Rip for me tho, nothing except mystery box again for lvl 90.
Path of Exile - Page 1331
Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
Quateras
Germany867 Posts
Rip for me tho, nothing except mystery box again for lvl 90. | ||
Duka08
3391 Posts
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Gorsameth
Netherlands21052 Posts
On December 06 2017 08:33 Duka08 wrote: I got a box for lvl35 Turmoil but I don't have one for lvl35 Mayhem? Was it only one for either, not both? I got one from both. | ||
Pwere
Canada1556 Posts
On December 06 2017 08:33 Duka08 wrote: Prizes aren't all sent out at once. I got my box a few hours later than the announcement for Turmoil, and expect the same this time.I got a box for lvl35 Turmoil but I don't have one for lvl35 Mayhem? Was it only one for either, not both? | ||
LagLovah
Canada552 Posts
Bisco's Collar: Chance to drop from monsters has been greatly reduced. Well those are some changes... Biscos, ya sure I guess... didnt see the shield coming. SRS buff as well? interesting. oh I see why, Baron nerf. What does this mean "The life and damage of many Warbands monsters has been adjusted to make them suitable map bosses.? Why nerf Kitavas easiest to dodge attack and leave the adds phase untouched? GGG pls Rhoa map bosses now regain 33% of their maximum life whenever you break one of their nests. NOOOOOOO | ||
Duka08
3391 Posts
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TheYango
United States47024 Posts
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Blitzkrieg0
United States13132 Posts
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Duka08
3391 Posts
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Blitzkrieg0
United States13132 Posts
On December 06 2017 11:42 Duka08 wrote: I mean I agree, it's just interesting to make it more expensive instead of removing that property altogether. I haven't been playing PoE very long, the idea of nerfing something by just making it harder to attain/chase is interesting, rather than nerfing the item itself. Making it resolute techniques instead of the current setup would be interesting, but likely cause it to never be used. The problem is that if you remove the mechanic then the shield becomes useless. | ||
r.Evo
Germany14054 Posts
On December 06 2017 10:10 LagLovah wrote: hoa map bosses now regain 33% of their maximum life whenever you break one of their nests. NOOOOOOO Clearly the worst note. RIP. I also hate that we don't get numbers or even an estimate for Wicker Men. If it's -10-15%, all good. If it's -50% then might as well not even think about them. :/ | ||
LagLovah
Canada552 Posts
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EchelonTee
United States5195 Posts
about this line "Fixed a bug where enemies hit by Sunder's linear component also unintentionally got hit by the area of effect that hit created" Thoughts on this? Is this why sunder was so good, it was sort of hitting double? I'm really, really happy they informed us of drop chance changes. Before you just had to pay real close attention to poe.trade or you could be rekt by a random drop tier change. Or if you planned your build around something like baron and its 150c all of a sudden probably going slayer sunder. If Sunder is rekt I'll just switch to EQ early | ||
TheYango
United States47024 Posts
I played enough Sunder between Harb and Turmoil + stuff that levels as Sunder. Probably gonna play DW Cleave Glad this time (and still level as Sunder -_-). | ||
EchelonTee
United States5195 Posts
overall I'm fairly happy with the patch from what I can tell. I wasn't expecting sweeping changes, but they targeted most of the stuff people and I thought needed work (sunder, spectres (sorta), VP, etc) | ||
TheYango
United States47024 Posts
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EchelonTee
United States5195 Posts
I'm really looking forward to new bosses, new atlas setup (means new shaped strat, new sextant strats), improved A6-10. Abyss also sounds like a very fun mechanic, hope it pans out. | ||
PoulsenB
Poland7703 Posts
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HolydaKing
21250 Posts
On December 06 2017 17:22 TheYango wrote: IDK why people had such high expectations for this patch. The big thing was always just going to be the Atlas rework. Everything else is just gravy, IMO. Tbh I'm a bit disappointed, I expected some more (significant) skill gem changes and tree changes. Also not happy about many of the campaign bosses getting stronger, I already hated Kitava which got slightly nerfed at Act 10 I guess. Oh well, not gonna play HC so it's biggie. I hope 3.2 will indeed be focussing more on skill balance and tree changes like Chris said. But yes, overall gonna be nice to see the Atlas changes. | ||
-Archangel-
Croatia7457 Posts
LT will be my first build. Hopefully it is more fun than the standard character I tested it with in 3.0. I will also need to test it with different CwC combinations. | ||
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