Jaedong advancing isn't surprising but Sea losing. I mean, sure, he's rusty but Movie is rustier imo. Definitely a surprise imo.
[ASL5] Ro24 Group F - Page 8
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BigFan
TLADT24920 Posts
Jaedong advancing isn't surprising but Sea losing. I mean, sure, he's rusty but Movie is rustier imo. Definitely a surprise imo. | ||
StylishVODs
Sweden5331 Posts
That sais a lot about the lengths they take to stop Flash. | ||
BigFan
TLADT24920 Posts
Then there was no sSak and Mong got eliminated in a TvT after meeting Snow in the latter's best matchups. Last, Light, Mong, Sea and sSak. Aside from Flash, these were the more consistent terrans. Feel like I'm forgetting someone. | ||
Alpha-NP-
United States1242 Posts
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tanngard
Norway1325 Posts
On March 28 2018 01:46 Alpha-NP- wrote: Who has the best chance to upset Flash? I'm thinking Snow. Which Protoss wins the most against him? Right now it's Stork. Other than him, Rain seems to be the one who can challenge Flash the most. | ||
Qikz
United Kingdom12021 Posts
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YASHSHAKAR
United States75 Posts
We may not have Bisu right now but my God these protoss players are stepping it up. Stork, Best and Rain leading the charge!! | ||
TaardadAiel
Bulgaria750 Posts
JD's game vs Movie was a piece of art, though. Sweet decision making, one of the most fluid games I've seen on this map so far. | ||
Stax736
United States119 Posts
On March 28 2018 00:29 BigFan wrote: ^ youtube vod seems to work fine for me Jaedong advancing isn't surprising but Sea losing. I mean, sure, he's rusty but Movie is rustier imo. Definitely a surprise imo. I think Movie has been playing, but he's not streaming. He's rusty but his macro is still strong. I don't think he streams because he doesn't want to give away his strategies and gameplan. | ||
ne4aJIb
Russian Federation3208 Posts
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BigFan
TLADT24920 Posts
On March 28 2018 06:27 Stax736 wrote: I think Movie has been playing, but he's not streaming. He's rusty but his macro is still strong. I don't think he streams because he doesn't want to give away his strategies and gameplan. It's quite possible but it feels like Sea made some mistakes that last game, especially with the way he landed no mines after getting (imo) a good position in the center. | ||
StylishVODs
Sweden5331 Posts
Sea wen't for a quite oldschool buildswitch where he got only 1 armory for a quick 1-0 with 5 fact push and then still have a solid lategame due to the early upgrade. But he can't move out against a quick arbiter play like that. He should have known right after the first scan that all he needed to do was to grow his bases and keep upgrades to get an advantage. Gladiator is quite a hard map to defend recalls on though. | ||
Elroi
Sweden5572 Posts
On March 28 2018 01:08 StylishVODs wrote: So only 1 terran qualified on these maps to the Ro16, and he played a TvT and held an all-in from an slumping Calm. That sais a lot about the lengths they take to stop Flash. Do you think anyone knew how the island map would play out though? That map is so wacko. My heart still pounds when Jaedong plays. He also hit me with some nostalgia when he chose the theme song from 2009 bacchus osl for his introduction. | ||
SuperCyan
Philippines67 Posts
2. I'm both a Larva and Jaedong fan. But I really don't know what to think of Larva choosing Jaedong for his group. Does he think he can win against Jaedong on a ZvZ any day? I know he's not in the old days Tyrant form now, but still, a top zerg on a risky matchup.. | ||
TaardadAiel
Bulgaria750 Posts
On March 28 2018 07:54 StylishVODs wrote: Sea started using the 10/10/10 build in that last game, but switched to fewer marines and vultures after the first tank. Even in cross positions, I feel as if a standard 10/10/10 with 2 tanks and 8 marines would have been a lot better, specially given the relatively fast observers. Sea wen't for a quite oldschool buildswitch where he got only 1 armory for a quick 1-0 with 5 fact push and then still have a solid lategame due to the early upgrade. But he can't move out against a quick arbiter play like that. He should have known right after the first scan that all he needed to do was to grow his bases and keep upgrades to get an advantage. Gladiator is quite a hard map to defend recalls on though. Thanks for the insight. I still wonder why he took no measures to protect against recalls - I have to watch the game again, but I don't think there were any mines or turrets. Moreover, the late third meant Movie was free to fly in both from south and west. Maybe I'm not giving enough credit to Movie - the group of goons that Sea trapped just before the first recall maybe was some sort of bait to lure the mech ball further out and recall the production with relative impunity. Hitting the armory and denying the 2/0 was also a very nice move. I totally agree that Sea needed to expand and turtle up against recalls, upgrade to 2/1 and push later. If I recall correctly, his arbiter defense has been a blind spot before - he was utterly demolished by Best in ASL2 and was at a disadvantage in another game of the same series, but then Best inexplicably switched to carriers. | ||
Dante08
Singapore4119 Posts
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mierin
United States4943 Posts
On March 28 2018 18:30 Dante08 wrote: Feels like the maps were really designed to stop Flash. I can't see Terran winning against a decent Zerg or Protoss on Sparkle. ASL doing god's work | ||
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