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Hey everyone,
We're looking for new non-Korean maps to fill the map pool of Gambit's Cup 4. Thus, what better way than a map making contest! This contest is open to anyone who would like to participate, there is no submission limit per person.
Contest is Closed Winners: (2) Planum (3) Legionnaire (3) Power Bond (4) Magrathea (4) Aquatia City
How does it work?
1) Post your map in the thread below, include link to broodwarmaps.net upload and include a photo of the map (spoilers for several entries).
2) Write a brief description of your map, inspiration or lore. Something about the map that makes it interesting.
3) All maps posted before the deadline will be reviewed and the top maps will be taken for player testing.
4) Once the players have tested the maps and their feedback has been received, we will select the final 4 winners which will be added to the map pool of Gambit Cup 4.
Requirements
1) You must be willing and able to provide updates to the map upon request, including potentially major fixes on a timeline of two weeks or less.
2) If you are unable to meet the requirement #1, you agree that the editing of your map may be taken over by another person chosen by the organization.
Submission Deadline: Sunday, September 24th
If players could leave feedback on the maps that would be really cool and it would go a long way to improving the quality of the maps.
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Is there a deadline for map submissions?
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On September 11 2017 04:34 JungleTerrain wrote: Is there a deadline for map submissions? Yes, added to the OP
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Is there a preferred size for the map image?
Thanks for this great opportunity Eywa!
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On September 11 2017 04:43 PhilipJayFry wrote: Is there a preferred size for the map image?
Thanks for this great opportunity Eywa!
Size that has been used for years for map images, especially at Broodwarmaps.net, is 768x768 px for a 128x128 map under the Jpg format. The map file comes out to be not that big, usually a bit under 500KB which is the limit for pictures at Broodwarmaps.net. Also the quality is not bad at all, allowing one to see all the details of the map.
To take an image of your map, this is how I do it, I'm sure there are other simple ways:
1) Open map file in SCMDraft 2) Go to File > Save Image > save to desktop. This will be a Bitmap format image which comes out to be around 15 MB, which is huge. 3) I open the file in MS Paint, and resize it to 768x768 pixels, having the scale option on for the height-width ratio (128x96 maps come out to be 768x576). Then I "Save as..." it as a PNG file, which has a higher quality but is usually around 1 MB. 4) I then use a program called Photoscape (free program), and edit the image's brightness and contrast settings (I have presaved configurations for different tilesets) so as to be able to see all the map's details as SCBW maps have very low contrast and are pretty dim. 5) I then "Save as..." the file into a Jpeg, and use the quality settings to make sure that it remains under the 500 KB limit.
Now you can use this submitted image as a link to an image here on TL using the [ img ] tags.
Also, here is the download for SCMDraft, you need this to be able to make a decent map. It has features that allows you to debug the map you are working on as well.
www.stormcoast-fortress.net
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Well I'm going to kick things off with my submission since I've been working on a map for a few weeks anyways and it's close to being done.
(3)Power Bond
Map Image: + Show Spoiler +
Link: Broodwarmaps.net Map Thread
Brief description: The map was inspired by LasTCursE's (3)Blackout, which can be seen here: www.panschk.de. I always thought that the map had great potential, but I also liked the simple base layout. So I decided to work on my version that opened up the middle some more and (imo) was more interesting path-wise, but also tried to use space a bit better. I also reused the name of one of my first maps ever (which I made back in like 2007 or something).
Edit: Now that I think about it I'm not sure if this is exactly a description.
The map is not done, but I figured I'd submit it to get the ball rolling. Credit to LasTCursE, his map inspired me and I took his bridges from his map (although knowing him he probably took it off some other unknown map, probably a korean one lol).
All minerals and gas values are full EXCEPT the high ground gases at 11, 3 and 7 o clock, which will have a reduced gas value. I haven't decided what value yet, but probably will be somewhere between 1500 and 2500 gas.
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I think is important to have new maps without black minimap,i tested the fight club foreign maps on iccup playing obs games and it was very fun for me and for the players trying it.also your map reminds me one from the fight club specially the cc .
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On September 11 2017 07:17 [sc1f]eonzerg wrote: I think is important to have new maps without black minimap,i tested the fight club foreign maps on iccup playing obs games and it was very fun for me and for the players trying it.also your map reminds me one from the fight club specially the cc .
You talking about Freakling's (3)Reap the Storm?
The maps are both 3 player and space tileset, and their locations are similar, I guess I can see how it reminds you of it. However, they will definitely play differently.
None of the maps in Fight Club had a neutral Command Center in the middle of the map, what are you talking about?
And yes I can make the minimap visible, it just needs to be played in UMS mode.
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not the problem is the ums versión we had one of the observers appeared as part of the decoration :D in the middle in a some very similar highground terrain.it could be a CC,hatchery or nexus =)
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That was because one of the observers was set to user selectable instead of a race and has long been fixed.
Can we suggest maps by other map makers?
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with this deadline i guess only maps already in making can make it, new maps for me at least needs longer sry ^^
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On September 12 2017 16:29 Drake wrote: with this deadline i guess only maps already in making can make it, new maps for me at least needs longer sry ^^ Well, as long as you can get the beta map out by this time, it's good for a submission. I think it's reasonable considering the edit timeline required during the league.
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That's such a great news. I'm working atm on some maps. I hope I can finish them one time.
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I know i probably won't get anywhere in this contest but it inspired me to create my first ever "competitive" BW map.
I'd love to get some tips and feedback here, since there is no real place for custom maps on teamliquid. The map is WIP and not decorated yet. Please point out any obvious imbalances or features that can be abused.
(2) Front Line
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On September 13 2017 00:01 CoL_DarkstaR wrote: I know i probably won't get anywhere in this contest but it inspired me to create my first ever "competitive" BW map.
I'd love to get some tips and feedback here, since there is no real place for custom maps on teamliquid. The map is WIP and not decorated yet. Please point out any obvious imbalances or features that can be abused.
(2) Front Line
Some of the concepts are cool, but I'm not sure how it would play, it seems like Terran mech would be unstoppable on this map at first glance, the terrain in front of the 4th gas allows buildings and is quite narrow, it seems like Terran could split the map and win without doing a single thing.
I'm sure other people can provide additional feedback on how to improve things.
Gut feeling is T > Z > P < T but I could be wrong.
I would probably make the back expansion mineral only. Also, both gas above the start location (I believe)
I also feel like most of the mineral only expansions are a bit pointless because I see every player going for the 4 gas before taking a mineral only, the games are likely to already be decided by the time someone goes for it. Because of the 3 early gas in the main you will see a lot of mid game play with gas heavy units.
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On September 11 2017 08:01 Freakling wrote: That was because one of the observers was set to user selectable instead of a race and has long been fixed.
Can we suggest maps by other map makers? I mean, if you're willing to maintain it and they're ok with it, yes.
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On September 13 2017 00:30 Eywa- wrote:Show nested quote +On September 13 2017 00:01 CoL_DarkstaR wrote: I know i probably won't get anywhere in this contest but it inspired me to create my first ever "competitive" BW map.
I'd love to get some tips and feedback here, since there is no real place for custom maps on teamliquid. The map is WIP and not decorated yet. Please point out any obvious imbalances or features that can be abused.
(2) Front Line
Some of the concepts are cool, but I'm not sure how it would play, it seems like Terran mech would be unstoppable on this map at first glance, the terrain in front of the 4th gas allows buildings and is quite narrow, it seems like Terran could split the map and win without doing a single thing. I'm sure other people can provide additional feedback on how to improve things. Gut feeling is T > Z > P < T but I could be wrong. I would probably make the back expansion mineral only. Also, both gas above the start location (I believe) I also feel like most of the mineral only expansions are a bit pointless because I see every player going for the 4 gas before taking a mineral only, the games are likely to already be decided by the time someone goes for it. Because of the 3 early gas in the main you will see a lot of mid game play with gas heavy units.
Thanks for your feedback and i guess you got a point with the 4th base. I'm still hesitating to change the core feature of the map which is the "safe" back expansion. How about changing the amount of minerals on there to still have the positive effect for zerg players?
Here's an update:
Edit: please ignore the weird cliff outside the natural. It was just placed for editing purposes.
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Well, I suppose I should post a map . I was super lazy and just remade a Blizzard map, but I quite like the result all the same ;d
(4) Rivalry Renewed + Show Spoiler +
Broodwarmaps.net
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On September 13 2017 01:17 CoL_DarkstaR wrote:Show nested quote +On September 13 2017 00:30 Eywa- wrote:On September 13 2017 00:01 CoL_DarkstaR wrote: I know i probably won't get anywhere in this contest but it inspired me to create my first ever "competitive" BW map.
I'd love to get some tips and feedback here, since there is no real place for custom maps on teamliquid. The map is WIP and not decorated yet. Please point out any obvious imbalances or features that can be abused.
(2) Front Line
Some of the concepts are cool, but I'm not sure how it would play, it seems like Terran mech would be unstoppable on this map at first glance, the terrain in front of the 4th gas allows buildings and is quite narrow, it seems like Terran could split the map and win without doing a single thing. I'm sure other people can provide additional feedback on how to improve things. Gut feeling is T > Z > P < T but I could be wrong. I would probably make the back expansion mineral only. Also, both gas above the start location (I believe) I also feel like most of the mineral only expansions are a bit pointless because I see every player going for the 4 gas before taking a mineral only, the games are likely to already be decided by the time someone goes for it. Because of the 3 early gas in the main you will see a lot of mid game play with gas heavy units. Thanks for your feedback and i guess you got a point with the 4th base. I'm still hesitating to change the core feature of the map which is the "safe" back expansion. How about changing the amount of minerals on there to still have the positive effect for zerg players? Here's an update: Edit: please ignore the weird cliff outside the natural. It was just placed for editing purposes. I like the changes to the 3 and 9.
You should check the feedback from broodwarmaps.net, there is good insight into pathing bugs and mineral glitches that are useful to fix up before you spend too much time balancing the map.
With that being said, I think there is far too much easily accessible gas still.
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