Doing that once would have been fine, but it's pretty much the same after every mission.
Apart from that, I think the story telling is definitely better than in sc1. You probably just have fond childhood memories of playing the sc1 campaign, which is why you don't see the flaws in sc1's storytelling. Agree with everything in this post. Replay SC1 and you will see the dialogue in SC2 is actually many times better. My only issue was with the news reporter as well. Wow this post I am quoting sounds like something I would have written exactly... get out of my head.
Yeah same, I think I said "fuck you reporter" about 10 times so far. lol
|
Man, I guess after playing single-player games like Half-Life, Baldur's Gate, Fallout, Planescape, I expect a certain...standard of writing? when I run into something like this...blegh. I suppose multiplayer is where Blizz excels, but you'd think with the cash they had they could've hired some real talent. But hey, Zerg can't speak! 'cept for kerrigan.
|
On July 29 2010 02:55 Qwerty. wrote: Man, I guess after playing single-player games like Half-Life, Baldur's Gate, Fallout, Planescape, I expect a certain...standard of writing? when I run into something like this...blegh. I suppose multiplayer is where Blizz excels, but you'd think with the cash they had they could've hired some real talent. But hey, Zerg can't speak! 'cept for kerrigan.
What part of Half-Life was the good writing? It's some of the hackiest story out there.
|
On July 29 2010 02:55 Qwerty. wrote: Man, I guess after playing single-player games like Half-Life, Fallout, Planescape, I expect a certain...standard of writing? when I run into something like this...blegh. I suppose multiplayer is where Blizz excels, but you'd think with the cash they had they could've hired some real talent. But hey, Zerg can't speak! 'cept for kerrigan.
This.
I agree I was expecting much more in SC2 looking at the budget but now it just feels like a waste of money.
|
Brutal is the only way to play this. Some mission on brutal are kinda hard but every mission on hard is freakin' easy. But the story is ok. Not the best, but there were some sillynes on sc and bw campaigns too. Some things are even cool, some lame. But overall I like it. Also the missions are getting better and better and I love how they are very different and not just "mass 200 food army and A-move to victory"
On July 29 2010 03:06 ShinnHachirou wrote: This.
I agree I was expecting much more in SC2 looking at the budget but now it just feels like a waste of money.
Saying SC2 is waste of money is going little too far don't you think. The sp story is ok and the mp is insanely good so.. Waste of money, really?
|
On July 29 2010 03:02 Takkara wrote:Show nested quote +On July 29 2010 02:55 Qwerty. wrote: Man, I guess after playing single-player games like Half-Life, Baldur's Gate, Fallout, Planescape, I expect a certain...standard of writing? when I run into something like this...blegh. I suppose multiplayer is where Blizz excels, but you'd think with the cash they had they could've hired some real talent. But hey, Zerg can't speak! 'cept for kerrigan. What part of Half-Life was the good writing? It's some of the hackiest story out there.
I guess what I should've written was immersion, I haven't felt that yet in this campaign to the same extent.
|
On July 29 2010 01:11 RifleCow wrote: I find the news reels to be pretty funny, sorta like a running joke highlighting what missions you just did. Brutal may not be impossible, but some missions are challenging. And honestly, its quite polished and well made, SC1 just has nostalgia...
agreed. it's so true that nostalgia is what causes people to think SC1 storytelling & campaign is so much better..
same can be said for the "golden age of gaming" argument thread.. people are always going to view every aspect of their past and their childhood as so much better than the present purely due to nostalgia..
guarantee if you take the nostalgic factor out and take someone who's never played either game and have them play each campagin for the first time they will 100% of the time say SC2 campaign and storytelling is far better..
if fact i think a lot of the people who are refusing to play SC2 because BW is "sooooo" much better are very much influenced by the nostalgic factor yet they don't even realize it..
|
hm I found the missions to be very entertaining, but the whole story around wasn't that good. I Dont think that the story itself is bad but it just feels thin. the whole story of the 20-30 missions could easily fit in a 10-15 mission singleplayer story :/.
like when collecting the parts for the artifacts. It is different everytime, but it adds to the story... well 1 piece of the artifact and thats it :/
|
On July 29 2010 00:55 Drunken.Jedi wrote:
Apart from that, I think the story telling is definitely better than in sc1. You probably just have fond childhood memories of playing the sc1 campaign, which is why you don't see the flaws in sc1's storytelling.
Amen. Re-living or re-watching childhood favorites can be a really surprising and perspective altering experience.
And it doesn't even have to involve childhood. When I played diablo 2 recently I was shocked by how poor the graphics are as I remembered it as this really top-notch graphical environment.
|
On July 29 2010 02:23 Kiante wrote: hottest? dude did you not see the doctor or say, kerrigan(pre-infestation)
I'd say Kerrigan is hotter POST-infestation. Whos with me?
|
On July 29 2010 01:03 Koltz wrote:It does feel watered down... + Show Spoiler +Kerrigan is supposed to save the fucking terran and protoss? Seems like a huge deus ex machina to me. I've wanted revenge ever since she killed Duke and Fenix. Now we have to side with her... again? She already played zeratul. Jim Raynor: "It may not be tomorrow darling, it may not even happen with an army behind my back, but rest assured, I'm going to be man that's going to kill you one day. I'll be seeing you."
I shouldn't have clicked that quote, couldn't you have done [ spoiler=??? ] instead of just a plain spoiler like the post below?
|
Anybody else dislike the ending? It was like 2 minutes long. My god the story was bad and not fleshed out enough.
|
On July 29 2010 03:08 Qwerty. wrote:Show nested quote +On July 29 2010 03:02 Takkara wrote:On July 29 2010 02:55 Qwerty. wrote: Man, I guess after playing single-player games like Half-Life, Baldur's Gate, Fallout, Planescape, I expect a certain...standard of writing? when I run into something like this...blegh. I suppose multiplayer is where Blizz excels, but you'd think with the cash they had they could've hired some real talent. But hey, Zerg can't speak! 'cept for kerrigan. What part of Half-Life was the good writing? It's some of the hackiest story out there. I guess what I should've written was immersion, I haven't felt that yet in this campaign to the same extent.
Fundamental difference between persistent FPS and mission-based RTS, I guess. You're not a single-character in a big story. You're an army in a big story participating in the life-story of the main characters. You're not actually anyone in the story, you act as essentially a proxy for the main characters. That's pretty much the definition of non-immersive, and they haven't pretended to be anything else.
|
On July 29 2010 01:26 Daralii wrote:Show nested quote +On July 29 2010 01:12 xDaunt wrote: I'm probably 40-50% into the campaign, and the story is incredibly cliched so far. On some levels, it's a rehash of WC3. I don't really have a reason to give a crap about any of the characters yet. In fact, Blizzard unnecessarily goes out of its way to make you wonder about the allegiance of almost all of the characters.
I'll reserve final judgment until I finish the campaign, but, right now, I'm very disappointed. This pretty much. I'll give them credit for the length of the campaign and I guess that making the Zerg more three dimensional is good, but it takes away the sheer terror that they brought with them in SC1. + Show Spoiler +It really does feel like WC3 though, only this time we find that Arthas was created specifically to fight the Burning Legion. Not to mention it retcons Tassadar's death a little, he was supposedly destroyed so utterly that no trace of him remained, physically or psionically, yet he appears as a ghost. Zeratul the time traveler seems pretty silly too.
just for the record, zeratul aint time traveling, these are visions of him we replay
|
WC3 and SC campaigns were no different.
|
Yeah, the dialogue is pretty lame. "You can't lose as long as you try." Or whatever he said at the end of the first mission? "Some things are worth fighting for." Seriously? Is there a cliche they didn't include?
I've played about 6 missions and I think I'm just gonna skip the talk on the rest of them and just go for upgrades and missions. The only regret is missing the story but I'm spending most of my time wincing so I'm not paying much attention to it anyway.
|
I think you guys have rose-colored glasses on when you look back at the SC campaign. Remember we were 10+ years younger back then. Obviously the single player is geared towards teenagers so a lot of us are going to find it childish. We're getting old, GG.
|
|
|
|