Hearts of Iron III - Page 2
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Perscienter
957 Posts
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Simberto
Germany11258 Posts
On November 27 2011 01:21 Fruscainte wrote: Well, in about 15 hours of gameplay so far I've had no experiences of what I could call "unstable" or "not reasonably fast", and I got a pretty shit computer as well. Perhaps my standards are just really low though Probably fixed, its pretty much standard for paradox titles to not work very well on launch and be awesome once a few patches are out. | ||
Kanin
75 Posts
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Sermokala
United States13693 Posts
LOVED TO HELL the aar that I read I got to get this game. EU3 was everything I was searching for and your saying theres a game like it but on hard crack I'm in. | ||
Ramong
Denmark1706 Posts
I have been playing for some days now, done the tutorials and been reading up on the wiki. But I still have some questions: 1. The "Sea Lane Defence" technology makes it possible to send escorts with your convoys if I understood this correctly, but how?! and is it possible to make the AI control this as they seem to do with the convoys. 2. I have been playing as Brazil and also tried Australia, a problem I ran into was the jungle tiles. My infrantry can't move around on them unless I make more infrastructure, but the AI seems to be able to move on them just fine! Is there some tech I miss or what ? 3. I am currently playing as Soviet Union, I got into the war with Finland and annex them pretty quickly, then I wanted to make them a puppet state, but they not only got back all its former provinces but also my provinces that Finland had cores on! Is there some way to remove another countries cores from your cored provinces or a way to give Finland back only the provinces that I haven't gotten cores on? | ||
Candadar
2049 Posts
Currently, as inspired by an AAR that was discontinued, going to be fucking shit up as Afghanistan. Gonna copy this guys' battle plan and then move on from there best I can. Anyone else playing this game? You can't play MS Paint with it like you can with EU3, but some pretty whacky things can be accomplished by a skilled enough player. Definitely worth a download if you want to get some intense combat and micro-management and love to pull your hair out in frustration On January 02 2012 22:55 Ramong wrote: 3. I am currently playing as Soviet Union, I got into the war with Finland and annex them pretty quickly, then I wanted to make them a puppet state, but they not only got back all its former provinces but also my provinces that Finland had cores on! Is there some way to remove another countries cores from your cored provinces or a way to give Finland back only the provinces that I haven't gotten cores on? Unsure about your first two, but in the third one: if you conquer a country and release it, it gets all its cored territory back no matter what. I'm unsure how to remove cores in HoI3, but yeah. If you annex a country and release it, it gets all its cores back | ||
zulu_nation8
China26351 Posts
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LaNague
Germany9118 Posts
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mahrgell
Germany3941 Posts
And yes, I have it. | ||
zulu_nation8
China26351 Posts
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nimbim
Germany983 Posts
Do you guys just speed 5 through this with hardly any pause? I've seen a lot of people already finishing games and I'm not even in 1941, although I've probably spent the same amount of time. | ||
snailz
Croatia900 Posts
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Sermokala
United States13693 Posts
The battle planner takes 20 to 40 hours to fully understand but after that you will never play hoi 3 again. It's fully integrated with the army division system. Upgrading production recuitment is just so good. It makes lend lease and volunteers work. Not saying there isn't problems the Spanish civil war is pretty bad and I'm not sure about tech as is it right now Non ground experience should only be used when you get the next model to build and then buff them once. A few tips for people your first political points buy should be for the war economic switch then civilian factory boost. Build WAY MORE fighters then you need. Worst case you dump your allies with the extra. Germany needs synthetic factories so build a ton during the post France pre Russia window. | ||
Salazarz
Korea (South)2576 Posts
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KaiserJohan
Sweden1808 Posts
Also no OB is pure CHAOS. It's a real headache if you want to plan to have certain divisions push a specifik province and so on. Its kinda lite playing SC2 with giant blobs and select-all attack-move. Way too oversimplified. | ||
ZeroChrome
Canada1001 Posts
On June 08 2016 17:15 KaiserJohan wrote: Battle planner is a real mess imo. For really simple plans sure, but when you want several "armies" with overlapping jump-of points and objectives it quickly collapses. Also no OB is pure CHAOS. It's a real headache if you want to plan to have certain divisions push a specifik province and so on. Its kinda lite playing SC2 with giant blobs and select-all attack-move. Way too oversimplified. Agreed. I'm finding that every aspect of the game has improved over HoI3 except the combat. Maybe I just don't get the new system yet but it seems to be only marginally better than the AI control of HoI3 while making non-AI control extreme micromanagement both more tedious and less rewarding. | ||
Salazarz
Korea (South)2576 Posts
On June 08 2016 17:15 KaiserJohan wrote: Battle planner is a real mess imo. For really simple plans sure, but when you want several "armies" with overlapping jump-of points and objectives it quickly collapses. Also no OB is pure CHAOS. It's a real headache if you want to plan to have certain divisions push a specifik province and so on. Its kinda lite playing SC2 with giant blobs and select-all attack-move. Way too oversimplified. I think you're not supposed to use battle planner as your ONLY tool for combat, or at least it doesn't work well for that, for sure. What it does well though is hold 'basic' front lines and automate easy pushes so you can focus on manually controlling 'special' divisions like tank spearheads, encirclements, etc to achieve the edge you need in harder wars. Also I don't get the calls for OOB return. Played two games as USSR, just need to use fronts / armies to organize stuff, it's not an issue at all imo. The interface is solid enough to manually select units you need where you need them. | ||
Broetchenholer
Germany1840 Posts
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Sermokala
United States13693 Posts
the AI is terrible if you find the exploits. like sending paratroopers into GB (for some reason 6 is enough to take the whole islands which is just werid. | ||
Salazarz
Korea (South)2576 Posts
On June 09 2016 21:29 Broetchenholer wrote: In my games the AI was really bad. It is way too passive when it doesn't have enough troops for the front and sometimes still too passive if it has more then enough. If you need a good example of it, check the spanish civil war. The ai gets encircled way too easy by the player, doesn't react to huge holes in the enemy lines and gets super confused once enemy pockets are left in your own land. What makes it worse is that the ai does not understand when you fiddle with it, like, at all. You take one of the troops to push a completely empty part of the enemy front and take a key province, maybe over a major river or something. This now triggers the AI to send the division to a completely different part of the front, leaving the new opening ready to be retaken immediately. Worse is that the AI will probably have used strategic redeployment so even if you take the unit back it now has 0 morale :/ It hurts the most if you constantly try to get planning bonuses just to have to scrap them because the ai will just not act according to the plan. There is room for improvement It doesn't deal very well with situations like the Civil War if you push it quickly yeah although it's not THAT bad, imo. In more 'normal' wars it's very much adequate I think, it's abusable for sure with some stupid stuff but fx. it deals with naval invasions pretty well, tries to plug in holes in fronts when it can, sends units to save his stuff from encirclements etc. If you hardcore minmax and 'play to win' it's quite easy to beat but that's the same for any complex strategy game unfortunately... if you play 'by the rules', it's very fun and challenging enough. | ||
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