As for streamer perspective I agree. It's really cool when 2 pros meet up on ladder, crazy shenanigans can ensue as a result, and not having that name can ruin the effect.
Barcodes on SC2 Discussion - Ban them from ladder - Page 3
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Cricketer12
United States13906 Posts
As for streamer perspective I agree. It's really cool when 2 pros meet up on ladder, crazy shenanigans can ensue as a result, and not having that name can ruin the effect. | ||
Inazuma
17 Posts
If you're worried about advantage, maybe stop using mech every game. | ||
brickrd
United States4894 Posts
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Autumn22
26 Posts
Players should not be incentivized to create identical impersonal names in order to be playing at on an equal footing with the rest of the community. Barcodes offer a clear gameplay advantage, and the choice to not use them handicaps you. THIS is broken game design. Certainly Blizzard did not envision a ranked leaderboard where half the names are IIIIIIIII. But the incentive system they created by allowing players to have identical looking names forced this on the players. There absolutely needs to be a way to identify your opponent before the game starts. Perhaps adding a public unique identifier to each account, or allowing players to add a note to other accounts for the loading screen could be some form a solution. The important thing is they need to eliminate the incentive so that players can feel free to choose their own unique names and express themselves, instead of being forced into the impersonal barcode. When a significant amount of players are using the name IIIIIIIIII, you know you messed up somewhere in creating your multiplayer system. FIX IT, Blizzard. And to the people saying "use a barcode then!" THANK YOU THAT IS THE ENTIRE POINT HERE. THAT'S THE PROBLEM. That you are encouraged to use a barcode if you want to compete at an optimal level on ladder. *That* is NOT good game design. That is a broken system. Everyone should feel free to use their own name without fear of handicapping themselves. | ||
JimmyJRaynor
Canada15872 Posts
On September 12 2017 05:32 avilo wrote: Barcode accounts are simply an unfair advantage because you maintain your anonymity while knowing who your opponent is. its unfair but the ladder isn't very important. i'd rather have Blizzard focus their limited software engineering resources on other issues. some ladder games will be fair. some will be unfair. life isn't perfect... let's just live with a sometimes fair ladder and be happy with the fair games we do get to play. i'd rather Blizzard focus their very limited RTS resources on other issues. | ||
Jett.Jack.Alvir
Canada2250 Posts
I don't think it was fair that my opponents saw my cards, and they should have been forced to look away as soon as they realized my cards were exposed. Sure, you could tell me that I should have hidden my cards better, but it's not fair that they had eyes to see what I did. Ok I could get banned/warned for my comment above, so I will add something meaningful, at least I think it will be. Barcodes have been around during BW. Those crazy Koreans were so secretive of their builds, so they created barcodes. That is the original purpose. Now creating barcode accounts for the sole purpose of stream-sniping/ghosting on the ladder is deplorable, but I don't think Blizzard really cares. However, for tournament purposes, barcodes are banned, and streaming during WCS qualifiers requires a stream delay anyways. It sucks to see barcodes, but I think we need to put down the stick and let the dead mule rot. | ||
KR_4EVR
316 Posts
It's called private/public identifier, aka dynamic polymorphism. Basically this is how it works: You yourself have the option to set your tag to whatever you want. You also have a long generating key KEY1, like RSA, and a short decipher key KEY2. Your KEY1 is visible to the computer of the person playing you, but the public identifier that organism sees on screen is UNIQUELY determined by his KEY2 and your KEY1. Also, the public profile you see for your opponent is UNIQUELY determined by your KEY2 and his KEY1. The keys of other players which are on YOUR computer are given before the match and deleted after the match everywhere except on your and your opponent's computer. Match history is publicly recorded in the public identifier of your opponent, though the chain of private records on your opponent's computer contains your public key. YOUR OWN KEYSET is never deleted from your computer and is NOT EVER STORED ON BATTLENET. The system, after matching you by MMR and Sigma (your only other pieces of publicly available info), sends your public key to the other player and receives the public key from that player, etc..... You can see how this works. Example: Player 1 chooses name "ZestIsWerst" Player 2 chooses name "DvaYdebyZero" Player 3 chooses name "LoLnonWoL" Player 1 plays a series of games with player 2 & 3. In the UI, this is what is seen: Player 1 sees player 2's name as BlueRaynorZerglingCopper and Player 3's name as ScvMonkeyEUPylon Player 2 sees player 1's name as RedFoxArtanisFive and Player 2's name as WildOrangeVodkaKerrigan Player 3 sees player 2's name as TreeMooseKaraxProbe and Player 1's name as MeleeBarracksQueenEight etc.etc. You get the point. Basically nobody except the person who you play can determine who you are from that match online. The exception is this: THE GRANDMASTERLEADERBORD IS RANKED 2-ways, just like ordinary two-name nomenclature. Your first name is your character name. Example: Player 1 makes it to top 8 on GM. He is listed with first name ZestIsWerst - and, if you have played him within the last season (or two or whatever, ignore the point) has a last name visible which is the usual one you encounter. EXAMPLE. Player 2 is not on the GM list but looks at the GM list. He sees in position #7: ZestIsWerst RedFoxArtanisFive Player 3 is looks at the GM list and sees in position #7: ZestIsWerst TreeMooseKaraxProbe Player 4, meanwhile, has never played Player 1 in the last 1-2 seasons, and so only sees #7- ZestIsWerst BLANKBLANKBLANKBLANK Believe me, this system solves all your problems and is desperately needed in e-sports. Don't all start thanking me at once. | ||
RenSC2
United States1001 Posts
For Avilo in the meantime, I'd recommend not being so predictable. Mech as you have X% of the time, but throw in some other builds, especially aggressive ones, so that nobody is blind countering you on name alone. | ||
Jett.Jack.Alvir
Canada2250 Posts
On September 12 2017 05:35 Psychobabas wrote: Kripparian from Hearthstone had a group of people that constantly streamsniped him. He gathered lots of proof and Blizzard actually banned them all. looks like the idiot above me just showed exactly what i mean I like watching Kripp, and it sux when he's getting stream sniped, but nowhere from that video was there a mention of Blizzard banning anyone. Blizzard doesn't care if you stream and get sniped or ghosted. They've said countless times it's not cheating. Streamers openly share their screen with the public, and the unscrupulous players will take advantage of it. It does suck though. I don't like Avilo, and I enjoy seeing him lose, but I want him to lose against legitimate players. There have been a few occasions where I believe he really was getting sniped. However, he's blamed many of his losses to being sniped, too many, so it's hard to feel pity or support him when he creates a thread like this. But let's be honest here. Avilo doesn't play to win. He doesn't play to improve. He plays because watching him is entertaining. So whether or not he is playing a barcode, and regardless if that barcode is sniping him, Blizzard will do absolutely nothing. Nada. They won't implement some fancy cloaking system with keys. They won't put an interface to add notes on a player you just played (that's actually a good idea). And they certainly won't ban barcodes from ladder. | ||
Drake
Germany6146 Posts
you made alot of enemies with your behavior so people will do this to you no matter what their name is its sad but thats the way people react but u cant have for ur own good say like "ok thats forbidden now" when it hits 99,9% of people who have nothng to do with the problem u have also i bet most lllll u play are not snipers ... i play vs a shitton of lllll and i dont stream so its still common to have such enemies | ||
Drake
Germany6146 Posts
On September 12 2017 07:57 NonY wrote: Yeah it solves the problem but as you said, career streamers will make more money by having no delay and actively interacting with their viewers. Better to keep the delay low so you can be interactive and use your exposure to cheaters as a way to generate drama and entertainment. A progamer that's just being nice and sharing some practice with the world can set a long delay and forget that they're even streaming. but if u have a low delay to interact with the fans, is winning rly the most importent stuff then ? isnt the sniping not just one more "interaction" with ur fans ? when it is so easy to put the delay high enough so its not a problem anymore i think wanting to have "interaction" just means u have to deal with people watching ur stream while playing you there can never be a solution to that. and as u said HUGE difference between sniping (i did sometimes) and ghosting (which is cheating but basicly unproovable but still disgusting) | ||
Jealous
10060 Posts
On September 12 2017 11:09 Autumn22 wrote: THIS is broken game design. Certainly Blizzard did not envision a ranked leaderboard where half the names are IIIIIIIII. But the incentive system they created by allowing players to have identical looking names forced this on the players. Rofl, you mean like how they were exactly in BW's predecessor? Strong point broseph. All of this whining is just that - whining. Git gud. | ||
paxconsciente
Belgium91 Posts
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fLyiNgDroNe
Belgium3985 Posts
Barcodes were a way to create unrecognizable name when it wasnt possible to choose the name that is already registered. (so multiple combinations of "I" and "l" would create a lot of similar but different names). In SC2 afaik you can make a thousand of accounts with the same name. | ||
iD.NicKy
France767 Posts
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Bizcutz_dk
1 Post
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yht9657
1810 Posts
However I do find it hilarious when some low league players use barcode and kachinsky portrait pretending to be badass but turns out to be really bad. | ||
deacon.frost
Czech Republic12123 Posts
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FFGenerations
7088 Posts
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avilo
United States4100 Posts
On September 12 2017 12:09 Jett.Jack.Alvir wrote: Guys, I was playing a game of Texas hold em, and I accidentally dropped my 2 cards face up. I don't think it was fair that my opponents saw my cards, and they should have been forced to look away as soon as they realized my cards were exposed. Sure, you could tell me that I should have hidden my cards better, but it's not fair that they had eyes to see what I did. Ok I could get banned/warned for my comment above, so I will add something meaningful, at least I think it will be. Barcodes have been around during BW. Those crazy Koreans were so secretive of their builds, so they created barcodes. That is the original purpose. Now creating barcode accounts for the sole purpose of stream-sniping/ghosting on the ladder is deplorable, but I don't think Blizzard really cares. However, for tournament purposes, barcodes are banned, and streaming during WCS qualifiers requires a stream delay anyways. It sucks to see barcodes, but I think we need to put down the stick and let the dead mule rot. Strawman. WHat would be more analogous to a poker situation is you're playing at a live event. You sit at the table and people can see and know who you are. But there is one guy at the table that gets to have his identity hidden from every other player at the table before the game even starts. He knows who you are, you have no idea who he is. He has a clear unfair advantage in this situation because he has an informational advantage that isn't supposed to exist in that situation. You all are sitting at the table and went to play a game of poker and the information you have to give up to be allowed to play is who you are. It is clearly an unfair advantage that one person gets to hide all information about themselves, while the players that are not using barcodes have information known about them before the game begins. Even in my OP i mentioned that i knew some people are just gonna say "just use a barcode yourself!" which really does nothing to address the problem. | ||
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