Nada, Jaedong and Bisu: A Statistical Comparison
I’ve decided to statistically analyze the full careers of Nada and Jaedong, then added Bisu as an afterthought after I was done with the two.
1. Career record against all progamers
Nada: 669 wins 428 losses 61%
Jaedong: 341 wins 160 losses 68.1%
Bisu: 291 wins 158 losses 64.8%
For this statistic I used FOMOS, probably the most complete database on Progaming on the net (TLPD is catching up fast, and is more user-friendly). Its records of pre-2001 matches has a lot to be desired for (UZOO had a more complete coverage of this era, but the site went out of business). Fortunately, since Nada’s career is pretty much fully covered by FOMOS, I was able to compare the two great players. Some of the UZOO records are preserved here for those interested. No need to check unless you’re obsessed with statistics from the oldest games imaginable.
http://cafe.naver.com/peewee.cafe
Nada has amassed a greater number of games (as well as victories) in his lengthy career than any other gamer, unless Boxer managed to get around a hundred games unrecorded by FOMOS early on in his career. Records from this period are so patchy that people would be better off reading this article written by a progamer-turned-journalist from that era if they are truly interested (it’s in Korean however).
http://blog.naver.com/baybon?Redirect=Log&logNo=30017383681
But I digress. Progaming (if it can even be called that) was a far different creature during that era anyhow. The fact remains that Nada has more “recorded” wins than any other gamer, and has kept his winning percentage respectable so far into his career. Some people actually went through the trouble of comparing the statistics of the two when they both had 500 matches exactly (as well as a few other notable players), and it turned out that their statistics was only a couple of games apart from being an exact match. No other gamer was able to come close to matching Nada’s record on their 500th recorded match. Jaedong only started his journey though, and has a daunting task of having to basically having to add another three hundred or so victories, just to be on equal footing with the great Nada.
2. Official Kespa records
Nada: 350 wins 250 losses 59.7%
Jaedong: 222 wins 107 losses 67.5%
Bisu: 199 wins 112 losses 64%
Games that matter. Televised games. A retarded list of arbitrary games Kespa thinks is important. Whatever you think of this list of games that count towards the Kespa rankings, it’s hard to deny that there’s actually no clear cut solution to making the list any better. The method for selection is going to be arbitrary whatever the reasoning behind it.
I’ve heard that FOMOS has a slightly-off record of Nada when it comes to official Kespa records, but since Kespa won’t manage their own damn database and the disparity between the two is minimal I just decided to use FOMOS once again since its database is closest to the actual list of official Kespa matches compared to YGOSU or TLPD.
Jaedong actually now ranks at third in the all-time rankings in terms of the number official Kespa match victories accumulated. Only Nada and Boxer are ahead. Of course all the changes in the scene (the death of numerous individual leagues and the expansion of the Proleague in particular) has made it so that all the modern day players get almost a full credit for their careers while the more ancient ones simply have great chunks of their career regarded as obsolete. So make of this statistic as what you will.
3. Individual league triumphs
Nada
1. Magic Station Network Gaming Tournament: 10 progamers participated
2. 3rd iTV Ranking League: 33 progamers participated
3. 4th iTV Ranking League: 15 progamers participated
4. 2nd KPGA Tour (6 million won cash prize): 92 progamers participated
5. 3rd KPGA Tour (8 million won cash prize): 94 progamers participated
6. 4th KPGA Tour (8 million won cash prize): 85 progamers participated
7. Panasonic OSL (20 million won cash prize): 205 progamers participated
8. GhemTV Starleague S3 (5 million won cash prize: 59 progamers participated
9. Hotbreak OGN Masters (4 million won cash prize): 8 progamers participated
10. KT-KTF Premier League (32.5 million won cash prize): 20 progamers participated
11. IOPS OSL (20 million cash prize): 120 progamers participated
12. Shinhan OSL S2 (40 million won cash prize): 153 progamers participated
13. Elite School Uniform MSL All Star League Seoul Tour (1 million won cash prize): 4 progamers participated
13. IEF 2006: 4 progamers participated
14. Shinhan Masters (25 million won cash prize): 11 progamers participated
14 individual league victories (known total cash prize of approximately 169.5 million won)
Accumulative number of the participants from all leagues: 913 progamers
Jaedong
1. eStars Seoul Festival 2007 (20 million won cash prize): 193 progamers participated
2. EVER OSL 2007 (40 million won cash prize): 199 progamers participated
3. GomTV MSL S4 (50 million won cash prize): 219 progamers participated
4. GomTV TG-Sambo Intel-Classic S1 (40 million won cash prize): 57 progamers participated
5. WCG 2008 Korea (5 million won cash prize): 24 progamers participated
6. Batoo OSL (40 million won cash prize): 223 progamers participated
7. Bacchus OSL 2009 (40 million won cash prize): 220 progamers participated
7 individual league victories (known total cash prize of approximately 235 million won)
Accumulative number of the participants from all leagues: 1166 progamers
Bisu
1. GomTV MSL S1 (30 million won cash prize): 146 progamers participated
2. Blizzard Worldwide Invitational 2007 (10,000 dollar cash prize): 4 progamers participated
3. GomTV MSL S2 (50 million won cash prize): 223 progamers participated
4. IEF 2007 (10,000 dollar cash prize): 3 progamers participated
5. Clubday Online (50 million won cash prize): 224 progamers participated
7. IEF 2008 (상금 80,000 yuan): 3 progamers participated
8. GomTV TG-Sambo Intel-Classic S2 (40 million won cash prize): 88 progamers participated
9. WCG 2009 Korea (5 million won cash prize): 24 progamers participated
9 individual league victories (known total cash prize of approximately 215 million won)
Accumulative number of the participants from all leagues: 715 progamers
I admit it. All the stuff that comes before and after the list above is all a load of useless horse crap. I just wanted to encrust my hard work with meaningless fodder so I could buffer up the overall length of the piece. I’m pretty happy with the idea of the adding up the overall number of participants from all the leagues, since it allows us to check how many players (overlapping over time of course) have attempted and failed to win the league that these players have won. It rewards players who have won tournaments that had a lot of competition. Everyone knows these players’ OSL/MSL count, and have seen countless variations of their career achievements; I just wanted to add one that views it from yet another perspective.
The above list is the record of all the tournaments the three players mentioned have ended up winning. I decided to disregard any tournaments with any placement below first just for the sake of convenience (otherwise Nada’s list would have driven me to insanity). Here’s some of the criteria’s I considered.
Any tournament that has a cash prize (known or not) with three or more progamers participating (otherwise it’s just a glorified face-off between two players) with a known bracket has been counted. Amateurs and semi-professionals have not been counted in the participant count in the case of overseas tournament such as the Blizzcon.
Participants include the preliminary stages, and as such, any competition that has a qualification stage as opposed to being a simple invitational gets recognized more in the participant accumulative count. I had to add up the participants using mostly TLPD and FOMOS. Before I realized TLPD was such a handy tool, I actually started off manually counting players one by one by reading old articles that I could find. Not fun at all. So don’t be surprised if there are some serious errors with the arithmetic or information. I tried to be as accurate as I could without having to recheck each numbers individually for error.
The overall cash prize is NOT a career winnings total. It does not count any appearance fees, trophies and awards that come with the career, any face-off type tournaments such as the Superfight, any prizes gained from the Proleague, runner-up prizes, 3rd plac prizes… you get the idea.
To be honest, I’ve only done the list for the three players above (well, Yellow too for personal reasons, not translating that part today), but I was astounded by how Jaedong managed to actually surpass Nada in the overall participant. It sure does help that more players seem to turn up for qualification rounds than several years before, but still, it is a great feat to beat Nada statistically whichever way you manipulate it. The accumulative prize from first place finishes didn’t surprise me much since I knew that the industry gradually got bigger with time.
4. Proleague records
Nada
Regular Proleague Season: 77 wins 66 losses 53.8%
Post Season: 2 wins 1 loss 66.7%
Total: 79 wins 67 losses 54.1%
Jaedong
Regular Proleague Season: 109 wins 47 losses 69.9%
Post Season: 12 wins 6 losses 66.7%
Total: 121 wins 53 losses 69.5%
Bisu
Regular Proleague Season: 74 wins 32 losses 69.8%
Post Season: 4 wins 8 losses 33.3%
Total: 78 wins 40 losses 66.1%
Fuck it. I’m hung-over, tired and need to go to school in a couple of hours. Doing this seemed like a fantastic idea a few hours ago when I was drunk. Make of this what you will. I’ll probably try doing this all over again with Savior, July, Boxer and Iloveoov given enough time and boredom, and might translate the whole thing on here if I feel like it. Thanks for reading.