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United States37500 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
There is no new champion this patch.
Patch 7.16: Live on Aug. 9th, 2017
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Slayer91 wrote: also thats a cassio nerf wtf? I mean e is worse until 300 AP and she goes oom quicker early At 300 AP it breaks even, which is right at her 3 item build. The early mana hurts a little, but I'm pretty sure the E is a buff for when you're picking her. You don't pick Cass for early game. You're planning on a game where you'll end up with 4-5 items minimum. It only accentuates her Seraph's timing. It's not like she was particularly strong while building Tear->RoA->Morellos. It doesn't look like a major affect on her mid-game at all while giving her a major buff once she's completed 3 items. Maybe she changes towards a Ryze playstyle (starting mana crystal trading to force a favorable Tear back) to speed up her item timings.
Sure you lose the "run at them and E on cooldown" you can do early on maybe, but I'm pretty sure it's still a buff in the big picture.
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If you take away the lvl 2 power spike you can play assassins into her pretty easily, so there is that. Actually the nerf to ori and sundry while not huge all 3 are champions who make playing melee really hard. Does it really matter with 2+ tanks per game and potentially a lulu or Janna in the game? Not really but it does technically make all 3 a worse blind pick.
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this patch seems like faker nerfs to me lol 5 of his most played mid champs all nerfed
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United States37500 Posts
On August 09 2017 09:56 evilfatsh1t wrote: this patch seems like faker nerfs to me lol 5 of his most played mid champs all nerfed Basically thought of Riot going "sry Faker, you're not allowed to shit on other Mids at level 1 with Cass anymore." idr the other Mid nerfs.
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On August 09 2017 09:56 evilfatsh1t wrote: this patch seems like faker nerfs to me lol 5 of his most played mid champs all nerfed Most played this year maybe. I doubt it's really a nerf; he seems able to play anything and fizz got a buff. I'm interested to see if this actually changes anything on the pro level other than galio looking terrible.
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Galio mid is the most anti-hype thing to happen to pro play in years so I hope they rid is of him.
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United States37500 Posts
As long as Galio doesn't have stupid wave clear like he did near release, I think he's fine. He enables certain 5v5 team fight comps, which is interesting in itself. Not every Mid needs to be an assassin or heavy AoE DPS control mage.
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I agree. Just the character should not be galio. Tank Amumu mid would be way more entertaining, or Naut mid.
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On August 09 2017 10:45 geript wrote:Show nested quote +On August 09 2017 09:56 evilfatsh1t wrote: this patch seems like faker nerfs to me lol 5 of his most played mid champs all nerfed Most played this year maybe. I doubt it's really a nerf; he seems able to play anything and fizz got a buff. I'm interested to see if this actually changes anything on the pro level other than galio looking terrible.
In the pro meta Fizz is maybe playable with the nerfs to the other 3 if the other team picks a tank crusher win condition. so Like if they counterpick your Tank with a Camelle, you could match him up with her after the lane phase, he probably wins vs Cassio now, Ori is still really hard probably w damage isn't really the problem as much as her passive and her tankiness (although that was hit). Syndra was already playable psuedo skill match up, you can dodge her ult which is really strong, but you can't waveclear with E if she's pressuring you so you will already not be at full health when she goes for the ult. In all 3 of these match ups you would need to go teleport because he would need to splitpush once all the outers are down to not be useless in a 2+ tank meta.
tl;dr the buffs/nerfs get him out of lane vs the meta picks in mid, but the other team probably needs a split push top for you to counter to be worth picking. technically you could 4-1 vs them when they don't have an answer but you would still need teleport(harder to snowball) and you would have the harder to execute comp.
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I don't really remember many Flash/Ignite pro Fizz games recently. Seems like TP is as much about surviving the lane phase as it is splitpush.
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THats true, I mostly mention it because if you COULD run ignite the cassio match up would be really hard for her now. Also greedy players have been known to play this way in the past, when westdoor killed faker on Kass 1v1 it was teleport vs ignite, so Faker just outscaled him in multiple ways. A more recent example is Froggen going 9-1(I think?) on Talon w/ignite and being useless, although tp is less good on Talon.
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That is kinda SKT/Faker's thing right? Faker can cheese you and win (and faker is a massive cheeser on some champs), or play you standard and win, but you have to cheese him to win. Before this season (and I think Untara/Huni are much worse than the previous SKT tops) I feel like every major SKT loss since SSWhite just crushed them was a result of them being successfully cheesed.
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Damn, even more Cait nerfs, is she going to slip out of meta now?
Doubt Sion buffs are enough to get him a solid pick again, he just gets destroyed by Fiora, and a lot of other tanks have sustain to keep up with him in lane.
Thank you for the mid lane nerfs, anything to make bot lane easier. But no Cho nerfs, at least he gets banned every game.
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As long as she has a strong lane phase, she'll be around.
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United States37500 Posts
idk about that. She's always been a lane bully since inception but she definitely wasn't meta for a long time in previous seasons.
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Exactly, if Cait isn't strong enough to fight any 2vs2 fight forced on her then she's going to fall out of meta. And her late game has been nerfed pretty hard, AS and traps were essential.
I love Cait a lot, but I don't really mind her falling out of meta either, she's been perma-meta ever since her rework, and saw play before that too.
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GrandInquisitor
New York City13113 Posts
Caitlyn should have fallen out of meta after the last set of nerfs; she hasn't been performing as well and pro players are now finally giving up on her. But it's too late - Riot's already got in another set of nerfs.
People often complain about solo queue picks nerfed because it's popular in pro play; what they should be more annoyed about is when pro players continue to stubbornly pick a champion that isn't working, leading Riot to over-nerf it.
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On August 09 2017 23:25 GrandInquisitor wrote: Caitlyn should have fallen out of meta after the last set of nerfs; she hasn't been performing as well and pro players are now finally giving up on her. But it's too late - Riot's already got in another set of nerfs.
People often complain about solo queue picks nerfed because it's popular in pro play; what they should be more annoyed about is when pro players continue to stubbornly pick a champion that isn't working, leading Riot to over-nerf it.
Uh dunno if 100% pick ban at least in NA/KR last week (mostly ban) means pro players have given up. Also these nerfs didnt address the part that makes her op so she'll still be a priority pick. At the very least part of the meta, out of the meta is just ludicrous lol.
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