Simple Questions, Simple Answers - Page 346
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Liquid`Drone
Norway28267 Posts
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Immaterial
Canada510 Posts
On September 14 2017 05:32 Liquid`Drone wrote: yeah, that's not allowed. Should not do it for ladder either. I suppose that should have been obvious to me in the first place haha, still I guess it was sort of interesting to play around with in single player. I will disable the function, thanks for letting me know. Now i'm mostly curious if any more shady characters have attempted to abuse something like this in online tournaments. If you set a small delay between actions one could conceivably conceal the fact that anything odd was happening. I hope there is some way for tournament admins to root this type of thing out :/ | ||
Liquid`Drone
Norway28267 Posts
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chuDr3t4
Russian Federation483 Posts
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Immaterial
Canada510 Posts
On September 14 2017 07:23 chuDr3t4 wrote: where the F are SC:R ladder maps are stored? Try here (iccup map pack): https://iccup.com/files/download/c61410bafc3b3aea381c04bb800be526/StarCraft_Official_Map_Pack_01.html or here (TL map database): http://www.teamliquid.net/tlpd/korean/maps The only one I can't seem to find is the ladder version of Nostalgia. At least I think it is different from the ICCUP map pack version right? If there is a Blizzard link to an official map pack or something though I haven't found it yet. | ||
chuDr3t4
Russian Federation483 Posts
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Jealous
10007 Posts
On September 14 2017 05:48 Liquid`Drone wrote: If people add small delays so it doesn't end up being faster than what people can be expected to manage, then I think it'd be a hard thing to detect. The regularity of interval between each input is how people got flagged in the past for this, and it's pretty fool-proof. No matter how much of a delay you put in, as long as it is regular for each use of the macro, then it will be obvious. Even if you program 6 different ones, that's still only 6 interval patterns, whereas I am sure that most people have dozens of different interval patterns even for doing just 1a2a3a in a 15 minute game when looked at the ms scale. | ||
NasKe_
Brazil570 Posts
Even "custom hotkeys" are not that hard to do (like using F1 as 0 or changing Space to Shift or Control). I use the extra buttons of my mouse as "arrow down" and "arrow up" (since my scrollwheel broke) and I am not sure Blizzard can detect that since I am emulating Starcraft with WINE. | ||
Murchaldo
18 Posts
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suxN
Finland1167 Posts
Also, are there any scR program/setting that lets me autosave all replays? Currently it overwrites the latest | ||
chuDr3t4
Russian Federation483 Posts
http://www.panschk.de/mappage/maps/(3)GoldRush1.1(n).scx http://www.panschk.de/mappage/maps/(2)Crossing Field 1.34(n).scx check your \Documents\Starcraft\Maps\Replays\AutoSave folder, they all should be there with folders per date. | ||
Golgotha
Korea (South)8418 Posts
1. which site is best to upload replays? 2. In SC:R ranked matches, does it look for players globally or only in your region? I'm facing fking Koreans in West server... there is a huge difference between a Korean who went 50% win rate on Korea server vs a non Korean who went 50% win rate on U.S. server. The 50% win rate Koreans are actually fking good. 3. in PvT, when do you start making zealots? Do I get at least two groups of 12 goons before zealots? Or is there a better strategy? So far I've been making about 2 groups of goons before going into speedlots. not sure if this is wise. 4. How soon do you make an obs in Pvt and PvZ? for PvZ, i've been delaying my obs in favor of Templar archives into storm. this is to stop hydra busts. Is this what people usually do in PvZ? for PvT, i feel like I need my obs asap, otherwise mines can screw me over real quick and allow terran to get map control. I get obs after my first expo and 2nd gate. but sometimes I play risky and get my third before getting robo. is this okay or should I do something else? 5. Toss population skyrockets so quickly. even when I build like four pylons at a time. any tips on staying ahead of supply as toss? at a certain point I think I should put like 6 down. | ||
InDi
Spain90 Posts
4. You are right. PvZ you need storm 1st vs hydra (unless you know he is going fast reaver or something like that) PvT You need an obs asap as gathering intel is crutial in this match, you need to know if the T is pushing you or expanding... usually you get obs after 1st expo on normal macro games. You can get a 3rd and then obs, but a good T can just push out, out of 2 bases and crush you siegeing in front of ur nat. 5. Train on this, even on single player, focus on not getting supply blocked, you will get the habit, usually early game you put 1 at a time, and late game I put 2, but usually if you are building exps etc your pylons are needed for something else than just supply (blocking vultures, powering defense cannons...) So you should get the feel of it. If you need to block a vulture path its ok to put 4 pylons at a time, but if you need it cause you got supply blocked... you did something wrong | ||
Jealous
10007 Posts
On September 15 2017 21:05 Golgotha wrote: some quick questions. 1. which site is best to upload replays? 2. In SC:R ranked matches, does it look for players globally or only in your region? I'm facing fking Koreans in West server... there is a huge difference between a Korean who went 50% win rate on Korea server vs a non Korean who went 50% win rate on U.S. server. The 50% win rate Koreans are actually fking good. 1. bwreplays.com 2. It's global with an affinity for local afaik.... you should be happy to play Koreans. | ||
Golgotha
Korea (South)8418 Posts
On September 15 2017 23:27 InDi wrote: 3. As soon as you need them , mainly you don't want to rush them, but they are needed to stop any push attempt from the Terran, so if you see, for instance a 2 base T with 4/5/6 rrax you know he will probably push out soon with vulture tank, so you need to have zeals (Speedlots + shuttle usually) to defend. If the T is mega passive, goons are the way to go, as they are better against harrassing vultures and at covering locations. I would say 2 groups of goons is maybe too much, but depends on T's composition. The absolute maximum I would consider is 2 groups of goons at any stage of a PvT. 4. You are right. PvZ you need storm 1st vs hydra (unless you know he is going fast reaver or something like that) PvT You need an obs asap as gathering intel is crutial in this match, you need to know if the T is pushing you or expanding... usually you get obs after 1st expo on normal macro games. You can get a 3rd and then obs, but a good T can just push out, out of 2 bases and crush you siegeing in front of ur nat. 5. Train on this, even on single player, focus on not getting supply blocked, you will get the habit, usually early game you put 1 at a time, and late game I put 2, but usually if you are building exps etc your pylons are needed for something else than just supply (blocking vultures, powering defense cannons...) So you should get the feel of it. If you need to block a vulture path its ok to put 4 pylons at a time, but if you need it cause you got supply blocked... you did something wrong awesome, thank you very much. about the speedlots in PvT, I still don't understand when I should get zeals and speedlots. as soon as I find him pushing? make 12 goons and go into speedlots? | ||
Golgotha
Korea (South)8418 Posts
1. 3 base 9 fac is a standard macro build that flash taught to the world. I love this build but I have a serious problem, my factories keep blocking all my tanks and stuff. When I play toss, I learned a trick where you can make like 9 gates off one pylon and not have stuff get stuck. How do i arrange my factories in a way so that I can have 9 in one base and not have my units become stuck? Map is FS, but it should work for any map. 2. when I do the flash siege expand vs someone who is going two gate ranged goon, how many marines do I make and when do I make that bunker in my nat? in the flash tutorial video, he doesn't have to repair his bunker, so I don't know what im supposed to do against heavy ranged goon pressure. thank you! | ||
Cryoc
Germany909 Posts
2. If you don't give more details as what kind of two gate Protoss was doing or linking the specific vod, it is hard to give an answer. Usually you don't build a bunker at all when siege expanding, except on maps with a reverse ramp. | ||
Liquid`Drone
Norway28267 Posts
FACMS FACFAC FACMS FACFAC FACMS FACFAC 2: yeah sorry what cryoc said. dont need bunker when siege expanding. | ||
Golgotha
Korea (South)8418 Posts
On September 16 2017 20:02 Liquid`Drone wrote: 1: FACMS FACFAC FACMS FACFAC FACMS FACFAC 2: yeah sorry what cryoc said. dont need bunker when siege expanding. thank you very much! One more question about harassing while doing the flash max push build. should I just sit back and defend or use dropships with vults to harass? I feel very very passive while doing this build, the only thing I don't like about it. what are some things I can do to stay busy during this time? One thing is laying mines everywhere and running around with vults. Is there anything else I can do? It kinda feels like single player. It's a hecka strong build, and I think flash said you can get to C rank if u perfect it | ||
evilfatsh1t
Australia8530 Posts
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