I've been playing, watching, and studying StarCraft for over 20 years, so I decided to create a channel where I break down every detail of the game. I've already made like 8 videos but just uploaded the first one where I explain how damage works in StarCraft.
Let me know what you think so I can have some feedback to future videos. Thanks!
Really well made introductory video about the basics of damage in BW (in the current style of explanatory videos for zoomers).
From the exposition to the orderly progression, the clear explanations and the fitting text/ingame-sequences. Also very clear pronounciation which some other video series like this lack unfortunatelly. (Is this actually your voice or some bot? Sounds so generic, sorry xD)
I knew/heard about all of this already, but it was still suitable to freshen up memory on certain things. Given that all the information is correct, this would be really helpful for starters. I'm sure people will point out wrong details if there are any.
Just one thing: Before you talk about miss-chances for ranged attacks, I think you should leave a hint that this doesn't apply to the splash-damage of ranged attacks, and that there is a lot more to be said about splash-damage in general (e.g. splash zone types, partial splash damage, pure-splash attacks like Lurker/Firebat/Scarab/Mines), especially if one would take a look at all the subtleties ( See e.g.) You could also give this hint earlier when you briefly talk about the tank's splash-damage, or even initially when you introduce damage-types. These details don't belong in this video I think, but if you say "Units under the dark swarm are immune to ranged attacks" (i. e. in fact: the direct damage of ranged attacks), someone completely new might deduce that sieged tanks or reaver-shots shouldn't do damage at all. (Well, they'll learn soon enough.)
What 2Pac said, tho I would go back and fix the "Devourerer" part.
You evoked anticipation at the beginning of your video and I thought you'd talk about a unique case: I remember Hiya posted a video 5-7 years ago about target firiing siege tanks to hit units on the high ground. He mentioned that if there are 2 or more units standing close to eachother you should focus fire on the one on the back, so that when you get a missed shot, the splash damage will still hit the front unit. (If you don't focus fire, the tank will usually attack the unit that's most close by).
I would have liked if you listed all dual shot units after you explained the zealot, also good job using the Ultra as example to show how OP it can be if you neglect upgrading. Air shots have 1/256 miss chance so that's not really 0.01%. I think 1/256 is much easier to understand than saying 0.004% for example. I remember trees and other doodads giving the same miss chance as high ground, not 30%. I just checked Damage and it also cites 30% is a myth. And the commonly known 50% is actually 120/256 (47%) chance to miss instead of the regular 1/256.
For simplicity's sake it's totally fine to round up miss chance to 50% even though 47% (120/256) is much more accurate.
cool vid, maybe you could have explained the carriers attack mechanic too cus it has some technicalities (leash range to have interceptors out and bringing interceptors back in to regen shield)
edit: there's also some weird attack stuff with reavs, if u run away from the shot the unit doesn't take full damage, if the reav is dropped behind a min patch and moves up directly behind it the scarab goes through the mins, reav attack bug (bugged attack on certain angle), could make for an interesting vid about the attack mechanics of certain units (muta micro etc)
an explanation vid on basic keyboard mechanics (fkeys, hotkey rebinds etc) could also be really good for beginners
Thanks guys for all the feedback! Ill keep in mind what you''ve said. I was not aware of that Hiya video, pretty cool and got some ideas for more videos.