The Round Robin Revival - Page 2
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Fango
United Kingdom8974 Posts
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opisska
Poland8852 Posts
On February 14 2018 07:15 Fango wrote: Can you not just use h2h score to determine who passes after map score? People do that, but any group of an odd amount of player can have h2hs cyclically, that's what creates the ties. | ||
Pokebunny
United States10654 Posts
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egernya
Canada352 Posts
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Drfilip
Sweden590 Posts
I see several advantages to this system in a long running competition. 1) I think that the system is more reflective of skill. More games vs more players will give everyone a bigger opportunity to show their worth. There are no "unlucky brackets". 2) You, as a spectator, will be able to cheer for the players for a long time instead of seeing your favourite getting knocked out on the first day, like + Show Spoiler + INnoVation in the GSL. 3) The players will have a more steady income, especially if they a) get money for showing up to play and b) get money for each game won. This article didn't talk about long seasonal play. The focus was shorter tournaments. I don't see as many advantages in smaller groups at weekend tournaments. In small groups there is a higher chance for ties and the advantage for the higher skilled players is smaller. I am all for variety in how tournaments are played, but I would be most happy to see round robin beeing used in seasonal play. SSL, please! | ||
Fango
United Kingdom8974 Posts
On February 14 2018 07:49 opisska wrote: People do that, but any group of an odd amount of player can have h2hs cyclically, that's what creates the ties. Yeah ties still happen, but it's less likely if you prioritise 2h2 over map score. A lot of people here might not be familiar with it, but the Swiss system that big csgo tournaments use is really good. You have all 15 teams in one group and they play eachother based of their map scores until 8 advance to playoffs. | ||
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