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[Patch 7.16] Battle Boss General Discussion - Page 7

Forum Index > LoL General
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DarkCore
Profile Joined March 2011
Germany4194 Posts
August 17 2017 08:35 GMT
#121
On August 16 2017 22:54 chipmonklord17 wrote:
I thought once you got honor level 3 you only got honor capsules? I've twice now gotten just random key fragment drops, and I'm still definitely honor 3 because I get the flair thing


I get quite a lot of fragments actually, but haven't gotten a chest in months. It's kind of dumb, but I can't complain, I haven't put money into the game in years, I'd rather spend buying an actual game.
Fixed a bug where LeBlanc could lose
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 20 2017 17:26 GMT
#122
When was the last time they reset the drops? It's one per champ per season right?
I'm on GOLD CHAIN
lilwisper
Profile Joined April 2010
United States2515 Posts
August 20 2017 22:50 GMT
#123
Man, grinding folks as Urgot is so satisfying.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-08-21 17:59:20
August 21 2017 17:55 GMT
#124
i dont get why censer and certain shield supports are allowed to exist in its current form for so long, this is most infuriating bullshit meta i have seen in quite a while
Prog
Profile Joined December 2009
United Kingdom1470 Posts
August 21 2017 18:09 GMT
#125
In pro play there is more support diversity than we had in a very long time (ever?). Just yesterday we saw 8 different supports being picked in NA & EU. I think that is pretty cool.
DarkCore
Profile Joined March 2011
Germany4194 Posts
August 21 2017 18:09 GMT
#126
Currently, I have had at least two of Lulu/Janna/Trist banned in every one of my games. If not banned, they get picked. Janna apparently has an over 56% win rate in Plat+, and 40% ban rate. This does really need to be looked at by Riot.
Fixed a bug where LeBlanc could lose
M2
Profile Joined December 2002
Bulgaria4146 Posts
August 21 2017 20:13 GMT
#127
On August 22 2017 03:09 Prog wrote:
In pro play there is more support diversity than we had in a very long time (ever?). Just yesterday we saw 8 different supports being picked in NA & EU. I think that is pretty cool.

In pro play all roles actually have pretty big diversity at the moment, I would say that each role has at least 10 tier S or A champs, even in jungle are like 6-7 top tier champs
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 21 2017 21:10 GMT
#128
--- Nuked ---
Kaneh
Profile Joined April 2009
Canada737 Posts
August 21 2017 23:08 GMT
#129
On August 22 2017 03:09 DarkCore wrote:
Currently, I have had at least two of Lulu/Janna/Trist banned in every one of my games. If not banned, they get picked. Janna apparently has an over 56% win rate in Plat+, and 40% ban rate. This does really need to be looked at by Riot.



part of it is janna is inherently a soloq monster. because everything is a 5v5 fiesta where janna's peel and adc buffing makes her ridiculously strong. Her traditional always > 52% soloq winrate despite the meta supports that

the other part is that anyone who can abuse coin (passive meta laners like janna, taric, soraka) got the biggest buffs. The shielders that used spellthief's only got a slight winrate boost (lulu, sona)


i actually think ardent censor, while strong, isn't that far out of line with the other really strong support items (knight's vow, redemption, locket) Its more the coin users having a much easier lane due to meta shifts, mana availability, and simply having more gold.

if ardent censor was really out of line, i think karma and lulu would be stronger. I think its more janna was kept down because coin used to suck compared to spellthiefs.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-08-22 03:12:28
August 22 2017 03:11 GMT
#130
Censer has been disgustingly broken for over a year, as I have ranted forever, but hasn't warped the game until recently because a) it warps it non-obviously, and b) people don't like playing bitch characters in solo queue.

But some pros and streamers finally spilled the beans and now everyone "knows" it. God that's the worst part of League, where even supposed experts have no real clue what they're talking about and just parrot things they've heard from others. (I don't think I can take one more analyst talking about how key Infernal Drake is to a team because AP champions.)
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35172 Posts
August 22 2017 03:22 GMT
#131
On August 22 2017 12:11 GrandInquisitor wrote:
Censer has been disgustingly broken for over a year, as I have ranted forever, but hasn't warped the game until recently because a) it warps it non-obviously, and b) people don't like playing bitch characters in solo queue.

But some pros and streamers finally spilled the beans and now everyone "knows" it. God that's the worst part of League, where even supposed experts have no real clue what they're talking about and just parrot things they've heard from others. (I don't think I can take one more analyst talking about how key Infernal Drake is to a team because AP champions.)

Or when they mischaracterize it as a % damage increase. Or how it's the strongest early dragon.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 22 2017 05:51 GMT
#132
It's the strongest always dragon unless you have specific goals in mind. Water can be generically strong if its really early as well, but those times seem rare
Freeeeeeedom
M2
Profile Joined December 2002
Bulgaria4146 Posts
Last Edited: 2017-08-22 07:50:28
August 22 2017 07:48 GMT
#133
People talk about how OP support items are or shielding support, mao, cho, zac, etc., however, I can't remember when was the last time we had such champs diversity in pro play, as I said earlier, there are like at least 10 prime pick/ban champs for each role, even for jungle they are at least 6 or more. Same trend can be noticed in soloQ as well imo, I have the feeling that even in soloQ there is wider spread of different champs all doing good and the reason behind this is because riot somehow instead of nerfing things left and right, actually left many things in a strong state, maybe even slightly op state: ADCs are strong, ADCs items are strong, assassins items are strong (lethality), tank items are strong, support items are strong, ap items are strong, somehow everything is strong, some of those are even slightly op, but for me this is good, it makes for really diverse meta, since, whatever you pick can actually work if you play it right.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 22 2017 07:52 GMT
#134
On August 22 2017 16:48 M2 wrote:
People talk about how OP support items are or shielding support, mao, cho, zac, etc., however, I can't remember when was the last time we had such champs diversity in pro play, as I said earlier, there are like at least 10 prime pick/ban champs for each role, even for jungle they are at least 6 or more. Same trend can be noticed in soloQ as well imo, I have the feeling that even in soloQ there is wider spread of different champs all doing good and the reason behind this is because riot somehow instead of nerfing things left and right, actually left many things in a strong state, maybe even slightly op state: ADCs are strong, ADCs items are strong, assassins items are strong (lethality), tank items are strong, support items are strong, ap items are strong, somehow everything is strong, some of those are even slightly op, but for me this is good, it makes for really diverse meta, since, whatever you pick can actually work if you play it right.

Yeah I think this is pretty healthy overall. Basically means that if you pull ahead on most roles/champs, you have a decent shot at putting the team on your back, and while behind you can still try and build in a way that makes you useful as long as the team is doing alright.
Porouscloud - NA LoL
DarkCore
Profile Joined March 2011
Germany4194 Posts
August 22 2017 09:02 GMT
#135
Not complaining about competitive, it seems fine there (although some pros have complained about Ardent too). It's in soloQ, where people have no clue what they're doing, and let the Trist/Janna free farm for 15 minutes when they have Lucian/Braum and then get steam rolled. Yeah that tends to happen without the item too, but Ardents is pretty cheap so people buy it relatively early, and the coin meta makes it that much easier.

A champion like Janna should not be sporting a 55% win rate across all leagues. She is easy to play and requires little mechanics, even game knowledge is not required to achieve a high win rate with her. Good Janna players, who know how to use their abilities and use their ult to separate teams and win fights, deserve high win rates, but something just pressing buttons and afking in lane really does not.
Fixed a bug where LeBlanc could lose
M2
Profile Joined December 2002
Bulgaria4146 Posts
Last Edited: 2017-08-22 09:33:00
August 22 2017 09:32 GMT
#136
On August 22 2017 18:02 DarkCore wrote:


A champion like Janna should not be sporting a 55% win rate across all leagues. She is easy to play and requires little mechanics, even game knowledge is not required to achieve a high win rate with her.


Honestly, I think that this is the case for all simple/easy champs in soloQ, look at my boy Pantheon, as a person who knows the champ from the inside out, I can freely say that Pantheon is a weak champ, almost everything can actually beat him in lane and almost all enemy compositions can hard counter him, his kit is just not good enough if you have a competent enemies against you, however, due to the fact that its soloQ, everyone is a monkey and there is 0 team coordination and most of all his kit is fucking crazy hard to mess it up, Panth always had 52/53% + win rate, just because he is simple. So, Janna is a similar case imo, but with kit that can be actually useful even vs competent team.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-08-22 11:49:01
August 22 2017 11:47 GMT
#137
pretty sure 10 bans is the reason diversity seems to be higher
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-08-22 11:57:36
August 22 2017 11:56 GMT
#138
On August 22 2017 20:47 kongoline wrote:
pretty sure 10 bans is the reason diversity seems to be higher

I feel like people still pretty much stick to doing the same strategies overall, even if the champions vary a bit more than they used to.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
LightningStrike
Profile Joined February 2011
United States14277 Posts
August 22 2017 18:24 GMT
#139
Patch Notes 7.17 are out:
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-717-notes
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
kongoline
Profile Joined February 2012
6318 Posts
August 22 2017 18:36 GMT
#140
is that the worlds patch ?
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