• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:11
CEST 17:11
KST 00:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver0[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon72Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?172Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Holy Diver ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5407 users

Barcodes on SC2 Discussion - Ban them from ladder - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 Next All
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
September 13 2017 16:37 GMT
#121
On September 14 2017 00:57 zenasprime wrote:
If knowing who your opponent is does NOT afford an advantage, then why do so many players hide their identities behind barcode usernames?

o.O

To prevent opponents in tournaments from being able to study their recent match history and build orders

To prevent haters/fans from messaging them after the game because they have a well known username

They want to imitate the pros and possibly create nervousness in the opponent the same way using the name 'snute' or 'avilo' could make someone think it's possible they are playing a pro or are on a stream

They want to make people upset

They want to.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
zenasprime
Profile Joined April 2012
United States18 Posts
Last Edited: 2017-09-13 18:43:56
September 13 2017 16:57 GMT
#122
There are like 20 professional players in the world who want to train allins and unexpected strategies to win their bo3s and bo5s on tournaments. They don't want anyone to be able to gather a replay pack of them and study their timings for those strategies to win them on tournaments.


Indeed. They do it because, there is an advantage to studying and knowing your opponent. So why is everyone so adamant about it not being the case?
zenasprime
Profile Joined April 2012
United States18 Posts
September 13 2017 17:00 GMT
#123
On September 14 2017 01:15 sh1RoKen wrote:
on tournaments.


The Ladder is a long format tournament. Just because it isn't a fancy Pro tournament doesn't change that fact. o.O
Spect8rCraft
Profile Joined December 2012
649 Posts
September 13 2017 17:11 GMT
#124
On September 14 2017 01:57 zenasprime wrote:
Show nested quote +
There are like 20 professional players in the world who want to train allins and unexpected strategies to win their bo3s and bo5s on tournaments. They don't want anyone to be able to gather a replay pack of them and study their timings for those strategies to win them on tournaments.


Indeed. They do it because, as is there is an advantage to studying and knowing your opponent. So why is everyone so addimate about it not being the case?


*adamant

I think the point is that, for most of the players, you're not going to know your opponent since that one game you've played against them isn't likely going to be indicative of the variance of strategies they may employ. Unless you're adamant about studying every game you play, or you get lucky with matchmaking and find yourself fighting the same player repeatedly, and you actually have the capacity to change your own strategies such that you can properly execute a counter, trying to read your opponent at any level beyond the creme de la creme is a waste of time and provides a negligible advantage at best.

For instance:

You play against a Zerg who goes a long macro-oriented game. When you meet him again, you decide to go greedy to match them. They rush against your three-base-before-X.
Ace Frehley
Profile Joined December 2012
2030 Posts
September 13 2017 17:12 GMT
#125
Uuh..
Then people will create random nicknames like aH37bb(€#]cp43l
Will you ban them, too?
...
zenasprime
Profile Joined April 2012
United States18 Posts
September 13 2017 17:15 GMT
#126
think the point is that, for most of the players, you're not going to know your opponent


Of course not, but I don't think anyone was seriously talking about bronze through platinum league. *shrug*

Guillermoman
Profile Joined October 2012
24 Posts
September 13 2017 18:52 GMT
#127
I do agree that having barcodes is a problem at all levels of play. Even in Diamond (my level), I frequently will play an opponent several times in a row, and if that person is a barcode, the current method makes impossible to know in that instance it is a rematch, even if they use the same decal.

I would like to take a solution from online poker to solve this, and that is to give people the ability to write a personal note on the opponent. When playing online poker, you can click on a person and type a note that indicates how they play; then when you are at a table with that person again, the note stays and you can click on it to read and edit the note.

If this functionality was included in-game as well as via the match history screens, you would have your note on the opponent and then, when you play them again, have your unique note to identify playstyle used. This allows people to maintain barcode names while also helping opponents identify to some degree which is which.
zenasprime
Profile Joined April 2012
United States18 Posts
Last Edited: 2017-09-13 19:33:16
September 13 2017 19:04 GMT
#128
personal note on the opponent.


This seems to be a very reasonable solution. To be honest, I don't really understand how any high level player can say that knowing their opponent, their strengths and weaknesses, doesn't constitute an advantageous body of knowledge. That's common sense in my opinion. It's how strategies are developed in real world competition, why do they think Starcraft 2 would be immune?
DieuCure
Profile Joined January 2017
France3713 Posts
September 13 2017 19:24 GMT
#129
Rofl, seriously , if snute can leave his username and still be top 8 I don't know why it's a problem at avilo's 5k2 mmr
TL+ Member
AlgeriaT
Profile Joined April 2010
Sweden2197 Posts
Last Edited: 2017-09-13 19:51:08
September 13 2017 19:50 GMT
#130
Good evening, here some quick math before we continue.

Average post count for users agreeing that barcodes are a problem: 62

Times expression "ad hominem" used by OP: 5

Times expression "strawman" used by OP: 3

Apologies for the interruption, and now back to our regular programming!
CORN GIRL + Flash + FanTaSy + CholeraSC + iNcontroL 4 eva <3
zenasprime
Profile Joined April 2012
United States18 Posts
Last Edited: 2017-09-13 20:16:58
September 13 2017 20:15 GMT
#131
Average post count for users agreeing that barcodes are a problem: 62


Member since 2012. Hell my name is even listed under MLG Providence 2011 Open bracket here on TL (I wouldn't normally think it would matter but since it's a point of contention). I lurk more than I post. *shrug*

I didn't know I needed any special pre-req for posting to TL for a topic that seemed interesting to talk about.

Why does it matter?
DieuCure
Profile Joined January 2017
France3713 Posts
September 13 2017 20:19 GMT
#132
He simply posted statistics, no one mentioned "requirement", if not you.
TL+ Member
zenasprime
Profile Joined April 2012
United States18 Posts
September 13 2017 20:31 GMT
#133
On September 14 2017 05:19 DieuCure wrote:
He simply posted statistics, no one mentioned "requirement", if not you.


It was a cheeky implication. A spade is a spade.
MatteDaemon
Profile Joined October 2015
8 Posts
September 13 2017 20:58 GMT
#134
Ladder play is supposed to be a fair experience for every player involved, and knowing who you are playing is a part of that experience.


The most fair game is when neither player has any data on the other so both can only gamble or play off of what they scout. You don't care about true fairness and ought to look into getting a barcode account.

When you play versus 5 barcodes and you have no idea who they are, what their tendencies are, what builds they might use...but they see your account as "Liquid Snute," or "avilo,' or "Puck," these players can immediately have an information advantage just by knowing who you are in the community and what your tendencies are and what your range of builds are.


The range of "conventional builds" is finite. Based off of race alone you know what they're more or less limited to. You also seem to imply that if you know who they are then you know exactly what they'll do every game, which is false. You probably get just as mad when you play A who generally does 0 but chooses to 1 and you lose. You can't guarantee what other players are going to do even if you know who they are. The closest player to that is you. "If Z or T then mech, else bio." is you at least 95% of the time.

This is a huge deal. The solution and counter-argument should not be "just make a barcode as well!" because that is a ridiculous argument and doesnt' address the main point.


Why is it a huge deal? Why should that not be the counter argument? What bad would come of practice if all players on ladder had barcodes and reacted solely off of scouting or via build order gambling? Your argument is ridiculous because you don't express why the one you're against is. What is the main point?

Barcode accounts are simply an unfair advantage because you maintain your anonymity while knowing who your opponent is. Would this scenario ever occur in a tournament bo3/bo5/boX? No. You might play an unknown player, but you at least know who they are and can look up VODS, etc. or get some information on them.


What happens when a barcode plays a barcode? What happens to that "unfair advantage"? You're also implying that ladder should operate as a tournament. In tournaments, people know one another's identity. This is true even in SC2, or at least at the global professional level. You give everyone you play an unfair advantage by using a unique name and a play style they're well aware of. You allow yourself to be countered before the game starts in most cases.

As a player/pro/ladder player...barcodes absolutely give an unfair advantage and i think it's time we discuss this as a community and hopefully get blizzard to get rid of these accounts. If people want to practice anonymously they can do custom games - a public ladder is not the place for having such an unfair advantage.


So when you play with a barcode account, you have a massive, unfair advantage over players that also play with barcode accounts? You keep arguing by assertion but prove nothing: barcode accounts are supposedly unfair for [everyone?] and in all contexts, right? Prove it. Or do you mean, "It's unfair to avilo just 'cause him say so."? If anything, ladder should be used for anonymous practice and custom games for tournament practice since in the latter (at the REAL pro level) you always know the name of who you're playing.

As a streamer with a pretty good viewer base...this is a huge issue for me personally. I do not know how much it is for other streamers getting sniped, but every other game i'm playing versus a barcoded player sniping my stream.


They can choose to be notified when your stream starts up whether they have a barcode account or not. You'll still get sniped.

It would already be bad enough playing versus barcodes normally, but then as a streamer when these people are purposely harrassing via barcodes over and over...how do i report these people or identify them to blizzard or twitch? There really is no winning here as the streamer in terms of putting an end to the harrassment from anonymous people on barcodes.


If all you care about is good, unadulterated practice, you wouldn't stream and you'd use a barcode account. When you decide to stream, the odds of you getting sniped increase.

At least if i knew their ID, i would be able to metagame them as well. Simply put, it's everything a normal player experiences but amplified because streaming the game let's people snipe my stream anonymously for an even more ridiculously unfair advantage.


Under the assumption that all people will do the same thing against you all the time, sure. Still arguing by assertion and providing zero proof other than your personal beliefs.


What do people think of this? I personally do not think the SC2 competitive ladder should allow for barcodes and something should finally be done about it.


This people thinks you should get a new barcode account, have zero friends on it, ladder without streaming on that account then truthfully report back your findings.
A serious programmer's aspiration, though, is to write faultless programs. [...] There are programmers in abundance whom I would gladly trade for teams of trained fanatical terrorists; at least the police would be looking for the terrorists. - Bob W Floyd
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 13 2017 21:38 GMT
#135
Honestly, this thread reads:

"I don't have enough skill to beat someone with the tools the game gives me, so I will complain about something like anonymity because I think that will give me some modicum of an advantage."

Does a barcode player gain an advantage over a non-barcode player? Well yes of course. Knowing your opponent is part of Sun Tzu's 'Art of War'.

But is it enough of an advantage that Blizzard should do something about it? No it isn't. Every game has a chance to be different, and Sun Tzu also stated that you should always do what your opponent doesn't expect. If you are weak, you should attack. If you are strong, you should defend.

But Avilo is so predictable, that banning barcodes wouldn't even help him win more because everyone knows his playstyle isn't flexible.
DSh1
Profile Joined April 2017
292 Posts
September 13 2017 21:52 GMT
#136
On September 14 2017 00:57 zenasprime wrote:
If knowing who your opponent is does NOT afford an advantage, then why do so many players hide their identities behind barcode usernames?

o.O

Why do you not write in your user name what you ate and shit today? I believe I could deduce all kinds of stuff from this and hiding this from me is an UNFAIR advantage.

Nobody denies it might be an advantage, but that simply doesn't matter.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 13 2017 21:56 GMT
#137
On September 14 2017 06:52 DSh1 wrote:
Show nested quote +
On September 14 2017 00:57 zenasprime wrote:
If knowing who your opponent is does NOT afford an advantage, then why do so many players hide their identities behind barcode usernames?

o.O

Why do you not write in your user name what you ate and shit today? I believe I could deduce all kinds of stuff from this and hiding this from me is an UNFAIR advantage.

Nobody denies it might be an advantage, but that simply doesn't matter.

I ate corn today, and I shat it too. Whenever I eat corn I run Adept all-n all day.
DSh1
Profile Joined April 2017
292 Posts
September 13 2017 22:29 GMT
#138
On September 14 2017 03:52 Guillermoman wrote:
I do agree that having barcodes is a problem at all levels of play. Even in Diamond (my level), I frequently will play an opponent several times in a row, and if that person is a barcode, the current method makes impossible to know in that instance it is a rematch, even if they use the same decal.

I would like to take a solution from online poker to solve this, and that is to give people the ability to write a personal note on the opponent. When playing online poker, you can click on a person and type a note that indicates how they play; then when you are at a table with that person again, the note stays and you can click on it to read and edit the note.

If this functionality was included in-game as well as via the match history screens, you would have your note on the opponent and then, when you play them again, have your unique note to identify playstyle used. This allows people to maintain barcode names while also helping opponents identify to some degree which is which.


This would be a good solution. There's a catch though. What you are saying is correct and consistent IF we agreed that everyone should know who they are playing and that this is a good thing. I see some people (including avilo) already assume that the IF is TRUE which is not necessarily so in my opinion.

For example some people do not want to be identified. For example maybe I don't want you to know that you played me (because otherwise you could hard counter me or whatever). Is that not an equally viable stand point? I mean the point of being barcode might just be that.

What I am saying is: we should not be discussing if we want to ban barcodes and how to do it, but rather we should discuss first what the issue really is.

And in my opinion that is:
The problem that avilo faces could also be seen as: we do not know who barcode is, but that barcode knows who avilo is. At least until now I believe this perspective makes more sense, since I haven't been convinced otherwise. I agree that there might be an opportunity to improve the game. But it would in my POV make more sense to focus on the one player (avilo here in this example) rather than all the other players. To illustrate my thoughts: Allow the player to have an anonymous ranked option or similar as opposed to reveal the match histroy of all other players. Why make a change which affects the majority, if you can make a change that only affects a minority and effectively solves the same issue?
I'm not saying this is exactly the golden solution, but I want to push the discussion in this kind of direction.

Or if avilo gets sniped a lot I like the idea of an option to veto playing certain players. This would also solve some other issues. For instance I think nobody wants to play with the people they put on their ignore lists.
zenasprime
Profile Joined April 2012
United States18 Posts
Last Edited: 2017-09-13 22:39:43
September 13 2017 22:36 GMT
#139
On September 14 2017 06:52 DSh1 wrote:
Show nested quote +
On September 14 2017 00:57 zenasprime wrote:
If knowing who your opponent is does NOT afford an advantage, then why do so many players hide their identities behind barcode usernames?

o.O

Why do you not write in your user name what you ate and shit today? I believe I could deduce all kinds of stuff from this and hiding this from me is an UNFAIR advantage.

Nobody denies it might be an advantage, but that simply doesn't matter.


Meaningless information is meaningless? Thank you captain obvious. :p

If you are you trying to suggest, on the other hand, that high level players don't study the replays of their regular opponents to learn what their strengths and weakness are and thus gain an advantage by knowing of them for future games, well that seems a bit naive to me.

Perhaps that's why the NA foreigners do so poorly in comparison to their EU and KR peers? :p
zenasprime
Profile Joined April 2012
United States18 Posts
September 13 2017 22:38 GMT
#140
For example some people do not want to be identified. For example maybe I don't want you to know that you played me (because otherwise you could hard counter me or whatever). Is that not an equally viable stand point? I mean the point of being barcode might just be that.


You wouldn't get that luxury in a tournament so why would you expect it on the Ladder?
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Shopify Rebellion Sundays
15:00
#13
Spirit vs Mixu
Clem vs TBD
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 288
Rex 103
StarCraft: Brood War
Britney 56945
Calm 5567
Jaedong 1005
PianO 805
firebathero 375
ggaemo 195
Pusan 105
910 82
Hyun 78
Sea.KH 69
[ Show more ]
Mong 68
sSak 38
Mini 32
Sharp 27
Trap 24
HiyA 20
Rock 18
Hm[arnc] 14
SilentControl 13
Shine 12
Dota 2
qojqva3377
syndereN893
Fuzer 231
LuMiX0
Super Smash Bros
Mew2King38
Other Games
Grubby4565
singsing1149
Liquid`RaSZi1044
Hui .207
QueenE112
Organizations
Other Games
EGCTV1272
StarCraft: Brood War
Kim Chul Min (afreeca) 13
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 68
• Adnapsc2 43
• mYiSmile126
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix14
• Michael_bg 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV629
League of Legends
• Nemesis3484
Upcoming Events
RSL Revival
49m
Serral vs Rogue
BlizzCon
3h 19m
IdrA vs MC
Afreeca Starleague
18h 49m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
19h 49m
Monday Night Weeklies
1d
Afreeca Starleague
1d 18h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 19h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
[ Show More ]
Replay Cast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
3 days
Replay Cast
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.