You probably know me as a writer for this site, or that guy who organizes liquibition when he's not lazy, or perhaps that guy who keeps trying to push liquipedia along. Maybe you just know me because I banned you, warned you, or sent you a random pm saying that your posts are awesome. Regardless, this post is going to reveal a lot more about me than you probably want to know, in compensation, at the end of this post in a spoiler is an article I had typed out on the eve of the Fantasy-Jaedong semifinal and has since been mostly discredited. However, it's still an interesting read so hopefully that makes up for it
I joined the TL staff in January 2008 after writing an article a day in my blog about various things in SC (Kingdom's best games, amazing moments in SC and what not). Thats basically what brought me to notoriety. Before that, I attained a mapdori account using the KSSN of one of my friends back at boarding school - and shared that with the community. Some cool people used that and created the infamous mapdori map pack - which was a very nifty little pack indeed!
But here's a lot of stuff you probably don't know about me (unless your skyglow1 haha). From 2003-2007 I attended Saint Kentigern College in Pakuranga, Auckland, New Zealand. From 2004 onwards I lived on site at boarding school which was a very unusual and amazing time (from which I have numerous stories haha). SKC (as it is abbreviated) is a Private Presbyterian school which in all honesty, isn't very Presbyterian. Outside of mandatory Chapel once a week, a school prayer at every assembly, and grace before Formal Dinner at Bruce House (the name of the Boarding School), there wasn't much Christianity at all. Oh there was Christian Ed, but that was more like discussing deep life problems like coping with death, and what things are important in your life.
I'm on the left - this after we won Debating Regionals in 2007
There's an article about my Scholarship achievements if you care, just click the pic to read it
Apologies for the small image, but this is the dining hall of Bruce House and where I ate for 4 years
SKC was an incredibly expensive school by NZ standards. Fees ranged from 10k/year through to 15k/year by the time I left and another 10k on top for boarding. Thats in NZD by the way, so if you want to convert to US a good guess it to reduce by 1/3.
Okay, enough about my schooling. The jist of my story starts in 2006 - my 2nd to last year of High School. There weren't too many like minded people in my year at Bruce House so a number of my friends were in the year above me. Since 2006 was their final year a bunch of them decided to take a trip to Hong Kong and Japan for a month. Since my school is incredibly rich (by NZ standards) we had people who lived in both countries who were very rich. We start in an apartment in Hong Kong which was incredible, and we spent time with the Yamashita family in Japan. Yasuhiro Yamashita, my friends father, is an incredibly accomplished Judo competitor (and even has his own wiki page, its the last link I posted).
All throughout this trip I had diarrhea. Indeed, since early December I had had diarrhea. Concerned, I had seen a doctor had had some samples taken; the results came back negative on everything. Since there was nothing my GP could do, I figured I would just ride it out. And I rode it all through my trip. The low point of my trip is when I was in Japan eating a special meal prepared at the Yamashita's place which involved a bunch of thin mushrooms. For some strange reason, they went right through my digestive system undigested and came out the other end intact - it was not a pleasant experience.
The diarrhea didn't go away after I returned - but for some odd reason when school started up against after the summer (NZ summer is from Dec to Feb in case you were wondering) everything returned to normal. 2007 was an amazing year for me - my debating team won reagionals, my chess team won nationals, I won my schools history prize, and I placed in the top 50 students in my year in Scholarship examinations included getting first in Music (as you may already know from that article). That pretty much set me up for university as well (debt free atm!).
As November (the examination period) drew to a close though, my diarrhea returned. Once again, I spent the entire summer with liquid shit which was not a particularly pleasant experience. I should probably mention here that since 2005 I have had reflux (i.e. heartburn) which also made things a pain. Since I had graduated from High School it was on to University for me! I decided to study for a Bsc in Mathematics (since I had done some University math papers at high school and found them incredibly interesting) but for some reason my diarrhea didn't go away this time.
Seeing as the doctor hadn't been able to determine what was wrong with me, and my diarrhea wasn't so bad, I decided to ignore it and begin the next phase of my life; coping with it.
When I say "not that bad" I mean that there wasn't any great pain and maybe I was going about once or twice a day but instead of my shit being solid, it was liquid. So it was really quite manageable.
So I went through 2008 working at TL and working at Uni. There would occasionally be pain trying to hold it in, like in an exam for instance, but overall things went smoothly. The first half of the year there wasn't anything noticeably wrong with me. My grades were fine, everything was on track. Second semester, the pain became more frequent, but it was just mild pain. Nevertheless, I persisted and despite a slight drop in grades (A+'s to A's) there wasn't any calls for concern. Oh yea, I should mention I also went to Blizzcon this year as well - my illness didn't go away there either. It was kind of awkward having it there, since there were so many people around all the time, but I coped with it and it was an amazing trip. (I have tons of photos lying around haha).
By the end of Summer 2009 there was really no improvement. My Summer School grades were decent and I was quite happy the way I was. I had learned to live with it and it was just a peculiar facet of my everyday life. I will share one inconvenience though - splash back. You would be surprised to see how far liquid shit can splash up in a toilet. Cleaning that shit up is not pleasant either, and it was a real drag to have to do every time. That really was the other thing that bothered me about my illness.
Things started to get worse in 2009, ie this year. The pain started becoming stronger and more frequent - but it was still manageable. I took 5 papers at Uni (usually you take 4) and they were quite challenging papers. Given my history, there should have been no major problems though. My assignment marks were excellent - all above 80%, commonly above 90%. Everything looked like it was going fine...
For my Maths 340 mid term test I was pretty confident. But during the 1 hour test my intestines hurt so much. The room was hot, and my brain just switched off. I ended up with a 23/40 for that test which basically fucked me for that course. But it was the first sign that things were getting worse. Over the 2nd half of the semester my intestines grew in pain, and really started to become an every day hindrance (especially with such a high work load). My coverage of Batoo OSL was terrible, partly due to my workload, partly due to my illness. There was no way I could do another OSL so JWD kindly took over for the most recent one.
My exam marks for Semester 1 this year were nothing short of bad - my illness had finally caught up with me. I ended up with B-,B,A-,A,A+. These were well below everyone's expectations for me (lecturers, friends, myself etc) and I knew that it was my illness's fault.
I was at one of those points in life where you know you have a problem, but you don't want to accept it. Within the past 6 weeks things stepped up to a new level. The pain became intolerable - I was incapable of doing anything for about 5 minutes when it flared up. I was going to the toilet way more frequently (in excess of 10 times a day, some days about 20 times). And I started waking up in the middle of the night needing to go. I was pretty much fucked in every way.
I cannot stress too much how painful it was to even survive at this point. I was coping through semester 2 fairly well (assignments are all above 89% so far), but the illness was making me excessively tired and I couldn't focus in lectures as I was either asleep, or in agonizing pain. My gf, being the loving creature that she is, basically forced me to go back to the doctors; so that's what I did.
I saw my GP again, finally, got some samples taken again and got referred to a specialist whom I saw yesterday. The specialist sussed me out and guessed that I either had Inflammatory Bowel Disease or Coeliac's Disease (some kind of gluten intolerance). To figure out which I needed a Colonoscopy and a Gastroscopy- which was scheduled for 9am today.
Mercy Ascot - where the specialist resides
So I spent last night drinking 3 liters of laxative drink. And holy shit, it was so terrible. It was incredibly salty and made me want to throw up. I eventually managed to get it drinkable by mixing it with ginger ale and managed to choke it down over the course of 8 hours (it's only suppose to take 4 T_T). Oh, in addition to that I wasn't allowed to eat anything except for clear fluids. Which sucked, seeing as I had last eaten the night before (I skipped breakfast to go to my appointment ). So yea, yesterday sucked, and I was shitting about 3-4 times an hour for 10 hours.
Nevertheless, I went off to have my Colonoscopy and Gastroscopy this morning at about 8am. We arrived early, paid a $2500 deposit for the procedure and I got changed into a medical gown waiting to be seen. After about 30 minutes some nurses came a whisked me away to the theater where I was given sedative and throat numbing spray.
The sedative knocked me out (it does that with some people) and I don't remember a thing.
I woke up, feeling like shit, and spent a couple hours just farting and shitting blood. It wasn't pretty. The sedation wore off and I was able to think straight again. I spoke with the nurse and she told me everything that had happened.
It's highly like that I have IBD (inflammatory bowel disease). My Gastroscopy came back completely clear, while my Colonoscopy revealed severe inflammation and other nastiness. They took a huge number of biopsies during the Colonoscopy - so my colon is bleeding (hence why I've been shitting blood all day) but it should be fine since the amount of blood is decreasing. The biopsy results will be in next week.
Having the procedure done, I feel a lot better. Yea sure, I'm sore and bleeding and farting like crazy (they pump air into you during the procedure woop woop) but I feel like things are going to start getting better. My illness was taking over my life, and I feel like today I have taken a significant step to restore my life back to normal, get my studies back on track, and get on with my life. Even though IBD isn't curable (afaik), it's good to know what I'm fighting against - and that it's treatable (and may go away one day if I'm lucky). I guess knowing your enemy is half the battle, and I think my battle is nearing its conclusion.
I guess the moral of this story is get things sorted sooner =/ since me waiting around has fucked my life up quite a bit (i'll probably miss some research scholarships over the summer because of the effect my illness had on my studies). So yea, sorry for all the gory detail - but this was a story I felt like sharing today (since I've been ordered to bed rest all day haha).
Below is my discredited fantasy article, its still got some valid sections though so it's not a complete waste. Nevertheless I hope you got something out of my story above, and enjoy my article below.
+ Show Spoiler +
Some interesting things have happened over the past two and a bit years. Starcraft, a game that is well over 10 years old, went through many revolutions which were so fundamental that the changed the way the game was played. Any fan of Starcraft would not be surprised to hear this, but this is an extremely uncommon thing to happen in any other game. Just as we began to settle down and think that we had every matchup solved certain players have come along and changed the way we think, view, and play each and every matchup – ZvZ through to PvT.
To draw a terrible analogy to Chess, for most of the 19th Century everyone had essentially agreed upon certain rules for any opening. These rules were simple things, like develop your pieces quickly and control the centre with pawns. Openings were not particularly interesting at all during this phase. During the early 20th Century, Capablanca, possibly the greatest Chess player ever to have lived, won a ridiculous amount of games using unparalleled end-game strategy and mind blowing mid-game combinations. One could say that Capablanca’s play encapsulates the essence of what Starcraft was like pre-savior. More specifically, both Chess and Starcraft had been worked to a point where we knew what we should be doing early on and it was the strategies that we employed that won us games.
After Capablanca can a wave of hyper-modernists who revolutionised the way we thought about openings. Suddenly moves like 1. ... g6 were valid openings. Opening strategy evolved fundamentally – instead of controlling the centre Pawns, they now opted to control the centre with pieces first, then pawns later on in the game. While the Midgame/Endgame were still fundamentally important to the game, the developments in the Opening lead to many new situations and became an important facet of a players game.
It would not be wrong to draw a comparison between the hyper-modernist revolution in Chess and the “Revolution” of Bisu triumph over Savior. But to solely credit Bisu for his success here would be like solely crediting the hyper-modern revolution to Nimzowitsch – just wrong on so many levels. Each race went through it’s own developments during the following two and a half years, and no matchup was left unchanged either.
Bisu had showed Protoss the way against Zerg by leading the Corsair Revolution (not the Fast Expand revolution as many people think). Flash changed how we played TvP by revolutionising the use of Goliaths and Science Vessel. PvT, conversely, went through its own changes to complement those. Stork mastered the use of Shuttle-Reaver play but went that became useless, Bisu brought back Arbiters and Dark Templar play and BeSt demonstrated the power of fast Arbiters. Jaedong took the helm of the Zerg race, and with the perfection of Mutalisk micro, invented “Crazy-Zerg” for ZvT, and began developing a solid Zerg counter to Corsair play. July however, should be credited for showing Zerg that Scourges were the answer the Corsairs and thus inventing the modern 5-hatch style. ZvZ became a matchup of skill, not luck, and raw aggression became the most successful playstyle. TvT saw players experiment with mass Vultures while PvP became significantly more strategy based than before.
While these strategical revolutions show that Starcraft was still evolving, there is something that should be noted about this time. Everyone just played whatever the most modern build was. Mechanics were consistently the deciding factor in games, never strategy. Only on the rare occasion was strategy the victor over mechanics, i.e. JulyZerg vs BeSt from EVER08 OSL or Free vs Jaedong from Clubday MSL.
Basically, the Blizzforum consensus that Starcraft was simply a click-fest wasn’t actually too far from the truth.
Three amazing players have risen to prominence since Bisu defeated Savior they are of course Bisu, Flash and Jaedong. They have become the figureheads of their respective races and set the trends for everyone else to follow. But there is something that each player shares in common, and it’s not just an amazing record from the 08-09 Proleague season:
All three have incredible multitasking, which corresponds to each having amazing mechanics.
These players aren’t just one dimensional either, there is a lot more to their playstyle than just mechanics. Flash has incredible defence and game sense. He plays safe and secure every game and has impenetrable defence no matter what his opponent throws at him. Indeed, many players have criticised this style as being ‘boring’ and easy to execute. But it is quite the opposite, Flash has to read the game at every step and predict what his opponent is doing, else he will be playing too conservatively and he will lose. It is an extremely difficult style to use. Bisu harass complements his mechanics so well that it makes his opponents look feeble compared to him. While recently this element of his game has been missing, his incredible mechanics have kept him afloat. Bisu also has very good sense, especially in PvZ, to the point where in him prime he was able to predict where and when the battles would take place. Jaedong’s mechanics are his greatest asset, and he employs a style which allows him to make mechanics the deciding factor regardless of his opponent. For this reason, he plays a very aggressive game, focusing on units, unit management and harass. In a way, he overwhelms his opponent since his opponent lacks the multitasking required to keep up with him.
In this post-bonjwa era we are constantly searching for the next great player. Everyone acknowledges that Boxer, Iloveoov, Nada and Savior were in a class of their own. They had some mysterious factor about their play which made them unstoppable. They were resoundingly brilliant. Yet, with three amazing players today, no bonjwa can be determined amongst them. Many people will claim that the level of competition is so much higher today than it was for the former bonjwas. While this is true in the sense that the benchmark level of mechanics is significantly higher, comparatively this is not true.
Examples. Iloveoov had some of the fiercest competition ever known. For instance, JulyZerg was able to defeat Iloveoov in two consecutive best of 5 series in Gillette OSL and the iTv Ranking League Finals. Reach, Nal_ra and Kingdom were all incredibly in form during this time and as we all know, they were the Three Kings of Protoss and incredibly gifted. Iloveoov also competed against Nada at the start of his reign, while he competed against Boxer at the very end – i.e. he was battling two in-form bonjwas.
Boxer had fierce competition in the form of Reach, GARIMTO and YellOw. Each pioneers of their respective races, and mighty tough opponents despite the lack of mechanics present in their game. Nada too had to deal with Reach and YellOw, in addition to the rising Protoss Kings. Furthermore, Savior had many strong players test his skills during his prime. Players like Chojja, Midas, Nal_ra, and Nada all pushed Savior to the very limit. In every example, the bonjwa in question was never too far away from the other greats during that time – but yet they could clearly be distinguished as the best.
The players of today certainly live up to the sheer success of the four prior Bonjwas. Flash has won a GOM, an OSL, and went 54-17 in Proleague 08-0. Bisu has won 3 MSLs and a GOM and made numerous semifinals. Perhaps most impressive of all three is Jaedong. For the past five seasons, he has been in at least one MSL/OSL/GOM final in four of them. Despite all of their impressive achievements, none of these three have ever been considered a bonjwa.
Each has fallen short in one incredibly important area – they lack the ability to think on their feet.
Each player practices notoriously hard for their games and practices as many scenarios as they can. They learn by trial and error what is the best counter to each scenario, and then should it come up in a game, they employ that strategy. However, when presented with a scenario they are unfamiliar with, they simply fall to pieces. They typically make wrong decisions and look incredibly vulnerable while doing so. If they manage to win it’s because their mechanics have managed to let them steal the victory. It is these weaknesses in their game which differentiate them from the former bonjwas.
For instance, let’s look at Bisu vs Iris on Byzantium 3. Bisu had not planned for a long game here, as clearly signalled by his proxy robo/elevator strategy. He had practiced this and invariably the games would end short – not necessarily with Bisu winning. Iris was faced with a situation where any other player would have tapped out, but he stayed in the game and fought with everything he had. Bisu then made a number of key mistakes throughout the game and failed to deal with Iris’s unconventional style. He fought to the bitter end with his mechanics carrying him – but unlike previous games, Iris kept up with Bisu’s mechanics with clever play and positioning and won.
Let’s look at Jaedong vs Fantasy on Outsider from Proleague. Fantasy used a style specifically to counter Jaedong’s “Crazy-Zerg” style which threw Jaedong off from the get go. As the game progressed, Jaedong made sloppy decisions and ultimately allowed Fantasy back into the game from where he took the win. As with Bisu, Jaedong’s inability to adapt was unable to be smoothed over by his mechanics and he lost. Fantasy kept up, just like he did on Heartbreak earlier on. More recently, examine Jaedong vs Calm from the MSL. Calm outsmarted Jaedong in every game that he won. Jaedong is a believer than having superior hand-speed is the key to victory in ZvZ; Calm proved him dead wrong and used his mind to defeat him.
So where does that leave us? Ladies and gentlemen, we have entered the seventh age of Starcraft.
The first age comprised of pre-progaming with players like Slayer and NTT. The second age came in with Grrr... and Boxer and ended just as Nada rose to prominence. Nada defined the third age of Starcraft, while Oov defined the fourth. The fifth age came and went with Savior. After Saviors defeat to Bisu, the fifth age ended and the sixth age took flight. We have been living and breathing the sixth age for a long time now and has been an age defined by mechanical prowess and a mad power-struggle between Stork-Bisu-Jaedong-Flash. In each age, each matchup has been modified and developed further – and now it is time for that cycle to repeat again.
The SKT-Oz final marks the end of the sixth era and the dawn of the seventh. After two years of playing catch up to the mechanics of Jaedong-Bisu-Flash, people have finally caught up. While there is still no question that at this very second Jaedong-Bisu-Flash have the best mechanics out there, the skill gap has become too small for this to be the sole determining factor anymore. For a player to become a champion now, they need to have that extra edge – that ability to think on their feet and play smart.
The Seventh Age of Starcraft is going to be defined by one player in particular. This player is Fantasy. I kind of lied when I said before that Jaedong-Bisu-Flash have the undisputed best mechanics in Progaming, since really, Fantasy has mechanics as good as any of them. But Fantasy is so much more than they will ever be. He is a genius of Starcraft – much like his tutors Iloveoov and Boxer. He is a genius who has the mechanics necessary to excel.
Unlike Bisu-Flash-Jaedong, Fantasy has no determinable style. When it suits him, he can play a strategical game that would impress even Boxer. He can play an incredible macro game with amazing defence just as good as Flash can. He can use his amazing Vulture harass to gain back an advantage much like Bisu or Nada could. He can play a micro intensive two-port wraith build as good if not better than Leta. But most importantly, he has revolutionised the game when he needed to jump to the next level. And he hasn’t just revolutionised Terran once, but he has done this multiple times in both TvZ and TvP.
Fantasy is an intelligent Terran, and it is intelligent players who will define what Starcraft is to become in the seventh age. When Fantasy placed in a situation which he is unfamiliar with, he just adapts and applies his mind to overcome his opponent. He has all the elements that made up all the previous bonjwas – except for the results. Take my word, these will come very soon – starting with Bacchus Season 2 OSL.
It is too early to tell which players will join Fantasy as the players which define the seventh age. For Zerg it looks like Calm, Zero or possibly EffOrt will join him. This Zerg trio represents the future without a doubt. All three players are incredibly intelligent and all boast the mechanics to be at the top level. Calm is about to burst out and become great like he deserves, while Zero and Effort require a bit more practice before they get there. For Protoss, there are no strong contenders at this stage.
Nevertheless, over the coming months you will see Progaming begin to revolve around Fantasy - much like it did for Boxer, Nada, Iloveoov and Savior. Indeed, I believe over time he will be rise to their level and become recognised as the fifth bonjwa. This will be an exciting age where strategy will win over pure mechanics and the claim that Starcraft is just a “clickfest” no longer has an ounce of truth.
But for now I just want you to sit in your chair. Take a deep breath. Think back to the Proleague finals and realise that you have just witnessed one of the major turning points in Starcaft history.
To draw a terrible analogy to Chess, for most of the 19th Century everyone had essentially agreed upon certain rules for any opening. These rules were simple things, like develop your pieces quickly and control the centre with pawns. Openings were not particularly interesting at all during this phase. During the early 20th Century, Capablanca, possibly the greatest Chess player ever to have lived, won a ridiculous amount of games using unparalleled end-game strategy and mind blowing mid-game combinations. One could say that Capablanca’s play encapsulates the essence of what Starcraft was like pre-savior. More specifically, both Chess and Starcraft had been worked to a point where we knew what we should be doing early on and it was the strategies that we employed that won us games.
After Capablanca can a wave of hyper-modernists who revolutionised the way we thought about openings. Suddenly moves like 1. ... g6 were valid openings. Opening strategy evolved fundamentally – instead of controlling the centre Pawns, they now opted to control the centre with pieces first, then pawns later on in the game. While the Midgame/Endgame were still fundamentally important to the game, the developments in the Opening lead to many new situations and became an important facet of a players game.
It would not be wrong to draw a comparison between the hyper-modernist revolution in Chess and the “Revolution” of Bisu triumph over Savior. But to solely credit Bisu for his success here would be like solely crediting the hyper-modern revolution to Nimzowitsch – just wrong on so many levels. Each race went through it’s own developments during the following two and a half years, and no matchup was left unchanged either.
Bisu had showed Protoss the way against Zerg by leading the Corsair Revolution (not the Fast Expand revolution as many people think). Flash changed how we played TvP by revolutionising the use of Goliaths and Science Vessel. PvT, conversely, went through its own changes to complement those. Stork mastered the use of Shuttle-Reaver play but went that became useless, Bisu brought back Arbiters and Dark Templar play and BeSt demonstrated the power of fast Arbiters. Jaedong took the helm of the Zerg race, and with the perfection of Mutalisk micro, invented “Crazy-Zerg” for ZvT, and began developing a solid Zerg counter to Corsair play. July however, should be credited for showing Zerg that Scourges were the answer the Corsairs and thus inventing the modern 5-hatch style. ZvZ became a matchup of skill, not luck, and raw aggression became the most successful playstyle. TvT saw players experiment with mass Vultures while PvP became significantly more strategy based than before.
While these strategical revolutions show that Starcraft was still evolving, there is something that should be noted about this time. Everyone just played whatever the most modern build was. Mechanics were consistently the deciding factor in games, never strategy. Only on the rare occasion was strategy the victor over mechanics, i.e. JulyZerg vs BeSt from EVER08 OSL or Free vs Jaedong from Clubday MSL.
Basically, the Blizzforum consensus that Starcraft was simply a click-fest wasn’t actually too far from the truth.
Three amazing players have risen to prominence since Bisu defeated Savior they are of course Bisu, Flash and Jaedong. They have become the figureheads of their respective races and set the trends for everyone else to follow. But there is something that each player shares in common, and it’s not just an amazing record from the 08-09 Proleague season:
KTF_YellOw:
When I watch Flash play the game, without pretence, I'm amazed. Simply amazing. I've never seen anyone who can manage the eco as well as he does. Every eco falls into perfect timing. PERFECT timing. Not only that, it seems like he's spending all his eco, yet he always have spare mineral to expand more... That really is breathtaking to watch. Is he really calculating all the timing? Or is this by his sense?
When I watch Flash play the game, without pretence, I'm amazed. Simply amazing. I've never seen anyone who can manage the eco as well as he does. Every eco falls into perfect timing. PERFECT timing. Not only that, it seems like he's spending all his eco, yet he always have spare mineral to expand more... That really is breathtaking to watch. Is he really calculating all the timing? Or is this by his sense?
UpMagic, on who has the best physical (handspeed/multitasking)
- Jaedong. I helped him practice for Batoo OSL and realized that he has the best physical of all time.
Leta, on who has the best physical (handspeed/multitasking)
- Jaedong. I sometimes watch his games in total awe. I can think nothing but that he's amazing.
- Jaedong. I helped him practice for Batoo OSL and realized that he has the best physical of all time.
Leta, on who has the best physical (handspeed/multitasking)
- Jaedong. I sometimes watch his games in total awe. I can think nothing but that he's amazing.
What do you think are the strengths/weaknesses of Bisu’s gameplay?
▲Stork: Bisu’s biggest strength is his ability to use the Shuttle and harass so well. Although he prepares his builds well, he can also adapt depending on the situation. I can’t remember all of the strengths top of my head, but Bisu has many. He practices hard, too. As for weaknesses, I don’t think there is any. I really do. He plays well even after making a bad decision during the game.
▲Stork: Bisu’s biggest strength is his ability to use the Shuttle and harass so well. Although he prepares his builds well, he can also adapt depending on the situation. I can’t remember all of the strengths top of my head, but Bisu has many. He practices hard, too. As for weaknesses, I don’t think there is any. I really do. He plays well even after making a bad decision during the game.
All three have incredible multitasking, which corresponds to each having amazing mechanics.
These players aren’t just one dimensional either, there is a lot more to their playstyle than just mechanics. Flash has incredible defence and game sense. He plays safe and secure every game and has impenetrable defence no matter what his opponent throws at him. Indeed, many players have criticised this style as being ‘boring’ and easy to execute. But it is quite the opposite, Flash has to read the game at every step and predict what his opponent is doing, else he will be playing too conservatively and he will lose. It is an extremely difficult style to use. Bisu harass complements his mechanics so well that it makes his opponents look feeble compared to him. While recently this element of his game has been missing, his incredible mechanics have kept him afloat. Bisu also has very good sense, especially in PvZ, to the point where in him prime he was able to predict where and when the battles would take place. Jaedong’s mechanics are his greatest asset, and he employs a style which allows him to make mechanics the deciding factor regardless of his opponent. For this reason, he plays a very aggressive game, focusing on units, unit management and harass. In a way, he overwhelms his opponent since his opponent lacks the multitasking required to keep up with him.
In this post-bonjwa era we are constantly searching for the next great player. Everyone acknowledges that Boxer, Iloveoov, Nada and Savior were in a class of their own. They had some mysterious factor about their play which made them unstoppable. They were resoundingly brilliant. Yet, with three amazing players today, no bonjwa can be determined amongst them. Many people will claim that the level of competition is so much higher today than it was for the former bonjwas. While this is true in the sense that the benchmark level of mechanics is significantly higher, comparatively this is not true.
Examples. Iloveoov had some of the fiercest competition ever known. For instance, JulyZerg was able to defeat Iloveoov in two consecutive best of 5 series in Gillette OSL and the iTv Ranking League Finals. Reach, Nal_ra and Kingdom were all incredibly in form during this time and as we all know, they were the Three Kings of Protoss and incredibly gifted. Iloveoov also competed against Nada at the start of his reign, while he competed against Boxer at the very end – i.e. he was battling two in-form bonjwas.
Boxer had fierce competition in the form of Reach, GARIMTO and YellOw. Each pioneers of their respective races, and mighty tough opponents despite the lack of mechanics present in their game. Nada too had to deal with Reach and YellOw, in addition to the rising Protoss Kings. Furthermore, Savior had many strong players test his skills during his prime. Players like Chojja, Midas, Nal_ra, and Nada all pushed Savior to the very limit. In every example, the bonjwa in question was never too far away from the other greats during that time – but yet they could clearly be distinguished as the best.
The players of today certainly live up to the sheer success of the four prior Bonjwas. Flash has won a GOM, an OSL, and went 54-17 in Proleague 08-0. Bisu has won 3 MSLs and a GOM and made numerous semifinals. Perhaps most impressive of all three is Jaedong. For the past five seasons, he has been in at least one MSL/OSL/GOM final in four of them. Despite all of their impressive achievements, none of these three have ever been considered a bonjwa.
Each has fallen short in one incredibly important area – they lack the ability to think on their feet.
Each player practices notoriously hard for their games and practices as many scenarios as they can. They learn by trial and error what is the best counter to each scenario, and then should it come up in a game, they employ that strategy. However, when presented with a scenario they are unfamiliar with, they simply fall to pieces. They typically make wrong decisions and look incredibly vulnerable while doing so. If they manage to win it’s because their mechanics have managed to let them steal the victory. It is these weaknesses in their game which differentiate them from the former bonjwas.
For instance, let’s look at Bisu vs Iris on Byzantium 3. Bisu had not planned for a long game here, as clearly signalled by his proxy robo/elevator strategy. He had practiced this and invariably the games would end short – not necessarily with Bisu winning. Iris was faced with a situation where any other player would have tapped out, but he stayed in the game and fought with everything he had. Bisu then made a number of key mistakes throughout the game and failed to deal with Iris’s unconventional style. He fought to the bitter end with his mechanics carrying him – but unlike previous games, Iris kept up with Bisu’s mechanics with clever play and positioning and won.
Let’s look at Jaedong vs Fantasy on Outsider from Proleague. Fantasy used a style specifically to counter Jaedong’s “Crazy-Zerg” style which threw Jaedong off from the get go. As the game progressed, Jaedong made sloppy decisions and ultimately allowed Fantasy back into the game from where he took the win. As with Bisu, Jaedong’s inability to adapt was unable to be smoothed over by his mechanics and he lost. Fantasy kept up, just like he did on Heartbreak earlier on. More recently, examine Jaedong vs Calm from the MSL. Calm outsmarted Jaedong in every game that he won. Jaedong is a believer than having superior hand-speed is the key to victory in ZvZ; Calm proved him dead wrong and used his mind to defeat him.
So where does that leave us? Ladies and gentlemen, we have entered the seventh age of Starcraft.
The first age comprised of pre-progaming with players like Slayer and NTT. The second age came in with Grrr... and Boxer and ended just as Nada rose to prominence. Nada defined the third age of Starcraft, while Oov defined the fourth. The fifth age came and went with Savior. After Saviors defeat to Bisu, the fifth age ended and the sixth age took flight. We have been living and breathing the sixth age for a long time now and has been an age defined by mechanical prowess and a mad power-struggle between Stork-Bisu-Jaedong-Flash. In each age, each matchup has been modified and developed further – and now it is time for that cycle to repeat again.
The SKT-Oz final marks the end of the sixth era and the dawn of the seventh. After two years of playing catch up to the mechanics of Jaedong-Bisu-Flash, people have finally caught up. While there is still no question that at this very second Jaedong-Bisu-Flash have the best mechanics out there, the skill gap has become too small for this to be the sole determining factor anymore. For a player to become a champion now, they need to have that extra edge – that ability to think on their feet and play smart.
The Seventh Age of Starcraft is going to be defined by one player in particular. This player is Fantasy. I kind of lied when I said before that Jaedong-Bisu-Flash have the undisputed best mechanics in Progaming, since really, Fantasy has mechanics as good as any of them. But Fantasy is so much more than they will ever be. He is a genius of Starcraft – much like his tutors Iloveoov and Boxer. He is a genius who has the mechanics necessary to excel.
Unlike Bisu-Flash-Jaedong, Fantasy has no determinable style. When it suits him, he can play a strategical game that would impress even Boxer. He can play an incredible macro game with amazing defence just as good as Flash can. He can use his amazing Vulture harass to gain back an advantage much like Bisu or Nada could. He can play a micro intensive two-port wraith build as good if not better than Leta. But most importantly, he has revolutionised the game when he needed to jump to the next level. And he hasn’t just revolutionised Terran once, but he has done this multiple times in both TvZ and TvP.
Fantasy is an intelligent Terran, and it is intelligent players who will define what Starcraft is to become in the seventh age. When Fantasy placed in a situation which he is unfamiliar with, he just adapts and applies his mind to overcome his opponent. He has all the elements that made up all the previous bonjwas – except for the results. Take my word, these will come very soon – starting with Bacchus Season 2 OSL.
It is too early to tell which players will join Fantasy as the players which define the seventh age. For Zerg it looks like Calm, Zero or possibly EffOrt will join him. This Zerg trio represents the future without a doubt. All three players are incredibly intelligent and all boast the mechanics to be at the top level. Calm is about to burst out and become great like he deserves, while Zero and Effort require a bit more practice before they get there. For Protoss, there are no strong contenders at this stage.
Nevertheless, over the coming months you will see Progaming begin to revolve around Fantasy - much like it did for Boxer, Nada, Iloveoov and Savior. Indeed, I believe over time he will be rise to their level and become recognised as the fifth bonjwa. This will be an exciting age where strategy will win over pure mechanics and the claim that Starcraft is just a “clickfest” no longer has an ounce of truth.
But for now I just want you to sit in your chair. Take a deep breath. Think back to the Proleague finals and realise that you have just witnessed one of the major turning points in Starcaft history.