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[Patch 7.16] Battle Boss General Discussion - Page 3

Forum Index > LoL General
Post a Reply
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-08-10 19:04:17
August 10 2017 19:04 GMT
#41
On August 11 2017 03:46 GrandInquisitor wrote:
It's the same as the Zed shadow nerf. It takes getting used to but none of us would want to go back to when the Zed W could hit you at max range with Q/E before it even appeared on your screen. And it was similarly pretty bullshit that you could get hit by Dissonance or have a Shockwave start channeling under you before the ball even gets to you.

The difference was Ori's been balanced number-wise around the old way of shockwave/W for years. Zed was changed very quickly in comparison.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 10 2017 19:08 GMT
#42
The Zed shadow nerf made him really unbalanced, the zed R swapping change resulted in an insanely clunky champion. Its not like dodging Shockwave with mobility spells was exceptionally hard before (unlike Zed Shurikens). It seems like they added an internal cooldown on the ball because old shockwave/dissonance would not buffer and charge during flight (your assertion that it would channel is simply wrong), but they would instantly start casting once the ball stopped.
Freeeeeeedom
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-08-10 19:22:05
August 10 2017 19:10 GMT
#43
On August 11 2017 03:46 GrandInquisitor wrote:
It's the same as the Zed shadow nerf. It takes getting used to but none of us would want to go back to when the Zed W could hit you at max range with Q/E before it even appeared on your screen. And it was similarly pretty bullshit that you could get hit by Dissonance or have a Shockwave start channeling under you before the ball even gets to you.

Orianna shockwave is an ultimate that's hardly used in the same way as Zed shadows are. It's not like you're eating it for poke every 20 seconds, and the ability is already fairly easy to get out of because it's slow as it is.

The Ori W change feels bad but it's only somewhat annoying and something to get used to, the R change will make it so she won't see play I think.

Also while Orianna saw a lot of play, I'm not sure W damage, W speed, E shield, and R speed nerfs were all warranted together.

[image loading]

They should also actually mention the change in the patch notes but they don't.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
DarkCore
Profile Joined March 2011
Germany4194 Posts
August 10 2017 20:10 GMT
#44
Damn Ori has tanked in win rate if you consider how consistent it was before.

Someone made a post on Reddit with comparison pictures, all I know is I watched a Jhin walk out of my ult because it took absolutely ages to go off.


Yeah it legit looks like Ori has input lag, no idea why Riot thought this would be the way to balance her. Maybe they want to throw her into the trash can for a season or two, would be nice if they did the same with Syndra.
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
August 10 2017 20:22 GMT
#45
Its a pretty indefensible design choice, if not a bug.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 10 2017 20:23 GMT
#46
Idk why you ever nerf or buff multiple abilities at once with bi weekly updates but I've been saying that for years
Carrilord has arrived.
DarkCore
Profile Joined March 2011
Germany4194 Posts
August 10 2017 22:06 GMT
#47
So that the balance isn't a gradual change that no one really notices, but a bumpy, accident prone mess where people can be like 'gosh, finally League of Black Cleavers is over, anything after this is going to be heaven'. Ori gets gutted, people are either angry or praising Rito for getting rid of what they perceive is an OP champion.

Riot doesn't try to perfectly balance the game, they occasionally force a sudden shift in the game to keep it alive and fresh, thought that was well established.
Fixed a bug where LeBlanc could lose
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 10 2017 22:38 GMT
#48
On August 11 2017 05:23 Slusher wrote:
Idk why you ever nerf or buff multiple abilities at once with bi weekly updates but I've been saying that for years

Eh. it's fine if it's mana cost nerfs ONLY. because then you are really only nerfing mana usage.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 10 2017 22:43 GMT
#49
I just got carried by a smurfing Draven one trick while playing Janna. What have I become? Is there any dignity left?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 10 2017 22:55 GMT
#50
Ok guys honest question

Is coin gold op or is frostfang gold up, in your opinion
Carrilord has arrived.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
August 10 2017 22:56 GMT
#51
coin gold is obviosuly op

least effort should mean least gold
instead its most gold
aka Teutonica
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 10 2017 22:57 GMT
#52
On August 11 2017 07:06 DarkCore wrote:
So that the balance isn't a gradual change that no one really notices, but a bumpy, accident prone mess where people can be like 'gosh, finally League of Black Cleavers is over, anything after this is going to be heaven'. Ori gets gutted, people are either angry or praising Rito for getting rid of what they perceive is an OP champion.

Riot doesn't try to perfectly balance the game, they occasionally force a sudden shift in the game to keep it alive and fresh, thought that was well established.


Imo that philosophy is fine but should be deployed bi monthly if is the game plan
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 10 2017 22:59 GMT
#53
Coin is a disgustingly broken item. The fact that is even in the game is a joke.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-08-10 23:05:22
August 10 2017 23:01 GMT
#54
On August 11 2017 07:55 Slusher wrote:
Ok guys honest question

Is coin gold op or is frostfang gold up, in your opinion



Coin gold is about 160 gold per 3 waves from the special thing.

Frostfang is 135 Gold per 3 waves from the special thing.

Relic is about 110 Gold per 3 waves from special thing.

All give 2g/10s. Coin stats suck for lane, and rely pretty heavily on the mana coins.


I think they are pretty fine as is. I kinda like that the best gold item is the worst stat item, and the best stat item is the worst gold item.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 10 2017 23:05 GMT
#55
I feel like it's a complicated problem at the moment. With censor being op, and coin giving the fastest censor it skews how busted coin is. Like in a world where censor is nerfed, which will happen either first or at the same time, is nerfing coin below current frostfang a better option than buffing frostfang that's all I'm saying.
Carrilord has arrived.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-08-10 23:12:38
August 10 2017 23:08 GMT
#56
I mean you should be punished more for going coin stat-wise. and we have no idea how they play without runes to buoy the crap stats of the item. When runes change in preseason the item could become total garbage again.


Also relic shield is the hardest to use in lane, Frostfang is super easy to use. especially if you lane with cait.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2017-08-10 23:13:53
August 10 2017 23:12 GMT
#57
On August 11 2017 08:01 PrinceXizor wrote:
Show nested quote +
On August 11 2017 07:55 Slusher wrote:
Ok guys honest question

Is coin gold op or is frostfang gold up, in your opinion



Coin gold is about 160 gold per 3 waves from the special thing.

Frostfang is 135 Gold per 3 waves from the special thing.

Relic is about 110 Gold per 3 waves from special thing.

All give 2g/10s. Coin stats suck for lane, and rely pretty heavily on the mana coins.


I think they are pretty fine as is. I kinda like that the best gold item is the worst stat item, and the best stat item is the worst gold item.


trying to consistently proc frostfang is difficult though especially since they gave it a cd
relic shield is faceroll but less gold
coin should give around 90 cold per 3 waves imo

I mean its the worst stat item but its cheaper to upgrade for the 4 wards.
Although the relic shield has the best question so maybe coin at 110 gold would be ok.
Frostfang being lower than coin is bonkers considering how hard it is to harass a lot.
aka Teutonica
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-08-10 23:16:33
August 10 2017 23:15 GMT
#58
On August 11 2017 08:12 Slayer91 wrote:


trying to consistently proc frostfang is difficult though especially since they gave it a cd



eh...... Is it though? Relic shield is much riskier to get the gold, followed by Coin, and frostfang is the safest. Champs can easily get multiple procs on frostfang without even risking themselves. Brand still gets all 3 off a single spell even post-CD. champs like nami/sona can get gold risk free. Morg soil still gets 2 triggers on it. It's pretty easy.

anyone who lanes with cait can shove to tower and get it off buildings.
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2017-08-10 23:30:37
August 10 2017 23:30 GMT
#59
uhh so did riot lie about premade not counting for much for honor 3?

i have a smurf that literally only plays premade 5 ranked flex with my low elo friends

got honor 3 on it today and played for sure under 30 games total since honor came out

i dont get honored much by my premade friends either so not sure

we all have honor 3 besides like 1 person lol
TL/SKT
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 10 2017 23:39 GMT
#60
I still haven't got honour 3 yet but I haven't played much since new honour came out.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
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