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StarCraft Explained

Forum Index > BW General
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StarCraftExplained
Profile Joined November 2024
14 Posts
November 04 2024 04:47 GMT
#1
Hello Guys!

I've been playing, watching, and studying StarCraft for over 20 years, so I decided to create a channel where I break down every detail of the game.
I've already made like 8 videos but just uploaded the first one where I explain how damage works in StarCraft.

Let me know what you think so I can have some feedback to future videos.
Thanks!

Here’s the link:
SCRVN
Profile Joined June 2024
80 Posts
November 04 2024 10:39 GMT
#2
Please, explain to me why 100/200 Zerg can beat 200/200 Terran, 200/200 Protoss?
Starcraft Remastered VN
ThunderJunk
Profile Joined December 2015
United States694 Posts
November 04 2024 10:39 GMT
#3
Awesome add. Thanks man
I am free because I know that I alone am morally responsible for everything I do.
ThunderJunk
Profile Joined December 2015
United States694 Posts
November 04 2024 10:42 GMT
#4
On November 04 2024 19:39 SCRVN wrote:
Please, explain to me why 100/200 Zerg can beat 200/200 Terran, 200/200 Protoss?



Because Terran didn't go 200/200 firebat vessel medic valyrie. You get enough defense matrices on enough Firebats, lurkers gonna struggle.

Irradiate the ultras. With that kind of defense matrix coverage... ultras don't do as much as you'd expect.
I am free because I know that I alone am morally responsible for everything I do.
2Pacalypse-
Profile Joined October 2006
Croatia9511 Posts
November 04 2024 10:48 GMT
#5
That was an amazing video with awesome production values. Subscribed!

Apart from some small typos and mistakes, it was very well presented and engaging. Keep at it!
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Highgamer
Profile Joined October 2015
1417 Posts
Last Edited: 2024-11-04 11:05:03
November 04 2024 10:54 GMT
#6
Really well made introductory video about the basics of damage in BW (in the current style of explanatory videos for zoomers).

From the exposition to the orderly progression, the clear explanations and the fitting text/ingame-sequences. Also very clear pronounciation which some other video series like this lack unfortunatelly. (Is this actually your voice or some bot? Sounds so generic, sorry xD)

I knew/heard about all of this already, but it was still suitable to freshen up memory on certain things. Given that all the information is correct, this would be really helpful for starters. I'm sure people will point out wrong details if there are any.

Just one thing: Before you talk about miss-chances for ranged attacks, I think you should leave a hint that this doesn't apply to the splash-damage of ranged attacks, and that there is a lot more to be said about splash-damage in general (e.g. splash zone types, partial splash damage, pure-splash attacks like Lurker/Firebat/Scarab/Mines), especially if one would take a look at all the subtleties ( See e.g.)
You could also give this hint earlier when you briefly talk about the tank's splash-damage, or even initially when you introduce damage-types.
These details don't belong in this video I think, but if you say "Units under the dark swarm are immune to ranged attacks" (i. e. in fact: the direct damage of ranged attacks), someone completely new might deduce that sieged tanks or reaver-shots shouldn't do damage at all. (Well, they'll learn soon enough.)
earob84
Profile Joined October 2017
Germany175 Posts
November 04 2024 12:44 GMT
#7
great video!
Peeano
Profile Blog Joined March 2009
Netherlands5127 Posts
Last Edited: 2024-11-04 19:50:04
November 04 2024 12:55 GMT
#8
What 2Pac said, tho I would go back and fix the "Devourerer" part.

You evoked anticipation at the beginning of your video and I thought you'd talk about a unique case:
I remember Hiya posted a video 5-7 years ago about target firiing siege tanks to hit units on the high ground. He mentioned that if there are 2 or more units standing close to eachother you should focus fire on the one on the back, so that when you get a missed shot, the splash damage will still hit the front unit. (If you don't focus fire, the tank will usually attack the unit that's most close by).

I would have liked if you listed all dual shot units after you explained the zealot, also good job using the Ultra as example to show how OP it can be if you neglect upgrading. Air shots have 1/256 miss chance so that's not really 0.01%. I think 1/256 is much easier to understand than saying 0.004% for example.
I remember trees and other doodads giving the same miss chance as high ground, not 30%. I just checked (Wiki)Damage and it also cites 30% is a myth. And the commonly known 50% is actually 120/256 (47%) chance to miss instead of the regular 1/256.

For simplicity's sake it's totally fine to round up miss chance to 50% even though 47% (120/256) is much more accurate.
FBH #1!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1460 Posts
November 04 2024 14:24 GMT
#9
On November 04 2024 19:39 SCRVN wrote:
Please, explain to me why 100/200 Zerg can beat 200/200 Terran, 200/200 Protoss?


Please explain to me why a single Terran unit of 75 minerals can beat Zerg?

I hope this meme line of questions continues in this thread.

I like the video. This is complicated to make 100% accurate.

Even liquipedia.net may not be 100% reliable source!

Still keep em coming!
ko-fi.com/luckynoob
TT1
Profile Blog Joined December 2008
Canada10010 Posts
Last Edited: 2024-11-04 19:00:07
November 04 2024 16:08 GMT
#10
cool vid, maybe you could have explained the carriers attack mechanic too cus it has some technicalities (leash range to have interceptors out and bringing interceptors back in to regen shield)

edit: there's also some weird attack stuff with reavs, if u run away from the shot the unit doesn't take full damage, if the reav is dropped behind a min patch and moves up directly behind it the scarab goes through the mins, reav attack bug (bugged attack on certain angle), could make for an interesting vid about the attack mechanics of certain units (muta micro etc)

an explanation vid on basic keyboard mechanics (fkeys, hotkey rebinds etc) could also be really good for beginners
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Volka
Profile Joined December 2010
Argentina410 Posts
November 04 2024 16:28 GMT
#11
Great work, man, keep it up!
http://www.starsite.com.ar
Expensive-Law-9830
Profile Joined April 2024
130 Posts
November 04 2024 19:03 GMT
#12
On November 04 2024 19:39 SCRVN wrote:
Please, explain to me why 100/200 Zerg can beat 200/200 Terran, 200/200 Protoss?


25 years since BW was released and we still get these stupid questions?
StarCraftExplained
Profile Joined November 2024
14 Posts
November 04 2024 19:33 GMT
#13
Thanks guys for all the feedback!
Ill keep in mind what you''ve said.
I was not aware of that Hiya video, pretty cool and got some ideas for more videos.
Lazyer
Profile Joined August 2011
United States352 Posts
November 05 2024 08:41 GMT
#14
Your script says _only_ 3 units in the game deal ability damage, but what about Battlecruisers (Yamato Gun), Dark Archons (Feedback), and (maybe) Ghosts (Nuclear Strike)? Just make sure the wording of the script is clear and intentional, but otherwise nice video!
Highwinds
Profile Joined August 2010
Canada955 Posts
November 05 2024 09:09 GMT
#15
It's good but ditch the AI voice for your real voice.
Yes It's a Good Day. 저는 아이유 사랑해요!
StarCraftExplained
Profile Joined November 2024
14 Posts
Last Edited: 2024-11-05 23:01:21
November 05 2024 23:00 GMT
#16
On November 05 2024 17:41 Lazyer wrote:
Your script says _only_ 3 units in the game deal ability damage, but what about Battlecruisers (Yamato Gun), Dark Archons (Feedback), and (maybe) Ghosts (Nuclear Strike)? Just make sure the wording of the script is clear and intentional, but otherwise nice video!


Yamato Gun and Nuclear Strike are Explosive damage. So armor reduce damage from them.
About Feedback, couldnt find the explanation anywhere.

And thanks! :D
StarCraftExplained
Profile Joined November 2024
14 Posts
November 05 2024 23:01 GMT
#17
I made a second video about the Most complex unit in the game.
Lazyer
Profile Joined August 2011
United States352 Posts
November 06 2024 06:34 GMT
#18
haha learn something new everyday, i guess we dont really see any BCs casting yamato on small or medium units ever. and almost everything dies from nukes so i never knew the distinction!
Peeano
Profile Blog Joined March 2009
Netherlands5127 Posts
November 06 2024 08:08 GMT
#19
Nuke does %damage vs very high health targets. 3 nukes kills any amount of HP. I dunno the numbers, but liquipedia surely has it.
FBH #1!
ZZZero.O
Profile Joined July 2011
Poland1521 Posts
November 06 2024 09:30 GMT
#20
GJ!
https://www.patreon.com/Bombastic || https://liquipedia.net/starcraft/Bombastic_StarLeague || https://linktr.ee/bombastic
Peeano
Profile Blog Joined March 2009
Netherlands5127 Posts
Last Edited: 2024-11-06 12:24:06
November 06 2024 11:52 GMT
#21
On November 06 2024 08:01 StarCraftExplained wrote:
I made a second video about the Most complex unit in the game.

Don't forget about Hold position. All workers have it if you group it with a unit that naturally has the command.
FBH #1!
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
November 07 2024 06:08 GMT
#22
Great quality video, thanks for sharing.
AKA: TelecoM[WHITE] Protoss fighting
Highgamer
Profile Joined October 2015
1417 Posts
Last Edited: 2024-11-07 06:48:24
November 07 2024 06:47 GMT
#23
I think you should list/link all the videos you've uploaded in your initial post, too.
StarCraftExplained
Profile Joined November 2024
14 Posts
November 12 2024 08:19 GMT
#24

Third video
Peeano
Profile Blog Joined March 2009
Netherlands5127 Posts
Last Edited: 2024-11-12 10:11:08
November 12 2024 10:08 GMT
#25
Looks good, but isn't the group who play both BW and SC2 a bit small?
The mix made it less interesting to me.

For BW I'm missing some tips:
- EMP nuke on protoss bujildings (especially vs Nexus)
- Ocular Implants upgrading allowing you to nuke from further away and outside of Nuke blast range and can greatly help you avoid detection
- Cloaked ghosts don't attack unless you use target attack or hold position
- Ghost without Ocular Implants can be saved by running away after nuke goes off, this can be put on shift-command so you don't have to do it manually when the nuke is dropping.
FBH #1!
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States654 Posts
November 12 2024 15:19 GMT
#26
ghost in brood war just so much better.......... many different ways... .ghost in SC2? meh
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands951 Posts
November 12 2024 15:28 GMT
#27
On November 12 2024 19:08 Peeano wrote:
Looks good, but isn't the group who play both BW and SC2 a bit small?
The mix made it less interesting to me.

For BW I'm missing some tips:
- EMP nuke on protoss bujildings (especially vs Nexus)
- Ocular Implants upgrading allowing you to nuke from further away and outside of Nuke blast range and can greatly help you avoid detection
- Cloaked ghosts don't attack unless you use target attack or hold position
- Ghost without Ocular Implants can be saved by running away after nuke goes off, this can be put on shift-command so you don't have to do it manually when the nuke is dropping.

Did he cover shift commanding after building with toss or after placing mines?
JDON MY SOUL!
Highgamer
Profile Joined October 2015
1417 Posts
Last Edited: 2024-11-12 16:31:20
November 12 2024 16:30 GMT
#28
On November 13 2024 00:19 PurE)Rabbit-SF wrote:
ghost in brood war just so much better.......... many different ways... .ghost in SC2? meh


I really liked to go mass-nukes in 4vs4 sometimes (back in WoL), as doing something like that was so much easier in SC2.
To suddenly smart-cast several nukes at once would throw the opponent-team in total disarray. You could build 10+ silos if you liked to...
But you had to warn your team in advance not to make them freak out, too.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States654 Posts
November 12 2024 16:57 GMT
#29
On November 13 2024 01:30 Highgamer wrote:
Show nested quote +
On November 13 2024 00:19 PurE)Rabbit-SF wrote:
ghost in brood war just so much better.......... many different ways... .ghost in SC2? meh


I really liked to go mass-nukes in 4vs4 sometimes (back in WoL), as doing something like that was so much easier in SC2.
To suddenly smart-cast several nukes at once would throw the opponent-team in total disarray. You could build 10+ silos if you liked to...
But you had to warn your team in advance not to make them freak out, too.



You are a cultured man
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
MineraIs
Profile Joined September 2020
United States846 Posts
November 13 2024 03:08 GMT
#30
On November 04 2024 19:39 SCRVN wrote:
Please, explain to me why 100/200 Zerg can beat 200/200 Terran, 200/200 Protoss?


dark swarm
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
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