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kicking someone because they pick a color you don't want them to pick is a way to make it harder to start your team game, not a good option imo. people aren't even going to have the same color preferences or rules.. i pick black.. starting team games can be a little hard at times.. I have nothing against black though i'd have to look at minimap again maybe change the way it is displayed on minimap somehow?? but with or without black just making similar colors non pickable together in the same game should be a good fix
edit: just checked black is finely visible in HD i think and barely visible on SD on the minimap, because a difference between HD and SD is that in HD there is a actual black line around units and buildings on the minimap that isn't on SD, and the black color is actually dark grey and fades a lot on the minimap colors on SD.
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On February 02 2021 02:15 ProMeTheus112 wrote: I think one way to fix the extended color palette would be to make it so that if one of a group is picked, the others from the group become unavailable, you know? So if you pick white nobody can pick tan and etc? That way we could still use all the nice colors but without visibility issues.
edit: oh yeah Qikz already said it. yeah I think that would be perfect I have nothing against black so far I like it a lot on the units and stuff haven't noticed an issue on the minimap yet but maybe. The right way to implement the new colours would have been to allow map makers to restrict colours on a map, based on similarity and tileset. But Blizzard did not bother, as always.
So if you can manage it, just keep the extended colours, even full RGB custom colours, but leave it to map makers to define a palette of eight (or maybe a bit more, but just setting them as the player colours, like in 1.16 BW seems to be the easiest, most intuitive solution) reasonable colours depending on tileset/deco theme of a map. It might even be possible to include some default settings for each tileset in ScmDraft.
Reverting just to the original 12 colours is not optimal either, because even of those some where just bad (brown being very dark and an effective camouflage to at least some degree on virtually any tileset being the worst offende3r). But changing the palette always led to some kind of crashing colours. Either its gree/teal, blue/dark aqua("critter colour") or white/yellow/pale yellow/tan that would be hard to distinguish. So being able to define some additional options, like blue-grey, darkish grey, pink or cyan (not the one that looks like minerals on the minimap!), for example, would be great.
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On February 02 2021 06:11 Freakling wrote:Show nested quote +On February 02 2021 02:15 ProMeTheus112 wrote: I think one way to fix the extended color palette would be to make it so that if one of a group is picked, the others from the group become unavailable, you know? So if you pick white nobody can pick tan and etc? That way we could still use all the nice colors but without visibility issues.
edit: oh yeah Qikz already said it. yeah I think that would be perfect I have nothing against black so far I like it a lot on the units and stuff haven't noticed an issue on the minimap yet but maybe. The right way to implement the new colours would have been to allow map makers to restrict colours on a map, based on similarity and tileset. But Blizzard did not bother, as always. So if you can manage it, just keep the extended colours, even full RGB custom colours, but leave it to map makers to define a palette of eight (or maybe a bit more, but just setting them as the player colours, like in 1.16 BW seems to be the easiest, most intuitive solution) reasonable colours depending on tileset/deco theme of a map. It might even be possible to include some default settings for each tileset in ScmDraft. Reverting just to the original 12 colours is not optimal either, because even of those some where just bad (brown being very dark and an effective camouflage to at least some degree on virtually any tileset being the worst offende3r). But changing the palette always led to some kind of crashing colours. Either its gree/teal, blue/dark aqua("critter colour") or white/yellow/pale yellow/tan that would be hard to distinguish. So being able to define some additional options, like blue-grey, darkish grey, pink or cyan (not the one that looks like minerals on the minimap!), for example, would be great. We'd like to add more features to maps, so this seems like something that could be a reasonable addition to me. I definitely don't think we want to fully revert the new colors, but we want to be more thoughtful about how all this gets applied. I'd like to build a system that ensures team colors have enough contrast against each other, against the map (on minimap and on the actual game screen), allow for effective communication in team games, and allows for personal (client-side) customization for users that have unique needs or desires (e.g. a color-blind mode). If we do allow mapmakers to pick, ideally we could provide some hints/warnings if they pick things that we think don't fit that system so that it's not on every mapmaker to discover this individually.
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Dakota_Fanning
Hungary2332 Posts
I think the color issue could be handled locally. Meaning let players choose whatever color they want, and let them see those colors on their computers, but if it bothers me, it would be nice if the standard colors were used and displayed locally, only for me. Win-win situation, and I guess it's easy to implement this.
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Norway28525 Posts
On February 02 2021 17:11 Dakota_Fanning wrote: I think the color issue could be handled locally. Meaning let players choose whatever color they want, and let them see those colors on their computers, but if it bothers me, it would be nice if the standard colors were used and displayed locally, only for me. Win-win situation, and I guess it's easy to implement this.
This again is a bit of a problem with team games. It's not uncommon for people to communicate with colors (telling people to 'counter blue' - for example). If everybody sees different colors then that can cause confusion.
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Dakota_Fanning
Hungary2332 Posts
On February 02 2021 17:24 Liquid`Drone wrote:Show nested quote +On February 02 2021 17:11 Dakota_Fanning wrote: I think the color issue could be handled locally. Meaning let players choose whatever color they want, and let them see those colors on their computers, but if it bothers me, it would be nice if the standard colors were used and displayed locally, only for me. Win-win situation, and I guess it's easy to implement this. This again is a bit of a problem with team games. It's not uncommon for people to communicate with colors (telling people to 'counter blue' - for example). If everybody sees different colors then that can cause confusion. Damn, you're right, I forgot about it.
Then maybe if all members of a team opt in to "revert to standard colors", then standard colors would be used / displayed for all team members. So colors would be consistent in the team. But again, only in the team... Else colors would not be changed. But this is getting complicated...
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any updates to SB? last I heard it was being worked on so that we can play SC:R on it. I hope that this dream is still alive.
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On March 08 2021 14:33 yzak wrote: any updates to SB? last I heard it was being worked on so that we can play SC:R on it. I hope that this dream is still alive. Last time someone asked "When will SB come out?" the answer was "When it's ready" so I think that's really the way we should approach this instead of every interested person posting/PMing the devs ^-^
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I shall return in a month to show my support ^^
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On February 02 2021 17:24 Liquid`Drone wrote:Show nested quote +On February 02 2021 17:11 Dakota_Fanning wrote: I think the color issue could be handled locally. Meaning let players choose whatever color they want, and let them see those colors on their computers, but if it bothers me, it would be nice if the standard colors were used and displayed locally, only for me. Win-win situation, and I guess it's easy to implement this. This again is a bit of a problem with team games. It's not uncommon for people to communicate with colors (telling people to 'counter blue' - for example). If everybody sees different colors then that can cause confusion.
have to say this is a non issue. they could simply switch to 'attack 12' or 'attack 3'. very easily. SC2 does the same and this has never been a problem ( color customization).
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Comedy is right here. Koreans even use allied colors so they need to use the clock to coordinate.
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On March 08 2021 19:19 Comedy wrote:Show nested quote +On February 02 2021 17:24 Liquid`Drone wrote:On February 02 2021 17:11 Dakota_Fanning wrote: I think the color issue could be handled locally. Meaning let players choose whatever color they want, and let them see those colors on their computers, but if it bothers me, it would be nice if the standard colors were used and displayed locally, only for me. Win-win situation, and I guess it's easy to implement this. This again is a bit of a problem with team games. It's not uncommon for people to communicate with colors (telling people to 'counter blue' - for example). If everybody sees different colors then that can cause confusion. have to say this is a non issue. they could simply switch to 'attack 12' or 'attack 3'. very easily. SC2 does the same and this has never been a problem ( color customization) That's more because in SC2 the fights are over before anyone can squeeze a word in edgewise. On top of that Marine Marauder is an amorphous blob that blends into darker tilesets, etc.
Anyway, none of this fixes the fact that some colors are practically invisible or indistinguishable on the minimap. Can't "simply" say "12 is out" when 12 and 11 are White and Off-White, or when the color of the Zerglings blends in with the creep so you don't even see them leave.
Visual clarity is more important than aesthetics.
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two more weeks, trust the plan
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On March 08 2021 22:57 Jealous wrote:Show nested quote +On March 08 2021 19:19 Comedy wrote:On February 02 2021 17:24 Liquid`Drone wrote:On February 02 2021 17:11 Dakota_Fanning wrote: I think the color issue could be handled locally. Meaning let players choose whatever color they want, and let them see those colors on their computers, but if it bothers me, it would be nice if the standard colors were used and displayed locally, only for me. Win-win situation, and I guess it's easy to implement this. This again is a bit of a problem with team games. It's not uncommon for people to communicate with colors (telling people to 'counter blue' - for example). If everybody sees different colors then that can cause confusion. have to say this is a non issue. they could simply switch to 'attack 12' or 'attack 3'. very easily. SC2 does the same and this has never been a problem ( color customization) That's more because in SC2 the fights are over before anyone can squeeze a word in edgewise. On top of that Marine Marauder is an amorphous blob that blends into darker tilesets, etc. Anyway, none of this fixes the fact that some colors are practically invisible or indistinguishable on the minimap. Can't "simply" say "12 is out" when 12 and 11 are White and Off-White, or when the color of the Zerglings blends in with the creep so you don't even see them leave. Visual clarity is more important than aesthetics.
Umm no, you can say 12 or 11, and you can also ping in both games. It would be so extremely rare that visual clarity would ever be a problem that can't be overcome with the tools the game gives you that it should definitely not be considered when making color choices for shield battery.
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On March 09 2021 15:10 Comedy wrote:Show nested quote +On March 08 2021 22:57 Jealous wrote:On March 08 2021 19:19 Comedy wrote:On February 02 2021 17:24 Liquid`Drone wrote:On February 02 2021 17:11 Dakota_Fanning wrote: I think the color issue could be handled locally. Meaning let players choose whatever color they want, and let them see those colors on their computers, but if it bothers me, it would be nice if the standard colors were used and displayed locally, only for me. Win-win situation, and I guess it's easy to implement this. This again is a bit of a problem with team games. It's not uncommon for people to communicate with colors (telling people to 'counter blue' - for example). If everybody sees different colors then that can cause confusion. have to say this is a non issue. they could simply switch to 'attack 12' or 'attack 3'. very easily. SC2 does the same and this has never been a problem ( color customization) That's more because in SC2 the fights are over before anyone can squeeze a word in edgewise. On top of that Marine Marauder is an amorphous blob that blends into darker tilesets, etc. Anyway, none of this fixes the fact that some colors are practically invisible or indistinguishable on the minimap. Can't "simply" say "12 is out" when 12 and 11 are White and Off-White, or when the color of the Zerglings blends in with the creep so you don't even see them leave. Visual clarity is more important than aesthetics. Umm no, you can say 12 or 11, and you can also ping in both games. It would be so extremely rare that visual clarity would ever be a problem that can't be overcome with the tools the game gives you that it should definitely not be considered when making color choices for shield battery. Literally talking about my experience playing with the new colors on BGH in SD. That's why in West you can find people hosting maps and specifically putting "Good colors" in the title. You won't gaslight me on this.
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Got an idea from lichess for a future fancy patch when things run smoothly.
Thanks for saving Esports<3
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This is great. That is all.
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Modern Mortals UNITE \o/\o/\o/\o/\o/\o/\o/\o/
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1. I see you baby <3
2. I just realized that using TL search function, neither "shield" nor "battery" return this or associated threads as a top result; that is because it does not parse "shieldbattery". Asking TL to change their parsing algorithm will probably be easier than rebranding as Shield Battery (with a space), but idk. Just wanted to make it known.
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